
Worldly
Worldly adds a collection of configurable Minecraft world types, from classic Skyblock and OneBlock to Chunklock, Backrooms, Random Drops, Mountaineering, Fishing Border, and more.
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- Обновлён
- 28 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 19 мая 2026 г.
🌍 Worldly
Worldly is a Fabric world-type mod that turns Minecraft world creation into a menu of challenge worlds, strange survival starts, custom terrain presets, and chaotic game modes.
Pick a world type, customize supported settings, and start a fresh adventure with a totally different twist.
Made by Qyutos
YouTube: https://www.youtube.com/@qyutos
Use
/worldlyto open the menu, resize/retexture the HUD, or start supported modes on servers.
🎮 World Types
🌳 Skyblock
Start on a classic L-shaped Skyblock island with minimal resources.
🧱 OneBlock
Break one block forever, progress through vanilla-inspired phases, and build your world from nothing.
🪙 Chunklocked
Start inside a locked area, complete quests, earn tokens, and unlock the world chunk by chunk.
Press R for quests, border color, and progression info.
📖 Manual Chunk Unlock
Start with one unlocked chunk and manually choose which nearby chunks to open.
🎣 Fishing Border
Begin on a tiny ocean island and expand your border through successful fishing.
🏝️ Deserted Island
Spawn on a small survival island surrounded by ocean.
🟨 Eerie Backrooms
Explore procedural Backrooms-style hallways, rooms, stairs, and unsettling spaces. Built to pair well with horror mods.
🎲 Random Drops
Every drop is randomized for chaotic survival.
🚫 Can’t Touch Color
Avoid a forbidden color or die. Choose a color, pick random, or let it change over time.
⛰️ Mountaineering
Generate huge mountain-focused worlds with high-elevation biomes and dramatic terrain.
🧩 Chunk Biomes
World generation shifts biome by biome in chunk-sized sections.
🏘️ Plots
Flat plot worlds with clean pathways for building.
🏃 Speedrun to Object
Race to find a random obtainable item. Supports solo, multiplayer race, and manhunt-style gameplay.
🧍 Manhunt
A multiplayer challenge mode built around hunters and a runner.
🌓 Day/Night Control
Customize world time rules, including always day, always night, or custom day/night pacing.
🕹️ 2D Survival Experimental
An experimental side-scrolling-style survival world type. Still being worked on and likely to change.
🔥 Floor Is Lava
Lava starts near the bottom of the world and rises upward over time.
🌊 Flood
Water rises and fills nearby terrain as the world slowly floods.
🚫 No Crafting
Survive without taking crafting outputs.
🌲 Biome Locked
Your starting biome becomes the only safe biome.
🌀 Gravity Chunks
Each chunk has its own gravity rule.
💥 Disaster
Timed random disasters like lightning, TNT, mobs, fog, updrafts, and more.
🔻 Shrinking World
The world border keeps shrinking over time.
💔 Damage Chunk Delete
Taking damage marks your current chunk, then deletes it after a short countdown.
🎲 Random Block Chunk
The first time you enter a chunk, every non-air block becomes one random block type.
🟩 Simon Says
Follow commands only when Simon says. React fast or fail.
✨ Features
- Modern world-type selector
- Custom thumbnails for world types
- Customization menus for supported modes
- HUD resize and retexture options
- Server-friendly
/worldlymenu - Token and progression systems
- Chunklocked quests and progression UI
- Ocean survival starts
- Custom terrain presets
- Horror-friendly Backrooms generation
- Speedrun, race, and manhunt modes
- Challenge modes for solo or multiplayer
- Built for Fabric
📦 Requirements
- Fabric Loader
- Fabric API
- Minecraft: use the file that matches your Minecraft version
Available files include:
- Minecraft 1.21.11
- Minecraft 26.1.x
- Minecraft 26.2.x
Ченджлог
0.1.11Релиз26.2 · 25 июля 2026 г.
Worldly 0.1.11 Changelog
Added
- Added Floor Is Lava, where lava rises upward from the bottom of the world.
- Added Flood, where water rises and fills nearby terrain.
- Added No Crafting World.
- Added Biome Locked.
- Added Gravity Chunks.
- Added Disaster mode with timed random disasters.
- Added Shrinking World.
- Added Damage Chunk Delete, where taking damage marks the chunk for deletion.
- Added Random Block Chunk, where entering a chunk transforms its non-air blocks into one random block type.
- Added new thumbnails for the newly added world types.
Improved
- Improved Flood so it fills a much larger nearby area and feels more like an actual flood.
- Improved Floor Is Lava so it rises from bedrock/min world height instead of placing lava under the player.
- Improved world type persistence so selected Worldly world types continue after leaving and rejoining.
- Improved the world type menu so Worldly presets can still appear if Minecraft only shows vanilla presets.
- Improved support for 1.21.11, 26.1.x, and 26.2.x with separate jars.
Fixed
- Fixed world type modes disappearing after rejoining a world.
- Fixed cases where only vanilla world types showed in the world type menu.
- Fixed several bugs across challenge/world type modes.
- Fixed and refreshed thumbnails for the new additions.
0.1.11Релиз26.1, 26.1.1, 26.1.2 · 25 июля 2026 г.
Worldly 0.1.11 Changelog
Added
- Added Floor Is Lava, where lava rises upward from the bottom of the world.
- Added Flood, where water rises and fills nearby terrain.
- Added No Crafting World.
- Added Biome Locked.
- Added Gravity Chunks.
- Added Disaster mode with timed random disasters.
- Added Shrinking World.
- Added Damage Chunk Delete, where taking damage marks the chunk for deletion.
- Added Random Block Chunk, where entering a chunk transforms its non-air blocks into one random block type.
- Added new thumbnails for the newly added world types.
Improved
- Improved Flood so it fills a much larger nearby area and feels more like an actual flood.
- Improved Floor Is Lava so it rises from bedrock/min world height instead of placing lava under the player.
- Improved world type persistence so selected Worldly world types continue after leaving and rejoining.
- Improved the world type menu so Worldly presets can still appear if Minecraft only shows vanilla presets.
- Improved support for 1.21.11, 26.1.x, and 26.2.x with separate jars.
Fixed
- Fixed world type modes disappearing after rejoining a world.
- Fixed cases where only vanilla world types showed in the world type menu.
- Fixed several bugs across challenge/world type modes.
- Fixed and refreshed thumbnails for the new additions.
0.1.10Релиз26.1, 26.1.1, 26.1.2 · 27 июня 2026 г.
Worldly 0.1.10
Added
- Added
/worldly, a server/runtime control menu for Worldly modes. - Added server-startable runtime modes for Speedrun, Race, Manhunt, Simon Says, and Random Drops.
- Added HUD customization through
/worldly, including HUD resizing, positioning, visibility, and full/minimal HUD style. - Added a local Times Book for completed speedrun targets, including best time, average time, completions, latest run, and recent runs.
- Added Manual Chunk Unlock, a chunk expansion mode where nearby chunks can be unlocked manually.
- Added Simon Says, a reaction challenge mode with timed commands.
- Added Manhunt as a dedicated world type and
/worldlyruntime mode. - Added new world type preview images for Simon Says and Manual Chunk Unlock.
Fixed
- Fixed speedrun HUD disappearing after opening
/worldlyin Speedrun world-type worlds. - Fixed Manhunt waiting/setup flow issues.
- Fixed Speedrun/Race/Manhunt “play again” reusing the same target item.
- Fixed Speedrun world-type replay behavior so world-type runs create a new world while
/worldlyruntime runs replay in the same world. - Fixed superflat preset customization side effects, including presets like Redstone Ready and Tunneler’s Dream.
- Fixed minimal HUD style not applying to challenge HUDs like Chunklocked.
- Fixed Simon Says jump counting issues and added visible countdown timing.
- Fixed several Chunklocked/Manual Chunk Unlock edge cases and preview registration issues.
0.1.8Релиз26.1, 26.1.1, 26.1.2 · 31 мая 2026 г.
Worldly 0.1.8 Fixed Fixed Chunklocked respawns sending players back to Nether/End arrival platforms after death. Changed Improved Speedrun random object selection. Speedrun timers now always stay exactly as selected by the player. Environment checks for Speedrun target filtering are now faster and biome-only. Mix and Match now shows the active Don't Touch Color color in the HUD during runs. Removed From Speedrun Target Pool Dragon’s breath XP bottles Potions, splash potions, lingering potions, tipped arrows Bee and honey items/blocks Ore blocks and raw ore blocks Infested blocks Other unfair or awkward targets Environment-Gated Targets Some targets now only appear when nearby biomes make them reasonable:
Coral targets require nearby warm ocean. Prismarine and sea lantern require nearby ocean. Cherry targets require nearby cherry grove. Pale oak / pale garden targets require nearby pale garden. Mangrove targets require nearby mangrove swamp. Jungle targets require nearby jungle. Bamboo targets require nearby bamboo jungle. Removed Removed the experimental target tracker compass.
0.1.6Релиз26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
Fixed Chunklocked
0.1.5Релиз26.1, 26.1.1, 26.1.2 · 26 мая 2026 г.
Worldly 0.1.5
This update focuses on polish, bug fixes, and making challenge modes behave more reliably.
Changes
Fixed Speedrun HUD showing in other world types. Improved Speedrun timer behavior. Added hunter compass support for Speedrun Manhunt. Fixed Unique Item border HUD showing outside its mode. Disabled Nether and End access in 2D worlds for now. Fixed Can’t Touch Color detection for flowers and small decorative blocks. Confirmed Chunklocked Nether and End support work correctly. Added general stability fixes and cleanup. Notes Worldly is still in beta. Some world types are experimental, so please report bugs if anything breaks.
0.1.4Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
Worldly 0.1.4 Changelog
Added/expanded the 2D Survival foundation.
Added biome atlas data for Overworld, cave, Nether, and End biomes. Added biome-specific terrain, tree, foliage, ocean, cave, Nether, and End profile coverage. Improved profiles for special biomes like ice spikes, wooded badlands, cherry grove, pale garden, mushroom fields, and ocean variants. Improved Border Challenge / Chunklocked-style gameplay.
Continued polish for border challenge modes. Added/updated unique-item style border expansion support. Added better tracking/test coverage for biome/resource logic. Improved token/resource requirement balancing work from the recent versions. Improved world type/backend stability.
Kept the current world type code in place while expanding the backend profile system. Added regression tests around the new biome atlas so future worldgen changes are less likely to break existing modes.
0.1.3Релиз26.1, 26.1.1, 26.1.2 · 23 мая 2026 г.
Updated and Fixed Overworld Biome Requirements Not Working Correctly.
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