Перейти к содержимому
Mineforgian

Damage = Border

Spawns all players in a world border that expands whenever someone takes damage.

Загрузки
486
Подписчики
7
Обновлён
21 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 24 августа 2025 г.

DamageBorder

A Minecraft plugin where the world border expands every time a player takes damage.
Inspired by Bastighg

The border is synced across all dimensions – same size, configurable per-world center, active in Overworld, Nether, and End.


Features

  • Damage-based expansion – Every time a player takes damage, the world border grows by a configurable amount
  • Multi-dimension sync – Border size is the same in every dimension; per-world centers are auto-set when a player first enters that world
  • Full protection – Players cannot walk or break blocks outside the border; if they try to move further out, they get teleported back to the center
  • Statistics – Track damage per player and total border expansions
  • Reloadable config – All settings can be changed ingame and reloaded without a server restart

Commands

Command Description
/damageborder or /db Show help menu
/damageborder reset Reset border to starting size
/damageborder size <value> Set border to a specific size
/damageborder info Show current border size, center, and maximum
/damageborder center Teleport to the border center of your current dimension
/damageborder damage Show your damage statistics
/damageborder totaldamage Show total damage from all players
/damageborder togglemessages Toggle border expansion broadcast messages
/damageborder reload Reload configuration from disk

Permission: damageborder.admin (default: op)


Config

# Starting border size in blocks
startSize: 1

# Current border size (persists across server restarts)
currentSize: 1

# How much the border grows per damage point
growthPerDamage: 1

# Maximum border size (-1 = infinite)
maxSize: -1

# Default border center (for worlds without specific center)
center:
  world: world
  x: 0
  z: 0

# Per-world centers are auto-set when a player first enters that world
world_centers:

# Message settings
messageSettings:
  showExpansionMessages: true
  showJoinMessages: true

World centers (like the End spawn platform) are automatically detected and saved the first time a player enters that world. You can also set them manually in world_centers.


Комментарии

Загружаем…