
Overclock ClearLag
🌟Ultimate Server Optimization & Lag Control System🌟,💎Advanced Performance plugin for High-Load Minecraft Servers💎
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- Обновлён
- 16 мая 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 27 января 2026 г.

💎Overclock plugin (By GoldwarGlory)
- 💎Helps reduce entity clutter on busy servers.
- 💎Provides quick visibility into server load without external tools.
- 💎Modular design — use only the features you need.
- 💎Designed to be lightweight and safe for production servers.
🤩Features of Overclock
- 🤩Entity Cleaner
- ✅Automatically or manually clears dropped items, projectiles, and selected entity types.
- ✅Protects important entities like: Tamed mobs, Named mobs, Villager and other mob types.
- ✅Supports: Per-world exclusions, Item, mob, and projectile whitelists, Warning messages.
- ✅countdowns before cleanup, Fully configurable cleanup intervals and messages.
- 🤩Live Stats Bar
- ✅Displays real-time server statistics using a BossBar.
- ✅Shows: TPS, MSPT, Loaded chunks, Total entities, Memory usage
- ✅Bar color changes based on current server load to give a quick visual overview.
- 🤩Benchmark Utility
- ✅Provides optional in-game performance tests for: CPU & Memory
- ✅Tests run asynchronously to avoid blocking the main server thread.
- ✅Results are approximate and intended for relative comparison only, not as real hardware benchmarks.
- 🤩Garbage Collection Tool
- ✅Includes a command to request Java garbage collection.
- ✅Useful for testing or observing memory behavior.
- ✅Actual memory management depends on the JVM and cannot be fully controlled by plugins.
🌟Modules of Overclock
- 🌟UnloadedChunksPreventer: Prevents players to moving into unloaded chunks
- 🌟AutoPickup: Reduce ground entities and improve performance while improving QoL.
- 🌟ExplosionOptimizer: Keep explosions fun without killing server performance.
- 🌟CleanerModule: Automatically cleans unnecessary entities and server clutter.
- 🌟AutoGC Module: Automatically runs Force or Soft GC.
- 🌟ProjectileCleaner: Automatically removes grounded projectiles
- 🌟EntityActivationOptimizer: Removes AI of far entities
➡️How to install overclock
- ➡️Download
Overclock.jar - ➡️Place it in the
pluginsfolder - ➡️Restart the server
- ➡️Use
/oc helpto view available commands
💖 Need help? or report bugs
- ❤️Join my Discord server for updates, support, and suggestions
- ❤️My Discord Server: https://discord.gg/qwXHuyJbvX
- ❤️MY Modrinth Profile: https://modrinth.com/user/GoldwarGlory
🌟plugin.yml🌟
name: Overclock
main: com.goldwar.overclock.Overclock
version: 1.0.4
api-version: 1.20.1
author: GoldwarGlory
description: Optimize your server
website: https://modrinth.com/plugin/overclock-plugin
commands:
overclock:
description: The main command for the plugin.
usage: /overclock
permission: overclock.admin
aliases:
- oc
- overc
- oclock
permissions:
overclock.admin:
default: op
🌟config.yml🌟
Tools:
prefix: "<gradient:#FFD700:#FFA500>[Overclock]</gradient> " # Prefix used in plugin messages. Supports MiniMessage formatting.
benchmark-duration: 30 # Duration in seconds used by /overclock benchmark.
track-updates: true # if false: update checks are skipped by the current join listener; if true: OP update alerts can be sent.
kill:
creatures:
clear-renamed: false # if true: /oc kill creatures can remove renamed creatures; if false: renamed creatures are protected.
clear-pets: false # if true: /oc kill creatures can remove tamed mobs and pets; if false: tamed mobs are protected.
dont-clear: # Creature entity type names that /oc kill creatures will never remove.
- VILLAGER
- BABY_VILLAGER
- WANDERING_TRADER
- IRON_GOLEM
- SNOWMAN
- ALLAY
- BREEZE
- SNIFFER
- PILLAGER
- VINDICATOR
- RAVAGER
- WITCH
- EVOKER
items:
clear-renamed: false # if true: /oc kill items can remove renamed dropped items; if false: renamed items are protected.
dont-clear: # Item material names that /oc kill items will never remove.
- NETHERITE_INGOT
- DIAMOND
projectiles:
clear-renamed: true # if true: /oc kill projectiles can remove renamed projectiles; if false: renamed projectiles are protected.
dont-clear: # Projectile entity type names that /oc kill projectiles will never remove.
- TRIDENT
Modules:
ChunkPreventer:
enabled: true # MASTER TOGGLE of this module
send-msg: true # if true: sends the configured message when unloaded chunk movement is blocked.
msg: "<prefix><red>This chunk is not loaded yet, please wait</red>" # Message sent when a player is stopped from entering an unloaded chunk. Supports MiniMessage and <prefix>.
auto-pickup:
enabled: true # MASTER TOGGLE of this module
direct-xp:
directxp-onbreak: true # if true: block break XP is sent directly to the player instead of dropping XP orbs.
directxp-onkill: true # if true: mob kill XP is sent directly to the killer instead of dropping XP orbs.
xp-multiplier: 1.0 # Multiplier applied to direct XP before giving it to the player. Example: 2.0 gives double XP.
ignore-creative-mode: true # if true: direct XP is not given to players in creative mode.
blocks-break:
enabled: true # if true: block drops are placed directly into the player's inventory.
ignore-silk-touch: false # if true: AutoPickup is skipped when the tool has Silk Touch.
ignore-fortune: false # if true: currently no effect; AutoPickupService does not read this setting.
ignore-creative-mode: true # if true: block AutoPickup is skipped for players in creative mode.
invert: false # if true: only blocks in the list use AutoPickup; if false: blocks in the list are skipped.
list: # Block material names used by the block invert filter. Example: BEACON.
- BEACON
- ENDER_CHEST
mobs-kill:
enabled: true # if true: mob drops are placed directly into the killer's inventory.
ignore-creative-mode: true # if true: mob AutoPickup is skipped for players in creative mode.
invert: false # if true: only mobs in the list use AutoPickup; if false: mobs in the list are skipped.
list: # Mob entity type names used by the mob invert filter. Example: WARDEN.
- WARDEN
- DRAGON
disabled-directdrops-worlds: # World names where AutoPickup item drops are disabled.
- example-world-1
- example-world-2
disabled-directxp-worlds: # World names where direct XP is disabled.
- example-world-1
- example-world-2
messages:
inventory-full: "<prefix><red>Your inventory is full!" # Message sent when AutoPickup cannot fit all drops in the player's inventory. Supports MiniMessage and <prefix>.
EntityActivationOptimizer:
enabled: true # MASTER TOGGLE of this module
task-interval-ticks: 40 # How often entity activation checks run. Value is in server ticks.
activation-range: 32 # Entities inside this range from players stay active; outside it they can be optimized.
disable-ai: true # if true: far entities have AI disabled; if false: module tracks range but does not change AI.
excluded-entities: # Entity type names that should never be optimized.
- VILLAGER
- ENDER_DRAGON
- WITHER
- ARMOR_STAND
disabled-worlds: # World names where entity activation optimizer will not run.
- spawn
- example_world
ProjectileRemover:
enabled: true # MASTER TOGGLE of this module
task-interval-ticks: 40 # How often projectile cleanup runs. Value is in server ticks.
max-lifetime-ticks: 500 # Maximum age before active projectiles are removed. Value is in ticks.
max-lifetime-ticks-after-hitting: 200 # Maximum age after a projectile has hit something. Value is in ticks.
excluded-projectiles: # Projectile entity type names that should never be removed.
- TRIDENT
- ENDER_PEARL
disabled-worlds: # World names where projectile cleanup will not run.
- example1
- example2
auto-gc:
enabled: true # MASTER TOGGLE of this module
interval: 10 # Time in minutes between automatic garbage collection runs.
debug: false # if true: logs how much memory was freed after each AutoGC run.
force-GC: false # if true: uses force GC with finalization; if false: uses a soft GC request.
cleaner:
auto-clean: true # MASTER TOGGLE of this module
clean-interval: 5 # Time in minutes between automatic cleanups.
warns-before-cleanup: [300, 150, 30, 15, 5, 4, 3, 2, 1] # Warning times in seconds before cleanup. Values are sorted high to low.
messages-settings:
announce-in:
chat: true # if true: sends cleanup warning and complete messages in chat.
actionbar: true # if true: sends cleanup warning messages in the actionbar.
title&subtitle: false # if true: sends cleanup warning and complete messages as title/subtitle.
warnings:
enabled: true # if true: sends pre-cleanup warnings at the configured warning times.
message: "<prefix><yellow>Entity cleanup in <gold><bold>%time%</bold></gold> seconds!</yellow>" # Warning chat/actionbar text. Supports MiniMessage, <prefix>, and %time%.
title: "<gradient:#00c6ff:#0072ff><bold>CLEANER</bold></gradient>" # Warning title text. Supports MiniMessage and %time%.
subtitle: "<yellow>Cleaning in <gold><bold>%time%s</bold></gold></yellow>" # Warning subtitle text. Supports MiniMessage and %time%.
sound: true # if true: plays a warning sound with each cleanup warning.
clear-complete:
message: "<prefix><green>Removed <aqua><bold><count></bold></aqua> entities! <gray>Server optimized</gray>" # Message sent after cleanup finishes. Supports MiniMessage, <prefix>, and <count>/%count%.
title: "<gradient:#00ff87:#60efff><bold>CLEANUP COMPLETE</bold></gradient>" # Title shown after cleanup finishes. Supports MiniMessage and <count>/%count%.
subtitle: "<gray>Removed <aqua><bold><count></bold></aqua> entities</gray>" # Subtitle shown after cleanup finishes. Supports MiniMessage and <count>/%count%.
sound: true # if true: plays a level-up sound after cleanup finishes.
entities:
dropped-items: true # if true: cleaner removes dropped item entities unless excluded.
projectiles: true # if true: cleaner removes projectile entities unless excluded.
mobs: true # if true: cleaner removes non-player living mobs unless excluded or protected.
skip-named-entities: true # if true: cleaner keeps entities with custom names.
skip-tamed-mobs: true # if true: cleaner keeps tamed mobs and pets.
skip-experience-orbs: false # if true: cleaner keeps XP orbs; if false: XP orbs are removed.
excluded-worlds: # World names where cleaner will not remove entities.
- creative_world
- spawn_world
excluded-dropped-items: # Dropped item material names cleaner should keep.
- MACE
- TRIAL_KEY
- OMINOUS_TRIAL_KEY
- BREEZE_ROD
- HEAVY_CORE
- ELYTRA
- NETHERITE_INGOT
- NETHERITE_SCRAP
- ENCHANTED_GOLDEN_APPLE
- TOTEM_OF_UNDYING
- DRAGON_EGG
- BEACON
- NETHER_STAR
- TRIDENT
excluded-mob: # Mob entity type names cleaner should keep.
- VILLAGER
- BABY_VILLAGER
- WANDERING_TRADER
- IRON_GOLEM
- SNOWMAN
- ALLAY
- BREEZE
- SNIFFER
- PILLAGER
- VINDICATOR
- RAVAGER
- WITCH
- EVOKER
- ELDER_GUARDIAN
excluded-projectiles: # Projectile entity type names cleaner should keep.
- TRIDENT
explosion:
enabled: true # MASTER TOGGLE of this module
clear-blasts-blocklist-above: -5 # Explosion block damage is cleared above this Y level. Use 320 to disable this Y-limit check.
clear-blasts-drops: false # if true: blocks broken by explosions will not drop items.
disabled-worlds: # World names where explosion optimization rules are disabled.
- example-1
- example-2
skip-list: # Block material names protected from explosion block damage.
- CHEST
- TRAP_CHEST
- DRAGON_EGG
- DRAGON_HEAD
invert: true # if true: only entities in blast-damage-on take TNT/crystal damage; if false: listed entities are protected.
blast-damage-on: # Entity type names used by the explosion damage invert filter. Example: PLAYER.
- PLAYER
- DRAGON
- WITHER
tnt-chain: false # if true: TNT can trigger other TNT; if false: TNT chain explosions are cancelled.
crystal-chain: false # if true: crystals can trigger other crystals; if false: crystal chain explosions are cancelled.
Ченджлог
1.0.8Релиз1.21.9, 1.21.10, 1.21.11 · 16 мая 2026 г.
🚀 ========[ Overclock ClearLag v1.0.8 ]========
✨ Added
✨Added ProjectileRemover module
✨Added EntityActivationOptimizer module
✨Added AutoGC module
✨Added Task Monitor GUI
✨Added live system information GUI
✨Added Second page of Tools GUI
✨Added 2 new tools (TasksMonitor, ToolsConfigEditor)
⚡ Improved
⚡Improved TNT chain handling
⚡Improved explosion optimization logic
⚡Improved GUI refresh stability
⚡Reduced unnecessary entity processing
🛠 Fixed
🛠Fixed TNT chain issues when tntChain=true
🛠Fixed null values showing in Information GUI after restart
🛠Fixed projectile cleanup inconsistencies
🛠Fixed GUI refresh task cleanup
🔄 Changed
🔄 Reworked explosion block filtering logic
🔄 Updated GUI layouts and borders
🔄 Optimized async cache handling
❤️ Thank You For Using Overclock
🚀 More optimizations and systems are coming soon.
1.0.7Релиз1.21.9, 1.21.10, 1.21.11 · 8 мая 2026 г.
🚀 Overclock v1.0.7
Major GUI & Config Update
📅 Released: 08/05/2026
✨ Added:
- 🖥️ Added fully in-game Config Editor GUIs for all modules
- 🔙 Added navigation & back buttons across GUIs
- 🎨 Added cleaner visual layouts for module editors
- 📝 Added commands for editing: String & List settings
🔄 Changed
- 🎨 Improved Info GUI with better formatting & color usage
- 📚 Updated
config.ymlwith cleaner comments and explanations - 🧹 Massive config refactor:
- Removed all custom YAML files
- Plugin now uses only
config.yml - All module/tool settings moved into one centralized config
🛠️ Fixed
- ✅ Fixed
UpdateTracker - 💥 Fixed TNT & End Crystal chain issues
- 🔘 Fixed broken Master Toggle behavior
- 🧠 Fixed multiple GUI refresh inconsistencies
❌ Removed
- 🗑️ Removed custom YAML config files
- 📁 Removed
modules/folder - ♻️ Removed duplicate config handling logic
⚡ Performance
- 🚀 Optimized
UpdateTracker - 🧵 Update checker is now fully async
- 🧠 Reduced unnecessary config reload overhead
- 📉 Improved internal handler efficiency
🖥️ GUI Updates
- ✨ Added 4 brand-new module editor GUIs
- 🎨 Reworked Modules GUI for a cleaner appearance
- 📦 Improved item lore formatting & readability
- 🧭 Better GUI navigation flow
🔧 Internal Changes
- 🧹 Cleaned large parts of the codebase
- ♻️ Refactored event handlers
- 🧩 Improved modular structure
- 📉 Reduced duplicate logic across systems
- 🛠️ Better utility abstraction for config editing
🔮 Planned for Next Update
- 🛡️ New Module:
LagShield - ♻️ New Module:
AutoGC - 👀 Secret module...
- 🔍 New Tool:
LagFinder - 🧰 Config editor support for tools
- 🎨 More visual improvements 💀
- 🐛 Fix Info GUI showing null values after server restart
❤️ Thank You For Using Overclock
More optimizations and systems are coming soon.
1.0.6Релиз26.1, 26.1.1, 26.1.2 · 26 апреля 2026 г.
Small QOL changes and added new config option in Cleaner.yml:
warns-before-cleanup: [300, 150, 30, 15, 5, 4, 3, 2, 1] # Seconds before cleanup when online players should be warned
1.0.5Релиз26.1, 26.1.1, 26.1.2 · 21 апреля 2026 г.
Added -> MiniMessage Support and Track-Updates feature.
Fixed -> Crystal chain issues and other bugs.
1.0.4Релиз1.21.9, 1.21.10, 1.21.11 · 27 февраля 2026 г.
Micro changes & fixes.
Removed RedstoneLimiterModule & added UnloadedChunksPreventer Module.
I removed redstoneLimiter because it was heavy, i tried to optimize it but it was still laggy and crashing the server without any redstone machine
1.0.3Релиз1.21.9, 1.21.10, 1.21.11 · 24 февраля 2026 г.
Added:
- RedstoneLimiter Module
- Autopickup Module
- ExplosionOptimizer Module
- ModulesGUI
- Next & Back page buttons
Warnging:
In Info GUI at Slot 10 (Server Information) the MSPT in lore is bugged it is always showing MSPT: 50, i realized this bug after uploading 1.0.3 of Overclock. To see real MSPT you can use /oc statsbar or /oc info
1.0.2Релиз1.21.9, 1.21.10, 1.21.11 · 11 февраля 2026 г.
📦 Overclock v1.0.2 — Changelog
✨ New**
- Introduced modules/ folder
- Cleaner settings moved to modules/Cleaner.yml
- Automatic regeneration of modules/Cleaner.yml if deleted
- Cleaner module now loads independently from config.yml
- Global settings (like extras.prefix) remain in config.yml
⚙️ Improvements
- Cleaner system refactored for better stability and maintainability
- Cleaner settings now support safe default fallbacks in code
- Improved plugin startup order to prevent config-related crashes
- Cleaner task safely cancels and restarts on reload
⚠️ Notes
- On first startup, modules/Cleaner.yml will be generated automatically
- Deleting the file is safe — it will be recreated on next restart
1.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 6 февраля 2026 г.
Added GUI🤩
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