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Better Tps
better-tps is an adaptive performance stabilizer for Minecraft servers (Bukkit/Spigot/Paper/Purpur 1.20+). It automatically tunes server settings in real-time to maintain a stable 20 TPS, ensuring a smooth experience for players even during high-load
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- 11 июня 2026 г.
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Опубликован 10 мая 2026 г.

⚡ better-tps — Adaptive Performance Stabilizer for Paper/Spigot
better-tps is a lightweight, intelligent performance optimization plugin built for modern Paper/Spigot servers.
Instead of permanently limiting gameplay features, better-tps dynamically adapts to real server load and only applies optimizations when TPS actually begins to drop.
Designed for stability, responsiveness, and minimal gameplay impact.
🚀 Adaptive TPS Optimization
Continuously monitors server performance using both Spigot TPS readings and high-precision scheduler estimates
Rapid lag detection allows faster stabilization before severe TPS drops occur
Smart adaptive logic prevents unnecessary restrictions during normal gameplay
Spoiler

📊 Dynamic Performance Profiles
Automatically switches between Normal, Mild, Moderate, and Aggressive optimization profiles
Profiles scale server-side optimizations based on current load conditions
Smooth transitions minimize gameplay disruption while maintaining stability
⚙️ Real-Time Server Tuning
Dynamically adjusts view distance and simulation distance
Controls random tick speed during heavy load
Automatically manages entity spawn limits to reduce lag spikes
All tuning changes happen live without requiring restarts
🌍 Flexible World Management
Supports blacklist and whitelist world targeting
Apply optimizations only to selected worlds
Perfect for separating survival, lobby, minigame, or resource worlds
🚨 Emergency Stabilization System
Built-in emergency guardrails instantly activate aggressive protections during critical TPS drops
Helps prevent cascading lag and server crashes
Automatically restores normal settings once performance recovers
🛠️ Administrative Controls
Enable or disable automatic stabilization anytime
Manually override active optimization profiles
View live server performance data directly in-game
Reload configuration without restarting the server
💻 Commands
Main Commands
| Command | Description |
|---|---|
/bettertps status |
View current TPS, active profile, and applied optimizations |
/bettertps auto <on|off> |
Enable or disable automatic stabilization |
/bettertps profile <name> |
Manually set a performance profile |
/bettertps reload |
Reload plugin configuration |
🔐 Permissions
| Permission | Description |
|---|---|
bettertps.admin |
Grants access to all administrative commands |
🎯 Designed For
Survival servers with heavy farms and mob activity
Large SMP networks
Resource-intensive gameplay environments
Servers needing automatic lag prevention without permanent gameplay limitations
Ченджлог
1.3.0Релиз26.1, 26.1.1, 26.1.2 · 3 июня 2026 г.
Intelligent Lag Analysis & Targeted Mitigation Engine
- Added new Lag Analyzers:
EntityAnalyzer,ChunkLoadAnalyzer,HopperAnalyzer,RedstoneAnalyzer,TileEntityAnalyzer,VillagerAnalyzer, andSchedulerAnalyzer. - Targeted Entity Mitigation: Intervenes in detected hotspots by clearing only unnamed, generic dropped items and non-persistent hostile mobs.
- Performance Optimized: Replaced expensive full-world entity sweeps (
world.getEntities()) with targeted chunk sampling and event-based tracking to avoid adding lag during analysis or mitigation. - Auto Recovery: Added
RecoveryManagerto automatically disable mitigations once server TPS and MSPT return to healthy levels. - New Commands:
/bettertps diagnose- Provides live diagnosis of the most likely cause of lag./bettertps lagreport- Displays a broader history of recently scanned regions and suspects./bettertps mitigation status- Shows the active status of any ongoing interventions.
Profile & Tuning Improvements (from previously unreleased)
- Added more profile-level TPS controls:
- per-category spawn limit and spawn tick multipliers in the default config
max-entity-crammingdefaults per profile- optional spawn-related gamerules:
do-mob-spawning,do-patrol-spawning,do-trader-spawning,do-insomnia
- Added
features.tune-spawn-gamerules. - Added paced profile application with
profile-apply.worlds-per-tickandprofile-apply.interval-ticksto reduce switch-time load on multi-world servers. - Added
stability.recover-min-secondsand stricter recovery defaults so profiles only relax after TPS stays healthy for a sustained period. - Reduced client freeze risk by disabling world distance tuning by default, softening default distance reductions, slowing profile application, and adding
profile-apply.distance-change-cooldown-seconds. - Added
features.client-smooth-modeand ping-aware recovery usingnetwork.ping-aware-recovery/network.recover-max-average-ping-ms. - Added high-ping protection that pauses non-emergency profile switches using
network.pause-non-emergency-switches-on-high-ping.
1.2.0Релиз1.21.9, 1.21.10, 1.21.11 · 30 мая 2026 г.
Added more TPS profile settings:
- max-entity-cramming
- per-category spawn-limit-factors
- per-category spawn-ticks-factors
- optional gamerule controls:
- do-mob-spawning
- do-patrol-spawning
- do-trader-spawning
- do-insomnia
Added new feature toggles:
- features.tune-max-entity-cramming
- features.tune-spawn-gamerules
Improved profile switching performance:
Profile world settings are now applied gradually instead of all at once.
Added:
- profile-apply.worlds-per-tick
- profile-apply.interval-ticks
Default is 2 worlds per tick, which should reduce load/lag when switching profiles.
Added safer restore behavior:
- Original world gamerule values are captured.
- If a profile does not explicitly override a gamerule, the plugin keeps/restores the world’s original value.
Updated default config:
- Mild, moderate, and aggressive profiles now have stronger but more controlled spawn tuning.
- Moderate/aggressive disable patrol, trader, and phantom spawning while active.
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