
Counterplay
Makes it so players can't be oneshot if above specific health threshold
- Загрузки
- 107
- Подписчики
- 2
- Обновлён
- 10 мая 2025 г.
- Лицензия
- GPL-2.0-or-later
Опубликован 10 мая 2025 г.
Counterplay
Prevents player death if they're above certain health threshold.
Damage types are fully compatible with both vanilla types and those added by datapacks/plugins.
oneshot-protection:
enabled: false # Set to true to enable
health-threshold: 10.0 # Health threshold above which the player will not die
excluded-damage-types: # Damage types that will not trigger the protection
- generic_kill
- fall
- fly_into_wall
This is a concept based on the idea talked about in this blog post.
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