ZStaffChatPro Bridge (Addon)
Server-side Bridge addon for ZStaffChatPro. Install on Spigot/Paper/Folia backends to enable cross-server vanish sync, AFK detection, and player activity tracking on BungeeCord/Velocity proxies.
- Загрузки
- 101
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- Обновлён
- 23 марта 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 4 февраля 2026 г.
ZStaffChatPro Bridge
Server-side addon for ZStaffChatPro that connects your Spigot/Paper/Folia backends to the proxy.
What it does
- Vanish Sync — Syncs PremiumVanish/SuperVanish status to BungeeCord/Velocity so vanished players are hidden from /stafflist across the network
- AFK Detection — Sends player movement data (throttled to 30s per player) to the proxy for accurate AFK tracking
- Activity Bridging — Enables proxy-side features like in-game activity log and /staffafk to work with real player data
Setup
- Install ZStaffChatPro on your BungeeCord/Velocity proxy
- Install this Bridge addon on each Spigot/Paper/Folia backend
- No configuration needed — it connects automatically via plugin messaging
Requirements
- ZStaffChatPro on the proxy (BungeeCord or Velocity)
- Spigot, Paper, or Folia 1.16+
- Optional: PremiumVanish or SuperVanish for vanish sync
Ченджлог
1.0.2Релиз1.21.9, 1.21.10, 1.21.11 · 23 марта 2026 г.
Bridge Addon Changes
- Signed chat cancel - New
TYPE_CANCEL_CHAThandler cancels chat atLOWESTpriority viaAsyncPlayerChatEvent - Proxy-initiated handshake - Bridge responds to PING from proxy with PONG (old self-initiated PING removed)
- Reduced throttle - Activity throttle 30s -> 10s, idle threshold 5s -> 3s
- Cleanup on quit -
pendingChatCancelset cleaned on player quit
1.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 18 февраля 2026 г.
Compatibility update for ZStaffChatPro v1.15.0 Bridge connection status now displayed in /zstaffchat about on proxy (shows connected backend servers) Improved ping/pong protocol for bridge detection
1.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 4 февраля 2026 г.
Bridge Addon v1.12.0 Compatible with ZStaffChatPro v1.12.0
- Player activity bridging — sends movement data (throttled to 30s per player) to the proxy for accurate AFK detection
- Ping/pong mechanism for proxy connection confirmation
- Separate VanishListener to prevent ClassNotFoundException without PremiumVanish
- Idle threshold for faster AFK cancellation on proxy
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