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XenoFactions

Xenofactions is a fork of the Xradar factions mod with various improvements and usability for server owners wanting a factions/claiming mod without using plugins.

5K загрузок4 подписчиковLGPL-2.1-onlyforge

Обновлён 30 июня 2026 г. · опубликован 10 декабря 2024 г.

  • minion flag
  • Anti-radiation spawn protect 2
  • /c help command
  • Many flags to choose from!
  • Anti-radiation spawn protect
  • second page of /c help command

Xenofactions

Xenofactions is a Minecraft Forge 1.7.10 factions-and-warfare mod built for geopolitical, nation-building, factions, and large-scale multiplayer conflict servers.

Originally derived from the xRadar/HFR codebase, Xenofactions expands the traditional factions formula with cities, prestige economies, diplomacy, war declarations, custom faction flags, new-player protections, Dynmap integration, and extensive configuration options designed specifically for long-running multiplayer worlds.

Whether you're running a towny-style civilization server, a geopolitical nation server, or a large-scale warfare environment, Xenofactions provides the tools needed to manage territory, politics, economics, and conflict.

Major Features

🏛 Factions, Cities & Claims

  • Create and manage factions with powerful member-management tools.
  • Claim land through named cities rather than simple chunk ownership.
  • Upgrade city radius and expand territorial influence.
  • Configure city spacing, claim limits, upkeep costs, and expansion rules.
  • Manage faction homes, warps, MOTDs, colors, and faction identities.

🛡 New Player & Build Protection

  • Configurable new-player protection helps new arrivals establish themselves before entering the wider conflict.
  • Optional keep-inventory grace period for new players.
  • Unique Build Grace system allows newly created factions to establish infrastructure without immediate attack.
  • Protected factions cannot participate in warfare during their grace period, creating a fair start while preventing abuse.
  • Fully configurable for both casual communities and competitive warfare servers.

💰 Prestige Economy

  • Earn prestige through faction activity and infrastructure.
  • Maintain claims, warps, and faction systems through configurable upkeep.
  • Spend prestige on expansion, warfare, and strategic advantages.
  • Bankruptcy and negative-prestige mechanics create meaningful economic consequences.

⚔ Diplomacy & Warfare

  • Declare wars against rival factions.
  • Form alliances and coordinate with allies.
  • Negotiate ceasefires, peace agreements, and surrender terms.
  • Allied factions can participate in defensive wars together.
  • Configurable war cooldowns, raid windows, alliance behavior, and online-player requirements.
  • Administrative controls allow server owners to customize warfare rules to fit their community.

🚩 Custom Faction Flags

  • Choose built-in faction flags or upload custom faction banners.
  • Secure image importing with host allowlists, size restrictions, and rate limiting.
  • Create unique faction identities for nations, alliances, and organizations.

🗺 Dynmap Integration

  • Optional Dynmap support with no hard dependency.
  • Display faction cities and territorial borders directly on live web maps.
  • Configurable marker appearance, labels, borders, and update behavior.

🛠 Server Administration Tools

  • Extensive administrative command suite.
  • Player inventory viewing, muting, ignoring, market controls, and faction management.
  • Configurable progression systems, custom stone drops, and server economy tools.
  • Designed to support large multiplayer communities and long-term worlds.

🎮 Optional Team Deathmatch Module

  • Integrated TDM framework for servers that want structured PvP events.
  • Map creation and management tools.
  • Team selection and map voting systems.
  • Custom kits and match administration commands.
  • Can be enabled or ignored depending on server needs.

📡 Legacy Warfare Systems

  • Includes inherited radar, defense, missile, EMP, forcefield, market, oil, and power systems from the original xRadar/HFR lineage.
  • Highly configurable and suitable for servers using vehicle, military, and industrial modpacks.

Built for Minecraft 1.7.10

Xenofactions is developed exclusively for Minecraft Forge 1.7.10 and is designed to work alongside many of the era's most popular multiplayer and warfare-focused mods, including military, vehicle, and industrial content packs.

Optional integrations such as Dynmap allow servers to publish live territorial maps without introducing hard dependencies.

If you're looking for a factions system that goes beyond simple land claiming and introduces politics, economics, diplomacy, territorial expansion, nation-building, and large-scale warfare, Xenofactions provides one of the most comprehensive faction frameworks available for Minecraft 1.7.10.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.1.7Релиз1.7.10forge30 июня 2026 г..jar (11.0 МБ)
2.1.6Релиз1.7.10forge27 июня 2026 г..jar (11.0 МБ)
2.1.5Релиз1.7.10forge21 июня 2026 г..jar (11.0 МБ)
2.1.3Релиз1.7.10forge9 июня 2026 г..jar (11.0 МБ)
2.1.2Релиз1.7.10forge6 июня 2026 г..jar (11.0 МБ)
2.1.1Релиз1.7.10forge3 июня 2026 г..jar (11.0 МБ)
2.0.7Релиз1.7.10forge2 июня 2026 г..jar (11.0 МБ)
2.0.6Релиз1.7.10forge1 июня 2026 г..jar (11.0 МБ)
2.0.5Релиз1.7.10forge31 мая 2026 г..jar (10.9 МБ)
2.0.4Релиз1.7.10forge30 мая 2026 г..jar (10.9 МБ)
2.0.3Релиз1.7.10forge26 мая 2026 г..jar (9.7 МБ)
2.0.2Релиз1.7.10forge26 мая 2026 г..jar (9.7 МБ)
2.0.1Релиз1.7.10forge20 мая 2026 г..jar (9.7 МБ)
1.5.32Релиз1.7.10forge23 февраля 2026 г..jar (9.6 МБ)
1.5.31Релиз1.7.10forge9 февраля 2026 г..jar (9.6 МБ)

Показаны последние 15 из 19 версий. Все версии — на Modrinth.

Ченджлог

2.1.7Релиз1.7.10 · 30 июня 2026 г.

Xenofactions v2.1.7 Hotfix

Multi-Dimension Compatibility

  • Fixed numerous systems that still assumed the Overworld when resolving territory ownership.
  • Prestige buildings, structures, tents, statues, flags, and other tile entities now correctly resolve ownership in the dimension they are placed in.
  • Improved dimension-aware claim lookups throughout the mod to ensure territory ownership behaves correctly in custom dimensions.
  • Added additional legacy save migration for older worlds that did not store dimension information. Legacy homes and warps are automatically migrated to the Overworld (dimension 0) during loading.
  • Removed vanilla sky visibility requirements from foundation-based structures, allowing them to function correctly in dimensions with permanent ceilings (such as the Nether, End, and similar modded dimensions). Structures now validate their foundation and available build space instead.

Persistence Improvements

  • Fixed faction alliances not persisting across server restarts.
  • Fixed runtime administrator war settings resetting after server restarts.
  • Improved save/load handling for faction diplomacy and runtime state to ensure data is consistently restored.
  • Added automatic restoration of alliance references after world data loads.
  • Improved persistence verification for alliances, war state, and dimension-aware data.

City Center & Faction Information

  • City Center GUIs now immediately update whenever prestige generation changes instead of waiting for the hourly prestige tick.
  • Added a live prestige generation display showing current hourly prestige income.
  • /c info now displays current prestige generation per hour and net prestige generation directly from live faction data.
  • /c info now refreshes City Center information from loaded tile entities, ensuring upgraded city levels, radius, upkeep, and dimension information are always accurate.

Alliance Improvements

  • Added /c allies and /c allylist as quick aliases for viewing alliances.
  • Improved alliance listings to display None when a faction has no allies.
  • Alliance listings now also display any pending alliance offers.
  • /c info now displays allied factions alongside enemies for a complete diplomatic overview.
  • Added internal formatting improvements for alliance and pending-offer displays.

Commands & Documentation

  • Added the new alliance aliases to command tab completion.

  • Updated command documentation for /c alliance, /c allies, and /c allylist.

  • Expanded server administration documentation with additional verification steps for:

    • Alliance persistence
    • Runtime war-state persistence
    • City Center prestige synchronization
    • /c info prestige generation reporting
    • City upgrade reporting
    • Multi-dimension structure placement
    • Foundation-based structures in ceiling dimensions

Internal

  • Expanded the multi-dimension audit across additional systems and tile entities.
  • Improved world-data serialization reliability.
  • Added migration logging for legacy save upgrades.
  • General stability, compatibility, and quality-of-life improvements.
2.1.6Релиз1.7.10 · 27 июня 2026 г.

Xenofactions Update Changelog

🌍 Multi-Dimension Territory Support

Xenofactions now fully supports claiming, protecting, conquering, and managing territory across multiple Minecraft dimensions.

New Features

  • Claims are now fully dimension-aware.

  • Factions can independently own the same chunk coordinates in different dimensions.

  • Nether, End, and custom mod dimensions now support faction claims.

  • Territory borders, ownership checks, and protection all correctly use the active world dimension.

  • Dynmap now renders claims separately for each configured dimension.

  • Added configurable dimension support:

    • enableClaimsInAllDimensions
    • allowedClaimDimensions
    • blockedClaimDimensions
    • dynmapDimensionWorldMap

Teleport & Home Improvements

  • Faction Homes now remember their dimension.
  • Ally Warps now remember their dimension.
  • Faction Warps now remember their dimension.
  • Teleports automatically transfer players to the correct dimension before moving them.
  • Added safeguards to prevent teleports into unloaded or unavailable dimensions.

Save Compatibility

  • Existing worlds migrate automatically.
  • Legacy claims without stored dimension data are interpreted as Overworld (Dimension 0).
  • Legacy faction homes and warps automatically default to Dimension 0.
  • Existing claims and faction data are preserved without requiring manual conversion.

⚔ War System Improvements

War Confirmation

Declaring war now requires confirmation to prevent accidental prestige loss.

  • /c war <faction> (or /c declarewar) now prompts for confirmation.
  • Re-run the command within 10 seconds to finalize the declaration.
  • War conditions are revalidated before prestige is spent.

Duplicate War Prevention

  • Fixed an issue allowing the same two factions to declare war multiple times.
  • Duplicate active wars are now prevented regardless of which faction initiated the declaration.

Better War Information

Faction information now includes an Enemies section displaying every faction currently at war with yours.

Added:

  • /c listwars

Displays every active war involving your faction, including:

  • Enemy faction
  • Which faction declared the war
  • War duration
  • Current raid/conquest availability

🏴 Cross-Dimension Warfare

War conquest mechanics now function correctly across every supported dimension.

  • Territory capture correctly resolves ownership using the world's actual dimension.
  • Border checks are dimension-aware.
  • Conquest flags now capture land in Nether, End, and custom dimensions correctly.
  • Fixed cross-dimension coordinate collisions during conquest.

🛠 Internal Improvements

  • Territory storage has been rewritten to use dimension-aware claim identifiers.
  • Claim serialization, loading, migration, and persistence now include dimension information.
  • Improved saved-data handling so all dimensions safely access the shared faction database.
  • Updated city spacing and territory validation to only compare cities within the same dimension.
  • Improved server-side migration logging for legacy worlds.

🐞 Bug Fixes

  • Fixed world tick crashes caused by non-overworld saved data access.
  • Fixed conquest failing outside the Overworld.
  • Fixed /c create initialization issues involving null world references.

This update lays the foundation for fully multi-dimensional faction gameplay, allowing servers to build persistent empires across the Overworld, Nether, End, and custom dimensions without territory conflicts.

2.1.5Релиз1.7.10 · 21 июня 2026 г.

Hotfix for Xenofactions Customflags Should fix memory leaks/extreme memory usage

2.1.3Релиз1.7.10 · 9 июня 2026 г.

Xenofactions

  • Added an optional in-game Xenofactions Handbook using Guide-API.

  • Added guides covering factions, cities, claims, prestige, diplomacy, wars, and protection systems.

  • Added admin and troubleshooting documentation.

  • Added localization support for handbook content.

  • Added config option to enable or disable handbook registration.

  • Added safe fallback behavior when Guide-API is not installed.

2.1.2Релиз1.7.10 · 6 июня 2026 г.

Added new hooks for the distant explosion sound for use in Mcheli-Overdrive.

2.1.1Релиз1.7.10 · 3 июня 2026 г.

Xenofactions 2.1 Stable Release

The largest Xenofactions update to date, featuring a complete overhaul of warfare, diplomacy, territory management, prestige, administration, and server customization.


Warfare & Diplomacy Overhaul

New War System

  • Wars are now faction-versus-faction.
  • War declarations require target factions to meet online activity requirements.
  • Allied factions can participate in allied wars.
  • Allies can no longer declare war on each other.
  • Alliance breaks now trigger war cooldowns.
  • Added configurable war declaration requirements and restrictions.

Diplomacy

  • Added Surrender, Ceasefire, and Peace agreements.
  • Added configurable war cooldown periods.
  • Added city transfer peace terms.
  • Cities can now be ceded during surrender and peace negotiations.

Raid System Rework

  • Added online-based raid protection.
  • Added war-age requirements before raids can begin.
  • Added extensive administrative controls for war and raid restrictions.
  • Legacy behavior can be restored through configuration.

Prestige & Nation Economy Overhaul

New Prestige Economy

  • Completely rebalanced prestige generation and upkeep.
  • Added land upkeep costs.
  • Rebalanced city, building, and territorial expansion costs.
  • Added scaling city settlement costs.
  • Added prestige-based war declaration costs.
  • Medical Tents now consume prestige.
  • Warp Tents now have significantly increased upkeep.

National Stability System

  • Wars now consume prestige over time.

  • Long wars become progressively more expensive.

  • Added Prestige Bankruptcy stages:

    • Financial Crisis
    • National Collapse
    • Fallen Nation
  • Added escalating penalties for nations that fail to maintain prestige.

War Reparations

  • Surrendering factions now transfer 50% of their prestige generation to the victor for 84 hours.

City & Territory Overhaul

City Centers

  • Replaced traditional Claim Flags with City Centers.
  • Cities must now be founded and named.
  • Territory expansion is now tied to city claim radius.
  • Added city ownership tracking.
  • Added city placement validation and territory restrictions.
  • Added non-overlapping city borders.
  • Added minimum spacing requirements between cities.

City Progression

  • Added five city development levels:

    • Settlement
    • Town
    • City
    • Metropolis
    • Capital
  • Added city upgrade system.

  • Added claim radius scaling based on city level.

  • Maximum city radius is now 6 chunks.

City Management

  • Added city rename popup during founding.
  • Added city ownership transfers.
  • Added duplicate city name protection.
  • Added city upgrade confirmations and cost previews.
  • Added prestige cost previews for city creation.
  • Improved city conquest behavior and territory transfers.

Dynmap Integration

Optional Dynmap Support

  • Added automatic Dynmap detection with no hard dependency.
  • Added live faction territory overlays.
  • Added city border rendering.
  • Added city center markers.
  • Added faction-colored territory visualization.

Dynmap Information Tooltips

  • City Name
  • Owning Faction
  • City Level
  • Claim Count
  • Chunk Coordinates

Live Updates

Dynmap overlays automatically update when:

  • Cities are created
  • Cities are renamed
  • Cities are transferred
  • Cities are removed
  • Territory changes occur
  • Faction names change
  • Faction colors change

Custom Faction Flags

Custom Flag Images

  • Added support for custom faction flags using image URLs.
  • Imported flags are automatically downloaded, validated, resized, sanitized, and cached.
  • Added client-side texture synchronization and caching.
  • Added fallback handling for missing or invalid images.
  • Custom flags now display throughout Xenofactions interfaces.

Security

  • Restricted imports to approved image hosts.
  • Added image size, dimension, and format validation.
  • Added metadata stripping and image sanitization.
  • Added protection against invalid URLs and unsafe redirects.
  • Downloads are processed asynchronously to avoid server lag.

Team Deathmatch Expansion

New TDM Features

  • Map definitions
  • Map voting
  • Per-map kit definitions
  • Dedicated TDM menu
  • Friendly-fire protection

TDM Command Overhaul

  • Consolidated TDM under the /tdm command tree.
  • Added /tdm menu and /tdm openmenu.
  • Reorganized help pages and command structure.
  • Improved validation and usage feedback.
  • Unified team switching behavior.
  • Removed legacy TDM commands.

Protection Systems

New Player Protection

  • Added configurable new-player protection.
  • 4-hour PvP grace period.
  • 24-hour keep-inventory protection.
  • Persistent UUID-based storage.
  • Protection survives restarts and offline periods.

Build Grace

  • Added one-time 48-hour build grace.
  • Protected factions cannot attack or be attacked.
  • Protected factions cannot enter wilderness or foreign territory.
  • Added administrative controls for resetting or ending grace periods.
  • Reworked border handling and movement enforcement.

Configuration Overhaul

New Configuration System

  • Added extensive configuration options covering:

    • Warfare
    • Raiding
    • Diplomacy
    • Cities
    • Prestige
    • Protection Systems
    • Gameplay Balancing

Configuration Improvements

  • Reorganized hfr.cfg into structured categories.
  • Added documentation and comments throughout the configuration.
  • Improved readability and maintainability.
  • Added automatic migration support for legacy entries.
  • Removed deprecated and duplicate config generation.

Additional Configuration

  • Added configurable minimum and maximum Y-level options for stone drops.

Commands & Quality of Life

  • Reworked /c and /xc command handling.
  • Improved command validation and error reporting.
  • Added player, faction, and command tab completion.
  • Improved support for faction names containing spaces.
  • Expanded and reorganized help menus.
  • Added numerous city, territory, conquest, and ownership validation checks.

Stability & Bug Fixes

  • Fixed territory transfer issues during faction merges.
  • Fixed conquered cities not transferring territory correctly.
  • Fixed claims persisting after City Center removal.
  • Fixed invalid City Centers causing errors.
  • Fixed city rename behavior.
  • Fixed MCHeli-related crashes when the mod is absent.
  • Improved movement handling around protected borders.
  • Reduced chat spam and false-positive border enforcement.
  • Numerous warfare, diplomacy, city, GUI, and territory management fixes.

Xenofactions 2.1 marks the completion of the major warfare, diplomacy, city, and prestige systems and serves as the project's long-term stable release. We hope you all enjoy it!

2.0.7Релиз1.7.10 · 2 июня 2026 г.

Xenofactions Update

Dynmap Integration

  • Added optional Dynmap integration with automatic detection and no hard dependency required.

  • Added Dynmap city overlays for faction territory.

  • City claims now display as colored territory regions on Dynmap.

  • Added city border outlines and city center markers.

  • Dynmap overlay colors now match faction colors.

  • Added city information tooltips displaying:

    • City name
    • Owning faction
    • City level
    • Claim count
    • Chunk coordinates
  • Dynmap overlays now update automatically when:

    • Cities are created
    • Cities are renamed
    • Cities are transferred
    • Cities are removed
    • Territory changes occur
    • Faction names change
    • Faction colors change

Team Deathmatch

  • Reorganized TDM commands under the /tdm command tree.
  • Added direct access to the TDM menu through /tdm menu and /tdm openmenu.
  • Redesigned /tdm help with categorized command sections and improved formatting.
  • Moved map voting, map listing, team switching, and kit management into the unified /tdm command structure.
  • Improved command usage feedback and validation for map management commands.
  • Unified team switching behavior between GUI menus and commands.
  • Team changes now consistently handle cooldowns, respawning, spawn validation, and kit prompts.
  • Removed legacy standalone TDM command registrations.
  • Updated command references and administrative guidance to use the new /tdm structure.
2.0.6Релиз1.7.10 · 1 июня 2026 г.

Xenofactions: Prestige & Nation Economy Overhaul

Prestige System

  • Completely rebalanced prestige generation, upkeep, claim costs, city costs, and building costs.
  • Added land upkeep costs.
  • Rebalanced building prestige values and upkeep costs across the board.
  • Medical Tents now consume prestige instead of generating it.
  • Warp Tents now have significantly higher upkeep costs.
  • Additional city settlements now cost progressively more as factions expand.
  • Rescaled faction prestige titles for the new prestige economy.
  • War declaration costs now scale based on the target faction's prestige level.

War & National Stability

  • Declaring war now costs prestige.

  • Ongoing wars now apply increasing prestige upkeep over time.

  • Long wars become progressively more expensive to sustain.

  • Surrendering now transfers 50% of the losing faction's prestige generation to the victor for 84 hours.

  • Added Prestige Bankruptcy stages with escalating penalties:

    • Financial Crisis
    • National Collapse
    • Fallen Nation

Cities

  • Added a city rename popup after founding a city.
  • Fixed the city rename command to correctly rename cities.
  • City founding now displays the prestige cost before creation.
  • City levels now start at Level 1 instead of Level 2.
  • City upgrades now display upgrade costs and upkeep changes before confirmation.
  • Added a 10-second confirmation window for city upgrades.
  • Fixed City Center conquest so captured cities transfer their generated claims to the conquering faction.
  • City Centers can now only be broken by faction leaders.
  • City Centers can no longer be broken during wars.

Fixes

  • Fixed conquered City Centers not transferring associated territory claims to the conquering faction.

Полная история изменений — на Modrinth.

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