
Wathe: Extended
Core mod of "The Harpy Express: Extended" modpack.
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- Подписчики
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- Обновлён
- 23 марта 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 27 февраля 2026 г.
Wathe: Extended
⚠️ This is the core mod of "The Harpy Express: Extended" modpack and outside of which, it isn't intended to be played with.
Using this mod outside the modpack is not recommended; you are free to do so, but at your own risk.
I will not provide support or address issues reported by users who choose to use the mod outside the base modpack.
Roles
Soon™
Modifiers
| Name | Side | Description |
|---|---|---|
| Introverted | Civilians/Neutrals | When more than X players are nearby (configurable crowd count + range), mood drains faster. When alone or with only one other player nearby, mood drains slower. |
| Taxed | Killers | If a killer exceeds a configurable kill count within a rolling time window, their kill income is reduced by a configurable fraction. |
| Adaptive | Killers | Repeating the same kill method consecutively applies an income penalty. Switching to a different kill method consecutively grants an income bonus. |
Items & Blocks
- Guidebook
- An in-game book item that replaces Wathe's Letter item, opens a custom GUI containing descriptions, abilities, and items for every registered roles and modifiers.
- LGBTQIA+ Pride-themed Cocktails
- Cotton Candy Shake (Trans)
- Galaxy Fizz (Bi)
- Honey Lemonade (Non-binary)
- Mint Ocean (Gay)
- Neon Splash (Pan)
- Pride Punch (Rainbow)
- Sunset Prism (Lesbian)
- The Amethyst (Intersex)
- Velvet Ace (Asexual)
- Panel Block variants
- Adds more variants to the decorative thin panel blocks with more of Wathe blocks
- Steel Ornament variants
- Anthracite color
- Khaki color
- Maroon color
- Muntz color
- Navy color
- Ish Plush
- Meow :3
Features
Configuration Screen
- A YACL configuration screen accessible from the pause menu, organized into five categories, that can be used to directly tweak the game.
Note: Only OP players have access to all the categories, non-OP players can only see the Client category.
Gameplay Balancing
- Forbidden Lovers: An alternative way on how the Lovers modifier from Stupid Express will work in-game, the lovers will always consist of a civilian/neutral and a killer, the Forbidden Lovers wins by surviving together until the end of the game. Turning this option on will also decrease the chances of lovers being assigned.
- Ability VFX/SFX Suppression: A global toggle that, when enabled, suppresses all ability trigger visual and sound effects to avoid players abusing this to clear themselves.
- Cleaner Ability Player Limit: The Deep Cleaning ability from Kin's Wathe Cleaner will automatically be disabled when the number of alive survival players falls below a configurable threshold, preventing it from being overpowered in the late game when there are very few players left, ultimately softlocking the remaining players to have a chance to win.
- Thief Stealable Items Compatibility: Allow the Thief to steal more items: Pan, Poison Injector, Blowgun, Pill, Delusion Vial, Defense Vial and Tape.
Guidebook GUI
A full custom in-game screen that can be opened by right-clicking the Guidebook item:
- Contains two tabs: Roles and Modifiers.
- Roles are categorized as Civilian, Killer, and Neutral on the left page.
- Right page displays the selected entry's description, abilities, and items, can be navigated with next/previous buttons.
- Custom open/close and page-flip sounds.
Pronouns System
- Players set their pronouns via the configuration screen or with the
/watheextended:pronouns set <pronouns>command. - Pronouns are saved persistently in
config/watheextended/cache/pronouns.jsonon the server. - Displayed above a player's username when a nearby player looks at them at close range.
- Synced to all players via a custom network packet on join.
Map Features
- Random Teleportation (RTP): At game start, players in the ready area are each assigned a unique teleportation slot and teleported there while the screen fades to black at the start of a game. Configurable via
/watheextended:rtp slotcommand. - Item Bounds Check: Items that falls out of the play area boundaries during an active game are automatically teleported back to the nearest alive player or dead body.
- World Protection: Prevents player interaction with containers, buttons, levers, trapdoors, doors, and other interactive blocks within the map variables areas.
Bug Fixes
On top of what the mod adds, the mod also includes a number of bug fixes for issues that exist in Wathe and some of the add-ons, improving overall stability and gameplay experience.
Bug fixes list
- Defense Shield kill bypass fix: The
AllowPlayerDeathevent is now properly fired before executing a kill, fixing cases where Defense Shields were bypassed (e.g. pill, defense vial, dream imprint), this also fixes issues regarding role convertion that requires a specific player to be killed happening when the said player have a Defense Shield when receiving damage. - Disabled killer role conversion fix: If a role conversion condition triggers (Executioner succeeding, Vulture eating enough bodies, etc.), the player now converts to a random enabled killer role and will never convert to a role that has been disabled in the configuration.
- Duplicate gun pickup bug fix: Players could previously pick up extra guns by picking a gun on the ground while already holding one in their cursor.
- Mood component NBT persistence fix:
nextTaskTimerandtimesGottentask data are now properly serialized/deserialized in NBT, preventing mood task progress from being lost when reconnecting during an active game. - Status Effects Cleared on Stop: All active potion effects are cleared from players when the game is in the stopping phase.
- Spectator on rejoin: If a player was killed during an ongoing game and rejoins the server after disconnecting, they will be kept in spectator mode instead of being revived.
- Ability row layout fix: Player-picker widgets (e.g. Morphling, Swapper, Voodoo, Judge, and Bodymaker UIs) are now arranged in wrapping rows based on screen width, preventing them from going off-screen when playing on servers with many players.
Noelle's Roles
- Graverobber HUD fix: The Graverobber modifier now displays correct Coroner-style death information (time, reason, role) when inspecting a body.
- Feather Modifier Fix: Kin's Wathe conflicts with Noelle's Roles Feather modifier, Wathe: Extended is continuously reapplying the
SLOW_FALLINGeffect server-side for Feather modifier players so it never expires.
Stupid Express
- Lovers crash fix: Catches a
NullPointerExceptionthat would crash the game in the Lovers HUD renderer during spectator mode, ultimately causing the client to crash if a lover died while the client was looking at them. - Necromancer revival items fix: Players revived by the Necromancer now correctly receive all role-specific items for their newly assigned role.
Credits
❤️ Special thanks
- The D.R. Harpy Transportation Ltd. Discord server for being psychopaths
- @doctor4t and the Lady Snake team for making the original idea of The Last Voyage of the Harpy Express and WATHE.
- @Celemimphar (Ish Plush model/texture)
- @math730 (French localization)
- @haiman322 (Chinese localization)
✅ List of the currently supported add-ons
Ченджлог
3.4.132Релиз1.21.1 · 23 марта 2026 г.
🆕 What's New
- Added French translation (@math730)
- Added new panel variants for some Wathe's blocks
- Added new moquette blocks color variants
- Improved inventory ability UIs:
- New textures for the slots of each unique roles ability rows, depending on the role
- Bodymaker and Guesser UIs will now show a clickable list of every available roles you can choose from instead of writing them down by yourself
- Rows are now split into multiple rows when the row starts to overflow outside the screen
- Update row placements to avoid overlapping with other UI elements (e.g. the Guesser modifier row overlapping with the player's role ability row)
- Added labels above each ability rows to clarify what that row is for inside the inventory screen
- Updated in-game HUD ability tip texts style to be more consistent and simple (e.g. cooldown, price, ready state...)
- Added new HUD effects when Introverted modifier is inside a crowd of players
- Added an optional option to disable ability VFX/SFX (Currently only supports Starstruck, Robot and Bellringer)
📋 Changes
- Improved Kin's Wathe stamina bar visuals
- Centralized creative tab for Wathe: Extended blocks and items
- Gameplay balancing:
- Morph Psychosis is now disabled by default
- Roles:
- Cleaner
- The Deep Cleaning ability will now be completely disabled under 10 players by default.
- Bartender
- Default Maximum Defense Vial is now 1 by default
- Default Defense Vial price is now 200 coins by default
- Amnesiac
- No longer glows a different color to Killers by default
- Arsonist
- The game will now continue even after all Killers have been eliminated, and victory will require eliminating every player by default
- Cleaner
- Modifiers:
- Lovers
- When Forbidden Lovers option is enabled, reduce the chances of having Lovers for the next game by 75% (Configurable).
- Lovers will now see each other glowing through walls by default
- Taxed
- Tax no longer affects passive income
- Tax will now be applied if the player kills more than 1 player within the same minute
- Default tax is now -50% of the player's kill income
- Lovers
🔧 Fixes
- Fixed various entries in the Guidebook that had missing information or were inaccurate
- Fixed pronouns overlapping player's role when looking at them in spectator mode
- Fixed pronouns still being rendered when looking at invisible players
- Fixed pronouns being rendered on Psycho Mode players when looking at them (#50)
- Fixed pronouns being rendered when Morph Psychosis is active and the player's mood is depressed (#50)
- Fixed Introverted modifier being assigned to the Robot, Dreamer and Thief
- Fixed Introverted modifier not working properly with the Starstruck ability
- Fixed Introverted modifier infinite coins bug with roles that have passive income
- Fixed Adaptive modifier being assigned to non-killers
- Fixed Kin's Wathe stamina bar overlapping issues
- Fixed a crash caused by Wathe conflicting with Iris
- Fixed ability to pickup more than one food/drinkable item from different trays
- Fixed Guesser modifier being able to guess the Mimic (#51)
3.3.132Релиз1.21.1 · 17 марта 2026 г.
🔧 Fixes
- Fixed non-operator players being stuck inside beds when trying to sleep during a game
3.2.132Релиз1.21.1 · 16 марта 2026 г.
🆕 Additions
- Added Chinese translation (@haiman233)
- Added new player pronouns that would show up above their usernames when looking at them
- Pronouns are customizable through the configuration screen or by using the
/pronounscommand
- Pronouns are customizable through the configuration screen or by using the
- Added a "Show Chat During Game" toggle in the configuration screen
- Players cannot open the chat input or send messages/commands while in a game
- Server admins (Permission Level >= 2) retain full chat and command access during a game
- Added a new very special plushie :3 (Thanks to @Celemimphar for the amazing model and texture!)
- New modifiers:
- Introverted (Suggested by @koniri.)
- Taxed (Suggested by @shxnji)
- Adaptive (Suggested by @koniri.)
📋 Changes
- Gameplay changes:
- Lovers
- New configurable alternative option: Forbidden Lovers (Suggested by @.anisla.)
Lovers pair will always be Killer and non-Killer when this option is enabled
- New configurable alternative option: Forbidden Lovers (Suggested by @.anisla.)
- Muzzler
- Tape now replaces the Revolver in the shop
- Tape application sound effects are now client-sided
- Starstruck
- New ability effect particles
- New particles trail when ability is active
- Lovers
- Guidebook UI overhaul:
- New sprites and textures for the book, tabs and navigation buttons
- Added proper tab buttons to switch between Roles and Modifiers
- Various layout improvements and fixes
- Page scrolling now uses right-click instead of left-click (mouse wheel scrolling is still available)
🔧 Fixes
- Fixed Initiate converting into a Killer when the other Initiate is attacked while protected by a Defense Shield (#17)
- Fixed Executioner converting into a Killer when their target is attacked while protected by a Defense Shield (#18)
- Fixed dead players being automatically revived when disconnecting and reconnecting during an active game (#33)
- Fixed the current task being reset to a new one when a player disconnects and reconnects (#34)
- Fixed role and modifier Enabled/Disabled icons in the Guidebook not being synchronized correctly for non-operator players (#36)
- Fixed(?) revived players not receiving their role's starting items when being revived by the Necromancer (#40)
- Fixed roles such as Executioner and Initiate (and any other role that converts into a Killer Role from their goal/condition) being able to convert into a Killer Role that is disabled in the configuration (@mikrokimos)
- Fixed players being able to pick up a second gun from the ground by moving their existing gun with their cursor via the inventory screen
- Fixed status effects persisting after a game ended
- Using Body Bags will remove blood particles
3.1.132Релиз1.21.1 · 8 марта 2026 г.
🆕 Additions
- Added client-side options category within the configuration screen, accessible by anyone through the pause menu
- Added server-sided options categories within the configuration screen, accessible by server admins (Permission Level 2) through the pause menu
- Added a "Close" button in the Guidebook
- Added a new "Lobby Area" map variable
- Added visual debuggers that can be enabled to show boundaries/placement. (#26)
- Map Variables (playArea, readyArea, lobbyArea)
- Key Assignments
- RTP Slots
- Implemented a lot of values from various add-ons that can be directly modified through the configuration screen:
- Enable/Disable Morph Psychosis
- Enable/Disable Safe Preparation Time
- View/Edit Safe Preparation Cooldown
- View/Edit Maximum Modifiers players can have
- View/Edit Modifier Multiplier relative to the Killer Dividend
- Wathe Tweaks:
- Initial Civilian Income
- Initial Neutral Income
- Initial Killer Income
- Enable/Disabled Killer Drop Revolver
- Revolver Shooting Punishement Mode
- Roles Options:
- Ability Prices
- Ability Cooldowns
- Item Prices
- Player Limit
- ...and more role-specific rules
📋 Changes
- The Thief can now steal more items, including:
- Pan
- Blowgun
- Poison Injector
- Pill
- Delusion Vial
- Defense Vial
- Tape
- Coroner Instinct and Conductor Instinct are now disabled by default
- Reworked the configuration screen layout, now being more intuitive and better organized
- Improved World Protection function, now being only applied within the MapVariables areas (playArea, lobbyArea, readyArea)
- RTP slots are now only allowed to be created inside the readyArea
- Improved RTP slots management, IDs are now constant and will not change numbers when deleting other slots
- Reworked Wathe Extended commands tree parents
- Guidebook UI Improvements:
- Added cool new icons for role abilities
- Role item lists are now fully complete, covering everything a role can purchase or receive at the start of a game
- Many entry descriptions have been rewritten to be more accurate and easier to understand, better explaining what roles and modifiers do
- Removed the Items tab from the Guidebook in favor of per-role item pages
🔧 Fixes
- Fixed depressed players seeing hallucination items on invisible players, such as the Phantom (#5)
- Fixed a crash triggered when one of the two Lovers disconnects during a game, which caused the disconnected lover's name to incorrectly appear on the other one's dead body coroner HUD for spectators (#23)
- Missing entries for some roles in the Guidebook (#32)
- Feather modifier Slow Falling effect not being applied anymore (#28)
- Graverobber modifier Coroner HUD not showing up when looking at dead bodies
- Noelle's Roles bonus roles not being shown in the configuration screen
- Killer, Vigilante and Civilian roles are now shown inside the Guidebook
- Fixed lot of typos and grammatical issues within the Guidebook and the configuration screen
3.0.132Релиз1.21.1 · 28 февраля 2026 г.
- Initial release
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