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Mineforgian

ZG Mobs

A Mod that enhances mobs, inspired by the “Blights” in the Scaling Health Mod.

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Подписчики
9
Обновлён
23 июля 2026 г.
Лицензия
LGPL-2.1-only

Опубликован 1 июля 2025 г.

Mod Information

ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.

These boosted mobs are called Germonium Mobs, and they have a 1% chance to spawn. They come in two types:

  • Infernium
  • Celestium (rarer variant)

Extra Abilities Germonium Mobs also possess special abilities:

  • They can shoot shulker bullets, which could explode or apply a negative effect.
  • They have Thorns, returning a percent of damage taken back to the attacker. This has a damage cap so you can't get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).

Certain mobs get extra buffs

  • Creepers: 25% chance to spawn charged + bigger explosion radius
  • Slimes, Magma Cubes, Phantoms: Size increased
  • Ghasts: More powerful fireballs

XP Mutipliers:

  • Infernium: drops x40 XP
  • Celestium: drops x80 XP

Heart Crystals & Loot

The mod adds Heart Crystals that permanently increase max health.

If using LSO, the mod can drop LSO’s heart fragments/containers instead (config option).

Heart Crystals also appear in vanilla loot tables, and the config allows changing everything: min/max amounts, item type, loot tables, etc.

Full Config Control

Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.

Adding custom drops

Infernium & Celestium mob drops (not heart crystals) can be changed using a datapack. They drop mostly rare minerals and good enchanted books.

Blacklist

There is a mob blacklist that accepts:

  • Mob IDs (minecraft:zombie)
  • Entity Tags(#minecraft:skeletons)
  • Regex (example included in config)

Any mob on the blacklist can never become a Germonium variant.

Monster Spawners FAQ:

By default Germonium mobs cannot spawn from mob spawners to prevent farming/cheesing them, but you can enable this in the config.

Frequent or most common Questions:

  • Can I use this mod in my Modpack, Video, Server, etc. ?

Yeah just give proper credits please

  • Will you port this to X version?

Maybe but nothing is guaranteed @-@

  • Does this mod work with X mod?

Try and see! I have not tested all the mods out there!

Credits and Inspiration:

All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the "Blight" mobs :D thank you for letting me use your idea for this Mod!

Ченджлог

2.3.1Релиз1.21.1 · 23 июля 2026 г.

New Stuff

  • Now Germonium Rainbow Particles can be toggled On/Off in the config.

  • Now the list of entities that spawn when a Germonium Celestium Dies supports entity tags and regex 

  • Added a new "Always Germonium List' which works similarly like the Blacklist, it supports entity tags and regex aswell, also this list has 2 'shortcuts' :infernium and :celestium, e.g = 'minecraft:skeleton:infernium' this will cause all skeletons to be Infernium and this ignores the celestium chance meaning that even if celestium chance is 100% the mob will always be Infernium, the other shortcut :celestium does the same thing, leaving it blank e.g = 'minecraft:warden' will make the mob act like a normal Germonium meaning it will start as Infernium but it can potentially be Celestium depending on the Celestium Chance, do note that entities that are on the Blacklist will be ignored. also do note that if the mob has the shortcut ':celestium' and it spawns via Celestium Death Roll it will not be Celestium, it will always be Infernium.

  • Now The 'Passive Regeneration' Attribute performs a sound and particles when healing a mob, this can be toggled On/Off for Non-Germoniums or Infernium/Celestium 

  • Some Attributes for Germoniums now can be toggled to be % based instead of + based or vice versa, also now each attribute in the config has its own category so it's easier to indentify which attribute you want to modify. do note that this can be toggle for each variant meaning you can have Inferniums be % based while Celestiums are + based.

  • Now The 'Special Mobs' which currently are Endermans, Creepers, Magma Cubes, Slimes & Phantoms now have their own category in the config so it's easier to indentify which entity you want to modify, also now their bonuses/abilities are per variant which again means that you can have a Infernium Enderman to only be hostile to Iron Golems while a Celestium one attacks both the Player and Iron Golems.

  • Now The 'Germonium Shulker Bullet' Particles & Sounds can be toggled On/Off in the config.

Bug Fixes & Improvements

  • Fixed a bug that caused Non-Monster/Hostile mobs to have enhanced stats/be Infernium when spawned via killing a Celestium

  • Changed some code to use Accesors instead of reflections so it should run better and faster with multiple mobs.

Dev Comments

This Update will come soon to 1.20.1! if you find any bug please leave it in the comments and I'll push a hotfix update as soon as I can.

Thanks for all the support I'm very grateful ^ ^

2.3.0Релиз1.20.1 · 7 мая 2026 г.

Backported all features from ZG Mobs 2.3.0 (NeoForge 1.21.1) to Forge 1.20.1, including every feature from previous versions as well.

2.3.0Релиз1.21.1 · 7 мая 2026 г.

New Stuff

  • Germonium Endermen hostility is now fully configurable: they can target only players, only iron golems, both, or remain completely non-hostile.

  • Added missing Spanish translations from 1.20.1 into the 1.21.1 version.

Bug Fixes

 - Fixed Natural-spawned/from monster spawner Germonium Slimes, Magma Cubes, and Phantoms not receiving their bonus size.

  • Fixed instant potions still damaging/healing/affecting Germoniums even when they were immune to the specified effect in the config.

  • Fixed the Thorns ability dealing Sonic Boom damage instead of Magic damage.

  • Fixed the Thorns ability triggering on Creative/Spectator players.

  • Fixed a few minor code issues.

2.2.1Релиз1.21.1 · 17 апреля 2026 г.

New Stuff

  • Germonium Endermans will now always be hostile towards the player or/and iron golems (configurable)
  • Germonium Shulker Bullets now have a "Hit Tolerance" which means how many hits they can take before they "Pop" (configurable)

Bug Fixes

  • Germonium Slimes & Phantoms now correctly use the value specified in the config for their min/max bonus sizes
  • Germonium "Child" Slimes/Magma Cubes will not get the min/max bonus sizes to prevent a infinite loop of Slimes/Magma Cubes from one single Germonium Slime/Magma Cube
  • Fixed multiple little code errors (typos, other minor stuff)
2.2.0Релиз1.21.1 · 18 декабря 2025 г.

MASSIVE UPDATE

Bug Fixes:

  • Fixed an issue that caused Germonium Mobs to not spawn from Spawners when used alongside Apotheosis
  • Changed some parts of the code to improve compatibility with other mods (Bosses Rise)

New Stuff:

  • In this Update I decided to rebalance a lot of things, along this I introduced new Attributes that will add new abilities to the Germonium Mobs!

Here is the list of new Attributes:

  • Projectile Power & Force
  • Magic Power & Force
  • Armor Piercing & Penetration
  • Healing Power & Force
  • Regeneration

Piercing & Power will add flat bonuses (+1, +3, etc) while Penetration & Force will add % bonuses (+10%, 30%, etc) Regeneration its a flat bonus.

Here is a brief summary of what the new attributes do:

  • Projectile Power & Force: Increases Projectile Damage (arrows, tridents, etc)

  • Magic Power & Force: Increases Magic Damage (witches, ender dragon breath, etc)

  • Armor Piercing & Penetration: It ignores x amount of armor points (for example if I have 20 armor and a mob has 2 piercing then when it hits me it will be as I only had 18 armor points)

  • Healing Power & Force: It increases the amount of health regenerated from all sources (effects, enchants, food, etc)

  • Regeneration: It will make the mob regenerate x amount of health every 205 - (attribute value * 5) ticks meaning regen 1 will regenerate 1 health every 200 ticks (10 seconds) but this can't go below 60 ticks (3 seconds) which also means that if the mob had regen 1000 it will regenerate 1000 health every 3 seconds no matter what

That will be all the new attributes but also some damage values & %s have been tweaked so please check the new config!

Germoniums have a new Immunity "Potion Effects Immunity" in the config now you can specify what Potion Effects are Germoniums Immune to, since Potion Effects do not have tags I added 2 shortcuts "#negative" and "#beneficial" which makes the Germonium Immune to ALL negative effects (even modded ones) or/and ALL beneficial effects, but I also added a build in whitelist into these shortcuts for example you want Germoniums to be Immune to ALL negative effects but NOT slowness & wither then you can do: "#negative:minecraft:slowness,minecraft:wither"

you can check more examples in the config but this should work even with modded ones, I added this to prevent "cheesing" with some effects like wither or bleeding type effects and also to make the Germoniums a little bit stronger in modded enviroments, if you are a modpack developer please blacklist bosses lol.

anyways this update WILL come soon to 1.20.1 :> enjoy!

2.1.6Релиз1.21.1 · 12 декабря 2025 г.
  • Hotfix: Fixed recipes that were wrongly formatted 
  • The reflection damage is now magical instead of generic to prevent cheesing with high armor values
2.1.5Релиз1.21.1 · 12 декабря 2025 г.
  • Ported all changes from versions 2.0.0 & 2.1.0 of 1.20.1 to 1.21.1 
  • Hopefully fix any issues related to Client & Server mismatch 
  • Added new Immunities for Germonium Mobs: Explosions  Fire/Lava
  • Fixed a few issues related to NBT data 
  • Fixed ZG Mobs automatically downloading other mods (this was for testing purposes and it got mixed up in the release version sorry about that)
  • Cleaned the Lang file & other parts of the code to adapt 1.21.1 format change 
  • 1.20.1 will receive this update soon!!

 

2.1.0Релиз1.20.1 · 31 октября 2025 г.
  • Added even more configuration to the config file! check it out
  • Fixed some bugs
  • Added a new items! Heart Crystal items, you can use them to increase your max health! really configurable too
  • Added a section to change some of the fire color to purple, cyan, red & multi-color! both variants 
  • 1.21.1 is WIP :> I wanted to release this first before starting the port

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