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Mineforgian

Wireless Redstone Lite

Wireless redstone for Minecraft 26.1.x. Pair transmitter and receiver blocks by channel + frequency — no wire, no spaghetti. Up to 128 blocks of range by default, configurable.

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587
Подписчики
2
Обновлён
4 июля 2026 г.
Лицензия
MIT

Опубликован 18 мая 2026 г.

Wireless Redstone

Wireless Redstone

Tired of running redstone wire through your whole base just to flip one lamp? Drop a transmitter next to your switch, a receiver next to your lamp, match the channel — done. No wire. No floor‑tile mazes. No accidentally powering the wrong piston.

Features

  • Transmitter — takes a redstone input from any side, broadcasts on its channel.
  • Receiver — outputs the strongest signal it sees on its channel, like a redstone block.
  • Channel (1–128) and Frequency (0–65535) — pick any pair to keep your networks separate. Over 8 million combinations per dimension.
  • Lock toggle — freezes the channel/frequency so you can't bump them by accident.
  • Private toggle — binds the pair to your player, so two players can use the same channel without crossing wires on a multiplayer server.
  • Item tooltips show the current config without placing the block — handy for sorting them in a chest.
  • Configurable range — defaults to 128 blocks. Server admins can bump it up to 1024 or disable the limit entirely.

How it works

  1. Craft a transmitter and a receiver (recipes below).
  2. Place the transmitter and feed it redstone from any side — lever, button, comparator, whatever.
  3. Place the receiver anywhere in the same dimension within range.
  4. Right‑click either block to open the config screen. Match the channel + frequency.
  5. The receiver mirrors whatever signal strength the transmitter sees. Strength matters — comparator outputs travel intact.

Multiple transmitters on the same channel? The receiver picks the strongest. Multiple receivers? They all output the same. No cross‑dimension signalling (yet).

Recipes

Transmitter — 4 iron + 3 redstone + 1 ender pearl + 1 redstone block

Recipe for Wireless Transmitter

Receiver — 2 iron + 3 redstone + 1 ender pearl + 1 redstone torch

Recipe for Wireless Receiver

The ender pearl gates these behind your first enderman kill — far enough out that you've explored a bit, but accessible long before diamond or Nether tier.

Configuration

Config file lives at config/wirelessredstone.json (created on first launch):

{
  "rangeLocked": true,
  "maxRange": 128
}
Key Default What it does
rangeLocked true When true, receivers ignore transmitters farther than maxRange blocks. Set false for unlimited range within a dimension.
maxRange 128 Block distance. Clamped to [4, 1024].

Edit the file and restart Minecraft (or the dedicated server) for changes to take effect.

Requirements

  • Minecraft 26.1.x
  • Java 25
  • Fabric Loader 0.18.4+ with Fabric API, or NeoForge 26.1+

Roadmap

Future versions may add: a "fixed strength" mode (transmitter always emits a chosen 1–15 instead of mirroring its input), Jade/WAILA tooltips for in‑world inspection, and an owner‑only Private gamerule.

Source

GitHub: kestalkayden/wireless-redstone — CC0‑1.0.

Ченджлог

0.1.2+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 4 июля 2026 г.

Changed

  • Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
  • Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
  • The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.

Fixed

  • Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
  • Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
  • A config screen left open after its block was broken can no longer create a permanent phantom signal.
  • Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
  • On NeoForge, receivers no longer fire a redundant redstone neighbor update when their chunk loads.
  • Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.1.2+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 4 июля 2026 г.

Changed

  • Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
  • Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
  • The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.

Fixed

  • Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
  • Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
  • A config screen left open after its block was broken can no longer create a permanent phantom signal.
  • Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
  • On NeoForge, receivers no longer fire a redundant redstone neighbor update when their chunk loads.
  • Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.2.3+mc26.2Релиз26.2 · 4 июля 2026 г.

Changed

  • Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
  • Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
  • The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.

Fixed

  • Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
  • Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
  • A config screen left open after its block was broken can no longer create a permanent phantom signal.
  • Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
  • Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.2.3+mc26.2Релиз26.2 · 4 июля 2026 г.

Changed

  • Lock and Private now actually protect a block. Only the player who placed it (or a server operator / creative-mode player) can open its config or change a transmitter's mode. Previously any player could retune or toggle any block.
  • Large wireless networks are much lighter on the server: a signal change now only nudges the receivers whose output actually changes, instead of every block sharing the frequency.
  • The "Paired: N receivers" / "Receiving from N" counts on the config screens now only include blocks that are actually within range.

Fixed

  • Transmitters and receivers no longer go dead after being broken and re-placed (or moved by a hopper, or pick-blocked in creative) — they keep their channel and frequency.
  • Receivers now behave like a redstone block: they power adjacent dust and components but no longer push a signal through a solid block, and no longer leave a stale "ghost" signal behind an adjacent block.
  • A config screen left open after its block was broken can no longer create a permanent phantom signal.
  • Transmitters in Fixed / Always On / Always Off mode no longer re-broadcast to the whole network when their redstone input changes without changing the output.
  • Hardened server-side handling of edit-lock, value limits, and network packets against malformed or unauthorized input.
0.2.2+mc26.2Релиз26.2 · 16 июня 2026 г.

Changed

  • Updated for Minecraft 26.2 (final). The earlier 0.2.1 build targeted the 26.2 release candidate and will not load on 26.2 final — update to this version.

Added

  • NeoForge builds for 26.2 (on NeoForge 26.2.0.0-beta); the release-candidate builds were Fabric-only while NeoForged had not yet shipped a 26.2 build.
0.2.2+mc26.2Релиз26.2 · 16 июня 2026 г.

Changed

  • Updated for Minecraft 26.2 (final). The earlier 0.2.1 build targeted the 26.2 release candidate and will not load on 26.2 final — update to this version.

Added

  • NeoForge builds for 26.2 (on NeoForge 26.2.0.0-beta); the release-candidate builds were Fabric-only while NeoForged had not yet shipped a 26.2 build.
0.2.1Бета26.2-rc-2 · 16 июня 2026 г.

v0.2.1

Fixed

  • Now loads on Minecraft 26.2-rc.2. The previous build pinned the Fabric dependency to 26.2-rc-2 (the build-artifact name) instead of the in-game version id Fabric checks at runtime (26.2-rc.2), so the loader rejected the mod on launch.
0.2.0Бета26.2-rc-2 · 16 июня 2026 г.

v0.2.0

Changed

  • Updated for Minecraft 26.2-rc-2 (Fabric). No change to behavior.

Notes

  • Fabric only, for now. NeoForge has not published a 26.2 build yet — the NeoForge release will follow once it does.
  • Built and pinned specifically against 26.2-rc-2. A later release candidate or the final 26.2 release may need a separate build, so treat this as a testing build.
  • Jade tooltips remain an optional integration; a Jade build for 26.2 is required to see them in-game.

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