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Mineforgian

ZStaffChatPro Bridge (Addon)

Server-side Bridge addon for ZStaffChatPro. Install on Spigot/Paper/Folia backends to enable cross-server vanish sync, AFK detection, and player activity tracking on BungeeCord/Velocity proxies.

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Обновлён
23 марта 2026 г.
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Опубликован 4 февраля 2026 г.

ZStaffChatPro Bridge

Server-side addon for ZStaffChatPro that connects your Spigot/Paper/Folia backends to the proxy.

What it does

  • Vanish Sync — Syncs PremiumVanish/SuperVanish status to BungeeCord/Velocity so vanished players are hidden from /stafflist across the network
  • AFK Detection — Sends player movement data (throttled to 30s per player) to the proxy for accurate AFK tracking
  • Activity Bridging — Enables proxy-side features like in-game activity log and /staffafk to work with real player data

Setup

  1. Install ZStaffChatPro on your BungeeCord/Velocity proxy
  2. Install this Bridge addon on each Spigot/Paper/Folia backend
  3. No configuration needed — it connects automatically via plugin messaging

Requirements

  • ZStaffChatPro on the proxy (BungeeCord or Velocity)
  • Spigot, Paper, or Folia 1.16+
  • Optional: PremiumVanish or SuperVanish for vanish sync

Ченджлог

1.0.2Релиз1.21.9, 1.21.10, 1.21.11 · 23 марта 2026 г.

Bridge Addon Changes

  • Signed chat cancel - New TYPE_CANCEL_CHAT handler cancels chat at LOWEST priority via AsyncPlayerChatEvent
  • Proxy-initiated handshake - Bridge responds to PING from proxy with PONG (old self-initiated PING removed)
  • Reduced throttle - Activity throttle 30s -> 10s, idle threshold 5s -> 3s
  • Cleanup on quit - pendingChatCancel set cleaned on player quit
1.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 18 февраля 2026 г.

Compatibility update for ZStaffChatPro v1.15.0 Bridge connection status now displayed in /zstaffchat about on proxy (shows connected backend servers) Improved ping/pong protocol for bridge detection

1.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 4 февраля 2026 г.

Bridge Addon v1.12.0 Compatible with ZStaffChatPro v1.12.0

  • Player activity bridging — sends movement data (throttled to 30s per player) to the proxy for accurate AFK detection
  • Ping/pong mechanism for proxy connection confirmation
  • Separate VanishListener to prevent ClassNotFoundException without PremiumVanish
  • Idle threshold for faster AFK cancellation on proxy

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