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Mineforgian

GrindEnchantments

💎 Selectively Extract Enchantments via Grindstone

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26 июня 2026 г.
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GrindEnchantments

Опубликован 24 ноября 2025 г.

📢 Overview

Ever lost valuable enchantments by mistake at a Grindstone?

GrindEnchantments lets players selectively extract enchantments one by one from items or enchanted books, saving them safely onto Books — without commands, GUIs, or complexity.

✨ Key Features

  • 🖱️ Intuitive Interaction: No complex commands or GUIs. Just open the Grindstone, place your enchanted item, and click a Book in your inventory!
  • 💎 Extract One by One: Extracts enchantments one at a time, giving you full control over what you want to keep.
  • 📚 Book Splitting: Have a book with "Sharpness V" and "Protection IV"? Use this plugin to split them into two separate books.
  • ⚙️ Fully Configurable: Customize XP costs, blacklist specific enchantments (like Curses), or decide if the source item should be destroyed.
  • 🚀 High Performance: Built with Kotlin and optimized for 1.14+.

🎮 How to Use

  1. Open the standard Grindstone interface.
  2. Place the Enchanted Item (or Enchanted Book) in the Top Input Slot.
  3. Ensure you have a Book and enough XP in your inventory.
  4. Click the Book inside your inventory.
  5. Success! An enchantment is extracted from the item onto the book.

⚠️ Important: You must click the Book inside your inventory, not the Grindstone result slot.

select a sowd tap the book final sowd

📜 Commands & Permissions

Command Description Permission
/ge reload Reloads the configuration file grindenchantments.admin
(Interaction) Use enchantment extraction grindenchantments.use
  • Aliases: /grindenchantments, /grind, /ge
  • Note: grindenchantments.use is enabled for all players by default.

⚙️ Configuration

Customize the plugin to fit your server's economy and balance.

# ==========================================
# GrindEnchantmentsPlugin Configuration
# ==========================================

# If true, extracting enchantments will cost Experience Levels.
require-xp: true

# The cost in XP Levels per enchantment extracted.
# Example: If an item has 3 enchantments and this is set to 5, it costs 15 Levels.
xp-cost-per-enchantment: 5

# If true, the source item (Sword/Tool/Armor) is DESTROYED after extraction.
# If false, the source item is returned with its enchantments removed (stripped).
destroy-source-item: false

# Success Rate of Extraction (0 - 100)
# 100 = Guaranteed to succeed
# 80  = 20% chance of failure, resulting in loss of book and XP
success-rate: 100

# A list of enchantments that cannot be extracted.
# Use the namespaced key format (e.g., minecraft:binding_curse).
blacklisted-enchantments:
  - minecraft:binding_curse
  - minecraft:vanishing_curse

Example Use Cases

  • 💰 Survival Economy: Set high XP cost to prevent abuse.
  • ⚔️ RPG Servers: Disable extraction of Mending or custom enchants.
  • 🛠️ Casual SMP: Low XP cost, keep source items intact.

📈 bStats

bstats

❤️ Credits & Inspiration

This plugin implements the functionality of the Grind Enchantments mod for Spigot/Paper servers. A huge thank you to the original mod author for the brilliant concept and inspiration!

If you are looking for the client-side/Forge/Fabric version, please support the original project: 👉 Original Mod: Grind Enchantments

Ченджлог

1.4.0Релиз26.1, 26.1.1, 26.1.2 · 26 июня 2026 г.

GrindEnchantments Changes

  • Updated for the latest Paper API 26.1.2.
  • Updated build target to Java 25.
  • Updated Kotlin to 2.4.0.
  • No config changes are required.
  • Existing features and commands remain unchanged.
1.2.0Релиз1.21.9, 1.21.10, 1.21.11 · 7 января 2026 г.

v1.2.0 Release Notes

✨ New Features

  • Configurable Success Rate:
    • Added a success-rate option to config.yml (Range: 0-100).
    • If the extraction fails, the Book and XP are consumed, but the source item remains untouched.
    • This allows for better server balancing and adds a risk/reward mechanic.
  • Separate Messages File:
    • All messages have been moved from config.yml to a new messages.yml file.
    • This makes translation and text management much easier.

🛠 Fixes & Logic Improvements

  • Anvil Repair Cost Logic: Fixed an issue where the item's "Repair Cost" (Anvil Penalty) was resetting to 0 even when enchantments remained on the item.
    • Now: The repair cost is maintained if the item still has other enchantments after extraction.
    • Reset: The repair cost resets to 0 (fresh item status) only when all enchantments have been removed.
    • This prevents exploits where high-level items could be repaired cheaply by simply extracting one enchantment.

⚙️ Configuration Changes

  • Added success-rate to config.yml.
  • Created messages.yml.
  • (Note: The plugin will automatically generate the new files/options, but you may need to manually adjust your existing config if you wish to use the new features.)
1.1.0Релиз1.21.9, 1.21.10, 1.21.11 · 23 декабря 2025 г.

🚀 New Features & Compatibility

  • Folia Support: Added native support for Folia servers (folia-supported: true).
  • Legacy Version Support (1.14+): The plugin now supports Minecraft versions from 1.14 up to 1.20+.
1.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 28 ноября 2025 г.
  • Fixed Enchanted Book Interaction: Resolved an issue where extracting enchantments from an 'Enchanted Book' source was not working. You can now split enchantments from books correctly.
  • Reset Anvil Repair Cost: Fixed an issue where the item's repair penalty was not resetting after extraction. The item's repair cost will now reset to 0 (just like the vanilla grindstone behavior), preventing expensive anvil operations later.

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