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Mineforgian

Waterworks

Waterworks for VS and Sable! This mod encompasses everything nautical from adding silly hats, to new water based physics!

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3K
Подписчики
21
Обновлён
11 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 20 апреля 2026 г.

Waterworks

Waterworks is a maritime expansion for Sable that gives your ships a proper reason to exist, beyond looking pretty and immediately becoming someone else’s problem at sea.

Build sailing vessels with working masts, booms, sails, helms, wind controls, anchors, mooring lines, ballast tanks, floaters, and all the nautical bits you could reasonably need before discovering that yes, physics does in fact have opinions.

Features

  • Functional sailing with wind, sail trim, tacking, jibing, and helm controls
  • Custom triangle and square sails built from attachment points
  • Ballast tanks and dive controls for submarines and very questionable engineering projects
  • Floaters, weighted ballast, and sealed air pocket buoyancy
  • Mooring lines, cleats, bollards, and anchors for docking without immediately drifting into the next postcode
  • Wind compass for checking conditions before blaming the boat
  • Sea mines, because apparently the ocean was not already hostile enough
  • Wearables including life jackets, flamingos, and captain hats for maximum dignity

Planned Additions

Future updates are planned to expand Waterworks with more ship systems, more submarine functionality, improved navigation tools, additional decorative and functional maritime blocks, better compatibility, and whatever else we can convince Minecraft to tolerate before it files a formal complaint.

Expect more consoles, more machinery, more hazards, more polish, and more ways to make your vessel either majestic or deeply regrettable.

Community

Join the Discord for updates, testing, bug reports, suggestions, and the usual organised chaos:

https://discord.gg/aYuv5gkUcz

Credits

Massive thanks to all of our modellers and texturers for making Waterworks look the part. The code may make the boats move, but the artists are the reason they do not look like floating filing cabinets. (Long live the Iron Dev Block!)

Ченджлог

1.1.2Релиз1.21.1 · 11 июля 2026 г.

Minor post hospital update.

1.1.1Релиз1.21.1 · 26 июня 2026 г.

Waterworks 1.1.1 (as 1.1.0 was taken)

Right then. I appear to have accidentally stayed up all night again.

Look at this "professionalism" with a real changelog for once...

Flooding (Still WIP)

  • Ships can now flood properly instead of immediately becoming fish tanks.
  • Flooding tracks compartments, leaks and fill levels.
  • Flood water now affects balance and listing.
  • Added debug commands because naturally it broke several times.

Water Occlusion (Can be a bit slow to catchup)

  • Improved water occlusion for awkward hulls.
  • Better edge sealing.
  • More Sodium/Iris compatibility work.
  • Fixed crashes caused by "what if I break the ship here?"

Ship Helm (The wheel that never turns)

  • Completely redesigned the Helm GUI.
  • Removed all the buttons that didn't belong there.
  • Added a proper brass/Create-inspired look.
  • Distress and Abandon Ship buttons have returned. Hopefully you won't need them.
  • Ship names no longer change because you sneezed.

Depth Sounder (Ping pong)

  • Actually finds the seabed now.
  • Works while the ship is moving.
  • Added proper seabed profiling.

Navigation (Where am I?)

  • Added proper heading, speed, depth and coordinates.
  • Waypoints finally understand the ship is moving.
  • Charts look considerably less depressing.

Wind (I'll blow down your house)

  • Wind now behaves more like weather and less like a caffeinated squirrel.
  • Added gusts, turbulence and terrain effects.
  • Physics and sails now agree on where the wind is coming from. About time.

Sails (Flappy ship movey things)

  • Reworked sailing from the ground up.
  • Added proper triangular and square sails.
  • New sails start furled instead of trying to escape immediately.
  • Arcade sailing now scales with wind and sail size.
  • Added sail debug commands for when everything inevitably catches fire.

Rendering (Visuals, not fat)

  • Fixed sails stealing each other's rendering.
  • Reduced clipping.
  • Generally made everything look less cursed.

Other (Notes on my existence)

  • Version bumped to 1.1.1.
  • Compiled an unreasonable number of test jars.
  • Consumed enough tea to concern medical professionals.
  • Sleep remains a feature planned for a future update.
1.0.9Релиз1.21.1 · 8 июня 2026 г.

The main overhaul of Waterworks focusing on content this time! Water Culling is still in development!

1.0.0Релиз26.1, 26.1.1, 26.1.2 · 4 мая 2026 г.

Initial Release

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