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Navigate
An A* pathfinding plugin for navigating mazes or leading players to quests
- Загрузки
- 138
- Подписчики
- 5
- Обновлён
- 11 февраля 2026 г.
- Лицензия
- MIT
Опубликован 1 августа 2025 г.
A Minecraft plugin that provides intelligent pathfinding and real-time navigation assistance to help players reach their destinations - reliably, efficiently, and over any distance.
✨ Features
- Smart Pathfinding - Uses an optimized A* algorithm to find efficient paths around obstacles
- Baritone-Style Long Distance Pathing - Navigates as far as possible in loaded chunks, recalculates when new chunks load, and continues until the destination is reached
- Visual Guidance - Displays particle trails showing exactly where to walk
- Safe Mode - Optional fall protection to prevent dangerous drops
- Allowed Materials - Restrict navigation to specific block types (roads, paths, custom maps, etc.)
- Smart Terrain Handling - Uses climbables like ladders and vines. Without safeMode it may even perform parkour
- Force Navigate - Admins can start or stop navigation for other players
- PAPI Support - Built-in PlaceholderAPI placeholders for full scoreboard / UI integration
- Performance Optimized - Asynchronous pathfinding to prevent server lag
- Customizable Directions - Fully configurable direction strings
🧩 PlaceholderAPI
Available placeholders:
%navigate_direction%%navigate_yaw%%navigate_pitch%%navigate_distance2d%%navigate_distance3d%%navigate_x%%navigate_y%%navigate_z%%navigate_world%
Perfect for scoreboards, action bars, holograms, and custom HUD systems.
📋 Commands
/navigate start <x> <y> <z> [safeMode] [allowedMaterials]- Begin navigation to specified coordinates/navigate stop- Cancel current navigation/navigate startfor <player> <x> <y> <z> [safeMode] [allowedMaterials]- Start navigation for another player/navigate stopfor <player>- Stop navigation for another player/navigate neofetch- Display plugin information in a fun system-style format
Example:
/navigate start 100 64 -250 true stone,dirt
trueenables safeModestone,dirtrestricts pathing to Stone or Dirt
🔒 Permissions
navigate.use- Allows using basic navigation commandsnavigate.use.others- Allows navigating other playersnavigate.use.neofetch- Allows using the neofetch command
⚙️ How It Works
Player specifies target coordinates
Plugin calculates path using advanced A* algorithm
- Handles complex terrain and obstacles
- Respects safeMode for fall prevention
- Supports material-restricted routing
Displays a colored particle trail
Continuously recalculates when new chunks load
Stops automatically once the destination is reached
This allows extremely long-distance navigation without freezing or failing due to unloaded terrain.
⚙️ Configuration
Paper/Folia
strings:
direction:
south: "South"
south-west: "South-West"
west: "West"
north-west: "North-West"
north: "North"
north-east: "North-East"
east: "East"
south-east: "South-East"
unknown: "N/A"
🟩 Showcase
🏗️ Technical Details
- Asynchronous Processing - Pathfinding runs off the main thread
- Iteration Improvements - Increased search attempts before cancelling
- Chunk-Aware Pathing - Calculates within loaded chunks and extends dynamically
- Efficient Memory Management - Cleans up active navigations automatically
Perfect for adventure maps, survival servers, RPG worlds, large open maps, or any gameplay where intelligent navigation assistance enhances the player experience.
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Ченджлог
1.1Релиз1.21.11, 26.1, 26.1.1 · 11 февраля 2026 г.
Hey folks! Back to Navigate with the first update 👀
Sorry for the long period of no updates. Since publishing Navigate, I've been a bit busy, but this is a pretty big one.
Changes:
Increased iteration limit
- More attempts before cancelling
- Improves reliability on longer paths
Added PAPI placeholders
%navigate_direction%- Cardinal direction to face%navigate_yaw%- Yaw needed to face destination%navigate_pitch%- Pitch needed to face destination%navigate_distance2d%- 2D distance, ignores height%navigate_distance3d%- 3D distance, includes height%navigate_x%%navigate_y%%navigate_z%%navigate_world%
Added optional Allowed Materials
- Specified in the command, can be left out
- If specified, the pathfinder only follows those block(s)
- If the player isn’t on those blocks, it guides them to one first
- Example:
/navigate start x y z true stone,dirt true= safeModestone,dirt= only follow Stone or Dirt
Doors are now considered passable
Big change - Baritone style pathing 🚀
- Calculates as far as possible in loaded chunks
- Recalculates when more chunks load
- Repeats until the destination is reached
Long distance navigation is now fully possible.
1.0Релиз1.21.6, 1.21.7, 1.21.8 · 1 августа 2025 г.
Initial commit with core functionality
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