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BattleArena

A rich Minecraft match and event framework for creating minigames and arenas, supporting config-based and fully custom game modes with plugins.

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11K
Подписчики
57
Обновлён
27 июня 2026 г.
Лицензия
GPL-3.0-only

Опубликован 30 июня 2024 г.

BattleArena by BattlePlugins

A complete match and event framework for creating arenas and minigames in Minecraft. You can define game modes using simple config files or build fully custom modes through plugins for maximum flexibility.

Create fully custom PvP arenas, minigames, tournaments and server events with one powerful framework. BattleArena gives Minecraft servers everything needed to run scalable competitions, from duels to SkyWars-style games and automated tournaments with nearly all aspects of game logic configurable through config files or extendable through plugins.

Features

  • Arena isolation - Store/restore player items when joining or leaving competitions
  • Classes - Create custom kits or classes
  • Dueling - Configure dueling options for your competitions
  • Dynamic arenas - Scale up competitions in worlds on-demand
  • Map restoration - Restore maps once a competition ends
  • Parties - Integration with various party plugins
  • PlaceholderAPI support - Display arena information in third party plugins through PlaceholderAPI
  • Scoreboards - Configure scoreboards for competitions
  • Statistic tracking (with BattleTracker) - Store competition statistics and include leaderboards
  • Team configuration - Create solo or team-based competitions
  • Tournaments - Run bracket tournaments for any match type

Default Modes

Active games in BattleArena are referred to as Competitions. BattleArena natively supports two competition types:

Matches

A game that is started when a certain condition is met (i.e. number of players), or is always active. These games can be joined at any time, as long as there are available maps. Common examples may include Spleef, SkyWars, Survival Games, or Capture the Flag.

Events

A game that is started based on a certain interval, or when triggered by a server administrator. These games cannot be joined normally unless the event is active. Common examples may include a bracket tournament, deathmatch, or a free for all.

A list of pre-configured games can be found here.

Builtin Match Types

  • Arena: Simple duels mode that you fight with what is given to you in the config.
  • Skirmish: You bring in items you want to fight with. The game is always running, and you can join and leave at any time.
  • Colosseum: 4v4 team deathmatch. Last team standing wins.
  • Battlegrounds: 1 minute match in which the winner is the player with the most kills.

Builtin Event Types

  • Free for All: A free for all deathmatch that starts every 30 minutes. Last player alive wins.
  • Deathmatch: A 2-minute event where if you die you respawn. The player with the highest number of kills wins.
  • Tournament: Bracket tournament for any number of teams.

User Guide

Most all of the configurable features in BattleArena will lie in the respective .yml files located in plugins/BattleArena/arenas. These can be modified, removed, and new ones can be added.

The full user guide for BattleArena can be found at the User Guide on the BattleDocs.

For Developers

BattleArena is highly extendable and has wide support for creating your own matches, events, and even competition types. It is an event driven framework, meaning external plugins can easily add or modify behavior in numerous ways.

Full documentation for the BattleArena API can be found on the Developer Guide on the BattleDocs.

Additional Extensions and Modules

BattleArena is a framework at heart, meaning that the base plugin comes with a very standard feature set, with the bulk of additional content coming from modules and extensions. The following extensions and modules build on top of BattleArena, and allow you to further extend BattleArena's capability.

Extensions

These are plugins which add new modes to BattleArena.

Statistic Tracking

Statistics are tracked by our sister plugin BattleTracker. This adds functionality such as leaderboards and ranking to BattleArena. See the BattleTracker page for more information.

Modules

These extend on existing BattleArena functionality and can (often) be used in any mode, even custom ones.

Bundled: These modules come pre-installed with BattleArena.

  • Arena Resoration - Allows you to restore maps at the end of a competition from a WorldEdit schematic
  • Boundary Enforcer - Ensures that players do not leave the arena bounds while in a competition.
  • Classes - Adds custom classes (or kits) to BattleArena.
  • Duels - Allows you to duel other players in configured arenas.
  • One in the Chamber - Adds One in the Chamber support to BattleArena.
  • Scoreboards - Adds scoreboard support to BattleArena.
  • Team Colors - Changes the color of a player's name in arenas this module is enabled in.
  • Team Heads - Sets each player's head item to a wool item of their team color.
  • Tournaments - Adds bracket tournament support to BattleArena.
  • Vault Integration - Support for functionality with Vault, such as adding/removing currency or giving/removing permissions in arenas

Third Party:

A full list of party modules and plugins that utilize BattleArena can be found on the Modules and Other Tools page on the BattleDocs.

Links

Important Mentions

Special thanks to alkarin_v for writing the original BattleArena plugin back in 2011. While very little of the original code survives today, this laid the foundation of what would eventually become the BattlePlugins suite and the innovations that followed.

Ченджлог

4.0.4-SNAPSHOT-98Бета1.21.10, 26.1.1, 26.1.2 · 27 июня 2026 г.

Snapshot 4.0.4

4.0.3Релиз26.1.1, 26.1.2, 26.2 · 26 мая 2026 г.
  • Greatly improve performance with dynamic arenas
    • When FastAsyncWorldEdit is installed, dynamic arenas no longer lag the server
    • Clipboards are now cached for dynamic arenas, making successive creations far faster even without FastAsyncWorldEdit
    • Air blocks are no longer pasted (Fixed in #165 by @fenixJK)
  • World saves no longer occur in dynamic arenas (Fixed in #164 by @fenixJK)
  • Added a nametag visibility option (#173 by @HMS-CV-Unicorn)
  • Many improvements to tournament handling
    • Team pairing, round progression and draw handling all saw a major overhaul thanks to @fenixJK in #172)
    • Static events now work properly with tournaments (by @fenixJK)
    • Player who disconnect or crash no longer cause a tournament to get into a broken state (by @fenixJK)
  • Fix an issue with the team-stats option not being respected in the highest-stat victory condition (by @HMS-CV-Unicorn in #173)
  • Fix an issue with editor permissions (by @fenixJK in #162)
  • Fix an issue where arenas were reported as full when they actually weren't (#155)
4.0.3-SNAPSHOT-95Бета1.21.10, 26.1.1, 26.1.2 · 25 мая 2026 г.

Tournament Fix (#172)

fix(tournaments): correct team pairing, round progression, and draw handling

4.0.3-SNAPSHOT-94Бета1.21.10, 26.1.1, 26.1.2 · 25 мая 2026 г.

Fix compile

4.0.3-SNAPSHOT-91Бета1.21.10, 26.1.1, 26.1.2 · 24 мая 2026 г.

Upgrade dependencies

4.0.3-SNAPSHOT-90Бета1.21.2, 1.21.3, 1.21.4 · 17 июня 2025 г.

optimization (#165)

Major optimization with no drawbacks because its a void world. this greatly helps with everything and all arenas the bigger the more helpful.

4.0.3-SNAPSHOT-89Бета1.21.2, 1.21.3, 1.21.4 · 17 июня 2025 г.

Console bug fix (#164)

Minecraft would try to autosave when closing a world or randomly, causing a fail to save to raids and world files.

4.0.3-SNAPSHOT-88Бета1.21.2, 1.21.3, 1.21.4 · 17 июня 2025 г.

Merge pull request #162 from fenixJK/Min-max-perm-fix

Min/Max editor permission fix

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