
WikiRenderer
Creates high-resolution renders of Minecraft's in-game objects
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- Подписчики
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- Обновлён
- 23 июня 2026 г.
- Лицензия
- MIT
Опубликован 31 января 2026 г.
WikiRenderer
WikiRenderer is a heavily modified version of Isometric Renders that allows you to create renders of game objects like parts of world, blocks, items and entities.
These are automatically keyed to have a transparent background, and you can adjust scale, positioning and many more options right in-game in a menu.
Not only is this version of the mod also designed for modded wikis in mind, but it also has a couple of additional features targeted for use on the Hypixel SkyBlock Wiki.
Usage
WikiRenderer supports a multitude of render types:
- Items
- Entities and Entity Sprites
- Areas of the world, and area overhead minimaps
- Block States
- Item Tooltips
- Item Atlases
- Animated exports of items, entities, blocks states or world areas (in
.gif,.apng,.webp, or.mp4formats) - Batch exports of multiple entities, items, tooltips, or blocks as images or animations
The main command is /wikirender, but /wr also exists as an alias.
Details about the mod's features can be seen below, and exclusive features that have been added on top of Isometric Renders will be marked with a ⭐ star emoji.
Items
Items can be rendered in three ways:
- Hold an item and type
/wikirender item - Hover over an item in your inventory and press the render hotkey (defaults to
h) - Type
/wikirender item id <item>, where<item>is something likeminecraft:diamond - ⭐ Type
/wikirender item texture <item>, where<texture>is a texture ID or base64 of a texture ID for a player head
Below is an example of an enchanted compass made using /wikirender item id minecraft:compass[minecraft:enchantment_glint_override=true]:

⭐ On the right is an option to speed up enchantment glint speeds. Normally, at 100% glint speed (seen in Minecraft's accessibility settings), a full loop of the glint animation takes 41.25 seconds, but this option speeds it up to 15 seconds, while barely being a noticeable difference. The Use Enchanted Items Timings button then sets the animation timing settings to this duration.

⭐ You can also grab the texture data of rendered layer heads with included buttons:


Areas
Areas in the world can be rendered in three ways:
- Select two points in the world with the hotkey (defaults to
c), and type/wikirender area. - Type
/wikirender area pos <start> <end>, where<start>and<end>represent coordinates. - ⭐ Type
/wikirender area island <chunk_size> <distance_limit>, which scans outwards in mini chunks (specified by<chunk_size>), not continuing past empty chunks or until the distance limit is reached.- This is useful for rendering everything nearby you quickly, or for rendering a non-square-shaped island close to
other islands. In the latter case, simply lower
<chunk_size>until the surrounding islands are not hit in the scan.
- This is useful for rendering everything nearby you quickly, or for rendering a non-square-shaped island close to
other islands. In the latter case, simply lower
⭐ Below is an example of the Hypixel Prototype lobby, rendered using /wikirender area island 8 200, featuring a variety of render options on both sides of the menu:

⭐ Area renders are quite configurable. You can control block and entity visibility, override certain types of data on visible entities, modify how lighting is handled, and more.
Minimap Renders
⭐ Area renders also feature topdown and side-view rendering modes, which allow you to create minimap images with adjustable texture resolution scaling. There is also a cave mode that lets you create underground images.


Minimap data can also be exported for use on the Hypixel SkyBlock Independant Wiki's Minimap Calibrator tool.
Item Frame Minimaps
⭐ On the topic of Minimaps, you can also use area rendering and side angle viewing to render pixel-perfect maps. These are rendered using the exact same color data and brightness of the source map images.


Entities
Entities can be rendered in four ways:
- ⭐ Type
/wikirender playerto render yourself - Look at an entity and pressing the render hotkey (defaults to
h) - Look at an entity and type
/wikirender entity - Type
/wikirender entity <entity_type> <nbt>, where<entity_type>is something likeminecraft:zombie, and<nbt>is optional but something like{IsBaby:1b}
⭐ Below are examples of myself being rendered, both normally and in an optional sprite mode:


⭐ Entity renders have multiple options, such as the ability to use the live entity (useful for animated armor), freeze the arms, toggle item or enchantment visibility, and more.
⭐ Similar to player head item renders, you can also grab the texture data of rendered players, as well as player heads worn or held by rendered entities.

Entity Lighting
⭐ Entities are lit in a way where in isometric viewing angles (45°, 135°, 225°, and 315°), the top is 100% brightness, the left side is 80% brightness, and the right side is 60% brightness. Sprites are rendered at 100% brightness.
Blocks
Individual blocks and block states can be rendered in three ways:
- Look at a block and type
/wikirender block - Type
/wikirender block <block>, where<block>is something likeminecraft:cobblestone - Type
/wikirender block <block>[data], as seen below
Below is an example of rendering a furnace using /wikirender block minecraft:furnace[lit=true]{Items:[{Slot:0b, Count: 1b, id: "minecraft:coal"}]}

Note: Waterlogged blocks currently do not render properly. For those, use a single-block area render.
Item Tooltips
Item Tooltips can be rendered in similar ways to item renders:
- Hold an item and type
/wikirender tooltip - Hover over an item in your inventory and press the render tooltip hotkey (defaults to
k) - Type
/wikirender tooltip <tooltip>, where<item>is something likeminecraft:diamond
⭐ Tooltips are rendered using per-pixel resolution scaling, defaulting at 4 image pixels per font pixel.

Batch Rendering
There are several ways to multiple render items, blocks, or tooltips at once:
Inventories
To render every item in your inventory, press the associated hotkey (default k), which will open a popup allowing you to render the items, block item states, tooltips, or items in an atlas:

Creative Tabs
To render a creative tab:
- Type
/wikirender group item creative_tab <tab> itematlasto render a certain tab as an atlas texture - Type
/wikirender group item creative_tab <tab> batch (blocks|items|tooltips)to batch render a certain tab's items, blocks, or tooltips
Below is an example of every combat item rendered in an atlas using /wikirender group item creative_tab minecraft:combat itematlas:

Tagged Items
To render items, blocks or tooltips given a select tag:
- Type
/wikirender group item tag <#namespace:tag> itematlasto render the tag's items as an atlas texture - Type
/wikirender group item tag <#namespace:tag> batch (blocks|items|tooltips)to batch render the tag's items, blocks, or tooltips
Below is an example of a batch render of every flower using /wikirender group item tag #minecraft:flowers batch items. The left side of the screen shows 30 items remaining, and they can all be rendered by pressing the start button.

Namespace Items
To render items, blocks or tooltips from a select namespace:
- Type
/wikirender group item namespace <namespace> itematlasto render the namespace's items as an atlas texture - Type
/wikirender group item namespace <namespace> batch (blocks|items|tooltips)to batch render the namespace's items, blocks, or tooltips
Below is an example of an atlas render of every vanilla item using /wikirender group item namespace minecraft itematlas.

Entity-Based Batch Rendering
⭐ There are several ways to multiple entities at once:
Tagged Entities
⭐ To render entities given a select tag:
- Type
/wikirender group entity tag <#namespace:tag>to render the tag's entities - Type
/wikirender group entity tag <#namespace:tag> nbt <nbt>to render the tag's entities with NBT applied to each of them - Type
/wikirender group entity tag <#namespace:tag> nbt_filter <filter> <nbt>to render the tag's entities with NBT applied to each of them, but only rendering those with pass the filter check (see below)
Below is an example of a batch render of every aquatic Minecraft mob using /wikirender group entity tag #minecraft:aquatic

Namespace Entities
⭐ To render entities given a select tag:
- Type
/wikirender group entity namespace <namespace>to render the namespace's entities - Type
/wikirender group entity namespace <namespace> nbt <nbt>to render the namespace's entities with NBT applied to each of them - Type
/wikirender group entity namespace <namespace> nbt_filter <filter> <nbt>to render the namespace's entities with NBT applied to each of them, but only rendering those with pass the filter check (see below)
Below is an example of a batch render of every Minecraft mob using /wikirender group entity namespace minecraft:

NBT Filtering:
⭐ When rendering entities from a namespace or tag, you can filter which entities from those lists actually get used by filtering by the applied NBT. There are three filter modes to choose from:
require_all_valid: Allows an entity to render if all the provided NBT tags are validrequire_one_valid: Allows an entity to render if at least one of the provided NBT tags is validrequire_none_valid: Allows an entity to render if none of the provided NBT tags are valid
More specifically, a "valid" tag is a tag that is saved with the entity when it tries to save its NBT. Some tags are exported for all entities, regardless of if they change how they render (i.e. Equipment for all living entities), whereas others only get saved for specific types (i.e. Pumpkin for snow golems)
For example, typing /wikirender group entity namespace minecraft nbt_filter require_one_valid {Age:-1,IsBaby:1b} will render all baby mobs, with some extra mobs included, as seen below:

Центр версий
13 версийЧенджлог
2.5+26.1Релиз26.1, 26.1.1, 26.1.2 · 23 июня 2026 г.
- Added automatic block updating for area renders, and added an option to freeze blocks (previous constant behavior)
- Added a particle looping option for animations
- Added better GIF exports by replacing the FFmpeg GIF requirement with Gifski, which is also embedded into the mod (meaning no download is required)
- Added frame-based rendering for certain cosmetics in Hypixel SkyBlock
- Added tooltip explainers to most options
- Added an option to override dye colors on item renders, as well as text that shows the item's current dye color
- Added an option to lock the item scale to prevent accidental zoom-ins
- Added a warning for trying to show surrounding particles on entity renders when live entities is turned off (due to position offsets being able to happen)
- Added better error handling for failed animation exports
- Added the ability to export renders into subfolders with / characters in file names
- Added the ability to de-select a selected entity by shift clicking in the render preview (useful for full-screen entities / sprites)
- Added the ability to render areas from litematica selections (/wikirender area litematica)
- Added an alias command to render yourself (/wikirender player self)
- Disabled animation exports with shaders running (incompatible)
- Expanding an area in topdown rendering mode now only updates the blocks that were added, rather than the entire mesh (faster)
- Removed the forced first-person perspective when entering the render menu
- Made the sound less annoying when clicking an edit box in entity overrides
- (26.1 Only) Fixed block entities still not rendering if you're too far away or not looking at them in game when the Entity Culling mod is installed
- (26.1 Only) Fixed a crash that can happen related to tooltip rendering when exporting renders
- Fixed particles not rendering with the Polytone mod installed
- Fixed cloned entities not having their attributes (i.e. scale) transferred over
- Fixed entities modified with the Entity Render Features / Entity Texture Features mod appearing twice in the render menu
- Fixed particles stuttering when they're either centered on moving entities (entity renders) or when the player's camera is moving (area renders)
- Fixed the swirling "power layer" of charged creepers and withers not rendering properly
- Fixed sequence frame folders not including the file name as part of it, making them hard to recognize
- Fixed item keybinds activating while holding the debug keybind (F3 default)
- Fixed the "Show Surrounding Entities" option appearing for entity renders that aren't using live entities
- Fixed the mod's keybinds activating when keys are unbound and certain invalid or empty keys are pressed
- Fixed desync issues with closed menus when rendering something from a container menu and then closing the render menu, potentially causing server anticheat issues.
- Fixed messed up water culling on chunk section borders
- Fixed certain conditional UI elements not appearing when switching between different game resolutions
- Fixed the lighting calculation for 2D items that use a custom 3d model (such as from resource packs)
- Fixed a handful of crashes and invalid options being shown for entity overrides
Additionally, I have a working version of the mod for 26.2, using a fork of owo-lib here (https://github.com/mudkipdev/owo-lib/tree/26.2), which you can build yourself from GitHub if you'd like. I'll release this when owo-lib formally updates to 26.2.
2.5+1.21.11Релиз1.21.11 · 23 июня 2026 г.
- Added automatic block updating for area renders, and added an option to freeze blocks (previous constant behavior)
- Added a particle looping option for animations
- Added better GIF exports by replacing the FFmpeg GIF requirement with Gifski, which is also embedded into the mod (meaning no download is required)
- Added frame-based rendering for certain cosmetics in Hypixel SkyBlock
- Added tooltip explainers to most options
- Added an option to override dye colors on item renders, as well as text that shows the item's current dye color
- Added an option to lock the item scale to prevent accidental zoom-ins
- Added a warning for trying to show surrounding particles on entity renders when live entities is turned off (due to position offsets being able to happen)
- Added better error handling for failed animation exports
- Added the ability to export renders into subfolders with / characters in file names
- Added the ability to de-select a selected entity by shift clicking in the render preview (useful for full-screen entities / sprites)
- Added the ability to render areas from litematica selections (/wikirender area litematica)
- Added an alias command to render yourself (/wikirender player self)
- Disabled animation exports with shaders running (incompatible)
- Expanding an area in topdown rendering mode now only updates the blocks that were added, rather than the entire mesh (faster)
- Removed the forced first-person perspective when entering the render menu
- Made the sound less annoying when clicking an edit box in entity overrides
- (1.21.11 Only) Updated area rendering to use max 32x32x32 section sizes (same as a previous patch for 26.1)
- (1.21.11 Only) Fixed item keybinds activating while in the Roughly Enough Items mod search bar
- Fixed particles not rendering with the Polytone mod installed
- Fixed cloned entities not having their attributes (i.e. scale) transferred over
- Fixed entities modified with the Entity Render Features / Entity Texture Features mod appearing twice in the render menu
- Fixed particles stuttering when they're either centered on moving entities (entity renders) or when the player's camera is moving (area renders)
- Fixed the swirling "power layer" of charged creepers and withers not rendering properly
- Fixed sequence frame folders not including the file name as part of it, making them hard to recognize
- Fixed item keybinds activating while holding the debug keybind (F3 default)
- Fixed the "Show Surrounding Entities" option appearing for entity renders that aren't using live entities
- Fixed the mod's keybinds activating when keys are unbound and certain invalid or empty keys are pressed
- Fixed desync issues with closed menus when rendering something from a container menu and then closing the render menu, potentially causing server anticheat issues.
- Fixed messed up water culling on chunk section borders
- Fixed certain conditional UI elements not appearing when switching between different game resolutions
- Fixed the lighting calculation for 2D items that use a custom 3d model (such as from resource packs)
- Fixed a handful of crashes and invalid options being shown for entity overrides
Note that this will be one of the last, if not the last version of this mod released for Minecraft 1.21.11. Because this mod is made first for use on the Hypixel SkyBlock Wiki, and Hypixel is soon to drop 1.21.11 support for SkyBlock, it no longer makes sense for me to maintain this version. The idea is to keep maintaining the two most recent Minecraft versions, which is what Hypixel aims for support.
Additionally, I have a working version of the mod for 26.2, using a fork of owo-lib here (https://github.com/mudkipdev/owo-lib/tree/26.2), which you can build yourself from GitHub if you'd like. I'll release this when owo-lib formally updates to 26.2.
2.4.3+26.1Релиз26.1, 26.1.1, 26.1.2 · 23 апреля 2026 г.
- Made several improvements to FFmpeg detection:
- Fixed FFmpeg not being detected in common locations on macOS, including
/usr/local/bin/and/opt/homebrew/bin/ - Added the option to specify the FFmpeg file location
- FFmpeg will now try and also be detected using the
wherecommand on Windows andwhichcommand on macOS and Linux
- Fixed FFmpeg not being detected in common locations on macOS, including
- Added an option to render animations in the .mov format
- Added an option to preserve individual frame files when exporting animations in Disk-Cache Intensive and Memory-Cache Intensive modes
- Added a dye color option for item overrides (within entity overrides)
- Added separate scale and crop rescale options for sprite rendering, and increased the default sprite export resolution from 64 to 288
- Fixed certain entity animations not being detected properly when listing timing loop data
- Fixed a crash related to trying to render sprite entities with the "simple equipment layer" type for baby mobs
- Fixed custom components not applying for items within entity overrides
- Fixed frog overrides not having a variant option
- Fixed Is In Water appearing under the cow model instead of the cod model
- Fixed minimap data not having properly formatted numbers
- Fixed "Sync Rotation to Animation" showing on container screen renders (they have no rotation options)
- Replaced all references of the Hypixel SkyBlock Fandom wiki with the new site, https://hypixelskyblock.minecraft.wiki/
- Lowered the max area render section size from 64x64 horizontally and infinitely vertically to 32x32x32 (stacking vertically now), in order to fix certain builds with complex geometry (high vertex counts) going over the vanilla limit
- Fixed entities glitching around visually in larger area renders when the Entity Culling mod is installed and Tick culling is enabled in it
2.4.3+1.21.11Релиз1.21.11 · 23 апреля 2026 г.
- Made several improvements to FFmpeg detection:
- Fixed FFmpeg not being detected in common locations on macOS, including
/usr/local/bin/and/opt/homebrew/bin/ - Added the option to specify the FFmpeg file location
- FFmpeg will now try and also be detected using the
wherecommand on Windows andwhichcommand on macOS and Linux
- Fixed FFmpeg not being detected in common locations on macOS, including
- Added an option to render animations in the .mov format
- Added an option to preserve individual frame files when exporting animations in Disk-Cache Intensive and Memory-Cache Intensive modes
- Added a dye color option for item overrides (within entity overrides)
- Added separate scale and crop rescale options for sprite rendering, and increased the default sprite export resolution from 64 to 288
- Fixed certain entity animations not being detected properly when listing timing loop data
- Fixed a crash related to trying to render sprite entities with the "simple equipment layer" type for baby mobs
- Fixed custom components not applying for items within entity overrides
- Fixed frog overrides not having a variant option
- Fixed Is In Water appearing under the cow model instead of the cod model
- Fixed minimap data not having properly formatted numbers
- Fixed "Sync Rotation to Animation" showing on container screen renders (they have no rotation options)
- Replaced all references of the Hypixel SkyBlock Fandom wiki with the new site, https://hypixelskyblock.minecraft.wiki/
- Fixed barriers always rendering with the Visible Barriers mod even with the mod's option disabled
2.4.2+26.1Релиз26.1, 26.1.1, 26.1.2 · 9 апреля 2026 г.
- Fixed transparency resorting on area renders due to rotations causing lag spikes (especially noticeable when turning on automatic rotations)
- Fixed certain block state rendering issues, such as player heads rendering only as steve heads
- Fixed certain entity state overrides missing the "is baby" option
- Changed the separate player head resolution option to apply to all 3D items / blocks
- Fixed FFmpeg exports failing when using "FFmpeg first pass" (the default option) if the renders folder hasn't been created yet
- Fixed a couple of issues with sprite rendering / shown layers
- Fixed the output file name text being cut off on UI rebuilds if it's longer than 32 characters
- Fix the scroll position sometimes resetting when switching selected entities
- Fixed sometimes being unable to scroll down to the selected entity properties list if the list of hidden entity types is shown
- Fixed being unable to open the output file by clicking on the notification popup if that popup is hovered over an entity that gets selected instead
- Fixed zombie villager entity overrides missing villager data options
- Fixed the max resolution sometimes being lower than it should be
- Fixed the export progress bar going outside the bounds of the box it's shown in
- Fixed the area selection bounding box not appearing while in the render menu
2.4.2+1.21.11Релиз1.21.11 · 9 апреля 2026 г.
- Changed the separate player head resolution option to apply to all 3D items / blocks
- Fixed FFmpeg exports failing when using "FFmpeg first pass" (the default option) if the renders folder hasn't been created yet
- Fixed a couple of issues with sprite rendering / shown layers
- Fixed the output file name text being cut off on UI rebuilds if it's longer than 32 characters
- Fix the scroll position sometimes resetting when switching selected entities
- Fixed sometimes being unable to scroll down to the selected entity properties list if the list of hidden entity types is shown
- Fixed being unable to open the output file by clicking on the notification popup if that popup is hovered over an entity that gets selected instead
- Fixed zombie villager entity overrides missing villager data options
- Fixed the max resolution sometimes being lower than it should be
- Fixed the export progress bar going outside the bounds of the box it's shown in
- Fixed the area selection bounding box not appearing while in the render menu
- Fixed the entire player's body appearing in spectator mode instead of just the player head
(Most of these changes also apply to the 26.1 version, also I have skipped 2.4.1 for 1.21.11 to match 26.1 numbers)
2.4.1+26.1Релиз26.1, 26.1.1, 26.1.2 · 29 марта 2026 г.
- Updated to Minecraft 26.1
- Updated to Java 25
- Fixed the fire animation displaying in sprite renders (there may be some unintended side effects from 26.1, but everything seems to be working properly)
2.4+1.21.11Релиз1.21.11 · 29 марта 2026 г.
- Added the ability to click on entities within an entity or area render to highlight them and show many more override options
- Added the ability to render surrounding entities and particles for individual entity renders, given a selected radius
- Added the ability to render container screens, with options for exporting at specific GUI scale resolutions
- Added Chinese Simplified translations
- Added reset buttons for entity and area overrides
- Improved how particle rendering is handled internally
- Improved the clarity of the options related to entity refreshing and if they're frozen or not
- Made certain generic entity overrides only show under certain conditions
- When opening an area render, entities are now grabbed on the first tick if frozen entities are turned on
- Fixed a crash related to rendering Ender Dragons
- Fixed FFmpeg exports failing if cropping is on and any of the frames are empty
- Fixed text displays that follow the player's camera not following the isometric camera
- Fixed the "hide armor" option sometimes not appearing
- Fixed entities kinda flickering / twitching around when game ticking is paused, such as when in a Flashback recording that is paused while also in an entity or area render menu
- Fixed end portals not being animated in renders, not respecting texture animation settings
- Fixed leaves rendering with broken transparency if "transparent leaves" is turned off
- Fixed the "Copy Json" button not working for textures that don't have a profile ID, such as from /wikirender item texture , where no UUID is grabbed
- Fixed the area selection text on the top left appearing even if you're in the render screen
- Fixed "Hide Beacon Beams" not working
- Fixed cloned entities not carrying over leash data
- Fixed entity shadows appearing in area renders on top of blocks that aren't in the mesh
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