
BasicallyParticleModels
a not very simple serverside fabric mod that can display 3d models as particles
- Загрузки
- 1K
- Подписчики
- 10
- Обновлён
- 4 мая 2026 г.
- Лицензия
- MIT
Опубликован 12 апреля 2025 г.
the mod creates a folder on your server, you can upload models into the folder you can list the models in-game with /particlemodels list
To actually display the models you use /particlemodels display <model file with file extension> <particle type> <model scale> <force/normal> <edge density> <players> the command basically works like the vanilla /particle command
the model will be displayed at the position the command is ran at, with 2 axis rotation support,
you can use /execute positioned and /execute rotated/facing to easily position and rotate the model, if the edge density is set to 0 only the model vertices will be displayed
example: /execute positioned 0 64 0 facing entity @p[distance=..15] run particlemodels display cube.obj minecraft:bubble 1 force 1 @a
this command will display a cube model at 0 64 0 that will face the closest player in a 15 block radius, the model will be made of bubble particles (good for moving models since the bubble particle has a very short lifetime), the particles are forced meaning even people with particles turned off will see them
Warning: the mod can lag your server and/or client
thats why theres a limit to how many vertices a model can have, by defauly set to 512 but can be configured, as well as the folder that the mod checks for models
the mod currently can only display vertices and edges as displaying full faces with particles would be too much, even small models would lag, so im not planning on adding face support if you want to display models with faces, and even texture support check out [cymera's Text Display Models]
supported model types:
- .obj
- .stl (ASCII)
- .ply (ASCII)
Blender can be weird
if your model is consisted of only edges and vertices without any faces blender might just export a blank file sometimes, you can just select everything and press F to create some faces, that usually helps, but keep in mind that .stl automatically triangulates faces meaning those faces will each add 1 edge, so if you do that id recommend using OBJ or PLY models, when exporting you can uncheck pretty much everything, but you need to check "ASCII" when exporting .stl or .ply, otherwise the mod cant read the files
if you dont use blender you can use any CAD software to create models, they all can export .stl files
Ченджлог
1.7.1-1.21.xРелиз1.21.9, 1.21.10, 1.21.11 · 4 мая 2026 г.
fixed normals for /commandmodels
1.7-1.21.xАльфа1.21.9, 1.21.10, 1.21.11 · 4 мая 2026 г.
fixed positioning for /commandmodels, fixed argument order for /particlemodels, added scaleTo argument for /particlemodels
1.6.2-1.21.xРелиз1.21.9, 1.21.10, 1.21.11 · 1 мая 2026 г.
fixed a crashing bug relates to using /commandmodels under /execute run
1.6.1-1.21.xАльфа1.21.9, 1.21.10, 1.21.11 · 1 мая 2026 г.
permission fix for /commandmodels
1.6-1.21.xАльфа1.21.9, 1.21.10, 1.21.11 · 1 мая 2026 г.
added /commandmodels, works about the same as /particlemodels, but instead of taking a particle argument, it takes a command at the end, and executes it at every single point of a model
1.5-1.19Релиз1.19.2, 1.19.3, 1.19.4 · 29 июня 2025 г.
backported to 1.19
added new subcommand /particlemodels mcfunction
has the same arguments as display, when ran generates a datapack function that when executed will display the model identically to /particlemodels display
allowing for more fine control, such as per particle player target, or custom speed and delta values
1.4-1.20Релиз1.20.4, 1.20.5, 1.20.6 · 18 мая 2025 г.
backported to 1.20.x
1.4-1.21.xРелиз1.21.8, 1.21.9, 1.21.10 · 18 мая 2025 г.
added support for 1.21
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