
WorldEditDisplay
A server-side plugin for Minecraft that adds visual selection rendering for WorldEdit.
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- 22 июня 2026 г.
- Лицензия
- Apache-2.0
Опубликован 5 января 2026 г.
WorldEditDisplay
About
WorldEditDisplay is a server-side plugin for Minecraft that adds visual selection rendering for WorldEdit. It intercepts WorldEdit's CUI (Client User Interface) protocol packets and renders selections using Display Entities on the server side. This means players can see their WorldEdit selections without installing any client-side mods.
Features
Selection Types
- Cuboid - Box selections with edge lines and grid display
- Polygon - 2D polygon boundaries with vertical columns
- Ellipsoid - Smooth elliptical selections
- Cylinder - Circular selections with adjustable height
- Polyhedron - Complex 3D polyhedral structures
Visual Rendering
- Uses Minecraft's Display Entity (TextDisplay) system
- Customizable hex colors (#RRGGBBAA) for all visual elements
- Adjustable line thickness and grid density
- Translucent face filling for Cuboid, Polygon, and Polyhedron regions
- Grid overlay for easier size calculation
Multi-language Support
The interface is available in multiple languages with automatic client language detection:
- Traditional Chinese (zh_tw)
- English (en_us)
Player Settings
Players can customize their own rendering preferences:
- Choose preferred hex colors for elements
- Enable or disable face filling
- Adjust line thickness within server limits
- Control grid spacing and density
- Changes apply immediately
Selection Sharing
- Share your WorldEdit selection with other players in real-time
- Invite, accept, revoke, and unwatch shares via
/wedisplay share - Each shared selection is displayed in a unique auto-generated color
- Share relationships persist across server restarts
View All Mode (op-only by default)
- Toggle monitoring of all online players' selections via
/wedisplay view - Hide specific players from your view, toggle name labels, and list monitored players
Configuration System
- Server-wide defaults in
config.yml - Per-player overrides in
player_config/*.yml - Hot reload without server restart
Requirements
- Minecraft 1.20 ~ 1.21.x (Paper / Folia / Spigot)
- Java 21 or higher
- Required plugins:
- PacketEvents 2.11.1+
Installation
- Make sure WorldEdit and PacketEvents are installed on your server
- Download
WorldEditDisplay.jar - Place it in your server's
pluginsfolder - Restart the server
- Edit
plugins/WorldEditDisplay/config.ymlif needed - Use
/wedisplayreloadto reload the configuration
Commands
Admin Commands
/wedisplayreload - Reload plugin configuration
- Permission:
worldeditdisplay.reload(default: op)
Player Commands
/wedisplay set <renderer> <setting> <value> - Configure personal rendering settings
- Example:
/wedisplay set cuboid edge_color #FFD700FF - Permission:
worldeditdisplay.use.settings
/wedisplay reset <renderer> [setting] - Reset to server defaults
- Example:
/wedisplay reset cuboid(reset all settings) - Example:
/wedisplay reset cuboid edge_color(reset specific setting)
/wedisplay show [renderer] - Show current settings
- Example:
/wedisplay show(show all) - Example:
/wedisplay show cuboid(show specific renderer)
/wedisplay toggle - Toggle rendering on/off
- Quick command to enable or disable selection visualization
- Works independently for each player
/wedisplay reloadplayer - Reload your personal configuration file
/wedisplay lang <language> - Set interface language
- Example:
/wedisplay lang en_us - Supported: zh_tw, en_us
/wedisplay share invite <player> - Invite a player to view your selection
- Permission:
worldeditdisplay.use.share.invite
/wedisplay share accept <player> - Accept a pending share invitation
- Permission:
worldeditdisplay.use.share.accept
/wedisplay share revoke <player> - Revoke a share you previously granted
- Permission:
worldeditdisplay.use.share.revoke
/wedisplay share unwatch <player> - Stop watching another player's selection
- Permission:
worldeditdisplay.use.share.unwatch
/wedisplay share list [page] - List current share relationships
- Permission:
worldeditdisplay.use.share.list
View All Sub-commands (op-only by default)
/wedisplay view - Toggle view-all mode (see all online players' selections)
- Permission:
worldeditdisplay.use.view
/wedisplay view hide <player> - Exclude a player from your view-all mode
- Permission:
worldeditdisplay.use.view.hide
/wedisplay view hideall - Exclude all online players from view-all mode
- Permission:
worldeditdisplay.use.view.hide
/wedisplay view unhide <player> - Remove exclusion for a player
- Permission:
worldeditdisplay.use.view.hide
/wedisplay view label - Toggle name label display for watched selections
- Permission:
worldeditdisplay.use.view.label
/wedisplay view list [page] - Show view-all monitoring status
- Permission:
worldeditdisplay.use.view.list
Configuration
The main configuration file is config.yml:
language:
default: "en-us" # Default language
auto_detect: true # Auto-detect player's client language
allow_player_change: true # Allow players to change language manually
renderer:
cuboid:
edge_color: "#FFD700FF" # Color for edges in #RRGGBBAA
edge_thickness: 0.05 # Line thickness
grid_spacing: 8 # Grid spacing
fill_enabled: true # Enable face filling
fill_color: "#FF000040" # Face fill color
# ... more settings
player_limits:
thickness:
min: 0.01 # Minimum thickness
max: 0.5 # Maximum thickness players can set
# ... more limits
Each renderer type has its own configuration section:
- cuboid
- **polygon**
- **ellipsoid**
- **cylinder**
- **polyhedron**

How It Works
Core Components
- Packet listener intercepts WorldEdit CUI protocol messages
- Render engine creates Display Entities to visualize selections
- Configuration manager handles server-wide and per-player settings
- Language manager provides multi-language support
Rendering Technology
The plugin uses Minecraft's Display Entity system:
- Display entities render the visual elements
- More efficient than particle effects
- Works with vanilla clients (no mods required)
Performance
- Only updates when selections change
- Server admins can limit grid density and segment counts
- Each player's settings are independent
Permissions
worldeditdisplay.use: # Use visualization features (default: true)
worldeditdisplay.use.settings: # Manage personal rendering settings (default: true)
worldeditdisplay.use.share: # General share feature toggle (default: true)
worldeditdisplay.use.share.invite: # Send share invitations (default: true)
worldeditdisplay.use.share.accept: # Accept share invitations (default: true)
worldeditdisplay.use.share.revoke: # Revoke granted shares (default: true)
worldeditdisplay.use.share.unwatch: # Stop watching a shared selection (default: true)
worldeditdisplay.use.share.list: # List share relationships (default: true)
worldeditdisplay.use.view: # Toggle view-all mode (default: op)
worldeditdisplay.use.view.defaultenable: # Auto-enable view-all on join (default: op)
worldeditdisplay.use.view.hide: # Hide players from view-all (default: op)
worldeditdisplay.use.view.list: # List view-all monitoring status (default: true)
worldeditdisplay.use.view.label: # Toggle name label display (default: true)
worldeditdisplay.use.view.label.defaultenable: # Auto-enable labels on join (default: true)
worldeditdisplay.reload: # Reload configuration (default: op)
worldeditdisplay.render.auto-enable: # Automatically enable rendering on join (default: true)
About Auto-Enable Permission
The worldeditdisplay.render.auto-enable permission controls whether rendering is automatically enabled when a player joins the server:
- With permission: Rendering is enabled by default when logging in
- Without permission: Players must manually use
/wedisplay toggleto enable rendering
This allows server admins to control which player groups have rendering enabled by default.
Usage
Basic Usage
- Use WorldEdit's
//wandcommand to get the selection tool - Left/right click blocks to define your selection
- The selection is automatically visualized (no extra steps needed)
- Use
/wedisplaycommands to customize the appearance
Customization Examples
# Change cuboid edges to solid diamond blue
/wedisplay set cuboid edge_color #55FF55FF
# Make lines thicker
/wedisplay set cuboid edge_thickness 0.08
# Change grid spacing
/wedisplay set cuboid height_grid_division 2
# Enable face filling with half-transparent red
/wedisplay set cuboid fill_enabled true
/wedisplay set cuboid fill_color #FF000080
# Toggle rendering on/off
/wedisplay toggle
# Reset all settings
/wedisplay reset cuboid
Building
To build the plugin from source:
mvn clean package
The compiled jar will be in target/WorldEditDisplay-version-platform.jar
Project Structure
src/main/java/dev/twme/worldeditdisplay/
├── event/ # CUI event system
├── display/ # Render engine
│ └── renderer/ # Renderer implementations
├── config/ # Configuration management
├── lang/ # Language system
├── command/ # Command handlers
├── listener/ # Packet listeners
└── player/ # Player data management
Contributing
Issues and pull requests are welcome.
License
See LICENSE file for details.
Credits
- TWME-TW - Developer
Related Projects
- WorldEdit - The core editing tool
- WorldEditCUI - Client-side CUI mod (protocol reference)
- PacketEvents - Packet handling library
- TextDisplayShapes - Shape rendering library used by the plugin
Made with ❤️ by TWME-TW
Ченджлог
2.3.1Релиз26.1.1, 26.1.2, 26.2 · 22 июня 2026 г.
What's Changed
- Enhance player quit handling and improve thread safety by @TWME-TW in https://github.com/TWME-TW/WorldEditDisplay/pull/48
- chore(deps): bump com.github.retrooper:packetevents-spigot from 2.12.1 to 2.12.2 by @dependabot[bot] in https://github.com/TWME-TW/WorldEditDisplay/pull/50
Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.3.0...2.3.1
2.3.0Релиз26.1, 26.1.1, 26.1.2 · 31 мая 2026 г.
WorldEditDisplay 2.3.0 - Particle Fallback Renderer, Floodgate Support & Cross-Version Compatibility
Summary
This release introduces a Particle Fallback Renderer that allows clients below Minecraft 1.19.4 (which lack TextDisplay entity support) to visualize WorldEdit selections via particle effects, Floodgate integration to detect Bedrock players and suppress incompatible CUI messages, bStats metrics collection with display method distribution tracking, automatic re-rendering on world change, and several compatibility fixes.
New Features
Particle Fallback Renderer
- Added a full particle-based rendering system for clients without TextDisplay support (Minecraft < 1.19.4)
- ViaVersion API integration to automatically detect client protocol version and select the appropriate renderer
- Dedicated particle renderers for all region types:
ParticleCuboidRenderer,ParticleCylinderRenderer,ParticleEllipsoidRenderer,ParticlePolygonRenderer,ParticlePolyhedronRenderer - Point cache optimization: region geometry is only re-computed when the selection changes; repeated ticks only send pre-computed particle packets
- Players can manually switch between render modes via
/wedisplay render [auto|text|particle|toggle] - Permission node:
worldeditdisplay.use.renderto allow switching render modes
Floodgate Support
- Added Floodgate integration to detect Bedrock players on Geyser servers
- CUI messages are automatically suppressed for Bedrock clients to prevent client-side issues
- Soft-dependency on Floodgate (optional; no impact if Floodgate is not installed)
bStats Integration
- Added bStats metrics for anonymous usage statistics
- Display method distribution chart to track TextDisplay vs Particle fallback usage across online players
- Helps guide future development priorities
World Change Handling
- Added
PlayerChangedWorldListenerto automatically clear stale renders and re-render selections when a player changes worlds - Eliminates ghost renders left behind in the previous world
Improvements
- Auto-merge new config keys on startup/reload: When upgrading from a previous version, any new configuration options added to
config.ymlin the plugin JAR are now automatically merged into the existing config file on disk. Existing user values are never overwritten — only genuinely missing keys are added. This eliminates the need to manually edit config.yml after updates. (/wedisplayreloadalso performs this merge.) - Updated plugin documentation with new image links
- Improved
.gitignoreto exclude IDE configuration files - Enhanced share label position calculation accuracy (see bug fixes)
- Optimized Spigot adventure shading configuration with clearer documentation
Bug Fixes
- fix(render): Corrected shared label position calculation logic for proper visual alignment
- fix(spigot): Downgraded adventure dependencies to 4.17.0 for PacketEvents compatibility on Spigot
Technical & Dependency Updates
- Updated
adventure-apifrom 4.17.0 to 5.1.1 - Updated
adventure-keyfrom 4.17.0 to 5.1.1 - Updated
adventure-text-minimessageto latest - Updated
adventure-text-serializer-legacyto latest - Updated
adventure-text-serializer-bungeecordto latest - Added
viaversion-apidependency for protocol version detection - Added
floodgate-apidependency for Bedrock player detection - Added
bstats-basedependency for metrics collection - Added OpenCollab and ViaVersion repository sources
System Requirements
| Minecraft | 1.20 ~ 1.21.x |
| Java | 21+ |
| Platform | Paper / Folia / Spigot |
| PacketEvents | 2.11.1+ |
| WorldEdit | Latest stable / FAWE |
| ViaVersion | Optional (required for particle fallback auto-detection) |
| Floodgate | Optional (required for Bedrock player detection) |
Configuration Notes
- No breaking configuration changes from 2.2.x.
- New config keys (such as
particle_fallback.*) are automatically merged into your existingconfig.ymlon first startup after upgrading — no manual edits required. - New permission
worldeditdisplay.use.renderis available to control access to/wedisplay render. - Run
/wedisplayreloadafter upgrading to ensure all new settings are applied.
Support
For issues, feature requests, or questions, please open an issue on our GitHub repository.
Full Changelog: 2.2.0...2.3.0
2.2.0Релиз26.1, 26.1.1, 26.1.2 · 16 мая 2026 г.
WorldEditDisplay 2.2.0 Selection Sharing, Multi-Platform Support & Performance Improvements
Summary
Major release introducing a Selection Sharing System that lets players share their WorldEdit selections with others in real-time, expanded multi-platform support (Paper, Folia, Spigot), a new RegionRenderer abstract base class for a more extensible rendering architecture, and numerous performance improvements with render caching and async operations.
New Features
Selection Sharing System
- Added
/wedisplay sharecommand to invite other players to view your selection - Selections shared in real-time with persistent storage across sessions
- Each shared selection is assigned a unique color generated automatically
- Unused shared colors are released when sharing ends to optimize resources
- Permission-based access control:
worldeditdisplay.sharerequired to use share commands - Share manager configuration is reloadable via
/wedisplayreload
RegionRenderer Abstract Base Class
- Introduced
RegionRendererabstract base class for a unified and extensible rendering architecture - Simplifies adding new region types and customizing render behavior
Multi-Platform Support
- Added official support for Folia (region-threaded scheduling)
- Added official support for Spigot (in addition to Paper)
- Task scheduling is now platform-aware and routes to the correct scheduler automatically
Region Bounding Box & Distance Utilities
- Added bounding box calculation methods to region objects
- Added distance calculation methods between regions and players for range-based optimizations
Improvements
Rendering Performance
- Introduced renderer-level caching to reduce redundant computation
- Name cache logic for shared renders is now correctly invalidated to avoid stale reads
- Clearing a sharer's render now properly releases associated resources
- Render brightness and label position adjustments for improved visual quality
Async Settings I/O
- Player settings are now saved asynchronously to prevent main-thread blocking
- Config saves are deferred to a scheduled task to avoid repeated disk writes during rapid state changes
Thread Safety
- Share request timeout is now stored in a thread-safe mutable field
- Player multi-region map is now returned as an unmodifiable view to protect data integrity
Bug Fixes
- fix(render): Corrected shared render name-cache invalidation logic to prevent unnecessary re-reads
- fix(player): Returned unmodifiable multi-region map to protect internal data from external mutation
- fix(share): Made share request timeout mutable for proper thread-safe handling
- fix(render): Adjusted brightness calculation and label position for better display results
Technical & CI Updates
- Updated GitHub Actions workflow file versions for improved stability
- Added
adventure-apiexclusion filter to the Spigot Maven profile to prevent class conflicts - Removed
SHARE-DESIGN.mddesign document (merged into implementation)
System Requirements
| Component | Requirement |
|---|---|
| Minecraft | 1.20 ~ 1.21.x |
| Java | 21+ |
| Platform | Paper / Folia / Spigot |
| PacketEvents | 2.11.1+ |
| WorldEdit | Latest stable / FAWE |
Configuration Notes
- No breaking configuration changes from 2.1.x.
- A new
sharesection will be generated inconfig.ymlon first launch. - Run
/wedisplayreloadafter upgrading to apply any new defaults.
Download
Available on GitHub Actions and Modrinth.
Support
For issues, feature requests, or questions, please open an issue on our GitHub repository.
Full Changelog: 2.1.2...2.2.0
2.1.2Релиз26.1, 26.1.1, 26.1.2 · 21 апреля 2026 г.
WorldEditDisplay v2.1.2 Release Notes
Summary
Patch release fixing polygon regions not rendering when the selection has a flat vertical range (minY equals maxY).
Changelog
- fix(region): Polygon region not displayed when
minY == maxY- Fixed a bug where
PolygonRegion.isDefined()used a strictmaxY > minYcheck, which prevented rendering whenever the polygon's vertical range was flat (e.g. a single-block-height selection or when the firstmmevent arrives with equal min/max values). - Changed the condition to
maxY >= minYso polygon regions are rendered correctly in all cases.
- Fixed a bug where
Notes
- No public API changes.
- Fully backward-compatible. No configuration changes required.
Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.1...2.1.2
2.1.1Релиз1.21.9, 1.21.10, 1.21.11 · 20 апреля 2026 г.
WorldEditDisplay v2.1.1 Release Notes
Summary
Release adding per-shape see-through settings, a rendering rebase task, and fixing a rendering issue with polyhedron selections.
Note: This release is not fully backward-compatible for configuration.
renderer.global.see_throughhas been removed. Please update yourconfig.ymlbefore upgrading.
Changelog
fix(renderer): Polyhedron vertex visibility
- Fixed a bug where polyhedron vertex markers were not displayed when only vertex (
p) events had been received and faces (poly) had not yet been reported by WorldEdit. Vertex markers are now rendered immediately as vertex events arrive.
- Fixed a bug where polyhedron vertex markers were not displayed when only vertex (
change(renderer): Per-shape
see_throughconfiguration- Removed the global
renderer.global.see_throughsetting. - Added individual
see_throughsettings for each shape type (cuboid, cylinder, ellipsoid, polygon, polyhedron). - Existing configurations using
renderer.global.see_throughmust be updated to the new per-shape format.
- Removed the global
feat(renderer): Rendering rebase task
- Added a periodic rebase task to keep TextDisplay entities within view range as players move.
perf(renderer): Reduce ellipsoid grid line count
- Changed
calculateGridStepformula fromradius / Ntoceil(2 * radius / N). radius_grid_divisionnow controls the approximate number of grid lines per axis plane rather than being a divisor of the radius.- For mid-sized ellipsoids (e.g. radius 10), grid lines per plane drop from ~20 to ~5, reducing total line entity count by up to 75%.
- Changed
chore(deps): Bumped TextDisplayShape dependency to 1.3.0.
Notes
- No public API changes.
- Configuration is not fully backward-compatible:
renderer.global.see_throughhas been replaced with per-shape settings.
Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.1.0...2.1.1
2.1.0Релиз1.21.9, 1.21.10, 1.21.11 · 17 марта 2026 г.
✨ New Features
- Cylinder & Ellipsoid Fill Options - New fill color and customization settings for Cylinder and Ellipsoid selection types
- Enhanced Player Settings - Extended player preference system with renderer-specific settings for Cylinder and Ellipsoid rendering
- Improved Settings Management - New
PlayerRenderSettingsclass for more granular control over individual selection type rendering preferences
🚀 Improvements
- Optimized Segment Configuration - Refined minimum and maximum segment count adjustments for Cylinder and Ellipsoid renderers for better visual fidelity
- Enhanced Grid Thickness Control - Improved grid thickness adjustments for circular and elliptical selections
- Default Rendering Behavior - Polygon face fill rendering now disabled by default for cleaner initial visualization (users can enable per preference)
- Language File Restructuring - Reorganized language files for Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron settings for better localization management
- Settings Command Enhancement - Improved
PlayerSettingsCommandto support new Cylinder and Ellipsoid customization options
📝 Configuration Updates
Several configuration options have been added to config.yml for Cylinder and Ellipsoid rendering. The new format maintains backward compatibility while introducing:
- Fill options for Cylinder selections
- Fill color settings for Ellipsoid selections
- Adjustable segment count parameters for both shapes
🐛 Bug Fixes
- Fixed rendering issues with Cylinder and Ellipsoid grid display
- Improved stability for polygon fill rendering by disabling by default
- Enhanced pull request detection reliability
📋 System Requirements
- Java: 21
- Minecraft: 1.21.x
- WorldEdit: Latest stable version
Download
Available on GitHub Actions, Modrinth
Support
For issues, feature requests, or questions, please open an issue on our GitHub repository.
Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.0.0...2.1.0
2.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 17 марта 2026 г.
🎨 WorldEditDisplay 2.0.0 - Redesigned Rendering with Customizable Colors & Enhanced Performance
We're thrilled to announce WorldEditDisplay 2.0.0, a major release featuring a complete redesign of the rendering system with extensive improvements to visual customization and performance optimization.
✨ New Features
- Migrated to TextDisplayShapes Framework - Completely redesigned rendering system for more reliable and customizable display entity rendering
- Customizable Colors - Support for custom hex colors (#RRGGBBAA) for all visual elements across all selection types
- Region Face Filling - Enable visual face filling for Cuboid, Polygon, and Polyhedron selections to better visualize 3D regions
- Dirty Region Optimization - Intelligent dirty region tracking to improve rendering performance and reduce unnecessary updates
- Enhanced Renderer Management - Improved architecture for managing multiple renderer instances with better resource allocation
- Single Region Rendering - New capability to render or clear individual regions without affecting others
- CUI Color Override Support - Uses WorldEdit's CUI (Client User Interface) colors to enhance fill surface rendering
- Debug Mode Enhancement - Added detailed WECUI message display in debug mode for easier troubleshooting
🚀 Improvements
- Overall rendering architecture redesign for better performance and maintainability
- Enhanced fill color processing for more accurate visual representation
- Better multi-renderer management system
- Improved region clearing and rendering efficiency
- More robust packet handling and event listeners
🔧 Technical Updates
- Java Requirement: Updated to Java 21
- Dependencies: Updated to latest stable versions
- Framework: Migrated to TextDisplayShapes library for enhanced display entity rendering
📋 Breaking Changes
- Requires Java 21 (previously Java 17)
- Rendering system has been completely redesigned - configurations may need adjustment for optimal appearance
⚠️ Important Configuration Update
You MUST regenerate your config.yml file before upgrading to 2.0.0
Due to significant architectural changes in the rendering system, the configuration format has changed substantially.
Action Required:
- Backup your current
config.ymlfile - Delete the old
config.ymlon your server - Start the plugin - it will generate a new
config.ymlwith the updated format - Re-apply any custom settings from your backup to the new configuration file
Attempting to use the old configuration format may cause unexpected behavior or errors.
🐛 Stability
This release includes multiple fixes to ensure stability and better compatibility with the latest Minecraft versions.
Download
Available on GitHub Actions, Modrinth
Support
For issues, feature requests, or questions, please open an issue on our GitHub repository.
1.0.5Релиз1.21.9, 1.21.10, 1.21.11 · 12 января 2026 г.
What's Changed
- chore(deps): bump com.github.retrooper:packetevents-spigot from 2.10.1 to 2.11.1 by @dependabot[bot] in https://github.com/TWME-TW/WorldEditDisplay/pull/12
- Cleaned up and optimized code and comments by @MissingReports in https://github.com/TWME-TW/WorldEditDisplay/pull/14
New Contributors
- @MissingReports made their first contribution in https://github.com/TWME-TW/WorldEditDisplay/pull/14
Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/1.0.3...1.0.5
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