
WobbleFX
A Fabric mod that introduces a configurable wobble/oscillation animation system for Minecraft, including GUI, HUD, camera motion, and spring-like interactions for doors and trapdoors.
- Загрузки
- 291
- Подписчики
- 3
- Обновлён
- 9 апреля 2026 г.
- Лицензия
- MPL-2.0
Опубликован 8 апреля 2026 г.
WobbleFX
WobbleFX is a client-side Fabric mod that adds a springy, exaggerated hit wobble effect to entities in Minecraft.
When a mob gets hit, its model briefly bends, overshoots, and settles back instead of just snapping through vanilla hurt animation. The effect is inspired by cartoony “meme wobble” motion, but implemented as a clean render-only animation layer so it does not affect gameplay.
What it does
- Adds a visible wobble effect when entities take damage
- Uses damped oscillation / spring motion instead of static or linear movement
- Makes hits feel more animated, elastic, and expressive
- Applies the effect visually only on the client
The wobble is designed to feel like:
- a strong initial bend on impact
- a quick overshoot past neutral
- a short settling motion back to normal
Features
- Hit wobble for living entities
- Spring-like motion with overshoot and decay
- Configurable strength, speed, and duration
- Client-side only
- No changes to combat, knockback, AI, or hitboxes
How it works
WobbleFX does not move the real entity or change its physics.
Instead, it modifies the entity’s rendered model pose for a brief moment after a hit. This gives the effect a rubbery, animated look without changing actual gameplay behavior.
The animation system is based on:
- damped oscillation
- short-lived impulse reactions
- overshoot and settle behavior
This makes the wobble feel dynamic instead of looking like random shaking.
Configuration
WobbleFX is configurable, including options such as:
- effect enable/disable
- wobble intensity
- wobble speed
- wobble duration
- style tuning from subtle to exaggerated
Performance
- Lightweight
- Client-side only
- No server dependency
- Designed to keep the effect visual and simple
Compatibility
- Requires Fabric Loader
- Visual-only mod
- Does not modify gameplay mechanics
- Safe to use in normal client-side modpacks
Notes
WobbleFX is meant to improve visual feedback and add a more stylized reaction when entities are hit.
It does not:
- increase knockback
- change damage
- move hitboxes
- affect servers
Inspiration
Inspired by exaggerated springy motion and stylized wobble effects seen in animated edits and meme-style character motion.
Ченджлог
1.5.0Релиз1.21.11 · 9 апреля 2026 г.
WobbleFX 1.5.0
Expanded WobbleFX with an in-game settings UI, Mod Menu support, presets, and improved entity targeting.
Added
- In-game config screen for WobbleFX settings
- Optional Mod Menu config integration
- Client command to open settings:
/wobblefx - Presets: Subtle, Normal, Meme, Extreme
- Live controls for strength, duration, speed, body roll, body yaw, head counter, limb amount, and bounce
- Target toggles for mobs, players, and armor stands
- Adjustable armor stand wobble duration
- Config file saving to
config/wobblefx.json
Improved
- Wobble effect now reads live config values instead of fixed constants
- Repeated hit behavior is more configurable through presets and sliders
- Armor stand support now works through a dedicated hit trigger and renderer hook
- Fixed a Mod Menu screen opening crash caused by duplicate blur calls
Notes
- This mod is client-side only
- The effect is visual only
- Does not change damage, knockback, hitboxes, or server-side behavior
- Config changes are saved when pressing Done
- Armor stands now wobble for a configurable duration, defaulting to 5 seconds
1.0.0Бета1.21.11 · 8 апреля 2026 г.
WobbleFX 1.0.0
Initial public release of WobbleFX.
Added
- Client-side hit wobble effect for entities
- Spring-like motion with overshoot and settling
- Configurable wobble behavior
- Lightweight visual-only implementation
- Fabric support for modern Minecraft versions
Notes
- This mod is client-side only
- The effect is visual only
- Does not change damage, knockback, hitboxes, or server-side behavior
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