
yum! delicious!
This mod adds a ton of 3D snacks and a fun economy system to Minecraft!
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- 5 февраля 2026 г.
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- CC-BY-4.0
Опубликован 14 декабря 2025 г.

Yum! Yum! Delicious!
That's right—I've added a bunch of snacks to Minecraft, all beautifully rendered in 3D (well, some are 2D too)! Each item can be right-clicked to unwrap or open, and you can munch on them multiple times.
After eating, you'll get temporary buff effects that are fully customizable via the auto-generated yum-item-effects.toml config file. I'll be adding way more content in future updates, so I hope this lives up to your expectations!
Economy System
Plus, the mod includes a player-driven economy system—though it's still in beta, so please report any bugs you find! If you have suggestions or ideas, feel free to shoot them over via email.
Permissions
Note on code usage: If you modify and redistribute this work, you must disclose that it's an adapted version, but no code attribution is required since it's essentially an AI-generated "mishmash."
Changelog & Known Issues
For a full list of added items and current known issues, check out the changelog!
Gallery shaders: Complementary Shaders - Unbound
Contact
📧 Email: [email protected]
Ченджлог
1.1.2bРелиз1.20.1 · 5 февраля 2026 г.
| 中文 |English |
| ----------------------------------------------- |-------------------------------------------------------------------------------------------------------------- |
| 本次更新加入了糖葫芦、纸箱和旧电脑三大系统,带来全新的互动体验! |This update introduces Tanghulu, Carton Box, and Old Computer systems with brand new interactive experiences! |
| 糖葫芦系列 |Tanghulu Series |
| 单串糖葫芦 ×1:可食用,分5个阶段,带幸运和力量效果 |Single Tanghulu ×1: Edible in 5 stages with Luck and Strength effects |
| 双串糖葫芦 ×1:不可食用,可拆分,可放置为装饰方块 |Double Tanghulu ×1: Non-edible, splittable, placeable as decorative block |
| 三串糖葫芦 ×1:不可食用,可拆分,可放置为装饰方块 |Triple Tanghulu ×1: Non-edible, splittable, placeable as decorative block |
| 纸箱系统 |Carton Box System |
| 普通纸箱 ×1:可堆叠(最多3个),剪刀+右键打开 |Normal Carton Box ×1: Stackable (max 3), open with shears + right-click |
| 打开的纸箱 ×1:可存储6种物品,可封存,物品可见显示 |Open Carton Box ×1: Stores 6 item types, sealable, items visible in rendering |
| 旧电脑系统 |Old Computer System |
| 多层GUI界面:基础界面+物品展示+窗口+灯光动画效果 |Multi-layer GUI: Base interface + item display + windows + light animation effects |
| 商店功能:零食和交易标签页,支持购买物品 |Shop Function: Snack and Trading tabs, supports item purchasing |
| 银行集成:购买时自动扣除账户余额 |Bank Integration: Automatically deducts account balance when purchasing |
| 系统优化 |System Optimization |
| 性能提升:减少内存占用,优化网络通信 |Performance: Reduced memory usage, optimized network communication |
| 视觉效果:糖葫芦方块4种串数显示,纸箱内物品渲染 |Visual Effects: 4 tanghulu string displays, carton box item rendering |
| 稳定性增强:修复物品复制问题,改进错误处理 |Stability: Fixed item duplication, improved error handling |
1.1.1bРелиз1.20.1 · 11 января 2026 г.
| 中文 | English |
|---|---|
| 本次更新加入了多种中国人气零食,现在零食可以 Shift+右键 放置且可以堆叠了! | This update introduces a variety of popular Chinese snacks—now placeable with Shift+Right-Click and stackable! |
| 零食系列新增 | New Snack Series |
| 魔芋爽 ×2:麻辣味 & 酸辣味两种经典口味 | Spicy Konjac Chews ×2: Classic Spicy and Sour-Spicy flavors |
| 果冻系列 ×4:橙子、蓝莓、黄金柑橘、草莓四种口味 | Jelly Series ×4: Orange, Blueberry, Golden Citrus, and Strawberry flavors |
| 干脆面 ×3:意大利红烩味、奥尔良鸡翅味、滋滋烤肉味三种风味 | Crisp Instant Noodles ×3: Tomato-Basil, BBQ Wing, and Sizzlin' Grill flavors |
| 老冰棍 ×1:经典怀旧风味 | Classic Popsicle ×1: Nostalgic flavor |
| 系统架构升级 | System Architecture Upgrade |
| 统一采用 SnackStackBlock + JellyStackBlockEntity 架构 | All snacks now use the unified SnackStackBlock + JellyStackBlockEntity architecture |
| 使用 SNACK 枚举及固定属性存储 | Data stored via SNACK enum with fixed properties (LEVEL/SUB/OPEN/WATERLOGGED/FACING). |
| 交互体验优化 | Enhanced Interaction |
| 右键点击增减数量,Shift 强制取出,破坏方块全部掉落 | Right-click to add/remove, Shift to force-take, break block to drop all—intuitive and simple |
| 配方与兼容性 | Recipes & Compatibility |
| 全部配方已写入 data/yum/recipes/ 目录 | All recipes added to data/yum/recipes/ directory |
| 矿物词典统一使用 #forge:{tag} 格式,支持跨模组材料兼容 | Unified ore dictionary format #forge:{tag} for cross-mod material compatibility |
1.1.0Релиз1.20.1 · 20 декабря 2025 г.
| Chinese | English |
|---|---|
| 金额输入处理更加可靠:输入"12"现在会被正确记录为"12.00",而不会错误地变成"0.12"。 | Amount input handling is now more reliable: typing "12" is now correctly recorded as "12.00", and will no longer mistakenly become "0.12". |
| 邮件任务交付流程优化:交付后按钮会暂时锁定,在收到服务器同步后自动恢复,防止因连续点击导致的重复处理。 | Mail quest delivery flow has been optimized: the delivery button is now temporarily locked after use and automatically re-enabled after server sync, preventing duplicate processing from rapid clicking. |
| 银行提现逻辑统一:"按金额提现"和"按数量提现"现在各自遵循正确的内部流程,减少了扣款与款项发放错位的情况。 | Bank withdrawal logic has been unified: "Withdraw by amount" and "Withdraw by quantity" now each follow their correct internal procedures, reducing mismatches between deductions and payouts. |
| 数据同步优化:大型列表的数据同步现已改为分批或按需进行,减少了因一次性传输过大数据包而导致的卡顿。 | Data sync optimization: Synchronization of large lists has been changed to be batched or on-demand, reducing lag caused by transmitting overly large data packets all at once. |
| 界面性能提升:减少了用户界面每帧的重复计算和表格查找操作,降低了打开界面时的帧率下降问题。 | UI performance improvements: Reduced per-frame redundant calculations and table lookups in the user interface, mitigating frame rate drops when opening screens. |
| 服务器稳定性修复:修复了服务端因误引用客户端专用类而导致专用服务器在启动时立即崩溃的问题。 | Server stability fix: Fixed an issue where the server-side code erroneously referenced client-only classes, causing dedicated servers to crash immediately on startup. |
| 经济系统单位统一:所有金额在内部存储和同步时统一使用"分"作为基础单位,杜绝了单位混用。 | Economic system unit standardization: All currency amounts are now uniformly stored and synchronized internally using "cents" as the base unit, eliminating unit mixing. |
| 金额显示统一:所有界面现在使用统一的显示入口,支持"元/角/分"或"12.34元"两种显示风格。 | Currency display standardization: All screens now use a unified display entry point, supporting both "yuan/jiao/fen" and "12.34 yuan" display styles. |
| 金额输入解析统一:输入解析规则现已固定,支持如"12.34"、"12元3角4分"等多种格式,减少了解歧义。 | Currency input parsing standardization: Input parsing rules are now fixed, supporting formats like "12.34" and "12 yuan, 3 jiao, 4 fen", reducing ambiguity. |
| 银行自定义货币:现在支持将"任意物品(包括带有自定义NBT数据的物品)"登记为银行货币,并可以配置其面值。 | Bank custom currency: Now supports registering "any item (including those with custom NBT data)" as bank currency, with configurable face values. |
| 货币管理指令:新增服务器指令用于添加、移除或刷新自定义货币列表。列表由服务器统一下发,确保所有玩家看到一致的货币。 | Currency management commands: Added server commands to add, remove, or refresh the custom currency list. The list is distributed uniformly by the server, ensuring all players see the same currencies. |
| 存款扫描优化:背包扫描现在只在需要时触发,并且会优先按物品类型进行过滤,降低了性能开销。 | Deposit scan optimization: Backpack scanning now only triggers when necessary and prioritizes filtering by item type first, reducing performance overhead. |
| 食物效果配置化:食物和饮品的状态效果现在改为通过可配置的映射表来应用(服务端处理),客户端仅负责在提示信息中预览显示。 | Food effect configurability: Status effects from food and drinks are now applied via a configurable mapping (server-side), with the client only responsible for previewing them in tooltips. |
| 物品提示信息增强:物品提示现在会显示"食用后效果"。对于需要开封的物品(如饮品),会额外提示"右键打开"。 | Item tooltip enhancements: Item tooltips now show "Effects when consumed". For items that need to be unsealed (e.g., drinks), an additional "Right-click to open" hint is displayed. |
| 容器交互扩展:部分已开封的饮品现在支持"潜行+右键"来重新关上(根据规则配置启用)。 | Container interaction expansion: Some opened drink containers now support "Sneak + Right-click" to close them again (enabled based on rule configuration). |
| 网络数据包加固:对文本字段长度和列表数量添加了限制,以降低恶意数据包导致服务器卡顿的风险。 | Network packet hardening: Added limits to text field lengths and list counts to mitigate the risk of malicious packets causing server lag. |
| 数据健壮性提升:系统现在能更好地处理损坏或空数据,自动提供默认值,防止因解析失败导致功能异常。 | Data robustness improvements: The system now better handles corrupted or empty data, automatically providing fallback values to prevent feature breakdowns due to parsing failures. |
| 任务流程严格化:任务现在必须严格按照正确顺序推进(请求→交付→确认),重复点击交付或确认按钮不会导致奖励被重复发放。 | Quest flow strictness: Quests must now be advanced strictly in the correct order (Request → Deliver → Confirm). Repeated clicking on the deliver or confirm buttons will not cause rewards to be issued multiple times. |
| 离线玩家数据处理更可靠:向离线玩家写入通知和任务数据时更加谨慎,失败时会记录详细的日志,避免出现"看似成功但数据实际丢失"的情况。 | Offline player data handling is more reliable: Writing notification and quest data to offline players is now more cautious. Detailed logs are recorded on failure, preventing situations where it "looks successful but the data is actually lost". |
| 离线玩家数据写入优化:对离线玩家的数据写盘操作改为"合并与排队写入(按UUID去重)",降低了因高频磁盘写入导致的短暂卡顿。 | Offline player data write optimization: Disk write operations for offline player data have been changed to "merged and queued writes (deduplicated by UUID)", reducing brief lag spikes caused by high-frequency disk writes. |
| 服务器关闭流程安全化:在服务器关闭或世界卸载时,会强制将所有待写入的数据刷入磁盘,确保队列中的数据不会丢失。 | Server shutdown safety: When the server shuts down or a world unloads, all pending data in the write queue is now forcibly flushed to disk, ensuring no data in the queue is lost. |
| 客户端体验一致性提升:在手机上打开邮件界面时会同步任务数据,使得"交付"或"回复邮件"按钮的启用条件能够及时满足。 | Client experience consistency improved: Opening the mail interface on mobile now syncs quest data, allowing conditions for enabling the "Deliver" or "Reply" buttons to be met promptly. |
| 收银台模型更新:修改了收银台的视觉模型。 | Checkout Counter model update: The visual model for the checkout counter has been modified. |
1.0.6Релиз1.20.1 · 15 декабря 2025 г.
| Chinese | English |
|---|---|
| 修复了拐棍糖进食粒子问题,修复了部分配方加载出错的问题,丰富了部分配方。 | Fixed the candy cane eating particle issue, fixed some recipe loading errors, and enriched some recipes. |
1.0.5bataБета1.20.1 · 14 декабря 2025 г.
| Chinese | English |
|---|---|
| 截至当前版本,模组内的绝大多数食物、物品都可以通过工作台进行合成,新增经济系统:添加了电脑,收银台,手机三大交易工具,通过软件图形交互形式进行交易,经营,并添加了几种货币(目前仅有硬质货币),添加了礼物盒,玩家可以将3中物品放入礼物盒中用扎带进行封装,送给其他玩家。添加了价格标签物品,主手拿价格标签,副手拿物品可将价格打到物品属性栏,目前仅为装饰无具体功能。 | As of the current version, the vast majority of food and items in the mod can be crafted via the crafting table. A new economy system has been added: three major trading tools—Computer, Cash Register, and Phone—enable transactions and management through software GUI interactions. Several types of currency have been added (currently only hard currency). Gift boxes have been added, allowing players to place 3 items inside, seal them with a ribbon, and gift them to other players. A price tag item has been added; holding the price tag in your main hand and an item in your off-hand will imprint the price onto the item's tooltip (currently decorative only, with no functional purpose). |
| 已加入的食物如下: | The following food items have been added: |
| 一、零食 | I. Snacks |
| 杯面:香辣、酸辣、海鲜、红烧 | Cup Noodles: Spicy, Sour Spicy, Seafood, Braised |
| 薯片:原味、黄瓜味、樱花味、番茄味 | Potato Chips: Plain, Cucumber, Cherry blossom, Tomato |
| 辣条 | Chinese Spicy Snack |
| 二、巧克力 | II. Chocolate |
| 巧克力 | Chocolate |
| 抹茶巧克力 | Matcha chocolate |
| 三、糖果 & 冰淇淋 | III. Candy & Ice Cream |
| 甜筒 | Cone |
| 冰淇淋:香草、巧克力、葡萄、草莓、芒果 | Ice Cream: Vanilla, Chocolate, Grape, Strawberry, Mango |
| 拐棍糖 | Candy Cane |
| 姜饼 | Gingerbread Cookie |
| 圣诞曲奇 | Christmas Cookie |
| 甜爆米花 | Popcorn Snack |
| 圣诞巧克力 | Christmas Chocolate |
| 四、饮品 | IV. Beverages |
| 奶茶(均含珍珠) | Bubble Tea (all varieties include boba) |
| 珍珠奶茶 | Bubble tea |
| 百香果珍珠奶茶 | Passion fruit bubble tea |
| 香橙珍珠奶茶 | Orange bubble tea |
| 海盐珍珠奶茶 | Sea salt bubble tea |
| 草莓珍珠奶茶 | Strawberry bubble tea |
| 热可可珍珠奶茶 | Hot cocoa bubble tea |
| 汽水:可乐、葡萄、柠檬、橙子、桃子 | Soda: Cola, Grape, Lime, Orange, Peach |
| 果汁:橙子、葡萄、青苹果、荔枝、桃子、蓝莓酸奶风味 | Juice: Orange, Grape, Green Apple, Lychee, Peach, Blueberry Yogurt |
| 矿泉水 | Mineral Water |
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