
Wireless Redstone Lite
Wireless redstone for Minecraft 26.1.x. Pair transmitter and receiver blocks by channel + frequency — no wire, no spaghetti. Up to 128 blocks of range by default, configurable.
- Загрузки
- 587
- Подписчики
- 2
- Обновлён
- 4 июля 2026 г.
- Лицензия
- MIT
Опубликован 18 мая 2026 г.

Wireless Redstone
Tired of running redstone wire through your whole base just to flip one lamp? Drop a transmitter next to your switch, a receiver next to your lamp, match the channel — done. No wire. No floor‑tile mazes. No accidentally powering the wrong piston.
Features
- Transmitter — takes a redstone input from any side, broadcasts on its channel.
- Receiver — outputs the strongest signal it sees on its channel, like a redstone block.
- Channel (1–128) and Frequency (0–65535) — pick any pair to keep your networks separate. Over 8 million combinations per dimension.
- Lock toggle — freezes the channel/frequency so you can't bump them by accident.
- Private toggle — binds the pair to your player, so two players can use the same channel without crossing wires on a multiplayer server.
- Item tooltips show the current config without placing the block — handy for sorting them in a chest.
- Configurable range — defaults to 128 blocks. Server admins can bump it up to 1024 or disable the limit entirely.
How it works
- Craft a transmitter and a receiver (recipes below).
- Place the transmitter and feed it redstone from any side — lever, button, comparator, whatever.
- Place the receiver anywhere in the same dimension within range.
- Right‑click either block to open the config screen. Match the channel + frequency.
- The receiver mirrors whatever signal strength the transmitter sees. Strength matters — comparator outputs travel intact.
Multiple transmitters on the same channel? The receiver picks the strongest. Multiple receivers? They all output the same. No cross‑dimension signalling (yet).
Recipes
Transmitter — 4 iron + 3 redstone + 1 ender pearl + 1 redstone block

Receiver — 2 iron + 3 redstone + 1 ender pearl + 1 redstone torch

The ender pearl gates these behind your first enderman kill — far enough out that you've explored a bit, but accessible long before diamond or Nether tier.
Configuration
Config file lives at config/wirelessredstone.json (created on first launch):
{
"rangeLocked": true,
"maxRange": 128
}
| Key | Default | What it does |
|---|---|---|
rangeLocked |
true |
When true, receivers ignore transmitters farther than maxRange blocks. Set false for unlimited range within a dimension. |
maxRange |
128 |
Block distance. Clamped to [4, 1024]. |
Edit the file and restart Minecraft (or the dedicated server) for changes to take effect.
Requirements
- Minecraft 26.1.x
- Java 25
- Fabric Loader 0.18.4+ with Fabric API, or NeoForge 26.1+
Roadmap
Future versions may add: a "fixed strength" mode (transmitter always emits a chosen 1–15 instead of mirroring its input), Jade/WAILA tooltips for in‑world inspection, and an owner‑only Private gamerule.
Source
GitHub: kestalkayden/wireless-redstone — CC0‑1.0.
Ченджлог
0.1.2+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 4 июля 2026 г.
Changed
- Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
- Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
- The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.
Fixed
- Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
- Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
- A config screen left open after its block was broken can no longer create a permanent phantom signal.
- Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
- On NeoForge, receivers no longer fire a redundant redstone neighbor update when their chunk loads.
- Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.1.2+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 4 июля 2026 г.
Changed
- Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
- Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
- The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.
Fixed
- Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
- Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
- A config screen left open after its block was broken can no longer create a permanent phantom signal.
- Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
- On NeoForge, receivers no longer fire a redundant redstone neighbor update when their chunk loads.
- Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.2.3+mc26.2Релиз26.2 · 4 июля 2026 г.
Changed
- Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
- Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
- The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.
Fixed
- Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
- Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
- A config screen left open after its block was broken can no longer create a permanent phantom signal.
- Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
- Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.2.3+mc26.2Релиз26.2 · 4 июля 2026 г.
Changed
- Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
- Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
- The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.
Fixed
- Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
- Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
- A config screen left open after its block was broken can no longer create a permanent phantom signal.
- Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
- Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.2.2+mc26.2Релиз26.2 · 16 июня 2026 г.
Changed
- Updated for Minecraft 26.2 (final). The earlier 0.2.1 build targeted the 26.2 release candidate and will not load on 26.2 final — update to this version.
Added
- NeoForge builds for 26.2 (on NeoForge
26.2.0.0-beta); the release-candidate builds were Fabric-only while NeoForged had not yet shipped a 26.2 build.
0.2.2+mc26.2Релиз26.2 · 16 июня 2026 г.
Changed
- Updated for Minecraft 26.2 (final). The earlier 0.2.1 build targeted the 26.2 release candidate and will not load on 26.2 final — update to this version.
Added
- NeoForge builds for 26.2 (on NeoForge
26.2.0.0-beta); the release-candidate builds were Fabric-only while NeoForged had not yet shipped a 26.2 build.
0.2.1Бета26.2-rc-2 · 16 июня 2026 г.
v0.2.1
Fixed
- Now loads on Minecraft 26.2-rc.2. The previous build pinned the Fabric
dependency to
26.2-rc-2(the build-artifact name) instead of the in-game version id Fabric checks at runtime (26.2-rc.2), so the loader rejected the mod on launch.
0.2.0Бета26.2-rc-2 · 16 июня 2026 г.
v0.2.0
Changed
- Updated for Minecraft 26.2-rc-2 (Fabric). No change to behavior.
Notes
- Fabric only, for now. NeoForge has not published a 26.2 build yet — the NeoForge release will follow once it does.
- Built and pinned specifically against
26.2-rc-2. A later release candidate or the final 26.2 release may need a separate build, so treat this as a testing build. - Jade tooltips remain an optional integration; a Jade build for 26.2 is required to see them in-game.
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