
Capture Spawn
Capture mobs into a Pokeball-like item
- Загрузки
- 58
- Подписчики
- 0
- Обновлён
- 7 июля 2026 г.
- Лицензия
- MIT
Опубликован 26 апреля 2026 г.
CaptureSpawn
A Paper plugin that lets you “capture mobs into a Pokéball” and release them via right-click or a physics-based throw. It preserves entity NBT as much as possible and simulates more realistic projectile behavior (gravity / bounces / rolling / lifetime).
- Runtime: Paper 26.1
- Required dependencies: PacketEvents, NBTAPI (Item-NBT-API plugin)
- License: MIT (LICENSE)
Features
- Capture & release with compressed NBT storage (GZIP + Base64) and necessary sanitization to reduce size risks
- THROW mode: behaves like a real projectile; only captures on collision; can bounce/roll on ground; auto-recovers on timeout
- Pokéball item supports custom player-head texture and configurable name/lore/glow/custom-model-data
- Lore enrichment for common mobs (villager profession/level, sheep color, cat variant, wolf collar/tamed, etc.)
- Protection-friendly: optional “build permission” checks for capture/release to prevent abuse in protected areas
- Persistent local logs with time-range queries (CO-like time filtering)
Quick Start
- Install dependencies: PacketEvents, NBTAPI (Item-NBT-API plugin)
- Put CaptureSpawn into
plugins/and start the server once to generate config - Edit
plugins/CaptureSpawn/config.yml
Default interaction mode is THROW (can be switched back to DIRECT in config).
Commands
/capturespawn reloadreload config and listeners/capturespawn log <player|me> <from> [to] [release|capture|all] [limit]- Time examples:
10m1h2d1w1h30m - Examples:
/capturespawn log me 10m all 50/capturespawn log steve 3d 1d release 100
- Time examples:
Permissions
capturespawn.capturecapture permissioncapturespawn.releaserelease permissioncapturespawn.bypass.blacklistbypass capture blacklistcapturespawn.craftcraft permission (optional)capturespawn.reloadreload permission (default: OP)capturespawn.loglog query permission (default: OP)
Config Notes
plugins/CaptureSpawn/config.yml (high-level)
interaction-mode: THROW | DIRECTthrow.physics.*: air drag / bounce restitution / friction / max bounces / min-speed thresholdstorage.nbt-format: GZIP_BASE64+storage.max-bytes: control payload sizeprotection.capture-requires-build / protection.release-requires-build: build-based checkslogging.*: local log enablement, filename pattern, flush interval, queue limit
Local Logs
Logs are written daily by default:
plugins/CaptureSpawn/logs/ball-YYYY-MM-DD.log
The log format is TSV (one record per line) and includes timestamp, player, action, entity type, world/coords, result, etc.
Compatibility
- Dependencies:
- PacketEvents (used for THROW mode packet-based triggering)
- NBTAPI (Item-NBT-API plugin for reading/writing entity NBT)
Ченджлог
0.2.3Релиз26.1, 26.1.1, 26.1.2 · 7 июля 2026 г.
CaptureSpawn 0.2.3 更新日志 / Changelog
适配 Paper 26.1
Supports Paper 26.1
新增 Folia 支持,同一个 jar 可同时兼容 Paper 与 Folia
Added Folia support, with a single jar compatible with both Paper and Folia
重构插件调度系统,统一封装全局、区域、实体与异步任务调度
Refactored the plugin scheduler system with unified global, region, entity, and async task handling
将投掷捕捉、掉落放出与后台日志等流程迁移到新的兼容调度实现
Migrated throwing capture, dropped-ball release, and background logging to the new compatible scheduler implementation
修复 Folia 下同步 teleport() 导致的线程报错,改为安全的异步位移处理
Fixed Folia threading errors caused by synchronous teleport(), replacing them with safe async teleport handling
完善线程安全边界,将玩家操作、世界操作与实体操作切回各自安全线程
Improved thread-safety boundaries by routing player, world, and entity operations back to their proper safe threads
为保护系统补充基于 Location 的安全检查入口,降低跨线程访问实体位置的风险
Added Location-based protection checks to reduce risks from cross-thread entity location access
修复 Debug 消息可能在非玩家线程发送的问题
Fixed an issue where debug messages could be sent from a non-player thread
修复 Folia 下精灵球命中生物后无法捕捉的问题
Fixed an issue where entities could not be captured on Folia after being hit by the ball
修复 EntityScheduler 重复任务初始延迟为 0 时触发的异常
Fixed the exception caused by EntityScheduler repeated tasks using an initial delay of 0
现在捕捉、放出、动画与抛物线投掷效果都可在 Folia 下正常运行
Capture, release, animation, and projectile arc behavior now work correctly on Folia
0.2.2Релиз26.1, 26.1.1, 26.1.2 · 31 мая 2026 г.
CaptureSpawn v0.2.2 — 更新日志
🛡️ 更改修复方案:CSE-001「附魔轮迴」漏洞
CSE-001 — Enchantment Carousel Exploit
修复了通过"丢装备给怪物 → 精灵球捕捉 → 释放 → 击杀"循环来复制装备及放大附魔的漏洞。
修复方案:
- 释放实体时,新增
stripNaturalEquipment()在应用精灵球 NBT 之前,先清除实体身上服务器后处理生成的装备数据 - 精灵球中保存的原始装备(
HandItems/ArmorItems)会被完整恢复,保留抓捕时的原始附魔 - 移除了释放后的
HandDropChances/ArmorDropChances,使装备无法通过击杀 100% 掉落 - 释放后的实体强制禁止捡起地面物品(
CanPickUpLoot = false)
⚙️ 配置变更
release.consume-filled默认值从false→true,释放后消耗精灵球,增加经济成本
0.2.1Альфа26.1, 26.1.1, 26.1.2 · 31 мая 2026 г.
CaptureSpawn v0.2.1 — 更新日志
🐛 Bug 修复
- **修复了CSE-001 **
- 阻止了玩家通过"丢装备给怪物 → 捕捉 → 释放 → 击杀"循环来复制带有高附魔装备的漏洞
- 释放生物时,其
HandItems、ArmorItems、HandDropChances、ArmorDropChances、Attributes等 NBT 数据现已被清理,防止装备和掉落概率被继承 - 释放后的生物强制禁止捡起地上的物品(
CanPickUpLoot = false)
⚙️ 配置变更
release.consume-filled默认值从false改为true,释放生物后消耗精灵球,增加循环利用的经济成本
🧹 其他
- 优化了部分 debug 日志输出
| 项目 | 内容 |
|---|---|
| CVE 风格编号 | CSE-001 |
| 中文名 | 「附魔轮迴」漏洞 |
| 英文名 | Enchantment Carousel Exploit |
| 影响版本 | ≤ v0.2.0 |
| 修复版本 | v0.2.1 |
| 漏洞类型 | 装备复制 / 附魔放大 |
| 严重程度 | 🔴 高危 |
26.4.1Релиз26.1, 26.1.1, 26.1.2 · 26 апреля 2026 г.
Capture Spawn 26.4.1
First Version!!!
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