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Mineforgian

CelestCombat Pro

A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging. but a better version

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8
Обновлён
12 июня 2026 г.
Лицензия
CC-BY-NC-SA-4.0

Опубликован 17 сентября 2025 г.

Исходный код

CelestCombat Pro

Modrinth Downloads Folia Support bStats

CelestCombat Pro is a highly optimized, feature-rich, and enterprise-grade combat management plugin for Minecraft servers specializing in PvP environments. Fully compatible with Paper, Purpur, and Folia, it provides comprehensive combat logging prevention, forcefields, anti-glitch systems, newbie protections, and kill rewards without sacrificing server performance.

Crediting original: https://github.com/NighterDevelopment/CelestCombat

Combat action bar bossbar safezone

📖 Table of Contents

  1. 🚀 Core Features
  2. 📋 Requirements & Installation
  3. 💻 Commands & Permissions
  4. ⚙️ Quick-Start Configuration Guide
  5. 🛠️ Developer API
  6. 🤝 Contributing & Support
  7. 📄 License

🚀 Core Features

⚔️ Combat Tagging & Anti-Log System

  • Auto-Tagging: Automatically tags players in combat when they deal or receive damage.
  • Combat Flight Control: Disables flight and Elytra usage immediately upon entering combat to prevent players from fleeing.
  • Command Blocking: Prevent players from escaping PvP using teleportation or utility commands. Supports both blacklist and whitelist command modes.
  • Combat Logout Punishment: Kills players who log out during combat, drops their items, executes custom server commands (like global chat announcements), and awards attacker rewards.
  • Exempt Admin Actions: Optionally bypasses combat tagging during administrative kicks to prevent false logging punishments.

🛡️ Forcefield Border & Area Protection

  • WorldGuard Safezones: Tagged players are pushed back with customizable force when they attempt to enter WorldGuard safe zones. Features a beautiful stained-glass forcefield visualizer (default: RED_STAINED_GLASS).
  • GriefPrevention Claims: Pushes combatants out of active GriefPrevention claims to prevent "claim-hopping" during fights. Renders a distinct visual boundary (default: BLUE_STAINED_GLASS).
  • UXM Claims: Comprehensive control over player entry, combat, item restrictions (Chorus Fruit, Pearls, Totems), and command blocking inside UXM claims. Supports separate rule profiles for Admin, Player, and Public claims.

🧬 Ender Pearl & Trident Mechanics

  • Ender Pearl Glitch Prevention: Employs advanced physics checks to prevent players from getting stuck in blocks, doing micro-teleports, passing through doors/gates, and glitching through walls or tight spaces.
  • Pearl & Trident Cooldowns: Enforces custom cooldown timers (global or combat-only) with world-specific toggles.
  • Combat Refresh: Option to refresh/renew the combat timer when an Ender Pearl or Trident lands.
  • Trident Restrictions: Option to ban trident usage entirely in configured worlds (e.g., Nether).

🎁 Player Progression & Rewards

  • Newbie Protection: Grants temporary PvP and mob damage protection to new players. Features customizable bossbar/actionbar countdown displays and removes protection early if they deal damage to others.
  • Kill Rewards: Triggers custom commands (e.g., giving keys/currencies) upon player kills with global and same-player farming cooldowns to prevent exploitation.
  • Death Animations: Plays stunning visual effects (lightning strikes and fire particles) when players die.

📋 Requirements & Installation

Requirements

  • Minecraft Version: 1.21 - 26.X
  • Server Software: Paper, Purpur, Folia
  • Java Version: Java 21+

Installation

  1. Download the latest release from Modrinth.
  2. Place the .jar file in your server's plugins folder.
  3. Restart your server.
  4. Configure the settings in plugins/CelestCombat/config.yml and language files in plugins/CelestCombat/language/.
  5. Reload the configuration with /cc reload.

💻 Commands & Permissions

Commands

Command Aliases Permission Description
/cc help /combat, /celestcombat celestcombat.command.use Displays command help menu
/cc reload /combat, /celestcombat celestcombat.command.use Reloads configs, messages, and dynamic event priorities
/cc tag <player1> [player2] /combat, /celestcombat celestcombat.command.use Manually tags player(s) in combat
/cc removetag <player/world/all> /combat, /celestcombat celestcombat.command.use Instantly removes combat tag(s)

Permissions

Permission Default Description
celestcombat.command.use OP Access to all plugin commands
celestcombat.update.notify OP Receive update notifications on login
celestcombat.bypass.tag false Completely bypasses combat tagging

⚙️ Quick-Start Configuration Guide

Below is a breakdown of key sections in the config.yml to help you customize the plugin.

Adjusting Event Priorities

If another plugin overrides command blocking or damage handling, adjust the listener priority:

event_priorities:
  command_blocking: "LOW"   # Options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
  combat_damage: "HIGH"
  teleportation: "HIGH"

Configuring Combat Punishment

Set up what happens when a player logs out during a PvP engagement:

combat:
  duration: 20s
  combat_logout:
    enabled: true
    kill_player: true
    reward_attacker: true
    punishment_commands:
      - "broadcast &c%player% &7logged out during combat!"
    attacker_reward_commands:
      - "broadcast &a%player% &7killed &c%victim% &7(Combat Logout)"

Forcefields & safe zones

Adjust the forcefield visual and push back power:

safezone_protection:
  enabled: true
  barrier_material: "RED_STAINED_GLASS"
  barrier_detection_radius: 5
  push_back_force: 0.6

🛠️ Developer API

CelestCombat Pro provides a robust API for external plugins to integrate with its combat systems.

Accessing the API

Ensure you import com.shyamstudio.celestCombatPro.api.CelestCombatAPI and hook into it:

import com.shyamstudio.celestCombatPro.api.CelestCombatAPI;
import com.shyamstudio.celestCombatPro.api.CombatAPI;
import org.bukkit.entity.Player;

public class MyPluginIntegration {

    public void checkPlayerCombat(Player player) {
        CombatAPI api = CelestCombatAPI.getCombatAPI();
        if (api != null && api.isInCombat(player)) {
            player.sendMessage("You are currently in combat!");
            
            // Get the remaining combat time
            int secondsLeft = api.getRemainingCombatTime(player);
            
            // Get their current opponent
            Player opponent = api.getCombatOpponent(player);
        }
    }
}

📦 Building

To build CelestCombat Pro locally:

git clone https://github.com/ShyamStudios/CelestCombat-Pro.git
cd CelestCombat-Pro
./gradlew build

The compiled JAR will be saved in build/libs/.


🤝 Contributing & Support


📊 Statistics

bStats Statistics


📄 License

This project is licensed under the CC BY-NC-SA 4.0 License - see the https://github.com/ShyamStudios/CelestCombat-Pro/blob/main/LICENSE file for details.

Ченджлог

2.0.0Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.

Optimized performance and resolved multiple bugs

1.3.5Релиз1.21.9, 1.21.10, 1.21.11 · 3 апреля 2026 г.

fixed issues

1.3.4.00Релиз1.21.9, 1.21.10, 1.21.11 · 31 марта 2026 г.

Fixed Y-level height detection to properly match WorldGuard regions Proper

1.3.4.0Релиз1.21.9, 1.21.10, 1.21.11 · 31 марта 2026 г.

fixed world settings issues in safezone protection

1.3.4Релиз1.21.9, 1.21.10, 1.21.11 · 30 марта 2026 г.

feat: performance improve, WorldGuard fixes, and combat improvements

feat: major performance improvements

fix: WorldGuard detection and API hook issues

feat: added combat logout punishment & reward commands

fix: item restrictions not applying correctly

fix: language folder generation on first load

chore: added missing messages & improved config handling

1.3.3Релиз1.21.9, 1.21.10, 1.21.11 · 20 марта 2026 г.

🚀 Performance Update & Bug Fixes

  • Improved overall plugin performance and efficiency
    Thanks to iiAhmedYT for contributing ❤️

  • Fixed several reported bugs

  • Corrected duplicate Ender Pearl cooldown message issue

1.3.1Релиз1.21.9, 1.21.10, 1.21.11 · 11 марта 2026 г.

Add:

  • Added configuration caching system to improve performance
  • Added UXM Claims integration with runtime detection (no compile dependency)
  • Added combat claim entry prevention
  • Added PvP protection inside claims
  • Added owner and trusted combat exceptions in claims
  • Added teleport prevention into claims during combat
  • Added per-world claim protection settings
  • Added intelligent TTL caching for claim lookups
  • Added advanced ender pearl glitch protection system
  • Added micro-teleport exploit prevention
  • Added barrier / bedrock / portal pearl protection
  • Added tight-space teleport safety checks
  • Added separate ender pearl cooldown system
  • Added configurable event priority system
  • Added dynamic event handler registration
  • Added EventPriorityManager for caching and validating priorities
  • Added /celestcombat eventpriority command to view current priorities
  • Added Elytra combat restrictions (equip, shift-click, and glide prevention)
  • Added automatic Elytra removal when combat starts
  • Added CombatAPI method disconnectPlayerSafely(Player player)
  • Added /celestcombat safeDisconnect admin command

Fix:

  • Fixed performance issues caused by repeated config lookups
  • Fixed EssentialsX GUI command bypass
  • Fixed Elytra being usable during combat
  • Fixed ender pearl block-stuck teleport edge cases
  • Fixed potential claim lookup performance issues

Improve:

  • Improved plugin compatibility with other plugins using configurable event priorities
  • Improved combat and teleport handling stability
  • Improved item restriction handling during combat
  • Improved combat start handling logic
  • Improved overall plugin performance during player movement checks
1.3.0Релиз1.21.9, 1.21.10, 1.21.11 · 7 марта 2026 г.

CelestCombat Update

🛠 Fixes & Improvements

1. Fixed Flying Detection Bug

Players who are knocked back or launched during combat will no longer be incorrectly pulled back to the ground.

The plugin now properly distinguishes between:

  • Knockback or combat launch (allowed)
  • Intentional flight attempts (blocked)

This prevents false positives during PvP.


2. Removed Language Folder System

The previous multi-file language folder system has been completely removed.

It has been replaced with a simpler and cleaner configuration:

  • A single messages.yml file now controls all messages.

This makes editing and managing messages much easier.


3. Fully Configurable Message System

All plugin messages are now highly customizable.

Supported features:

  • Chat messages
  • Titles
  • Subtitles
  • Action bars
  • Sounds

Additional capabilities:

  • Hex color support: &#RRGGBB
  • Legacy color codes: &c, &a, etc.
  • Placeholders: %player%, %time%, and more
  • Per-message enable/disable options

⚡ Summary

This update improves PvP accuracy, simplifies configuration, and provides a powerful new customizable messaging system.

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