
DamageBorder
A Minecraft plugin where the world border expands every time a player takes damage.
Inspired by Bastighg
The border is synced across all dimensions – same size, configurable per-world center, active in Overworld, Nether, and End.
Features
- Damage-based expansion – Every time a player takes damage, the world border grows by a configurable amount
- Multi-dimension sync – Border size is the same in every dimension; per-world centers are auto-set when a player first enters that world
- Full protection – Players cannot walk or break blocks outside the border; if they try to move further out, they get teleported back to the center
- Statistics – Track damage per player and total border expansions
- Reloadable config – All settings can be changed ingame and reloaded without a server restart
Commands
| Command | Description |
|---|---|
/damageborder or /db |
Show help menu |
/damageborder reset |
Reset border to starting size |
/damageborder size <value> |
Set border to a specific size |
/damageborder info |
Show current border size, center, and maximum |
/damageborder center |
Teleport to the border center of your current dimension |
/damageborder damage |
Show your damage statistics |
/damageborder totaldamage |
Show total damage from all players |
/damageborder togglemessages |
Toggle border expansion broadcast messages |
/damageborder reload |
Reload configuration from disk |
Permission: damageborder.admin (default: op)
Config
# Starting border size in blocks
startSize: 1
# Current border size (persists across server restarts)
currentSize: 1
# How much the border grows per damage point
growthPerDamage: 1
# Maximum border size (-1 = infinite)
maxSize: -1
# Default border center (for worlds without specific center)
center:
world: world
x: 0
z: 0
# Per-world centers are auto-set when a player first enters that world
world_centers:
# Message settings
messageSettings:
showExpansionMessages: true
showJoinMessages: true
World centers (like the End spawn platform) are automatically detected and saved the first time a player enters that world. You can also set them manually in world_centers.
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