Перейти к содержимому
Mineforgian

HealthSync

Sync the health of all online players.

Загрузки
633
Подписчики
0
Обновлён
27 февраля 2025 г.
Лицензия
CC-BY-SA-4.0

Опубликован 25 января 2025 г.

HealthSync banner

Features:

  • Syncs the health of all online players.
  • Really, really simple!

Commands/Permissions

Commands:

None

Permissions:

none

Issues

Please report all issues/errors on the issue tracker

Ченджлог

1.0.3-pre1Бета1.21.2, 1.21.3, 1.21.4 · 27 февраля 2025 г.

[1.0.3-pre1] - 2025-02-27

THIS IS A PRE-RELEASE FOR 1.0.3 IN ORDER TO FIX MAJOR BUGS

List of changes for the 1.0.3-pre1 release.

Fixed

  • Immortality Bug: Fixed a bug that made players immortal. (really sorry abt that lol)
  • Lava Bug: Fixed a bug where lava damage would decrease health at mach 10 speed.

Changed

  • Relative Rename: Changed the "relative_damage" value in the config to "split-damage" for better readability.
1.0.2Релиз1.21.2, 1.21.3, 1.21.4 · 26 февраля 2025 г.

[1.0.2] - 2025-02-26

List of changes for the 1.0.2 release.

Added

  • Relative Damage: Added a new feature to calculate relative damage.
    • Relative Damage Rounding: Rounds relative damage to the nearest whole number.
  • Damage Effect: Added a new feature to display the usual damage effect.
  • Changelog: Added a changelog file to keep track of changes.
  • bStats: Added bStats to track plugin usage statistics.

Fixed

  • Health Surplus: Fixed a bug where the plugin would attempt to increase player health above 20 points and cause an error output in console.
1.0.1Релиз1.21.2, 1.21.3, 1.21.4 · 31 января 2025 г.
  • Fixed errors involving health values going into negatives due to bad death handling in the EntityDamageEvent.
  • Fixed problems to do with death message order.
  • Replaced the non-specific (generic) death announcement with the player's actual death message.
  • Added additional comments for a better explanation
  • Added the guilty player to the death messages of other players
  • Now ignores the events related to health syncing if a player is already dead in order to prevent errors.

Комментарии

Загружаем…