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Mineforgian

Weapon Master

Powerful Modular Weapons with Aesthetic Freedom, Gamechanging Abilities, and Completely Reworked Hit Detection.

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237
Обновлён
31 декабря 2024 г.
Лицензия
All-Rights-Reserved

Опубликован 27 июня 2023 г.

Banner for Weapon Master 1.4

Promotional header for Weapon Master

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Weapon Master is built from the ground up creating modular weapons with full aesthetic freedom, and completely reinventing how you interact with melee combat. With four different types of weapons to fit each style preference, level-based progression, and unlocking hand-sprited cosmetic parts alongside its powerful abilities and passives, eventually you will become a dealer of death capable of wiping out hoards in style. All-new hit-detection methods, full-damage sweeps and piercing, and full configuration on damage, speed, durability, and XP scaling (and even retaining your weapon on death! (unless you configure that too)), crank the difficulty of your next playthrough up to 11 and be amazed what you can do and how good you'll look.

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Getting Started

Progress in Weapon Master is entirely streamlined to making use of your weapon. No additional materials are needed besides your base kit and studio - In fact, the mod only features 8 items in total, despite 3.5 billion combinations of parts and abilities. You'll spawn with an in-game tutorial in the Blueprint Binder, which is only a handful of pages and can run you through how everything works.

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Licensing and permissions

Though Weapon Master is under the All Rights Reserved license, you are fully free to utilize it in modrinth modpacks without requesting ahead of time, or feature it in videos - So long as they do not modify the file, pay-wall or rehost the download, or claim ownership of any of it. Feel free to contact us (further down this page) should you need to do any of these things or otherwise and want to ask permission.

If you are attempting to create an addon for this mod for whatever reason, just contact us directly and we will work alongside you to create any internal code necessary to facilitate it. Currently, it only natively has support for a few small options.

- Last Updated 2/18/2024

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Known Incompatabilities

Here's some issues we know the mod has, and are still looking into. Some of these may never be patched, and others have workarounds. This mod is a bit of a mess, so do tell us if one comes up that's not on here.

Itself:

  • Third person animation can break if multiple players are in third person but one is not holding a weapon in Multiplayer. This will be fixed in the next expansion... hopefully.

Optifine:

  • Some shaders are still OK. Optifine is the only incompatible one. If a shader is breaking the rendering on your Studio, try a different one.

Better Combat / Epic Fight:

  • Hit detection breaks and makes the weapons unusable due to mixin issues. You can add " *|weaponmaster " or the individual weapon IDs to the internal blacklist/fallback file for Better Combat to make both mods able to run with each other. Epic Fight does NOT have a fallback option available and they are completely incompatible because of this. There will not be cross-compatability on Weapon Master weapons between other animation/hitdetection overhaul mods, as they both are trying to compete for the same territory with wildly different goals.

YDM's Weapon Master

  • We accidentally used the same mod ID, and now can't really commit to changing it without obliterating backwards-compat. Oops! There really isn't much we can do here, both options lose quite badly.

 

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Some FAQ

Q: Can you port this to [X] old version? A: No. You gotta understand how difficult this actually is to do.

Q: ...Can you Update to [X] version? A: We'll always eventually get to putting it on modern versions, yes. Just be patient, we're 2 people.

Q: Can I distribute this elsewhere even with credit? A: No, Curseforge and Modrinth are our official distributions exclusively. If you're sending a zip of a modpack or something to a friend I don't really care, but no pages for other sites or direct hosts as it is in the guidelines for these sites to not do that anyway, capiche? Ask for permission if you're planning on using it in a public pack outside of Curseforge's environment or etc and we can sort something out.

Q: Can I create a translation / resource pack / addon for the mod? A: Usually. So long as you are following the above (not re-hosting the mod itself, stuff like that) you can create resource packs, mod addons, or etc, just fine. Just never upload the mod itself somewhere else alongside it and you're fine. If it's on a different website, link back to here for people to get the download. And as before, if you're making an addon, please contact us so we can make the tools for it to work, lol

Q: Can you add [X] to the mod? A: Probably not, we have an internal list of things we'll be adding over time, and we're pretty busy elsewhere. See below.

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The future, and contact

Weapon Master was made by ForsetCabiri and DesianSkies in our free time between working on our own game. It even represents many of the same modular systems we look up to, and games and other mods we enjoy. So, it might be second in priority, but it will be supported and still get updates for quite a long time.

All Contact related to Weapon Master should be done through this author (ForsetCabiri) if possible. I handle all the communication and pages for this as of co-owner request, so bring it to me if there is an issue, inquiry, or you just wanna say something about the mod with us. The best methods are through Email, or Discord.

You can contact ForsetCabiri through email at (forsetcabiri@gmail.com) or on Tumblr (https://www.tumblr.com/forsetcabiri). ForsetCabiri is also on Discord under the same ID. We enjoy hearing about your experiences with the mod, so feel free to reach out when something is created.

Have fun!  

Ченджлог

1.4.3-1.20.1Релиз1.20.1 · 31 декабря 2024 г.

While Weapon Master 2.0 is under unexpectedly difficult development, this update should help iron out common bugs the mod has been suffering as a hold-over.

CONFIGS:

  • NEW: Common/XP Rate: Multiply the total XP gained by weapons under standard use, to either make it slower or faster.
  • NEW: Common/Start with Guide: Disable the guidebook from loading into the player's inventory (In case your pack uses a custom starting inventory or a mod that messes up the spawn detection)
  • FIXED: Client/Custom Camera: Fixed an obnoxious issue where the custom third-person camera would not disable correctly when toggled off.

FIXES:

  • Fixed Weapon Studio failing to drop correctly when mined in most conceivable ways. (Sorry)
  • Fixed on-hit effects from many other mods not applying correctly with Weapon Master's custom detection code.
  • Fixed (hopefully) a Crash when killing other players while the Bounty passive is equipped.
  • Fixed most startup crashes when using mods that heavily modify player interactions (Such as Accessory mods)
  • Fixed edge case that caused secondary drops to not kick in with certain other mods active (such as XP orbs)
  • Fixed network crashes that kicked in on certain dedicated server hosts

CHANGE:

  • Weapon Studio can now drop and be mined by hand, as well as by other sources (such as explosives)
1.4.3-1.19.2Релиз1.19.2 · 31 декабря 2024 г.

While Weapon Master 2.0 is under unexpectedly difficult development, this update should help iron out common bugs the mod has been suffering as a hold-over.

This version for 1.19.2 is a backport of the 1.20.1 fixes.

CONFIGS:

  • NEW: Common/XP Rate: Multiply the total XP gained by weapons under standard use, to either make it slower or faster.
  • NEW: Common/Start with Guide: Disable the guidebook from loading into the player's inventory (In case your pack uses a custom starting inventory or a mod that messes up the spawn detection)
  • FIXED: Client/Custom Camera: Fixed an obnoxious issue where the custom third-person camera would not disable correctly when toggled off.

FIXES:

  • Fixed Weapon Studio failing to drop correctly when mined in most conceivable ways. (Sorry)
  • Fixed on-hit effects from many other mods not applying correctly with Weapon Master's custom detection code.
  • Fixed (hopefully) a Crash when killing other players while the Bounty passive is equipped.
  • Fixed most startup crashes when using mods that heavily modify player interactions (Such as Accessory mods)
  • Fixed edge case that caused secondary drops to not kick in with certain other mods active (such as XP orbs)
  • Fixed network crashes that kicked in on certain dedicated server hosts

CHANGE:

  • Weapon Studio can now drop and be mined by hand, as well as by other sources (such as explosives)
1.4.2-1.19.2Релиз1.20.1 · 23 декабря 2023 г.

Some new features alongside a vital hotfix!

IMPORTANT:

  • Hex-Code Color Picking! You can now set the nameplate color of your weapon to any valid hex code, or erase it and pick from the preset list as before if you so desire

  • 1 New "Ability" Added

  • Fixed crash in Apotheosis when applying affixes to a Weapon Master item. (NOTICE: Further compat with mods like Apotheosis will be done at a later date, some on-hit effects still don't apply properly!)

  • Fixed duplication exploit when using TNT on the Studio

  • Fixed crash when modifying NBT values in-game

  • Fixed rare crash when using The Skeleton

  • Fixed UI crash caused by flywheel compat issues

  • Fixed transparency-render crash when applying semi-opaque blocks to a Weapon Studio specifically when using Oculus.

1.4.2-1.19.2Релиз1.19.2 · 23 декабря 2023 г.

Some new features alongside a vital hotfix!

IMPORTANT:

  • Hex-Code Color Picking! You can now set the nameplate color of your weapon to any valid hex code, or erase it and pick from the preset list as before if you so desire

  • 1 New "Ability" Added

  • Fixed crash in Apotheosis when applying affixes to a Weapon Master item. (NOTICE: Further compat with mods like Apotheosis will be done at a later date, some on-hit effects still don't apply properly!)

  • Fixed duplication exploit when using TNT on the Studio

  • Fixed crash when modifying NBT values in-game

  • Fixed rare crash when using The Skeleton

  • Fixed UI crash caused by flywheel compat issues

  • Fixed transparency-render crash when applying semi-opaque blocks to a Weapon Studio specifically when using Oculus.

1.4.1-1.20.1Релиз1.20.1 · 16 декабря 2023 г.
  • Fixed edge-case crash caused by Null Block placements with the Studio under mods that severely change the block rendering algorithm
  • Fixed excessive logging and unnecessary debug messages that were accidentally left in
1.4-1.20.1Релиз1.20.1 · 14 декабря 2023 г.

WEAPON MASTER 1.4: MASS CHAOS CHANGELOG:

GAMEPLAY ADDITIONS:

New Abilities:

  • ELIXER
  • EJECT
  • DEAL
  • SCRAPBOMB
  • SKELETONS

New Passives:

  • CATALYZE
  • FAE BLOOD
  • AUTOPOPPET
  • REVERBERATION
  • ENERGETIC

ALLY TAG

  • Use this item on a friend to make all your weapon strikes unable to hurt them!
  • Does not work on abilities that already can self-damage
  • You can wear it. This does nothing.

NEW PART SETS:

  • I'm not listing all of these.

ABILITY/PASSIVE CHANGES:

  • BUSTER: Buffed in reliability and damage dealt. In 1.20, also no longer miscalculates velocity on multiple entity grabs. No longer fails to play impact sound under odd conditions.
  • ONRUSH: Launches enemies higher with increased consistency.
  • SMOKESCREEN: Lower cooldown to be more competitive with other abilities.
  • PURGE: Lower cooldown
  • GRAVITY WELL: Bigger hitscan array
  • HOLOMINE: Won't detonate automatically if a player tagged as a "friend" through the ALLY TAG walks near it. They can still set it off with a melee swing.
  • BLADECALLER: More aggressive about homing targets.
  • KARMIC: Works correctly now, instead of entirely ignoring i-frames.

FIXES:

  • COMPAT: Customizeable Player Models that don't modify swing/hold animations should now work natively with Weapon Master 3rd Person Animations.
  • COMPAT: Rubidium rendering bugs (such as the Studio rendering errors, Weapons not being stitched properly, or repair being broken) have been (mostly) mended.
  • COMPAT: Oculus shaders now behave nicely (enough) with Weapon Master custom rendering.
  • COMPAT: Less crashes with other mods that modify the UI or rendering system.
  • FIX: Repair Minigame logic has been updated to stick to your cursor better. hopefully no more accidentally letting go of it!
  • FIX: Player Progression Storage has been given a new contingency system that should stop data loss during world crashes and server restarts
  • FIX: Studio should no longer be less responsive just because you have JEI installed.
  • FIX: Item Stitching code changed for 1.20 for better functionality.
  • FIX: More strict reign-in on ghost entities that caused server lag previously.
  • FIX: Localization errors on potion effects and kill messages.
  • FIX: Abilities and mechanics that kill the player should now properly, for real, kill the player in more circumstances.
  • Probably a lot more these took ages to patch an implement
1.4-1.19.2Релиз1.19.2 · 14 декабря 2023 г.

WEAPON MASTER 1.4: MASS CHAOS CHANGELOG:

GAMEPLAY ADDITIONS:

New Abilities:

  • ELIXER
  • EJECT
  • DEAL
  • SCRAPBOMB
  • SKELETONS

New Passives:

  • CATALYZE
  • FAE BLOOD
  • AUTOPOPPET
  • REVERBERATION
  • ENERGETIC

ALLY TAG

  • Use this item on a friend to make all your weapon strikes unable to hurt them!
  • Does not work on abilities that already can self-damage
  • You can wear it. This does nothing.

NEW PART SETS:

  • I'm not listing all of these.

ABILITY/PASSIVE CHANGES:

  • BUSTER: Buffed in reliability and damage dealt. In 1.20, also no longer miscalculates velocity on multiple entity grabs. No longer fails to play impact sound under odd conditions.
  • ONRUSH: Launches enemies higher with increased consistency.
  • SMOKESCREEN: Lower cooldown to be more competitive with other abilities.
  • PURGE: Lower cooldown
  • GRAVITY WELL: Bigger hitscan array
  • HOLOMINE: Won't detonate automatically if a player tagged as a "friend" through the ALLY TAG walks near it. They can still set it off with a melee swing.
  • BLADECALLER: More aggressive about homing targets.
  • KARMIC: Works correctly now, instead of entirely ignoring i-frames.

FIXES:

  • COMPAT: Customizeable Player Models that don't modify swing/hold animations should now work natively with Weapon Master 3rd Person Animations.
  • COMPAT: Rubidium rendering bugs (such as the Studio rendering errors, Weapons not being stitched properly, or repair being broken) have been (mostly) mended.
  • COMPAT: Oculus shaders now behave nicely (enough) with Weapon Master custom rendering.
  • COMPAT: Less crashes with other mods that modify the UI or rendering system.
  • FIX: Repair Minigame logic has been updated to stick to your cursor better. hopefully no more accidentally letting go of it!
  • FIX: Player Progression Storage has been given a new contingency system that should stop data loss during world crashes and server restarts
  • FIX: Studio should no longer be less responsive just because you have JEI installed.
  • FIX: Item Stitching code changed for 1.20 for better functionality.
  • FIX: More strict reign-in on ghost entities that caused server lag previously.
  • FIX: Localization errors on potion effects and kill messages.
  • FIX: Abilities and mechanics that kill the player should now properly, for real, kill the player in more circumstances.
  • Probably a lot more these took ages to patch an implement
1.3.1-1.19.2Релиз1.19.2 · 6 июля 2023 г.

Some very light patches, including a fix for a long-term issue!

 

Finally fixed (and added features for) compatibility between mods that add additional NBT data and Attributes to weapons (do not assume they will automatically work, though. They probably won't)
Fixed players being able to enchant their weapons with an anvil (you aren't supposed to be able to enchant them at all)
Changed Bladecaller detection to stop hitting yourself in the head occasionally (should no longer target yourself)
Fixed one of the new passives not being properly applied to the ability register (If you have a high-level weapon already, it should automatically appear on the unlock menu now!)

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