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Mineforgian

Windfarer

A plugin for player built moving crafts made out of blocks! Pilotable airships, planes, vehicles, ships, elevators, torpedoes, and more!

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300
Подписчики
4
Обновлён
20 июля 2026 г.
Лицензия
GPL-3.0-only

Опубликован 3 июля 2026 г.

TitleTextWindfarerwiththewordsAirships-Vehicles-Boats-PlanesaboveitwiththeMinecraftlogoabove it

☁️ WINDFARER ☁️

Player built moving crafts out of minecraft blocks! Pilotable airships, planes, vehicles, ships, elevators, and more! A maintained former fork of Movecraft that features long overdue overhauls and rewrites of multiple systems (e.g. Signs, Crafttypes) as well as extended API for developers.

TorpedoApproachingAirship

💫 Features 🚢

Custom Built Crafts

The crafts made can take any form you like! Whether its an airship, plane, tank, or even a mining drill.

Survival Friendly

Crafts as they are physically built with blocks are able to be constructed in survival mode. You can build your base as an airship and take it with you to explore the world!

Highly Customizable

The crafttypes feature a huge variety of customizability options like speed, maximum altitude, block weight, detection range, pass through blocks, use gravity, and more! The improved ".crafttype" system organizes each customizable flag in the file making it both easy to find and modify.

As a result, it is highly curatable and easily balanced for use in a variety of different servers styles. Whether it is for Steampunk, Roleplay, SMP, or even Space!

🛠️ Tutorials 🛠️

Why Windfarer

Windfarer is a technically motivated fork of Movecraft with the goal of addressing long-standing architectural and extensibility limitations in the APDev mainline.

While APDev Movecraft primarily focuses on maintaining compatibility with newer Minecraft versions, TTE focuses on core improvements, modern abstractions, and better extension points for developers and addon authors.

Key Differences

Active Core Development

Windfarer introduces meaningful changes to internal systems instead of limiting updates to version support and NMS adjustments.

Modernized CraftTypes System

CraftTypes have been reworked to reduce implicit behavior, improve maintainability, and make extensions and tooling significantly easier for developers.

Less Legacy Bukkit Patterns

Windfarer moves away from heavy usage of legacy enums (e.g. Material) and favors more modern, data-driven and namespaced approaches where possible.

Better Addon Integration

Additional events and a DataTag-based system provide safer and more flexible ways for addons to interact with Movecraft without relying on internal hacks or reflection.

Making Necessary Changes

Windfarer prioritizes long-term code health and extensibility over preserving outdated abstractions.

Windfarer is intended for developers and server operators who want a more flexible, future-oriented Movecraft codebase, even if that means diverging from legacy design decisions.

Support

Please check the Wiki and FAQ pages before asking for help! GitHub: https://github.com/TTE-DevTeam/Windfarer/issues

Ченджлог

8.11.1-TTEБета1.21.11, 26.1.2, 26.2 · 20 июля 2026 г.
  • Fix various exceptions being thrown during various tasks
  • Add more output messages in and during detection
  • Prevent NPEs
  • Fixed illegal burner list via workaround
8.11.0-TTEБета1.21.11, 26.1.2, 26.2 · 20 июля 2026 г.

Full Changelog: https://github.com/TTE-DevTeam/Windfarer/compare/MC1.21.x-8.10.0-TTE...MC1.21.x-8.11.0-TTE

  • Use getChunkAtAsync() to speed up chunk access when loading
  • WorldManager now runs fully async and no longer blocks the mainthread
    • A side effect is detection taking longer now
  • Fixed updating banners during movement
  • Added support for 26.2 (credit goes to APDev!)
  • Fixed NMS support loading
  • More migration from Player towards entity
  • Refactored loading code for crafttypes
  • BitmapHitboxes are now used in favor of SetHitboxes
  • Improved logging during type loading
  • Added toggle to not cancel redstone events aboard crafts
  • Potential fix for leaving holes in water
  • Made StaticWaterLevel a per-world property
  • Added CraftCache: A fast way to check for a craft at a given position
  • Patched canPlayerUseSignOn in Speed and Helm signs
  • Refactored StatusTask to run async (credits go to APDev!)
  • Reworked Fuel burning to be split into 2 async tasks
  • Added Subcraft Move sign
  • Added CraftStartCruiseEvent
8.10.0-TTEБета1.21.10, 1.21.11, 26.1.2 · 3 июля 2026 г.

Internal migration from Player to Entity in sign API

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