Перейти к содержимому
Mineforgian

worldedit terrain

this addon to worldedit allows you to make easy terrain with one command just do //terrain <noise pattern> <height> <scale> <octaves> <roughness> <block> worldedit is required

Загрузки
654
Подписчики
1
Обновлён
12 августа 2026 г.
Лицензия
MIT

Опубликован 22 апреля 2026 г.

_

Terrain Addon for WorldEdit

Adds a single powerful command to WorldEdit that lets you generate realistic noise-based terrain inside any WorldEdit selection. Usage //terrain Noise Types

  • perlin — Natural, smooth hills

  • simplex — Similar to perlin, slightly smoother
  • ridge — Sharp mountain ridges
  • cellular — Cracked/rocky voronoi look
  • flat — Flat fill with no variation

Parameters

  • height — Max height variation in blocks (1-256)
  • scale — Feature width, higher = smoother/wider (0.1-500)
  • octaves — Detail layers, higher = more complex (1-8)
  • roughness — How jagged each octave is (0.1-1.0)
  • block — Any WorldEdit block (e.g. grass_block, stone)

Example

//terrain perlin 40 30 4 0.5 grass_block Requirements

WorldEdit (required) Fabric API (required)

Ченджлог

1.3.2Бета1.21.11 · 23 апреля 2026 г.

ok this one works with 1.21.11 could have issues because world edit is still in beta

1.1.0Релиз1.21.10 · 23 апреля 2026 г.

hot-fix fixed fabric api not working

1.2.0Альфа1.21.10 · 22 апреля 2026 г.

added //undo capabilities.

Комментарии

Загружаем…