
MythicDungeons
Procedural party dungeons with queue visibility, run previews, persistent player profiles, bosses, loot, and weekly leaderboard progression.
- Загрузки
- 2K
- Подписчики
- 10
- Обновлён
- 5 мая 2026 г.
- Лицензия
- MIT
Опубликован 13 февраля 2026 г.

MythicDungeons is a replay-heavy Paper/Spigot dungeon endgame plugin built around real party PvE progression, procedural layouts, boss pressure, and meaningful repeat runs.
Fight through generated dungeon routes, escalate the danger with higher tiers and hard mode, track weekly competition, and build up long-term progress through tokens, contracts, loot, and personal bests.
Big Update: 1.4.0
- Added
/dungeon preview <tier> [hard]so players can scope room count, time limit, modifier pressure, weekly rewards, and tier pacing before they launch. - Added
/dungeon queueto surface ready-check state, active queue position, generation state, and rejoin guidance for active instances. - Added
/dungeon profile [player]with live dungeon identity: current tokens, clears this week, hard clears, personal bests per tier, combat totals, and achievement count. - Upgraded
/dungeon leaderboard <tier> [weekly|alltime]with cleaner standings and a proper weekly race flow. - Improved onboarding with a much better
/dungeon quickstartand clearer command help for the full party-to-progression loop. - Expanded runtime and persistence quality by snapshotting actual completion participants with combat stats and stabilizing SQLite access under load.
Why It Feels Better
- Real replay value from procedural multi-room layouts
- Party-first UX with ready checks, queue visibility, invites, revives, and rejoin flow
- Multi-phase boss fights with live guidance and progression pressure
- Weekly leaderboard chase plus long-term personal best tracking
- Token economy, contracts, loot, and profile growth that give repeat clears meaning
Player Flow
/party create/dungeon invite <player>/dungeon preview <tier> [hard]/dungeon create <tier> [hard]/party ready,/party unready,/party cancel/dungeon queue/dungeon info/dungeon profile [player]
Core Features
- Instanced dungeon worlds per party
- Procedural layouts with vertical routing and special room categories
- Tier scaling, room affixes, and run modifiers
- Custom bosses with guidance support and recovery protection
- Dungeon token shop, contracts, achievements, and persistent progression
- SQLite-backed leaderboards, profiles, and completion history
Main Commands
/dungeon preview <tier> [hard]/dungeon create <tier> [hard]/dungeon queue/dungeon info/dungeon profile [player]/dungeon leaderboard <tier> [weekly|alltime]/dungeon guide <on|off|status|toggle>/dungeon shop/dungeon contracts
Media
The Modrinth gallery screenshots are handled through the project media section, so the description stays clean and focused on gameplay/features instead of inline thumbnail spam.
Best Fit
- RPG or SMP servers that want repeatable PvE endgame
- Communities that enjoy progression loops, competition, and score chasing
- Server owners who want party dungeon gameplay without a giant setup wall
Compatibility
- Java 17+ runtime on modern Paper-family servers
- Bukkit / Spigot / Paper / Purpur / Folia loaders listed on this page
- Minecraft versions listed per release on Modrinth
Support The Project
If MythicDungeons helps your server grow, support future updates:
Built for server owners who want dungeon progression that actually feels alive over time.
Hosting Partner
Need a Minecraft host for your dungeon server?
Direct link: https://billing.sparkedhost.com/aff.php?aff=3214
Ченджлог
1.4.0Релиз1.21.9, 1.21.10, 1.21.11 · 5 мая 2026 г.
1.4.0
- Added a major player-facing progression update with
/dungeon preview,/dungeon queue, and/dungeon profile [player]. - Added persistent per-player dungeon history so clears now track personal bests, weekly activity, combat totals, hard mode clears, and earned token history.
- Reworked leaderboard handling with cleaner all-time standings, new
/dungeon leaderboard <tier> weekly, and duplicate-party spam removed from top times. - Improved
/dungeon quickstartand/dungeon helpflow so players can understand previews, ready checks, queueing, recovery tools, and progression loops much faster. - Expanded admin status output to surface instance pressure, queue load, affix/modifier toggles, timeout settings, and unstuck cooldowns.
- Fixed SQLite access instability by serializing database work to avoid concurrent access issues under heavier party activity.
- Fixed completion tracking so dungeon clear records now snapshot participating players and their combat stats at clear time instead of losing that context later.
- Updated Modrinth publishing metadata, removed inline screenshot markdown from the project description, refreshed release copy, and bumped the packaged version to
1.4.0.
1.3.0
- Added in-game Admin Settings GUI:
/dungeon admin settings(or/mdadmin settings) to edit key settings with clicks. - Expanded room template variety across all tiers for more recognizable dungeon themes and stronger replay value.
- Added richer dungeon run info with live boss HP, run modifier bonuses, cleared room counts, and remaining timer display.
- Added
/dungeon guide <on|off|status|toggle>for boss compass/actionbar guidance control during a run. - Added
/dungeon quickstartfor faster onboarding and/dungeon unstuckcooldown handling improvements.
1.2.0
- Added party ready checks before multi-player dungeon launches so leaders can stage a run with
/dungeon create <tier> [hard]and teammates confirm with/party ready. - Added
/party unready,/party cancel, and ready-state visibility in/party infofor cleaner group coordination. - Improved runtime stability across dungeon generation, chest roll logic, boundary matching, combat downed handling, boss phase updates, and schematic paste fallback behavior.
- Fixed build metadata so the packaged plugin version now matches the shipped Gradle release.
1.2.0Релиз1.21.9, 1.21.10, 1.21.11 · 25 апреля 2026 г.
1.2.0
- Added party ready checks before multi-player dungeon launches so leaders can stage a run with
/dungeon create <tier> [hard]and teammates confirm with/party ready. - Added
/party unready,/party cancel, and ready-state visibility in/party infofor cleaner group coordination. - Improved runtime stability across dungeon generation, chest roll logic, boundary matching, combat downed handling, boss phase updates, and schematic paste fallback behavior.
- Fixed build metadata so the packaged plugin version now matches the shipped Gradle release.
1.1.0Релиз1.21.9, 1.21.10, 1.21.11 · 18 апреля 2026 г.
1.1.0
- Added: In-game Admin Settings GUI:
/dungeon admin settings(or/mdadmin settings) to edit key settings with clicks. - Added:
/dungeon admin statusto quickly view instances/queue/parties/boss counts. - Added: Configurable join message for tokens:
messages.tokensOnJoin.enabled+messages.tokensOnJoin.message. - Improved: Update-checker now fully reloads from config on
/dungeon admin reload(and via the GUI reload button).
1.0.26Релиз1.21.9, 1.21.10, 1.21.11 · 18 апреля 2026 г.
1.0.26
- Fixed:
dungeonGeneration.useSchematicsno longer crashes. It now tries to paste schematics via WorldEdit (if installed) and falls back cleanly otherwise. - Added: Configurable update checker via
config.yml(updateChecker.enabled,projectId,projectSlug,adminPermission). - Fixed: Multiple stability fixes in dungeon generation, boss handling, shop editor, and tab-completion.
1.0.25Релиз1.21.9, 1.21.10, 1.21.11 · 9 марта 2026 г.
MythicDungeons 1.0.25
Run Modifiers
- Added per-run dungeon modifiers:
Treasure Surge,Blood Moon,Frostbite, andTitanic Boss. - Modifiers are now rolled automatically by dungeon tier and hard mode pressure.
Gameplay Impact
- Run modifiers now affect token rewards, room chest roll counts, boss health/damage scaling, and live room pressure.
Blood Moonempowers nearby room mobs during the run.Frostbiteadds constant cold pressure to party movement.
UX
- Added run modifier visibility to
/dungeon infoand/dungeon listso party leaders can read the run state instantly.
1.0.24Релиз1.21.9, 1.21.10, 1.21.11 · 2 марта 2026 г.
MythicDungeons 1.0.24
QoL and UX
- Added
/dungeon guide <on|off|status|toggle>to let each player control boss guidance HUD. - Boss actionbar/compass guidance is now opt-out per player, reducing HUD spam in repeat runs.
- Added
/dungeon quickstartwith a compact onboarding flow for new players and party leaders.
Update Reliability
- Fixed update-checker slug to the live Modrinth slug (
mythicdungeons) so update links resolve correctly.
1.0.23Релиз1.21.9, 1.21.10, 1.21.11 · 2 марта 2026 г.
MythicDungeons 1.0.23
This update is focused on hard stability, boss reliability, and run safety.
Instance & Runtime Stability
- Added an instance watchdog to detect broken runtime states and recover safely.
- Added automatic boss runtime recovery attempts before closing a run.
- Added safer cleanup flow for unstable runs to prevent stuck/ghost instances.
Boss Spawn Reliability
- Added multi-attempt boss spawn retries when a run starts.
- Prevents instant run failure from temporary spawn/chunk initialization issues.
- Added direct boss-per-instance tracking for cleaner recovery and management.
Cleanup & Safety
- Improved close/completion cleanup for boss state and recovery caches.
- Improved boss guidance behavior when boss is recovering or temporarily missing.
- Reduced softlock risk in long sessions.
Generation Behavior
dungeonGeneration.useVoidWorldis now fully respected during instance world creation.
Chest & Loot Reliability
- Added emergency chest refill flow if a chest would open empty.
- Added stronger guaranteed fallback rewards for failed insert scenarios.
- Improved chest-to-room matching for better room clear/unlock consistency.
Recommended
- Strongly recommended for all servers on older MythicDungeons builds.
1.0.22Релиз1.21.9, 1.21.10, 1.21.11 · 1 марта 2026 г.
MythicDungeons 1.0.22
- Added 10 brand-new themed room variants for better run variety:
lantern_tomb,roots_sanctuarygolem_workshop,hanging_gardensvoid_chapel,ember_archivefrigid_observatory,thunder_foundryastral_crypt,harbinger_throne
- Added full fallback decor generation for all new templates, so rooms render properly even when schematics are disabled.
- Updated tier room pools in
dungeons.ymlto include the new variants directly. - Fixed high-tier room-count clamping: generation now guarantees at least each tier's configured minimum room count even with a low global hard cap.
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