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Mineforgian

Wound & Bleeding

Wound & Bleeding adds a realistic injury system where players and mobs can bleed from combat, losing health over time unless treated with craftable bandages. It enhances tactical gameplay in PvP and survival by making every hit potentially deadly.

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174
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0
Обновлён
15 июня 2025 г.
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All-Rights-Reserved

Опубликован 15 июня 2025 г.

Wound & Bleeding adds a bleeding mechanic to Minecraft combat. When players or mobs are hit by specific weapons—like swords, axes, or tridents—they may begin to bleed. Bleeding causes health to drain slowly over time, especially if the affected entity is moving or sprinting.

To stop the bleeding, players must use bandages. These are crafted from wool and potions and can be used by right-clicking. Bandages instantly stop bleeding and can be configured to be single-use or reusable. All features, including which weapons cause bleeding and how much damage it does, are customizable through the plugin's config file.

You should download this plugin if you want to make combat more intense and realistic, especially in PvP or survival-based worlds. It encourages preparation, caution, and strategic healing. It works out of the box with no client mods or resource packs required.

Important to know before installing:

Requires a Paper or Spigot server running Minecraft 1.21.4

Fully server-side; players do not need to install anything

All features are configurable, including weapon bleed chance and bandage behavior

No dependencies or external plugins are required (but optional synergy is available)

Ченджлог

1.0.0Релиз1.21.4 · 15 июня 2025 г.

🩸 Wound & Bleeding v1.0.0 - First Cut Release for Minecraft 1.21.4

🆕 Core Features Introduced Bleeding System: Players and mobs bleed when hit by configured weapons.

Bleeding causes gradual health loss, worsened by sprinting or jumping.

Visible blood trails using subtle redstone particles.

Heavier weapons (e.g. axes, tridents) increase bleed chance.

🧻 Healing Mechanics Added Bandages: Craft using wool + potions.

Stops bleeding on use (right-click).

Configurable recipes, single/reusable types, and healing effects.

🐾 Mob Integration Mobs can now bleed too (optional via config).

Bleeding mobs slow down and weaken, useful for tracking and hunting.

⚙️ Config & Compatibility Fully configurable weapon bleed values and damage over time.

Supports synergy with combat plugins like Hunting Trails.

No resource pack required – vanilla-friendly effects.

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