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Mineforgian

ExecutableEvents

Custom events plugin - Create Quests, Abilities, Boosts & more - 110+ Custom Triggers

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5K
Подписчики
17
Обновлён
5 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 27 февраля 2025 г.

Исходный код

It requires SCore to work : SCore

Premium version : Click here

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What is ExecutableEvents ?

Our powerful plugin allows you to add a new dimension on your server by adding to them unique events / activators ! With ExecutableEvents, the possibilities are truly endless. Dive into a realm where MMO/RPG ambiance meets boundless possibilities. With ExecutableEvents, you hold the reins - craft and control your custom events precisely the way you envision.

The creation process is extremely easy to understand. Particularly in our experienced in-game editor. (start to create with /ee editor)

Customize your Activators / Triggers / Events

ExecutableEvents allows you to add more than 110 different types of activators and infinite triggers per block. These activators can have custom requirements such as mana, experience points, money, or specific items to be used. This feature makes it possible to create unique and interactive events that can be used for various purposes in the game.

List of Activators / Triggers
  • BLOCK_DRY
  • CROP_GROW
  • ITEMSADDER_PLAYER_BLOCK_BREAK
  • PLAYER_ACTIVE_FLY
  • PLAYER_ACTIVE_SNEAK
  • PLAYER_ACTIVE_SPRINT
  • PLAYER_ALL_CLICK
  • PLAYER_BED_ENTER
  • PLAYER_BED_LEAVE
  • PLAYER_BEFORE_DEATH
  • PLAYER_BLOCK_BREAK
  • PLAYER_BLOCK_PLACE
  • PLAYER_BRUSH_BLOCK
  • PLAYER_BUCKET_ENTITY
  • PLAYER_CHANGE_WORLD,
  • PLAYER_CLICK_ON_ENTITY
  • PLAYER_CLICK_ON_PLAYER
  • PLAYER_CONNECTION
  • PLAYER_CONSUME
  • PLAYER_CUSTOM_LAUNCH
  • PLAYER_DEATH
  • PLAYER_DISCONNECTION
  • PLAYER_DISABLE_SNEAK
  • PLAYER_DISABLE_SPRINT
  • PLAYER_DISMOUNT
  • PLAYER_FOOD_CHANGE
  • PLAYER_MOUNT
  • PLAYER_DROP_ITEM
  • PLAYER_EDIT_BOOK
  • PLAYER_ENTER_IN_HIS_LAND
  • PLAYER_ENTER_IN_HIS_PLOT
  • PLAYER_FERTILIZE_BLOCK
  • PLAYER_FILL_BUCKET
  • PLAYER_FIRST_CONNECTION
  • PLAYER_FISH_BLOCK
  • PLAYER_FISH_ENTITY
  • PLAYER_FISH_FISH
  • PLAYER_FISH_NOTHING
  • PLAYER_FISH_PLAYER
  • PLAYER_HARVEST_BLOCK
  • PLAYER_HIT_ENTITY
  • PLAYER_HIT_PLAYER
  • PLAYER_ITEM_BREAK
  • PLAYER_JUMP
  • PLAYER_KICK,
  • PLAYER_KILL_ENTITY
  • PLAYER_KILL_PLAYER
  • PLAYER_LAUNCH_PROJECTILE
  • PLAYER_LEAVE_HIS_LAND
  • PLAYER_LEAVE_HIS_PLOT
  • PLAYER_LEFT_CLICK
  • PLAYER_OPEN_INVENTORY
  • PLAYER_PORTAL
  • PLAYER_RECEIVE_EFFECT
  • PLAYER_RECEIVE_HIT_BY_ENTITY
  • PLAYER_RECEIVE_HIT_BY_PLAYER
  • PLAYER_RECEIVE_HIT_GLOBAL
  • PLAYER_REGAIN_HEALTH
  • PLAYER_RESPAWN
  • PLAYER_RIGHT_CLICK
  • PLAYER_RIPTIDE
  • PLAYER_SEND_MESSAGE
  • PLAYER_SHEAR_ENTITY
  • PLAYER_SPAWN_CHANGE
  • PLAYER_TARGETED_BY_AN_ENTITY
  • PLAYER_TELEPORT
  • PLAYER_TRAMPLE_CROP
  • PLAYER_WALK
  • PLAYER_WRITE_COMMAND
  • PLAYER_PARTICIPATE_KILL_ENTITY
  • PLAYER_PARTICIPATE_KILL_PLAYER
  • PLAYER_PICKUP_ITEM
  • PLAYER_PROJECTILE_HIT_BLOCK
  • PLAYER_PROJECTILE_HIT_ENTITY
  • PLAYER_PROJECTILE_HIT_PLAYER
  • ENTITY_PARTICIPATE_KILL_ENTITY
  • ENTITY_PARTICIPATE_KILL_PLAYER
  • ENTITY_PROJECTILE_HIT_BLOCK
  • ENTITY_PROJECTILE_HIT_ENTITY
  • ENTITY_PROJECTILE_HIT_PLAYER
  • ENTITY_SPAWN
  • ENTITY_BEFORE_DEATH
  • ENTITY_BREAK_DOOR
  • ENTITY_BREED
  • ENTITY_CHANGE_BLOCK
  • ENTITY_COMBUST_BY_BLOCK
  • ENTITY_COMBUST_BY_ENTITY
  • ENTITY_DAMAGE_BY_PLAYER
  • ENTITY_DAMAGE_BY_ENTITY
  • ENTITY_DAMAGE_BY_BLOCK
  • ENTITY_DEATH
  • ENTITY_DROP_ITEM
  • ENTITY_ENTER_BLOCK
  • ENTITY_ENTER_LOVE_MODE
  • ENTITY_EXPLODE
  • ENTITY_PICKUP_ITEM
  • ENTITY_PORTAL_ENTER
  • ENTITY_PORTAL_EXIT
  • ENTITY_REGAIN_HEALTH
  • ENTITY_RESURRECT
  • ENTITY_TAME_BY_PLAYER
  • ENTITY_TAME_BY_ENTITY
  • ENTITY_TARGET_PLAYER
  • ENTITY_TARGET_ENTITY
  • ENTITY_TELEPORT
  • ENTITY_TRANSFORM
  • ENDERDRAGON_CHANGE_PHASE

Based on SCore

In you activators you will have access to over 100 custom pre-made commands and 100 custom pre-made conditions that can be used to create complex and interactive gameplay mechanics. And you can even code your own because SCore is Open Source. Commands - Conditions

Easy in-game editor / Easy installation

An in-game editor and easy installation process make it simple for users to create and install plugins without requiring technical knowledge.

Compatibility with many versions and Optimized

The plugin's compatibility with multiple versions of the game and optimized performance ensures seamless integration with the game.

Ченджлог

3.26.7.5Релиз1.21.9, 1.21.10, 1.21.11 · 5 июля 2026 г.

SCore (All plugins) Added ADD_ITEM_NBT for item and player commands Example: For ItemCommands: ADD_ITEM_NBT keyValue:foo=bar type:string mode:pdc For PlayerCommands: ADD_ITEM_NBT slot:0 keyValue:foo=bar type:string mode:pdc

EI: Items become soulbound if you add them keepItemOnDeath=1 ADD_ITEM_NBT slot:0 keepItemOnDeath=1 type:integer mode:pdc

CPT: Oraxen and Nexo should now be supported correctly in customPiglinsTrades

EB: eb remove-all [replaceWithAir] [world] — removes all placed ExecutableBlocks at once, optionally replacing them with air (true/false, default true) and optionally limiting the removal to a single world.

3.26.6.22Релиз1.21.9, 1.21.10, 1.21.11 · 22 июня 2026 г.

Update the plugins to support 26.2

3.26.6.13Релиз1.21.9, 1.21.10, 1.21.11 · 13 июня 2026 г.

SCore Added PAPI Parser option for VariableReals Created a _papi plch version for the wrapping of variable values Only String and Number variables are supported

EB Fix a small issue with the block title on Folia

By Special70

3.26.6.7Релиз1.21.9, 1.21.10, 1.21.11 · 7 июня 2026 г.

EB

Fix some issues with Folia


SCore (All plugins)

New custom command: To open a virtual anvil:

  • OPEN_ANVIL or if you want to specify a real anvil then use:
  • OPEN_ANVIL world:my_world x:0 y:0 z:0 force:false

New we added support of the plugin FabledSkyblock

Fix a small parsing issue in the give message

3.26.6.3Релиз1.21.9, 1.21.10, 1.21.11 · 3 июня 2026 г.

SCore All plugins

New placeholders for projectiles related activators: %shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...

EC

Fix 1 — Harden crafting duplication prevention (raw ore) Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)

3.26.6.2Релиз1.21.9, 1.21.10, 1.21.11 · 2 июня 2026 г.

Fixes two related Folia bugs in the BOSSBAR command:

SCore issue Fix bossbar not getting away in folia #186 — bossbar not disappearing after timer on Folia

SCore issue "Triggering custombossevents in Folia causes the server to crash" #173 — ConcurrentModificationException crash on player join when bossbars are active

3.26.5.31Релиз1.21.9, 1.21.10, 1.21.11 · 31 мая 2026 г.

SCore (All plugins)

Fixed issue on some block command logic where it would cause issues for Folia by running it in regionized task

Fixed the drop commands for ei and eb by running the drop method call in a regionized task

Fixed issue with TextDisplay by making the setText method run in entity task

TRANSFER_ITEM is renamed to SWAP_ITEM

MOVE_ITEM is added. Usage: MOVE_ITEM yourSlot:0 theirSlot:1 who:IGN

Element type for MLIB_DAMAGE should now be able to receive NULL as element type to make the MLIB_DAMAGE deal non-elemental damage

3.26.5.17Релиз1.21.9, 1.21.10, 1.21.11 · 17 мая 2026 г.

PLACELIQUID type:water To make infinite buckets more easier to implement

Fixed PLANT_IN_SQUARE issue for sweet berries

Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now

Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done

Added critical strike power for MLIB_DAMAGE command

Fixed an issue where the visual cooldown doesn't work with ticks option

Added %last_hitter% to allow users to know which dealt the final blow

Thank you Special70 for this update

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