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Mineforgian

Wisp & Willow

A magic mod, inspired by occultism, botania, and thaumcraft.

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4 января 2026 г.
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CC-BY-4.0

Опубликован 29 ноября 2025 г.

🌙 Wisp & Willow

A tale of curious spirits, forgotten woods, and the magic that lingers between.

💎NOTICE💎

Feel free to use this in any modpack whether curseforge or modrinth.

✨ Overview

Wisp & Willow is a mystical expansion mod centered around nature spirits, ambient magic, and the transformative power of the old forest.
Drop an Oak Sapling and a piece of Deepslate into still water, and watch as the forest answers — granting you a Willow Sapling, the first step toward the unknown.

From there, craft sigils, awaken familiars, and uncover ancient rituals once whispered by wisps that wander the night.


🕯️ Features

  • 🌿 New Magical Flora — Discover Willow trees, and strange potted plants that hum with energy.
  • 🔮 Elemental Sigils — Craft powerful Sigils of Earth, Fire, Water, Air, Light, Shadow, and Astral to shape the world’s hidden forces.
  • 🦋 Familiars & Spirits — Summon friendly wisps or the elusive Axolotl Familiar to accompany you on your journey.
  • ⚗️ Ritual Crafting — Perform advanced recipes using flux, sigils, and rare reagents in drawn circles around the Willow Altar.
  • 💎 Astral Materials — Mine astral-touched resources and refine them into materials for higher-tier rituals and tools.
  • ✏️ Chalk & Circles — Use mystical chalk variants to draw runic patterns and conduct enchantments infused with elemental power.
  • 📖 In-Game Grimoire — A Patchouli-powered guidebook that explains rituals, sigils, and progression step by step.

🌌 Getting Started

  1. Drop an Oak Sapling and Deepslate into a water source block.
  2. Retrieve the Willow Sapling that appears — your first sign of attunement.
  3. Grow a Willow tree and craft the Willow Altar and Chalk.
  4. Follow the in-game grimoire to learn your first simple sigils and rituals.

From there, the world slowly opens into deeper magic, stronger familiars, and more demanding ritual patterns.


🪶 Inspirations

Wisp & Willow is inspired by mods like Botania, Occultism, and Ars Nouveau, but takes a gentler, ambient approach — more forest fairy tale than arcane laboratory.
Progression is designed to feel:

  • Diegetic – explained in-world through the grimoire and environmental hints
  • Exploratory – encouraging experimentation with chalk, items, and ritual layouts
  • Cozy & Atmospheric – soft colors, glows, and familiar spirits rather than grim horror

⚙️ Compatibility

  • Target: Minecraft 1.21.x (NeoForge)
  • Plays nicely alongside JEI/EMI and other magic/tech mods
  • Shader-friendly particles and emissive highlights for lanterns, sigils, and altars

🧭 Credits

  • Author: Reynn, Simply Gray
  • Code & Design: Wisp & Willow team under Ember Frameworks
  • Special Thanks: Friends, testers, and the modding community for feedback and inspiration ✨

Wisp & Willow is for players who like quiet magic, soft visuals, and the feeling that the forest is just a little bit alive and watching.

Ченджлог

1.3.3Релиз1.21, 1.21.1 · 4 января 2026 г.

Just minor hotfixes and recipe changes.

  • Revamped Fluxia Costs for Rituals.
1.3.2Релиз1.21, 1.21.1 · 4 января 2026 г.

What's New

  • Added Solrosa Flower (Passive Fluxia Gen)
  • Added Sounds to World Interaction Infusions
  • Added Botany Pots support for Snad, Amethyst Farmland, and the Willow Tree.

Changes

  1. Revamped Fluxia Network pages in Grimoire.
1.3.1Релиз1.21, 1.21.1 · 31 декабря 2025 г.

Wisp & Willow — Update Log

Added

  • Snad Block

    • Supports configurable growth speed, max scan height, activation chance, and an allowlist (including tag support like #forge:...) via server config.
    • Optional “force max age” behavior for age-based crops.
  • Terminal System

    • Terminal: browse/search items stored in the network with paging + sorting.
    • Crafting Terminal: terminal + integrated 3×3 crafting grid + output slot.
    • Ghost display stacks now show "real total" counts (internal display-count tagging) while keeping stack rendering consistent.
  • Network Storage Integration

    • Network item view / handler utilities to represent storage contents for UI and internal logic.
    • Improved snapshot refresh + count syncing behavior for terminal displays.
  • Fluid System (Early Feature Set)

    • Initial groundwork for fluid storage + transfer support.
    • Early integration points for fluid drive/storage concepts and terminal interaction.

Changed

  • Terminal UI behavior and syncing improvements:

    • More reliable snapshot refresh cadence and count synchronization.
    • Sorting support expanded/cleaned up (type/name/amount/tag + ascending toggle).
  • Crafting terminal mechanics:

    • Improved crafting result updates + slot syncing to reduce desync.
    • Refinements to refill behavior after crafting (remainder handling + immediate output refresh).

Fixed

  • Reduced/removed behaviors that could cause incorrect "recipe fill" interactions from external recipe-transfer systems.
  • Multiple stability fixes around ghost-slot interaction, snapshot refresh, and count display accuracy.

Notes

  • Some features (especially fluid storage/terminal interactions) are still actively iterating.
  • Server owners can tune Snad behavior via wispwillow-server.toml to match desired progression and farm speeds.
1.3.0Релиз1.21, 1.21.1 · 13 декабря 2025 г.

v1.3.0 — Networks, IO & Facades

✨ New Blocks

  • Network Cable

    • Core backbone for the Wisp & Willow item network.
    • Automatically connects to controllers, drives, terminals, importers, exporters, and storage busses.
  • Controller

    • Central brain of the network.
    • Scans connected cables and devices to build a live item graph.
  • Drive Bay

    • Accepts storage disks and exposes their capacity to the network.
    • Items stored here are available to all terminals and IO blocks on the same controller.
  • Amethyst Terminal

    • Main UI for browsing, searching, inserting, and extracting items from the network.
    • Supports live updates as items move in and out of storage.
  • Importer

    • Pulls items into the network from an adjacent inventory.
    • Uses 9 ghost filter slots (no item consumption).
    • Has a toggle for whitelist / blacklist mode.
  • Network Exporter

    • Pushes items out of the network into an adjacent inventory.
    • Uses 9 ghost filter slots, matching Importer behavior.
    • Also supports whitelist / blacklist mode.
  • Network Storage Bus

    • Turns any adjacent container (chest, barrel, etc.) into external network storage.
    • Multiple storage busses on the same cable network are merged into a single virtual inventory.
  • Cable Facades

    • Right-click a cable side with a block to disguise it as that block.
    • Sneak + empty hand to clear the facade.
    • Purely visual: the cable still functions normally in the network.

🧠 Systems & Routing

  • Willow Tree

    • Updated Willow Tree Designs
    • Floral variant of leaves and vines added.
  • Network Graph

    • Cables and IO blocks now form a proper graph from each Controller.
    • Drives and Storage Busses are discovered and merged into one logical storage pool.
  • External Storage Priority

    • Insertion now prefers external storage (Storage Bus + attached inventories) first.
    • If all external storage is full/unavailable, items fall back to drives.
  • IO Arms & Connection Visuals

    • Importer, Exporter, and Storage Bus now display:
      • Arms for cable/network connections.
      • Special “valid interface” arms when connected directly to an inventory.
    • Makes it easy to see if a side is actually doing IO or just part of the cable backbone.
  • Ghost Filter UX

    • Filters are now true ghost slots:
      • Placing an item only copies a single-item ghost stack for filtering.
      • Does not consume items from your hand or inventory.
      • Shift-click on a filter slot now clears the ghost entry instead of moving items.

🛠 Fixes & Polish

  • Fixed storage busses attached to multiple chests only “seeing” one of them.
  • Fixed cases where storage busses wouldn’t register unless a cable was placed in very specific patterns.
  • Corrected east/west orientation on cable & IO arms so visuals now match actual world directions.
  • Improved blockstate/datagen for IO models so _ext (external connection) flags correctly drive the “valid interface” arm variant.
  • General stability improvements and visual polish for the early network layer.

If you’re updating from earlier dev builds, it’s recommended to break and replace old network blocks (controllers, cables, IO blocks) in existing worlds to ensure all new blockstates and models are applied correctly.

1.2.2Релиз1.21, 1.21.1 · 6 декабря 2025 г.

Updated to fix bug fixes

1.2.1-hotfixРелиз1.21, 1.21.1 · 4 декабря 2025 г.

Quick fix for patchouli book, added another category and revamped ritual recipes.

1.2.0Релиз1.21, 1.21.1 · 4 декабря 2025 г.

🌿 Wisp & Willow – Fluxia & Ritual Update

✨ New Content

🌺 Luxinia’s Flower

  • New early–game Fluxia–generating flower.
  • Consumes Amethyst Coal items dropped near it.
  • While burning, it:
    • Generates 10 Fluxia per second, up to 800 Fluxia internal capacity.
    • Emits gentle End Rod shimmer particles to show it’s active.
  • Acts as a Fluxia machine node, so it can feed directly into:
    • Willow Fluxia Pools
    • Fluxia Spitters
    • Other Fluxia–aware blocks

🔮 Ritual System

  • Added a dedicated ritual recipe serializer and datagen builder.
  • Ritual recipes now sync correctly to the client:
    • Uses a custom StreamCodec for grid layout, sigils, inputs, results, and Fluxia cost.
    • Fixed network encoding order that could previously crash with
      update_recipes decode errors.
  • Supports:
    • Custom sigil patterns in different grid sizes.
    • Item or mob results (with configurable count).
    • Optional Fluxia requirement per ritual.

🌀 Fluxia Network & Linking

🎯 Directional Flux Linking Wand

  • Linking is now directional:
    • First click = source node
    • Second click = target node
  • Behavior:
    • Pools as source → distribute Fluxia to the target.
    • Spitters as source → fire Fluxia only toward the target.
  • Shift + Right–Click on a Fluxia node:
    • Clears that block’s outgoing wand links.
    • Also clears the wand’s stored source.

💧 Fluxia Spitter Rework

  • Spitters are now treated as MACHINE nodes in the network:
    • Pools prioritize filling Spitters before other pools.
  • Links are one-way from Spitter → target:
    • No more Spitter/pool “feedback loops”.
  • Spitter tick:
    • Pulls from its internal storage (respecting caps).
    • Transfers Fluxia to its linked node using shared transfer rules.
    • Renders a smooth End Rod beam all the way from Spitter to target.
  • Spitter auto–rotates to face its current target when linked.

🌊 Pool & Spitter Connectivity Rules

  • Pools and Spitters no longer auto–connect by adjacency:
    • They only participate in networks via wand links.
  • This makes Fluxia routing explicit and predictable:
    • If there’s no wand link, there’s no Fluxia flow.

🛠 Fixes & Polish

  • Fixed ritual recipes causing DecoderException on update_recipes by:
    • Aligning encode/decode order for mob result count and Fluxia requirement.
  • Ensured all Fluxia storages clamp correctly to their configured capacity.
  • Added extra block updates and syncing for Fluxia nodes so HUDs and client visuals refresh reliably.
  • General network & linking cleanup to avoid ghost links and weird flow behavior.

If you run into odd Fluxia behavior after updating, try:

  1. Breaking and replacing old Fluxia nodes (Pools, Spitters, Flowers).
  2. Re-linking them with the Flux Linking Wand using the new directional rules.

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