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Mineforgian

LiveAnnouncer

Announce streams instantly to your Minecraft server.

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286
Подписчики
2
Обновлён
28 мая 2026 г.
Лицензия
Apache-2.0

Опубликован 6 декабря 2025 г.

LiveAnnouncer | Stream Alert System

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LiveAnnounce is a lightweight and professional plugin designed to announce livestreams inside your Minecraft server.
Simply run one command, paste your stream link, and the plugin automatically detects the streaming platform and formats the announcement cleanly and efficiently.

Features

  • Single announcement command: /directo <url>
  • Automatic detection for Twitch, YouTube, Kick, and TikTok URLs
  • Clean, server-wide announcement formatting
  • Clickable URL support in chat
  • Lightweight and optimized for performance
  • Simple configuration file
  • Works across multiple server versions (1.8 – 1.21)

Commands

  • /directo <url> — Announce a livestream
  • /la help — Show all available commands
  • /la version — Display plugin version
  • /la reload — Reload the configuration
  • /la status — Display plugin status
  • /la enable — Enable the plugin
  • /la disable — Disable the plugin

Permissions

  • liveannounce.directo — Allows livestream announcements
  • liveannounce.admin — Grants access to administrative commands

Configuration

Automatically generates a minimal config.yml:

enable: true

Requirements

  • Java 8 or higher
  • Bukkit / Spigot / Paper
  • Minecraft versions 1.8 – 1.21

Upcoming Updates

  • Multi-language support

Ченджлог

1.3.0Релиз1.19, 1.20, 1.21 · 28 мая 2026 г.

Release v1.3.0 - Discord Webhook Enhancement

The Discord webhook system has been enhanced with richer embed capabilities including player avatars, platform detection, configurable colors, and image/GIF support. The webhook operates asynchronously to prevent server lag.

ChannelExtractor has been centralized to handle both channel extraction and platform detection from stream URLs.

Main Features:

  • Player avatar (Minecraft skin head) as embed thumbnail
  • Automatic platform detection from URL (Twitch, YouTube, Kick, TikTok)
  • Platform-specific embed colors (configurable)
  • Configurable pre-embed text message with variables
  • Optional @everyone mention toggle
  • Static image and animated GIF support in embed body
  • Formatted local timestamp in footer

Configuration Example:

discord:
  enabled: true
  webhook-url: "https://discord.com/api/webhooks/your-webhook-here"
  mention-everyone: true
  message: "{player} is live on {platform}!"
  
  platform-colors:
    twitch: 9519747
    youtube: 16711680
    kick: 5502200

  embed:
    title: "{player} is live!"
    description: "Platform: {platform}\n\nJoin now!\n{link}"
    author: "New Live Stream"
    footer: "LiveAnnounce • {timestamp}"
    image-url: "https://i.imgur.com/TDf945M.jpeg"
1.2.0Релиз1.19, 1.20, 1.21 · 2 апреля 2026 г.

PlaceholderAPI Support (New)

LiveAnnounce now supports PlaceholderAPI, allowing you to customize how the player is displayed using external placeholders such as prefixes, groups, and more.

How It Works

  • The {player} placeholder is now configurable via player-format.
  • You can use PlaceholderAPI placeholders like %vault_prefix%, %luckperms_prefix%, %player_name%, etc.
  • Other placeholders like {platform}, {link}, and {color} remain unchanged.

Example Configuration

player-format: "%luckperms_prefix% %player_name%"

announcement-formats:
  default:
    description: "<red>{player}</red> is now streaming!"

Notes

  • PlaceholderAPI is optional, but recommended for advanced formatting.
  • Compatible with plugins like Vault, LuckPerms, and others.
1.1.5Релиз1.19, 1.20, 1.21 · 26 марта 2026 г.

LiveAnnounce - MiniMessage Support

LiveAnnounce now supports MiniMessage, allowing you to create dynamic announcements with gradients, rainbow patterns, and RGB colors.

Setup Instructions

  1. Open the config.yml file.
  2. Navigate to the announcement-formats section.
  3. Use MiniMessage tags like <gradient:color1:color2> or <rainbow>.
  4. The plugin is compatible with both Legacy (&) and MiniMessage codes, but you CANNOT mix both styles in the same message or configuration line.
  5. Use /la reload to apply the changes.

Example Configuration:

announcement-formats:
  default:
    line1: "<gradient:#555555:#aaaaaa><bold>--------------------------</bold></gradient>"
    title: "<yellow>⚡</yellow> <reset>{color}<bold>¡LIVE ON {platform_upper}!</bold> <yellow>⚡</yellow>"
    description: "<red>{player}</red> <reset>is now <rainbow>streaming live</rainbow>"
    link: "<white>Join now!</white> {color}&n{link}"
    hover: "<yellow>Click to open the <bold>stream</bold>!"
    line2: "<gradient:#555555:#aaaaaa><bold>--------------------------<bold></gradient>"
1.1.4Релиз1.19, 1.20, 1.21 · 25 марта 2026 г.

Discord Webhooks (New in v1.1.4)

LiveAnnounce now supports native, asynchronous Discord integration! You can automatically send elegant Embed messages to your Discord server whenever a player announces their live stream in-game.

Setup Instructions

  1. Open the config.yml file.
  2. Under the discord section, set enabled: true.
  3. Paste your Discord channel Webhook URL into webhook-url.
  4. Customize the Embed message title, description, and color to your liking.
  5. Use /la reload or restart your server.

Example Configuration:

discord:
  enabled: true
  webhook-url: "https://discord.com/api/webhooks/..."
  embed:
    color: 16711680 # Red color in decimal format
    title: "⚡ ¡{player} is live on {platform}! ⚡"
    description: "Join now by clicking here!\n{link}"
1.1.3Релиз1.19, 1.20, 1.21 · 25 февраля 2026 г.

LiveAnnounce v1.1.3 – Sound Effects System & Configuration Improvements

New Features:

  • Configurable sound effects when announcements are broadcast
  • Per-player success sound for command execution feedback
  • Global toggle to enable/disable all sounds via config.yml
  • Customizable sound, volume, and pitch for each event type

Configuration Improvements:

  • Added complete sound settings section in config.yml
  • Better organized configuration structure with clear comments

Internal Optimizations:

  • Code cleanup and better package organization
  • Improved project structure for easier maintenance
  • Enhanced error handling for better plugin stability
1.1.2Бета1.19, 1.20, 1.21 · 23 февраля 2026 г.

LiveAnnounce v1.1.2 – Proxy Update

New Features:

  • Brand new proxy system with Velocity support
  • Automatic Velocity proxy detection on Paper servers
  • Manual proxy configuration through config.yml
  • Standalone mode for servers without proxy

Performance Improvements:

  • Optimizations in cross-server message sending
  • Better communication channel handling

How it works:

  • Installation: The plugin must be installed on servers behind the proxy (DO NOT install on the PROXY itself!)
  • Enable proxy system: In config.yml, change proxy.enabled: false to true
  • Configure Velocity: Set velocity-enabled: true and proxy.has-network: true
  • Paper requirement: Velocity support only works on Paper servers (not Spigot)
  • Channel registration: The plugin automatically registers the required channels for cross-server communication
  • Automatic standalone mode: If no proxy is detected, the plugin automatically works in standalone mode

Future Improvements:

  • BungeeCord support in future versions
  • Advanced multi-proxy configuration
  • Usage metrics and statistics
  • Proxy behavior customization

Note: If you find any bugs or issues, please report them on our GitHub repository: https://github.com/devkopi/liveannounce

1.1.1Релиз1.19, 1.20, 1.21 · 18 февраля 2026 г.

📢 LiveAnnounce v1.1.1 – Cooldown System and Performance Evolution

New Features

  • Per-player cooldown system to prevent announcement spam
  • Configurable cooldown duration and messages via config.yml
  • Cooldown system reloadable without server restart
  • Async announcement pipeline for safer execution
  • Improved task scheduling between async processing and main thread
  • Clear separation between data preparation and message delivery

Performance Improvements

  • Major reduction in main-thread workload
  • Announcement preparation moved off the main thread
  • Prevention of CPU spikes during announcement execution
  • Significant reduction in memory usage
  • Intelligent caching system for platform colors

Internal Changes

  • Optimized architecture using DTO pattern
  • New AnnouncementData structure for efficient data handling
  • ColorCache system with automatic config change detection
  • Optimized channel extraction system
  • Reduced synchronous operations
  • Cleaner execution flow for announcements
  • Reduced unnecessary object creation
  • Arrays used instead of HashMaps for fixed formats
  • Improved template variable replacement performance
  • Better profiling results using Spark

Compatibility

  • Fully backward compatible
  • No functional changes required for end users
  • Existing configurations continue working without modifications

Note about the next version (v1.1.2)

I’ve been working on a new feature focused on proxy-connected server networks, which will significantly expand the reach of announcements.

I’m still polishing this feature to make sure stability and performance are solid before the official release.

I also want to apologize for the delay in some updates. Part of this time went into major optimizations and preparing the plugin for bigger changes moving forward.

Thank you for the patience and for supporting the project.

1.0.4Релиз1.19, 1.20, 1.21 · 10 декабря 2025 г.

v1.0.4 - Configurable Announcement Formats

New Features:

  • Fully configurable announcement formats - Customize every part of stream announcements
  • Platform-specific colors - Set different colors for Twitch, YouTube, Kick, TikTok
  • Dynamic variables - Use {player}, {platform}, {color}, {link}, {channel} in your formats

Customization Examples:

platform-colors:
  twitch: "&d"    # Purple
  youtube: "&c"   # Red
  kick: "&a"      # Green

announcement-formats:
  default:
    title: "&f⚡ {color}&l¡LIVE ON {platform_upper}! &f⚡"
    description: "&f{player} &7is now streaming live"
    link: "&7Join now! {color}&n{link}"

Note: This release focuses on customization. Performance optimizations coming in next update!

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