
Yttr
A mod about the Void, what has gone before, and where you'll go from here. A vanilla overhaul crossed with a content mod.
- Загрузки
- 14K
- Подписчики
- 114
- Обновлён
- 9 августа 2026 г.
- Лицензия
- MIT-Code-with-ARR-Assets
Опубликован 7 апреля 2021 г.
Fabric API, QSL, or Sinytra Connector + Forgified Fabric API is required. EMI is strongly recommended.
Yttr is an expansive mod for Fabric & Quilt, sort of existing as a love letter to 1.4-1.6 modded. It contains fresh takes on a lot of common features, interesting worldgen, custom music, and all-new mechanics.
Starting as a loose collection of useful tidbits, Yttr has grown into a more cohesive mixture between a content mod and a vanilla overhaul. Presented as three "content branches", extending those provided by vanilla; Void for the Overworld, Scorched for the Nether, and Continuity for the End.
The first "progression gate" in Yttr is using the multi-mode Yttric Rifle to blast an obsidian/diamond spike into the bedrock, smashing it open, revealing a geyser of liquid Void — created years (or versions) ago due to an alchemical disaster, also resulting in the creation of the familiar Wasteland biome. After thorough preparation, you might even be able to dive through the Void to fast-travel to places you (or your friends (or rivals)) have smashed open geysers elsewhere. If you're not sufficiently prepared, well, even your items are not protected from the Void's universal dissolution...
Scorched acts as a complete revamp of the top of the Nether, turning it into an ominous soot-covered biome, and making it simple to access (because let's be honest, getting on top of the Nether is not difficult). Your farms won't break, as nothing can spawn in the Scorched Summit on its natural blocks.
Roots of Continuity can be found underneath floating End islands, and smashing them with a pickaxe yields a Drop of Continuity and drops the island into the abyss — however, you may want to watch your back...
Also offered are "abominations", providing a solution to autocrafting and item sorting that isn't just a block with a funny texture. (Okay, it's a block with a funny model.) Put a Skeleton on a table, surgically combine Silverfish and Creepers and house them in a Bee Nest, or splice together an Enderman and Zombie and magically bind them to a hopper — because of course you will just to make your logistics easier, you monster.
Yttr treats crafting more as a mechanic than an interface, tightly integrating with the world around it. From automatically crushing and bottling gaseous Shroomlight, to stuffing a skeleton in a snare and feverishly strapping it to a table, Yttr tries to avoid recipes that can be solved by a digital storage system. Every recipe type also comes with detailed EMI integration.
Also included are a plethora of useful "Vanilla+" pieces — the Dopper, a dual-output round-robin hopper; the Flopper, a sideways hopper; the Chute, allowing you to send items downward or center items shot from a Dropper; the Yttrium Button, a one-tick button; half-tick delayed note blocks, and even a few more things still.
There's even more to the mod than mentioned here — solvent-weldable plastic Bloques®, fancy lamps, permanent Neodymium magnets, a centrifuge, Delicaceness of Deep-Sea Squeeze Trees, multiple new enchantments and curses, a new form of circuitry derived from InfraRedstone (not yet finished), ...
Check out the wiki for a thorough explanation of everything some things — it has not yet been updated for the latest version, and is stuck on v0.4.3. We're working on getting it updated. You can come chat on Discord or Matrix about it, too.
Ченджлог
9.20.1125Релиз1.20, 1.20.1 · 9 августа 2026 г.
- Fixed crash on launch with ImmediatelyFast
9.20.1124Релиз1.20, 1.20.1 · 9 августа 2026 г.
- Tool Menu, Manifest Weapon, and Cloak keys are now all rebindable
- These will default to their former assignments: vanilla's Swap Hands, Attack, Pick Block, and Use keys
- Ported Lucium to 1.20 and embedded it
- Corrected a bunch of stuff still referring to the Particular Accelerator as the Yttric Rifle or just Rifle
- Fix a startup crash when Sodium's No Error Context feature is enabled and Lib39 Deferral is attempting to enable OpenGL compatibility mode by disabling the No Error Context
- The vector-style renderer (config screen, suit) now uses shaders to implement a blur and phosphor effect, instead of halfheartedly faking it
- Added Abandoned Golems, a hostile mob that spawn in the Wasteland that can be calmed by giving them an item
- Cuprosteel circuitry is no longer WIP and has a brand new UI system
- Fixed Spectrum ItemProvider compat (e.g. Bottomless Bundles with the Shifter)
- Fixed negative Y coordinates causing Transfungus to place spores too high
- Plastic potions now show the color of the potion they're based on
- Lazors no longer destroy items
- Fixed Wasteland structures generating on water
9.20.1085Релиз1.20, 1.20.1 · 23 июля 2026 г.
- Yttric Rifle visual redesign and rename to Particular Accelerator
- Inverted (off-hand) cleaves now get saved as such for repeating cleaves
- Void buckets can now be centrifuged
- New Delrene Scrap sprite
- Fix the Scorched dimension having a sun and clouds under Connector
- Fixed the Skeletal Sorter ignoring stack sizes
- Improved Skeletal Sorter animation to better align with what it's actually doing
- Limit maximum velocity for Velresin to prevent game crashes from extraordinarily large collision checks
- Fixed deer memory leak
- Neodymium disc easter egg now works with automation
- Fixed ruined torches generating attached to water
- Surgical shears now work as shears (code stolen from Spectrum which stole it from Botania, thanks!)
- The Particular Accelerator and Metastable ZZAZZ can now break chorus flowers and interact with other projectile-sensitive blocks
9.20.1058Релиз1.20, 1.20.1 · 14 июня 2026 г.
- Fixed incorrect iron bars shattering ratio
- Fixed rounding errors on Index voxel shapes allowing standing on despite being flush with a wall
- The Index can now be rotated
- Pallor no longer damages players in Creative
- Rifle particle trail tweaks
- New Surgical Shears texture
- Effector item visual redesign
- Updated Cleaver to use the new Yttrium palette ("new" as of 1.16)
- Updated Reinforced Cleaver to use the Netherite tool palette instead of a lazy recolor of the old texture
- Improved interaction between big blocks and the Effector
9.20.1046Релиз1.20, 1.20.1 · 12 июня 2026 г.
- Fixed Neodymium Discs not being able to be stacked onto Supercooled Neodymium
- Transferent Fungus can now slide over farmland and through Hypervelic Resin
- Void music disc title is now legible
- Fixed matrix modification leakage with Lib39 Wrangle control hints
- Fixed NoSuchElementException client disconnection when unregistered sounds are used with playSoundAtEntity
- Initial prototype of health scorching (commented out for now)
- Fix OpenAL errors with the Continuous Diffractor
- Minor adjustments to Continuous Diffractor sound filtering
- The #yttr:snareable tag can now override unbreakable blocks to be snareable
- Disallow Create contraption assembly with glommed inventories to fix a dupe
9.20.1031Релиз1.20, 1.20.1 · 12 марта 2026 г.
- Improvements to Forge invalid loading state response
- Fix deer antlers having glitchy rendering on some hardware (#156 - thanks, Auroali!)
9.20.1027Релиз1.20, 1.20.1 · 9 марта 2026 г.
- Automatic compatibility with Nether height modifying datapacks/mods that don't properly declare their logical height
- Which is all of them, as far as we know
- This includes Incendium and Amplified Nether
If you have been using the "Amplified Nether Height" fix datapack we previously recommended:
- with Amplified Nether: Keep using it. It fixes vanilla bugs as well.
- with Incendium: Remove it, as it's designed for a 256-height nether and Incendium is 192-height (we didn't know they were different until today). Leaving it installed makes Chorus Fruit put you on the Nether roof, among other issues.
9.20.1026Релиз1.20, 1.20.1 · 9 марта 2026 г.
- The Metastable ZZAZZ's name is now fully translatable including changing the word order and which words have which color
- Dyed lamps now use individual color translation strings
- We're supposed to know better <.<
- Fixed some reused sound events causing incorrect subtitles
- Fixed Canister Filler and Rifle Canister Multiplexer still using the old Rifle Canister shapes in slot ghosts
- Added compatibility with Forge's LanguageHook to Lib39 Dessicant Enhanced Lang
- Fixed non-fuel items being recognized as fuels that burn for 0 ticks under Forge
- Added every color of suit helmet to creative index
- Made Metastable ZZAZZ low ammo noise effect less intense
- Internal inventory refactors
- Fixed the Metastable ZZAZZ being unable to hit armor stands
- Modifying your health via Haemopals now starts from your first heart instead of your last heart
- This makes it work more or less correctly with other mods providing extra max health
- Haemopals now have a beating animation like they were always supposed to
- Efforts to make the jar much smaller (it is now 4.2M, down from 8.7M):
- Textures are now encoded in JPEG-XL format because it's cool and to make the mod jar smaller
- Music is now a separately downloaded resource pack to reduce jar size further
- The main mod is now distributed as a JiJ inside of a "wrapper" mod
- XM files are now compressed with OggMod
- Tracing the outside edges of the color circles in the ZZAZZ configuration screen now allows selecting shades of gray
- Added the Pallor status effect, which makes you vulnerable to sunlight and arthropods
- Replaces the Hunger effect on Rotten Flesh
- Every application of the effect increases its level and duration
- Reimplementation of the "Pale" effect from our old 1.12 mod, Iridescent
- Makes Rotten Flesh a meaningfully dangerous and mechanically interesting food rather than a self-solving problem ("Just keep eating more flesh until you don't roll the hunger effect")
- The Pixel Composering continues: New Velresin texture/animation
- We can't remember where the original texture came from? It may be a median-blurred vanilla texture
- This now has the rippling effect that the velresin animation was always supposed to have
- Untagged Black Void Glass as translucent, fixing various render glitches
- Fixed Rifle Canister Multiplexer not working under Accessories Curios compat
- Accessories does not properly implement the findFirstCurio API, so we're now doing the inventory scanning logic manually
- Continuous Platforms no longer activate while in magnetic antigravity
- Added a new music disc
- Redesigned the creative menu
- Creative menu subtabs now support Unicode characters
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