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Mineforgian

Wilder Wild

A massive overhaul that improves biomes, adds new mobs, trees, and more!

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Обновлён 25 июня 2026 г. · опубликован 11 августа 2022 г.

  • Oasis
  • Warm Beach
  • Updated Desert
  • Updated Forest
  • Underwater Mesoglea Caves
  • Rainforest

It's time for the hypothetical second half of the Wild Update!

We have decided to release our ideal Wild Update, including the Birch Forest update, Fireflies, Cypress Wetlands, Pollen, and much more!

Features

  • Added Cypress Wetlands biome

  • Added Mixed Forest biome

  • Added Mesoglea Caves biome

  • Added Oasis biome

  • Added Warm River biome

  • Added Warm Beach biome

  • Added Arid Forest biome

  • Added Arid Savanna biome

  • Added Parched Forest biome

  • Added Birch Jungle biome

  • Added Sparse Birch Jungle biome

  • Added Birch Taiga biome

  • Added Semi Birch Forest biome

  • Added Dark Birch Forest biome

  • Added Flower Field biome

  • Added Rainforest biome

  • Added Temperate Rainforest biome

  • Added Dark Taiga biome

  • Added Old Growth Birch Taiga biome

  • Added Old Growth Dark Forest biome

  • Added Snowy Old Growth Pine Taiga biome

  • Added Dying Forest biome

  • Added Snowy Dying Forest biome

  • Added Dying Mixed Forest biome

  • Added Snowy Dying Mixed Forest biome

  • Added Maple Forest Biome

  • Added Tundra Biome

  • Added Sparse Forest Biome

  • Added Frozen Caves biome

  • Added Magmatic Caves Biome

  • Added Baobab Trees

  • Added Baobab Blocks

  • Added Cypress Trees

  • Added Cypress Blocks

  • Added Willow Trees

  • Added Willow Blocks

  • Added Palm Trees

  • Added Palm Blocks

  • Added Coconut and Split Coconut Items

  • Added Maple Trees

  • Added Maple Blocks

  • Added Maple Leaf Litter Blocks

  • Added Hollowed Log and Hollowed Stem blocks

  • Added Stripped Hollowed Log and Stripped Hollowed Stem blocks

  • Added Chiseled, Cracked, and Mossy Mud Bricks blocks

  • Added Algae and Cattail Blocks

  • Added Carnation, Marigold, Datura, Milkweed, Seeding Dandelion, Pasqueflower, Hibiscus, Lantana, and Phlox flowers

  • Added Milkweed Pod item

  • Added Red Shelf Fungi and Brown Shelf Fungi blocks

  • Added Pollen

  • Added Clovers

  • Added Shrub block

  • Added Flowering Lilypad block

  • Added Small Sponge block

  • Added Copper Horns

  • Added Fireflies

  • Added Bottled Firefly items

  • Added Display Lantern block

  • Added Termite Mound Blocks and Termites

  • Added Tumbleweed and Tumbleweed Stem blocks

  • Added Tumbleweed entity

  • Added Prickly Pear block and item

  • Added Peeled Prickly Pear item

  • Added Scorched Sand blocks

  • Added Hanging Tendril and Osseous Sculk blocks

  • Added Sculk Walls, Stairs, and Slabs

  • Added the Echo Glass block

  • Added Stone Chests

  • Added Jellyfish

  • Added Mesoglea blocks

  • Added Nematocyst blocks

  • Added Crabs

  • Added Crab Claws

  • Added Reach Boost effect

  • Added Ostriches

  • Added Ostrich Eggs

  • Added Scorched

  • Added Scorched Eyes

  • Added Scorching Effect

  • Added Geysers

  • Added Mooblooms

  • Added Butterflies

  • Added Penguins

  • The Warden can now swim

  • Added new music made by pictochats_

  • Updated and overhauled multiple biomes

  • Fixed some biome placement issues

  • Added Wind

World Generation

Cypress Wetlands

Cypress Wetlands are home to the new Cypress trees, covering flooded landscapes with tall, tightly-packed Cypress trees as far as the eye can see.

  • Frogs, Pigs, Chickens, Cows, Rabbit, and Cod will spawn naturally in this biome.

  • At night, Fireflies will spawn before vanishing in daylight.

  • The flooded landscape is covered in Algae and Cattails, and the usual Clay, Gravel, and Sand discs have been replaced with more visually pleasing noise paths.

Cypress Trees

Covering the Cypress Wetlands are the Cypress Trees.

  • Cypress Trees come alongside the new, full set of Cypress Wood blocks, even including brand new boats!

  • These trees are tall and lush, some being covered in vines, some standing straight and tall, and some bending.

Mesoglea Caves

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

  • Filled with shallow water pools.

  • Home to the two pearlescent Jellyfish.

  • Nematocyst and Mesoglea patches decorate the floors and ceilings of this biome.

  • Contains many Mesoglea paths and pillars, encouraging exploration to new caves and underwater mining.

  • Calcite blobs can also be found here.

Oasis

A luscious apparatus!

  • A more lively variant of Deserts!

  • Palms, Bushes, Sugar Cane, grass patches, moss patches, and water pools generate naturally in Oases.

  • Water here is much brighter than your typical desert.

  • Desert villages, Desert temples and Desert wells also generate here.

Warm River

A sandier, brighter alternative to rivers in warmer climates.

  • Generates with seagrass on the floor.

Warm Beach

A warmer alternative to regular beaches!

  • Palms and Moss Carpets frequently generate here, and Seagrass grows in the surrounding water.

Rainforest

Flashy! Wet! Dirty!

  • A new variant of Forests.

  • Contains many flowers, bushes, moss patches, moss basins, moss lakes, and vine-covered trees.

Old Growth Dark Forest

Dark and dreary, mystic-dreamy.

  • A variant of the Dark Forest with taller trees.

  • Contains mushroom-covered Podzol paths.

  • Some trees may be covered with cobwebs.

Old Growth Snowy Pine Taiga

  • Replaces non-snowy Taigas in freezing climates.

  • Covered with tall Pine trees and snow!

Temperate Rainforest

Bright! Wet! Exotic!

  • A new variant of the Taiga.

  • Contains Spruce, Oak, and Birch trees, covered in vines.

  • Contains mushroom-covered Podzol paths.

  • Generates with moss lakes, podzol basins, and bushes.

Transition Biomes

  • These help with reducing and cleaning up sharp borders between biomes.

Mixed Forest

Mixed Forests combine regular Forests with the Taiga, offering a nice range of wood that's perfect in new worlds.

  • Like Taigas, Mixed Forests have sprawling paths of Coarse Dirt running throughout them.

Arid Forest

  • A combination of the Desert and Forest.

Arid Savanna

  • A combination of the Desert and Savanna.

Parched Forest

  • A midway-point between the Forest and Savanna biomes.

Birch Jungle

  • A combination of the Jungle and Birch Forest.

Sparse Birch Jungle

  • A combination of the Sparse Jungle and Birch Forest.

Birch Taiga

  • A combination of the Taiga and Birch Forest.

Old Growth Birch Taiga

  • A combination of the Taiga and Old Growth Birch Forest.

Semi Birch Forest

  • A midway point between the Forest and Birch Forest biomes.

Dark Birch Forest

  • A combination of the Dark Forest and Birch Forest.

Dark Taiga

  • A combination of the Dark Forest and Taiga.

Flower Field

  • A midway point between the Plains and Flower Forest biomes.

  • Appears much like Flower Forests, only without frequent trees.

Dying Forests

  • Variants of regular forests.

  • Smooth out the transition between forests and cold areas.

  • Are filled with dying trees.

  • Pumpkins generate more commonly here.

Frozen Caves

  • Usually generates just below frozen areas of the world, most commonly inside of mountains.

  • Is filled with lots of Ice, and sometimes Snow.

  • Strays occasionally spawn in this biome.

Magmatic Caves

  • Generate far below, typically in warmer areas of the world.

  • Filled with lots of Magma, Basalt, Fire, and Geysers.

  • The Scorched mob frequently spawns here.

Maple Forest

Fall is coming! And the leaves are falling! And the leaves are coming!

  • A biome that generates in colder areas of the world, but before snowy areas.

  • Maple Trees are prominent, sporting falling leaves and leaf litters.

  • The Marigold can be found here, alongside Pollen.

Sparse Forest

  • An uncommon midway point between Plains and the Forest.

Biome Changes

  • Swamps and Mangrove Swamps no longer generate in low-humidity areas.

  • Mangrove Swamps now longer generate strictly in very hot areas.

  • Jungles now generate more commonly in areas with very high temperature and humidity.

  • Windswept Savannas no longer generate in cooler and humid areas.

  • Added rare, shallow underground water pools.

  • Added dying trees.

  • Reintroduced Beta Beaches.

  • Flowers generate much more frequently throughout the world.

  • Forest and Taiga biomes alongside their variants now have rare tree clearings.

Savanna

The Savanna houses three new features!

  • Added Termites and Termite Mounds.

  • Aded Ostriches.

  • Added the Baobab Tree.

  • Fallen Acacia and Oak trees will now also generate in all Savanna biomes.

  • Tumbleweed now generate in Savanna Plateau biomes.

  • Bushes now sparsely generate in all Savanna biomes.

Baobab Trees

Baobab Trees, much like Cypress Trees, also come alongside a brand new wood set.

  • Baobab Trees are incredibly thick and tall, requiring a 4x4 area of Baobab Saplings to grow instead of the usual 2x2 for other trees.

Birch Forest

Birch forests have been upgraded, sporting a refreshed identity!

  • Birch Trees are now taller, generate with Bee Nests more often, and will occasionally sport small branches.

  • Milkweed, Datura, Carnation, Seeding Dandelion, and Glory of the Snow flowers will now generate in Birch Forests.

  • Fallen Birch Trees will now generate, sometimes with Moss Carpets on top.

  • Red and Brown Shelf Fungus now generate on Birch Trees.

  • Pollen now generates in Birch Forests.

Forest

Forests have also received significant upgrades, feeling much more wild than they used to be.

  • Improved vegetation of Forests, resembling Grass and Fern generation of Beta versions of Minecraft.

  • Milkweed, Carnations, and Seeding Dandelions will now generate in Forests.

  • Oak Trees have been improved, also sporting branches like Birch Trees.

  • Massive Oak Trees will generate more often, casting a large shadow on the ground.

  • Birch Trees in the Forest biome are much shorter than those in Birch Forest biomes.

  • Red and Brown Shelf Fungus now generate on Oak Trees.

  • Pollen now generates in Forests.

  • Fallen Oak and Birch trees will now generate in Forests.

  • Shrubs will now generate along the floors of all Forest-like biomes.

Taiga

  • Taigas now contain younger and shorter trees alongside their usual taller trees.

  • Taiga Vegetation is now much denser.

  • Coarse Dirt Paths will now generate in Taigas.

  • Fallen Spruce Trees will now generate in Taigas.

  • Tall grass and large fern will now generate in Taigas.

  • Smaller versions of Mega Spruce trees now occasionally generate in all Taiga biomes.

Swamp

Swamps have finally gotten that sweet update they were promised in 2018.

  • Mud paths and discs will now generate in Swamps.

  • Swamp Trees now have roots.

  • Cattails, Algae, and Milkweed will now generate in Swamps.

  • Brown Shelf Fungus can grow on Swamp Trees.

  • Flowering Lily Pads will now generate in Swamp water.

  • Fireflies will now spawn in Swamps, and won't despawn in daylight if kept inside the Swamp.

  • Adjusted biome placement.

Mangrove Swamp

  • Cattails and Algae will now generate in Mangrove Swamps.

  • Brown Shelf Fungus can grow on Mangrove Trees.

  • Flowering Lily Pads will now generate in Mangrove Swamp water.

  • Fireflies will now spawn in Mangrove Swamps, and won't despawn in daylight if kept inside the Mangrove Swamp.

  • Crabs will now commonly spawn here.

  • Now generates Cattails, Flowers, Bushes, Mud Basins, Mud Lakes, more Grass, Fern, and rare Mud Piles.

  • Adjusted biome placement.

Jungles

  • Fireflies will now spawn in Jungle, Sparse Jungle, and Bamboo Jungle biomes.

  • Moss Paths will now generate in Jungle, Sparse Jungle, and Bamboo Jungle biomes.

  • Milkweed will now generate in Sparse Jungle biomes.

  • Added lots of floral decoration and Bushes to all Jungle biomes.

  • Moss Basins now generate in jungle and Sparse Jungle biomes.

  • Podzol Basins now generate in Bamboo Jungle biomes.

  • Moss Lakes now generate in all Jungle biomes.

  • Cattails now generate in all Jungle biomes.

  • Fallen Palm, Oak, and Jungle trees now generate in all Jungle biomes.

Dark Forest

  • Some Dark Oak trees have bigger canopies.

  • Brown and Red Shelf Fungus will sometimes generate on Dark Oak trees.

  • Carnation, Milkweed, and Seeding Dandelion flowers now generate in Dark Forest biomes.

  • Fallen Oak and Birch trees now rarely generate in Dark Forest biomes.

  • Cattails now generate in Dark Forest biomes.

  • Marigolds now generate in Dark Forest biomes.

Desert

  • Swapped out all wooden blocks in Desert Villages for their Palm counterparts.

  • Tumbleweed Stems now generate in Deserts.

  • Tumbleweed now spawns naturally in Deserts.

  • Scorched Sand now generates in Deserts.

Badlands

  • Scorched Rad Sand now generates in all Badlands biomes.

  • Prickly Pears now generate in all Badlands biomes.

  • Large bushes now generate in Badlands biomes.

  • Tumbleweed Stems now generate in all Badlands biomes.

  • Tumbleweed now spawns naturally in all Badlands biomes.

Cherry Grove

  • Pollen now generates in Cherry Grove biomes.

  • Fallen Cherry trees now generate in Cherry Grove biomes.

  • Cherry Trees are now more varied in height.

  • Added Tall Cherry Tree variant.

  • Added Dying Cherry Tree and Dying Tall Cherry Tree variants.

  • Bushes now generate in Cherry Grove biomes.

  • Seeding Dandelion, Datura, Rose Bush, Poppy, Lilac, Pink Tulip, and Peony flowers now generate in Cherry Grove biomes.

Sunflower Plains

  • Added more yellow, orange, and white flora to Sunflower Plains biomes to make up for a relative lack of vegetation compared to the new Flower Field biome and the Flower Forest biome.

  • Bushes can now generate in Sunflower Plains biomes.

Plains

  • Added lots more flora to Plains, no longer leaving them looking barren and repetitive.

  • Shrubs will occasionally generate in Plains to fill in empty spots.

Pale Garden

  • The floor is now lined with Gravel and Pale Moss.

  • Fallen and Snapped Pale Oak Trees now generate.

  • Piles of Stone occasionally generate here.

  • Seeding Dandelions will occasionally generate here.

Blocks

Algae

  • Is a breeding ground for Slimes.

  • Slimes will occasionally spawn from Algae, letting players farm and collect Slime Balls easily.

  • Slime spawning can be stopped by placing a light source nearby the Algae.

  • At least three Algae must be in the same area for a Slime to be able to spawn.

  • Can only be obtained with the Silk Touch enchantment or shears.

Coconut

  • Coconuts grow and hang from Palm trees.

  • Cam be knocked down with projectiles.

  • When fully grown, will drops Coconuts.

  • Can be planted, placing a Palm Sapling.

  • Can be thrown, damaging entities.

  • Upon landing, may split in two.

  • Can be used as fuel.

Bush

It's alive!

  • An alive decorative plant.

  • Can grow into a 2-block-tall version of itself, giving more decorative options to players.

  • Can be sheared, decreasing its growth by one stage.

  • When sheared at full growth, will drop another Bush item.

Display Lantern

A stylish hanging container!

  • Can hold up to one item or four Fireflies at a time.

  • Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.

  • Can be used to display items and Fireflies in a fashionable way.

Echo Glass

  • Can be crafted with one Echo Shard and two Tinted Glass.

  • Occludes vibrations.

  • Is capable of blocking the Warden's Sonic Boom, at the expense of cracking.

  • Echo Glass is very resistant to damage, being able to crack three times before finally being broken.

  • Once broken, the glass will drop in its fully-cracked state.

  • Echo Glass will heal in darkness, but crack in light.

Glory of the Snow

The Glory of the Snow comes in four different colors, all from the same block!

  • Can grow with Blue, Violet, Pink, or White flowers.

  • These flowers can be picked with shears, leaving the plant itself to grow more flowers.

  • Once trimmed, the Flowers can be placed like Pollen, Sculk Veins, and Glow Lichen, allowing for more decoration on walls, ceilings, and floors.

  • Can be grown with Bone Meal.

Geyser

  • Can be found most commonly in the Magmatic Caves biome, but is sprawled throughout Basalt Deltas and Lava Oceans in the Nether.

  • Will randomly erupt, pushing entities.

  • Redstone activation can trigger an eruption on command.

  • Geysers placed by the player will not randomly erupt.

  • Can be placed in any direction, like a Piston.

Hanging Tendril

  • Generates below Sculk Blocks.

  • Can hold Sculk Charges, releasing them as XP when alt-clicked.

Leaf Litter

  • Has variants for Yellow, Orange, and Red Maple Leaves.

  • Is created when a cluster of Maple Leaves fall onto the ground.

  • Can be walked through and are easily broken.

  • Requires Silk Touch or Shears to be obtained.

Mesoglea

A context-dependent semi-permeable block!

  • Are found generating naturally in Mesoglea Caves.

  • When waterlogged, will allow all mobs to pass through it.

  • Certain mobs like Jellyfish, will not be able to pass through the bottoms or sides of this block, unless they are a passenger or are leashed.

     - This is controlled by a tag, containing only Jellyfish by default.

 - Putting Jellyfish on a leash or surrounding the block with water will let them pass through Mesoglea with ease.
  • Emits a light level of 7.

  • Can be crafted with four Nematocyst of the same color.

Nematocyst

An atmospheric cluster.

  • Can be placed on all faces of blocks and emits light.

  • Can be crafted into Mesoglea.

  • Dropped by Jellyfish, taking on the respective color.

Osseous Sculk

  • Generates above and below Sculk Blocks.

  • Can grow into columns and pillars.

  • When growing from the ceiling, branches can generate that resemble a Spine.

  • These Spines have a small chance to generate a Hanging Tendril.

Palm Crown

  • Generates at the tops of Palm trees as decoration.

Pollen

Pollen is your new best friend for creating ambient, natural environments.

  • Pollen is placed just like Sculk Veins and Glow Lichens, and will slowly create floating yellow particles around itself.

  • Can only be obtained with Shears.

Prickly Pear

Ow. That hurt. A lot. Help. I ate it. Why.

  • Prickly Pears generate in Badlands biomes, refreshing their dull colors a bit.

  • Ripe Prickly Pears can be picked off the plant. Doing so without shears will hurt the player.

Scorched Sand

IT BURNS.

  • Comes in regular and red variants.

  • Has two stages.

  • When mined, the item will retain the stage of the block.

  • Can be obtained by scorching sand with Lightning Bolts, Fire, Lava, or dripping Lava.

  • Can be reverted by hydrating sand with Rain, Water, or dripping Water.

    • Can also be reverted through brushing.
  • Can be used to craft Sandstone.

 

Seeding Dandelion

  • Adds more ambience to the world by occasionally spawning a Dandelion Seed particle.

  • Any entity standing on the Seeding Dandelion will cause more Dandelion Seeds to spawn.

  • Reverts to a regular Dandelion when Shears are used on it.

  • Bone Meal now turns Dandelions into Seeding Dandelions.

Shelf Fungi

  • Comes in Red and Brown variants, alongside Crimson and Warped variants.

  • Can be stacked with other Shelf Fungus of the same color like Sea Pickles and Candles.

  • Can be Sheared and Bonemealed.

Stone Chest

A new type of chest with a heavy lid, found in the ruins of Ancient Cities and Abandoned Cabins.

  • Can be crafted with Cobbled Deepslate in the shape of a Boat, with three Cobbled Deepslate Slabs on top.

  • Hoppers can neither pull nor insert items from/into Stone Chests.

  • The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.

  • All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.

Termites

Termite Mounds are found rarely throughout Savanna biomes, where you may see them chewing bark off of trees!

  • When it's day, many Termites will be active and eating. When it's night, however, they'll hide inside their mound for safety.

  • Placing light sources near Termite Mounds will keep all termites active throughout the night.

  • When a Termite isn't able to eat for a period of time, it will retreat to its mound.

  • Termites will eat most natural Log and Wood blocks, as well as leaves.

  • Naturally generating Termites will only strip and hollow logs. If the Termite Mound is placed by the player, the Termites will strip, hollow, and then break logs.

  • Termites can be killed with Redstone Wire, Crimson and Warped blocks, and fluids.

    • Termite Mounds can be disabled by placing one of the dangerous blocks next to them, preventing more Termites from spawning.
  • Cannot eat blocks placed by players.

Tumbleweed Stem

  • Grows into a dead Tumbleweed, which can snap off and roll around.

    • Will regrow.
  • The Tumbleweed can be snipped off with shears.

Tumbleweed

  • Can only be obtained by hitting a Tumbleweed entity with the Silk Touch enchantment or shears.

  • Once placed, can be snipped off and turned into an entity with shears.

Block Changes

  • Cacti can now be broken faster with an axe.

  • Dandelions can now be grown into Seeding Dandelions with Bone Meal.

  • Pointed Dripstone dripping water onto dirt will now convert it to Mud.

  • Pointed Dripstone can dry out Wet Sponges.

  • Reinforced Deepslate can now be rotated like Deepslate.

  • Gravel now has its own custom sounds.

  • Clay now has its own custom sounds.

  • Pumpkins and Melons now have their own custom sounds.

  • Magma now has its own custom sounds.

  • Fire now creates more particles while above Magma.

  • Soul Fire now plays ambient sounds.

  • Chests now bubble when opened underwater.

  • Chests now use unique sounds when opening and closing underwater.

  • Underwater Chests in Shipwrecks now have a chance to spawn a Jellyfish when opened.

  • Logs and Stems can now be hollowed by using an axe on their ends.

  • Many vegetative blocks can now be potted.

 

Mobs

Crab

Crabs are neutral mobs that spawn in Mangrove Swamps, Warm Oceans, Lukewarm Oceans, Deep Lukewarm Oceans, Oceans, Deep Oceans, Warm Beaches, Beaches, and Cypress Wetlands.

  • If no players are close to a Crab and it's not been disturbed for a while, the Crab will hide in the ground.

  • If a player comes nearby or a loud vibration occurs, the Crab will come back out of hiding.

  • When attacked, the Crab will run towards its attacker and call all other Crabs nearby, even those in hiding, for backup.

  • Baby Crabs cannot attack, and will instead panic.

  • Can be bred with Kelp.

  • Can climb up walls.

  • Can be scooped up in Buckets.

  • Has a chance to drop its Claw upon death (only when killed by a player), which can be cooked.

  • The Crab's Claw can be brewed with an Awkward potion to create a Potion of Reaching.

Firefly

Fireflies are small, two-pixel bugs that slowly fly around.

  • Spawn in Swamp and Mangrove Swamp biomes during all times of day and night.

  • Spawn in Cypress Wetlands, Jungle, Sparse jungle, and Bamboo Jungles at night.

  • If far enough from the player and in a biome they can't spawn in during the day, they will despawn.

  • Fireflies can be captured in Glass Bottles.

Jellyfish

A new venomous and gelatinous mob!

  • Come in multiple colors.

  • Are passive but will sting anything that comes into contact with them.

  • Will chase after attackers if provoked.

  • Like all other fish, Jellyfish can be scooped into buckets.

  • Drop Nematocyst upon death.

Ostrich

  • A feathery new mob with a passion for fighting.

  • Is tamed the same way as Horses, but takes a bit longer due to their feistier nature.

  • Instead of charging a jump while being ridden it will attack with its beak, the strength depending on how high the meter was charged.

  • Can be bred with Bushes.

  • If attacked and not tamed, will chase after its attacker and peck them to death.

  • If they are tamed, this behavior will only apply to non-player mobs.

  • Will call other Ostriches for backup, like Wolves and Crabs.

  • While provoked, cannot be ridden or fed unless it's already tamed.

  • If tamed, can be fed or ridden while provoked to calm down.

Scorched

  • A new variant of the Spider, sporting a more magmatic look.

  • Will gain the Scorching effect upon contact with a Fire, Magma, or Lava block.

  • Swims at the surface of lava.

  • Is more resistant to fall damage than a regular Spider.

  • Is slightly smaller than a regular Spider.

  • Sometimes drops a Sorched Eye upon death.

Tumbleweed

Who wants bouncy balls when you can have bouncy blocks?

  • Tumbleweed are a new entity that get carried along with the wind.

  • Will stop moving and eventually decay without wind.

  • Will decay if left in water for too long.

  • Note that Tumbleweed can safely remain in Mesoglea.

  • Spawn in Desert, Badlands, Wooded Badlands, Eroded Badlands, and Windswept Savanna biomes.

  • Can spawn with loot. The chances of spawning with loot increase with difficulty.

  • Can pick up one item.

  • Drops sticks when broken.

Mob Changes

  • The Warden can now swim, making it even harder to escape.

  • The Warden immediately attacks anything that touches it.

  • The Warden now has a unique death animation.

  • The Warden now has a unique death animation when it dies underwater.

  • The Warden's Tendrils now move in a more visible manner, letting you see its reaction to vibrations easier.

  • Projectiles will now create Block Breaking particles upon landing.

  • The Enderman's staring sound will now follow its position and stop upon death.

Items

Copper Horn

A new tube for your windy desires.

  • Will play a single note when used, which will loop until the player stops using it.

  • The pitch of the note depends on how high you're looking.

Firefly in a Bottle

Fireflies can be captured in Glass Bottles, letting you release them later.

  • Once captured, Fireflies can be dyed to any color of your liking.

  • Stacks up to a limit of 32.

  • Released Fireflies will never despawn, and will stay around the area they were released in.

Crab Claw

  • Can be brewed to make a Reach Boost potion.

  • Can be cooked.

Milkweed Pod

  • Can be snipped off of Milkweed plants.

  • When used, will spawn a cloud of Milkweed Seed particles in the air.

Prickly Pear

  • Can be eaten, at the expense of damaging the player unless shears are used.

  • Can be peeled in a crafting table to be safely eaten.

    • Doing this, however, will prevent the player from replanting the Prickly Pear.

Scorched Eye

  • Gives more intense Poison than a regular Spider Eye once eaten.

  • Can be fermented, and used to make the new Potion of Scorching.

Split Coconut

Be kind around them, they lost their better halves a few weeks ago.

  • Can be eaten.

  • Can be crafted into Bowls.

  • Can be crafted into White Dye.

  • Can be used as fuel.

Item Changes

Goat Horn

  • Now only play while being used.

  • Removed cooldown.

Structures

Abandoned Cabins

A small room. In Your Room.

  • Generate sparsely throughout the underground world.

  • Contain Barrels and Stone Chests waiting to be looted.

Potions

Reach Boost

  • Extends the player's reach by one-and-a-half blocks per level.

  • Does not affect attacking, only impacts interactions with Items and Blocks including both placing and breaking.

    • There is, however, a config option to let this impact attack reach.
  • Can also be obtained through a Beacon.

Scorching

  • Brewed with a Fermented Scorched Eye and an Awkward Potion.

  • Has a 25% chance to set an entity's attacker on fire.

  • Spawns Fire upon a mob's death.

Wind

Hear- no. Feel- no. See- maybe. See the effects of wind before your eyes!

  • Can push and pull certain particles

  • Clouds now move with the wind

  • Is used to control Tumbleweed

And much more that we don't have space to write down!

Use code FROZENBLOCK with Kinetic Hosting for 15% off your first month!

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
4.2.11-mc26.2Релиз26.2fabric25 июня 2026 г..jar (41.1 МБ)
4.2.10-mc26.2Релиз26.2fabric17 июня 2026 г..jar (41.1 МБ)
4.2.9-mc26.2-snapshot-5Релиз26.2-snapshot-5fabric, quilt1 мая 2026 г..jar (41.3 МБ)
4.2.9-mc26.1Релиз26.1, 26.1.1, 26.1.2fabric, quilt1 мая 2026 г..jar (30.3 МБ)
4.2.8-mc26.1Релиз26.1, 26.1.1, 26.1.2fabric, quilt28 марта 2026 г..jar (30.3 МБ)
4.2.7-mc26.1Релиз26.1fabric, quilt26 марта 2026 г..jar (30.3 МБ)
4.2.6-mc26.1Релиз26.1fabric, quilt26 марта 2026 г..jar (30.3 МБ)
4.2.5-mc26.1Релиз26.1fabric, quilt24 марта 2026 г..jar (30.3 МБ)
4.2.5-mc26.1-rc-3Релиз26.1-rc-3fabric, quilt24 марта 2026 г..jar (30.3 МБ)
4.2.4-mc26.1-pre-3Релиз26.1-pre-3fabric, quilt18 марта 2026 г..jar (30.3 МБ)
4.2.4-mc26.1-pre-2Релиз26.1-pre-2fabric, quilt14 марта 2026 г..jar (30.3 МБ)
4.2.4-mc26.1-snapshot-11Релиз26.1-snapshot-11fabric, quilt5 марта 2026 г..jar (30.3 МБ)
4.2.4-mc26.1-snapshot-9Релиз26.1-snapshot-9fabric, quilt24 февраля 2026 г..jar (30.3 МБ)
4.2.4-mc1.21.11Релиз1.21.11fabric, quilt24 февраля 2026 г..jar (30.3 МБ)
4.2.3-mc26.1-snapshot-4Релиз26.1-snapshot-4fabric, quilt24 января 2026 г..jar (30.3 МБ)

Показаны последние 15 из 358 версий. Все версии — на Modrinth.

Ченджлог

4.2.11-mc26.2Релиз26.2 · 25 июня 2026 г.
  • Fixed a crash related to Wardens.
4.2.10-mc26.2Релиз26.2 · 17 июня 2026 г.
  • Renamed the wilderwild:feature/blue_nematocyst_feature_placeable Block Tag to wilderwild:feature/pearlescent_blue_nematocyst_placeable.
  • Renamed the wilderwild:feature/purple_nematocyst_feature_placeable Block Tag to wilderwild:feature/pearlescent_purple_nematocyst_placeable.
  • Cleaned up lots of Configured Features & Data Generation.
  • Renamed all of Wilder Wild's FeatureConfiguration classes to end with Configuration instead of Config.
  • Removed all Sulfur Caves-related Configured & Placed Features, Biome Tags, and Block Tags.
    • These will now be in a mod named Chaos Hypercubed, which is currently in development.
  • Removed the wilderwild:sea_anemone and wilderwild:sea_whip Worldgen Features.
    • Their functionality is replicated through PlacementModifiers, similar to the changes made in 26.1.
  • We are testing a new method of worldgen configuration!
    • All aquatic worldgen features are now added to their respective biomes, regardless of their respective config entry's value.
    • Now, all aquatic worldgen features will use a new placement modifier that listens to the current value of the config entry.
      • Long-story-short, aquatic worldgen features can be toggled in-game without needing to rejoin the world!
    • Please monitor worldgen performance and tell us if you notice any issues. This is an incredibly important feature to us.
      • If no performance issues are found, we will slowly expand this new system to other worldgen features.
  • All of Wilder Wild's block sound type overwrites are now data-driven, per FrozenLib 2.5's changes.
  • Slightly decreased the average size of Mesoglea Caves.
  • Fixed a crash when trying to join servers that do not have Wilder Wild installed.
  • Removed the feature that made the Enderman's staring sound move along with it.
    • This was simply out of the mod's scope and detracted from the Enderman's fear factor.
  • Added fingerspit's new music tracks to Wilder Wild's custom music pools, thanks to Rebel459!
  • Removed the wilderwild:beta_beach_enabled and wilderwild:snow_under_mountain_enabled ConditionSources, as they have been made redundant by FrozenLib's ConfigPredicates.
  • Completely reworked Tumbleweed's visuals.
    • Tumbleweed no longer has a unique Entity Model, instead using the Block's Model.
    • Tumbleweed's visual rotation now always matches its movement, and fits its model.
    • Items inside Tumbleweed are no longer randomly offset visually.
    • The Item pickup animation now plays when Tumbleweed picks up an Item.
    • Tumbleweed's visual movement should now be slightly less clunky.
    • Revised the models of the Tumbleweed Stem's first two stages to be more consistent with Vanilla's style.
  • Placing Tumbleweed now spawns the Tumbleweed Entity.
  • The oral arms of Jellyfish are no longer visible by default.
4.2.9-mc26.2-snapshot-5Релиз26.2-snapshot-5 · 1 мая 2026 г.
  • Fixed a duplicate config entry in the Block config screen.
  • Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
  • Fixed a bug that prevented Huge Pale Mushrooms from generating.
  • Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
  • Tree generation in the following biomes has been made more sparse:
    • Forest
    • Sparse Forest
    • Dying Forest
    • Dying Mixed Forest
    • Snowy Dying Forest
    • Snowy Dying Mixed Forest
  • Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
    • Renamed the #wilderwild:feature/has_big_mushrooms Biome tag to #wilderwild:feature/has_huge_mushrooms.
  • Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
  • Revamped the foliage and flora generation of Birch Forest biomes:
    • Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
    • Rose Bushes, Peonies, and Lilacs generate more sparsely.
      • This change does not apply to the Old Growth Birch Forest.
    • Fern can no longer generate, and Short Grass is slightly more sparse.
      • This change does not apply to the Old Growth Birch Forest.
    • Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
    • Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
      • Seeding Dandelions are now generated as part of the wilderwild:flower_birch feature, now relying on noise for their placement instead of a separate patch feature.
    • Flower generation no longer increases in clearings.
  • Rose Bushes now generate more sparsely in Cherry Groves.
  • Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
  • Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
    • Sunflower Plains and Flower Fields remain unchanged.
  • Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
    • Dripleaves will no longer generate in the Mesoglea Caves biome.
    • The wilderwild:blue_mesoglea_pool, wilderwild:blue_mesoglea_dripleaves, wilderwild:purple_mesoglea_pool, and wilderwild:purple_mesoglea_dripleaves Configured Features have been removed.
    • The wilderwild:blue_mesoglea and wilderwild:purple_mesoglea Configured Features and Placed Features have been removed.
  • Cleaned up the feature generation of Magmatic Caves.
    • The wilderwild:fire Configured Feature and the wilderwild:fire_patch_magma Placed Feature have been removed.
    • The wilderwild:magma_disk, wilderwild:magma_pile, and wilderwild:obsidian_disk Configured Features and Placed Features have been removed.
    • Increased the chance for the wilderwild:gabbro_disk Placed Feature to generate.
    • Decreased the chance for the wilderwild:upside_down_magma Placed Feature to generate.
    • The wilderwild:magma_lava_pool Configured Feature and Placed Feature have been renamed to wilderwild:gabbro_lava_pool, and now generates Gabbro borders.
      • The wilderwild:magma_column Configured Feature has been renamed to wilderiwld:lava_pool_magma_column, and now only replaces Lava.
  • Updated the spawning rules for the Scorched:
    • Scorched will no longer spawn in any light level.
    • Scorched can now spawn under the surface of Lava.
      • Spawning on Lava or Magma blocks will ignore the light level requirement.
    • The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
    • Normal Spiders will no longer spawn in Magmatic Caves.
  • Scorched now despawn when the Difficulty is set to Peaceful.
  • Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
  • Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
  • Fixed Sculk Sensors not animating properly with the MC Live 2020's Sculk Sensor tendrils" resource pack enabled.
  • Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
  • Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
  • Crabs can no longer hide inside Grass Blocks or Moss Blocks.
  • Crabs will now become persistent when fed.
  • Jellyfish will now become persistent when fed.
  • Baby Jellyfish spawned from breeding are now persistent.
  • Baby Jellyfish are now affected by Golden Dandelions.
  • Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

26.2+

  • Added a config option to toggle black Fog in the Dripstone Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Lush Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Sulfur Caves biome.
    • This option is enabled by default.
  • Removed the wilderwild:icicle_feature Feature.
    • This has been superseded by the minecraft:speleothem Feature.
  • Removed the wilderwild:icicle_cluster_feature Feature.
    • This has been superseded by the minecraft:speleothem_cluster Feature.
  • The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
    • The wilderwild:ice_paths Configured Feature and Placed Feature have both been removed.
  • Sulfur Geysers will now create Wind Disturbances.
    • Added the block_potent_sulfur option to Wilder Wild's Mixin Config.
  • Sulfur Pools can now rarely form Geysers.
    • Added a config option to toggle the new Sulfur Pool generation.
    • Added the wilderwild:feature/has_sulfur_pool Biome Tag.
  • Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
    • Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
    • The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
    • Added the wilderwild:sulfur_spring Feature, with the following Feature Configuration:
      • height: an Int Provider, determining the height of the spring.
      • width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
      • curve_distance: a Float Provider, determining how far the spring's generation should curve in total.
      • bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
        • Must provide values between 0 and 1.
      • crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
        • Must be between 0 and 1.
      • crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."
        • Must be between 0 and 1.
      • block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
      • water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.
      • decoration_feature: a Placed Feature that generates within the spring's water.
      • extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.
      • replaceable: a list or Tag of Blocks that the spring can replace.
      • cannot_replace: a list or Tag of Blocks that the spring cannot replace.
    • Added the wilderwild:sulfur_spring_decoration Feature, with the following Feature Configuration:
      • spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
        • These blocks are placed around the top_state and bottom_state blocks that are generated, to ensure they're not exposed.
      • top_state a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
      • bottom_state a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
      • replaceable: a list or Tag of Blocks that the feature can replace.
      • cannot_replace: a list or Tag of Blocks that the feature cannot replace.
    • Added the wilderwild:feature/sulfur_spring_replaceable and wilderwild:feature/sulfur_spring_placeable Block Tags.
    • Added the wilderwild:feature/has_sulfur_spring Biome Tag.
    • Added a config option to toggle the new Sulfur Spring generation.
  • Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
    • Added a config option to toggle the new Sulfur Spike generation.
    • Added the wilderwild:feature/has_sulfur_spike Biome Tag.
  • Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
    • Added a config option to toggle Calcite generation.
  • Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
  • Cleaned up the feature generation of Magmatic Caves.
  • Shrubs can no longer generate on Sand blocks in the Oasis biome.
  • Added the Icicle to the minecraft:speleothems Block Tag.
  • Added new Sound Events for Icicles landing.
  • Added some missing entries to Item Tags.
  • Added the wilderwild:sulfur_caves_calcite_enabled Material Condition.
  • Renamed the wilderwild:beta_beach_condition_source Material Condition to wilderwild:beta_beach_enabled.
  • Renamed the wilderwild:snow_under_mountain_condition_source Material Condition to wilderwild:snow_under_mountain_enabled.
  • Added the wilderwild:penguin_immune_to Block Tag, controlling which blocks do not affect Penguins.
    • Contains Powder Snow by default.
  • Renamed the wilderwild:penguins_spawnable_on Block Tag to wilderwild:penguin_spawnable_on.
  • Renamed Wilder Wild's Geyser block to Geothermal Vent.
    • All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
4.2.9-mc26.1Релиз26.1, 26.1.1, 26.1.2 · 1 мая 2026 г.
  • Fixed a duplicate config entry in the Block config screen.
  • Fixed a bug that caused all types of Moss Blocks to generate default Moss patches when Bone Mealed while Azalea generation is disabled.
  • Fixed a bug that prevented Huge Pale Mushrooms from generating.
  • Fixed a bug that prevented Coarse Dirt patches from generating in Savannas.
  • Tree generation in the following biomes has been made more sparse:
    • Forest
    • Sparse Forest
    • Dying Forest
    • Dying Mixed Forest
    • Snowy Dying Forest
    • Snowy Dying Mixed Forest
  • Huge Mushroom generation in Forest-like and Birch Forest-like biomes has been made rarer.
    • Renamed the #wilderwild:feature/has_big_mushrooms Biome tag to #wilderwild:feature/has_huge_mushrooms.
  • Short Grass and Fern generation in the Birch Taiga and Sparse Forest biomes has been decreased.
  • Revamped the foliage and flora generation of Birch Forest biomes:
    • Phlox and Lantanas can no longer generate, instead being replaced with Wildflowers akin to Vanilla's generation.
    • Rose Bushes, Peonies, and Lilacs generate more sparsely.
      • This change does not apply to the Old Growth Birch Forest.
    • Fern can no longer generate, and Short Grass is slightly more sparse.
      • This change does not apply to the Old Growth Birch Forest.
    • Azure Bluet, Poppy, Allium, and Tulip blocks can no longer generate.
    • Flower generation is now more uniform, consisting of Lily of the Valley, Seeding Dandelion, and Dandelion blocks.
      • Seeding Dandelions are now generated as part of the wilderwild:flower_birch feature, now relying on noise for their placement instead of a separate patch feature.
    • Flower generation no longer increases in clearings.
  • Rose Bushes now generate more sparsely in Cherry Groves.
  • Fern can no longer generate in Cherry Groves, and Short Grass is slightly more sparse.
  • Grass generation in the Plains, Meadow, and Tundra biomes has been reverted to Vanilla generation to better represent their climate.
    • Sunflower Plains and Flower Fields remain unchanged.
  • Removed Mesoglea "pool" features from the Mesoglea Caves biome, as they hindered navigation and didn't make sense visually.
    • Dripleaves will no longer generate in the Mesoglea Caves biome.
    • The wilderwild:blue_mesoglea_pool, wilderwild:blue_mesoglea_dripleaves, wilderwild:purple_mesoglea_pool, and wilderwild:purple_mesoglea_dripleaves Configured Features have been removed.
    • The wilderwild:blue_mesoglea and wilderwild:purple_mesoglea Configured Features and Placed Features have been removed.
  • Cleaned up the feature generation of Magmatic Caves.
    • The wilderwild:fire Configured Feature and the wilderwild:fire_patch_magma Placed Feature have been removed.
    • The wilderwild:magma_disk, wilderwild:magma_pile, and wilderwild:obsidian_disk Configured Features and Placed Features have been removed.
    • Increased the chance for the wilderwild:gabbro_disk Placed Feature to generate.
    • Decreased the chance for the wilderwild:upside_down_magma Placed Feature to generate.
    • The wilderwild:magma_lava_pool Configured Feature and Placed Feature have been renamed to wilderwild:gabbro_lava_pool, and now generates Gabbro borders.
      • The wilderwild:magma_column Configured Feature has been renamed to wilderiwld:lava_pool_magma_column, and now only replaces Lava.
  • Updated the spawning rules for the Scorched:
    • Scorched will no longer spawn in any light level.
    • Scorched can now spawn under the surface of Lava.
      • Spawning on Lava or Magma blocks will ignore the light level requirement.
    • The restriction for a Scorched to spawn only on Magma, Gabbro, or Lava has been removed.
    • Normal Spiders will no longer spawn in Magmatic Caves.
  • Scorched now despawn when the Difficulty is set to Peaceful.
  • Fixed the subtitles for Maple Trapdoors and Pale Oak Trapdoors opening and closing.
  • Fixed an issue that could cause Coconuts to remain floating in the air after their supporting block was broken.
  • Fixed Sculk Sensors not animating properly with the MC Live 2020's Sculk Sensor tendrils" resource pack enabled.
  • Fixed an issue that would cause Milkweed to instantly get its pods picked when Bone Mealed by a Player.
  • Fixed an issue that would let Geysers (Geothermal Vents in 26.2+) remain infinitely erupting.
  • Crabs can no longer hide inside Grass Blocks or Moss Blocks.
  • Crabs will now become persistent when fed.
  • Jellyfish will now become persistent when fed.
  • Baby Jellyfish spawned from breeding are now persistent.
  • Baby Jellyfish are now affected by Golden Dandelions.
  • Penguins will now wait between 1-2 minutes after spawning before starting to slide and find water.

26.2+

  • Added a config option to toggle black Fog in the Dripstone Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Lush Caves biome.
    • This option is enabled by default.
  • Added a config option to toggle ambient sounds in the Sulfur Caves biome. TODO!!!!!!!
    • This option is enabled by default.
  • Added a config option to toggle black Fog in the Sulfur Caves biome.
    • This option is enabled by default.
  • Removed the wilderwild:icicle_feature Feature.
    • This has been superseded by the minecraft:speleothem Feature.
  • Removed the wilderwild:icicle_cluster_feature Feature.
    • This has been superseded by the minecraft:speleothem_cluster Feature.
  • The Ice paths in the Frozen Caves biome now use Surface Rules to generate, offering cleaner generation and a significant performance boost.
    • The wilderwild:ice_paths Configured Feature and Placed Feature have both been removed.
  • Sulfur Geysers will now create Wind Disturbances.
    • Added the block_potent_sulfur option to Wilder Wild's Mixin Config.
  • Sulfur Pools can now rarely form Geysers.
    • Added a config option to toggle the new Sulfur Pool generation.
    • Added the wilderwild:feature/has_sulfur_pool Biome Tag.
  • Replaced Vanilla's Sulfur Spring generation with new, wider, procedurally-generated Sulfur Springs.
    • Vanilla's Sulfur Springs are pre-built, and did not display much variance in size or width.
    • The new Sulfur Springs are extremely variable on all fronts, resolving these issues.
    • Added the wilderwild:sulfur_spring Feature, with the following Feature Configuration:
      • height: an Int Provider, determining the height of the spring.
      • width: an Int Provider, determining the width of the spring. Is sampled separately for the x and y axi.
      • curve_distance: a Float Provider, determining how far the spring's generation should curve in total.
      • bluntness: a Float Provider, determining how much the spring should "sharpen" near both tips. The higher, the less it'll sharpen.
        • Must provide values between 0 and 1.
      • crib_block_chance: a Float, determining the chance of a block generating above the ring surrounding the center of the spring.
        • Must be between 0 and 1.
      • crib_extra_block_chance: a Float, determining the chance of an extra block generating above the spring's "crib."
        • Must be between 0 and 1.
      • block_state: a Block State Provider, determining the Block States to generate the spring with. (i.e., Sulfur.)
      • water_block_state: a Block State Provider, determining the Block States to generate the spring's water with.
      • decoration_feature: a Placed Feature that generates within the spring's water.
      • extra_decoration_chance: a Float Provider, determining the chance of extra decoration features generating per-Block.
      • replaceable: a list or Tag of Blocks that the spring can replace.
      • cannot_replace: a list or Tag of Blocks that the spring cannot replace.
    • Added the wilderwild:sulfur_spring_decoration Feature, with the following Feature Configuration:
      • spring_state: a Block State Provider, determining the Block States the spring uses to generate. (i.e., Sulfur.)
        • These blocks are placed around the top_state and bottom_state blocks that are generated, to ensure they're not exposed.
      • top_state a Block State Provider, determining the Block States to generate the top piece of the feature with. (i.e., Potent Sulfur.)
      • bottom_state a Block State Provider, determining the Block States to generate the bottom piece of the feature with. (i.e., Magma.)
      • replaceable: a list or Tag of Blocks that the feature can replace.
      • cannot_replace: a list or Tag of Blocks that the feature cannot replace.
    • Added the wilderwild:feature/sulfur_spring_replaceable and wilderwild:feature/sulfur_spring_placeable Block Tags.
    • Added the wilderwild:feature/has_sulfur_spring Biome Tag.
    • Added a config option to toggle the new Sulfur Spring generation.
  • Sulfur Spike generation in the Sulfur Caves biome has been significantly decreased.
    • Added a config option to toggle the new Sulfur Spike generation.
    • Added the wilderwild:feature/has_sulfur_spike Biome Tag.
  • Calcite now generates alongside Sulfur, Granite, Cinnabar, and Tuff in the Sulfur Caves biome.
    • Added a config option to toggle Calcite generation.
  • Fixed a Vanilla bug that prevented Potent Sulfur from working properly if naturally generated.
  • Cleaned up the feature generation of Magmatic Caves.
  • Shrubs can no longer generate on Sand blocks in the Oasis biome.
  • Added the Icicle to the minecraft:speleothems Block Tag.
  • Added new Sound Events for Icicles landing.
  • Added some missing entries to Item Tags.
  • Added the wilderwild:sulfur_caves_calcite_enabled Material Condition.
  • Renamed the wilderwild:beta_beach_condition_source Material Condition to wilderwild:beta_beach_enabled.
  • Renamed the wilderwild:snow_under_mountain_condition_source Material Condition to wilderwild:snow_under_mountain_enabled.
  • Added the wilderwild:penguin_immune_to Block Tag, controlling which blocks do not affect Penguins.
    • Contains Powder Snow by default.
  • Renamed the wilderwild:penguins_spawnable_on Block Tag to wilderwild:penguin_spawnable_on.
  • Renamed Wilder Wild's Geyser block to Geothermal Vent.
    • All associated Sounds, Tags, BlockState Properties, Configured Features, Placed Features, Config Entries, Advancements, and Advancement Criteria have also been renamed.
4.2.8-mc26.1Релиз26.1, 26.1.1, 26.1.2 · 28 марта 2026 г.
  • Bumped Wilder Wild's protocol version to 19.
  • Added a config option to toggle whether Azaleas can generate when Bone Mealing a Moss Block.
    • The wilderwild:moss_patch_bonemeal_no_azalea feature will be used while this option is enabled.
    • This option is disabled by default as to not break existing farms.
    • Added the block_moss option to Wilder Wild's mixin config.
  • Termite Mounds now only hold a single Termite Swarm at a time.
    • Termite Mounds placed by Players could previously hold three Termite Swarms at a time.
    • This change should make Termite Mounds more acceptable in terms of game balance and volume/particle count.
    • As a result of this change, the can_spawn_termites BlockState property has been removed.
      • The termites_awake property now takes into account the conditions the can_spawn_termites property was previously set under.
  • Updated and optimized how Termite Mounds sync Termite Swarm data to clients.
    • Syncing now only occurs if a Termite Swam was spawned, removed, or had its position/eating state changed.
      • Syncing would previously occur each tick while a Termite Swarm was present.
    • Significantly reduced the amount of data required to be sent in order to sync Termite Swarm data to clients.
  • Termite Particles are now created on the client instead of being sent from the server.
  • Added the #wilderwild:cannot_support_upwards_termite_movement Block tag.
    • Contains the #minecraft:inside_step_sound_blocks, #minecraft:replaceable_by_trees, and #minecraft:flowers Block tags by default.
    • This tag is used to define which Blocks a Termite Swarm cannot travel upwards into.
  • Fireflies now spawn directly from Firefly Bushes when the Firefly Bush Spawning config option is enabled.
    • Fireflies will spawn in groups of 3-6 when a Firefly Bush is randomly ticked.
    • Spawning will fail if:
      • The brightness level is higher than 13.
      • More than 16 Fireflies are present within 8 blocks of the Firefly Bush.
      • More than 4 Fireflies are present within 4 blocks of the Firefly Bush.
      • A Player is not present within 24 blocks of the Firefly Bush.
    • Removed the Firefly Bush Swarms config option and merged its functionality with the Firefly Bush Spawning config option.
    • When the config option is disabled, these changes will no longer apply.
    • This change was made to both significantly boost performance on lower-end devices, while being more accurate to Vanilla's Firefly particle spawning.
  • Fireflies now despawn within 40 blocks of a Player instead of 80.
4.2.7-mc26.1Релиз26.1 · 26 марта 2026 г.
  • Tweaked the textures of multiple baby mobs to fit in more with Vanilla:
    • Crab
    • Jellyfish
    • Penguin
  • Added the wilderwild:gameplay/ostrich_egg_hatch_chance Environment Attribute.
    • Provides a 1/18 chance during the day, and a 1/300 chance during the night by default.
  • Added the wilderwild:gameplay/penguin_egg_hatch_chance Environment Attribute.
    • Provides a 1/30 chance at all times by default.
  • Fixed a crash when booting with Terrablender.
4.2.6-mc26.1Релиз26.1 · 26 марта 2026 г.
  • Fixed an issue with config loading.
4.2.5-mc26.1Релиз26.1 · 24 марта 2026 г.
  • Updated the models and textures of the following baby mobs:
    • Crab
    • Jellyfish
      • Tweaked the bounding box to align with the new model
    • Moobloom
      • Tweaked the bounding box to align with the new model
    • Ostrich
      • Tweaked the bounding box to align with the new model
    • Zombie Ostrich
      • Tweaked the bounding box to align with the new model
    • Penguin
  • Auburn Moss Blocks, Auburn Moss Carpets, and Creeping Auburn Moss can now be composted
  • Wilder Wild's flowers can once again be used to craft Suspicious Stew
  • Added Special Block Models for Wilder Wild's Signs, Wilder Wild's Hanging Signs, the Stone Chest, the Hanging Tendril, Clovers, Phlox, and Lantanas
  • Wilder Wild's Villager Trades are now data-driven
  • Fragile Ice now also cracks if an entity's passenger is contained within the #wilderwild:fragile_ice_unwalkable_mobs Entity Type tag.
  • Fixed a missing texture in the Baobab Nut's hanging model
  • Updated the rendering of Mesoglea as a fluid to be emissive
  • Shrubs now generate half as commonly in the Oasis biome
  • Adjusted Wilder Wild's tree features to not replace blocks such as Sand when growing on them
    • This change was made in order to prevent instances where players could grow a Palm tree to turn Sand into Dirt
  • Reworked many worldgen features to match Tiny Takeover's worldgen changes
  • Changed the algorithm Mooblooms use to select a variant to match Tiny Takeover's worldgen changes
  • Added the following Block tags:
    • #wilderwild:supports_algae
    • #wilderwild:supports_plankton
    • #wilderwild:supports_hanging_baobab_nut
    • #wilderwild:supports_cattail
    • #wilderwild:supports_coconut
    • #wilderwild:supports_hanging_coconut
    • #wilderwild:cannot_support_sea_anemone
    • #wilderwild:cannot_support_sea_whip
    • #wilderwild:cannot_support_tube_worms
    • #wilderwild:supports_frozen_vegetation
    • #wilderwild:supports_waterloggable_sapling
    • #wilderwild:cannot_replace_below_tree_trunk_waterloggable
    • #wilderwild:cannot_replace_below_tree_trunk_desert
    • #wilderwild:supports_shrub
  • Added the following Fluid tags:
    • #wilderwild:supports_algae
    • #wilderwild:supports_plankton

Полная история изменений — на Modrinth.

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