
[WMP]Watermelon_Power
WMP is an industrial utility module built around watermelon-based power generation, player energy pools, and wireless power supply.
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- 18 июня 2026 г.
- Лицензия
- MIT
Опубликован 28 марта 2026 г.
WMP is an industrial utility module built around watermelon-based power generation, player energy pools, and wireless power supply.
Players can continuously produce energy using watermelon generators and channel it into their personal energy pools. Bound machines can draw power directly from the player's energy pool, operating without traditional wiring. The module also supports wireless charging of rechargeable items in the player's inventory, armor slots, off-hand slots, and some expansion slots.
Watermelon Generator The module provides the watermelon generator as its primary power generation device. Once operational, the generator contributes energy to the corresponding player's energy pool. It is not only the source of power but also the starting point for the entire module.
Player Energy Pool WMP employs a completely independent player energy pool system. Power generated by players is centrally collected and managed for subsequent machine operation and item charging.
Machine Bounding and Wireless Power Supply Machines can be bound to players. Once bound, the machine can draw power directly from that player's energy pool, without relying on traditional cables or localized capacitor buffers.
Wireless power supply currently supports Ender IO, Mekanism, Applied Energistics 2, RFTools, Industrial Foregoing, Refined Storage, powah!, Integrated Dynamics, Thermal Series, GTM, Cyclic, Hostile Neural Networks, Flux Networks, NuclearCraft, Draconic Evolution, and more.
It does not support Immersive Engineering's multi-block structures, MEK's conduction matrix, or Ironforge's factory reinforcement components.
- Wireless charging of player items In addition to machines, WMP also supports automatic charging of rechargeable items carried by players. The system scans the player's available item sources and attempts to recharge supported energy items.
WMP 是一个围绕 西瓜发电、玩家能量池与无线供能 构建的工业辅助模组
玩家可以通过 西瓜发电机 持续产出能量,并将能量汇入个人能量池。绑定后的机器可直接从玩家能量池中获取供电,无需传统布线即可维持运行。同时,模组还支持为玩家背包、护甲栏、副手栏以及部分扩展栏位中的可充电物品进行无线充电。
西瓜发电机 模组提供 西瓜发电机 作为主要产能设备。发电机工作后会将能量计入对应玩家的玩家能量池中。它不仅是发电来源,也是整个模组的起点。
玩家能量池 WMP 采用完全独立的玩家能量池系统,玩家获得的电力会统一汇总和管理,用于后续机器运行与物品充电。
机器绑定与无线供能 机器可与玩家建立绑定关系。绑定后,机器可直接从该玩家的能量池中获得供电,而不必依赖传统线缆或局部电容缓存。
无线供能目前支持末影接口 (Ender IO),通用机械 (Mekanism),应用能源2(Applied Energistics 2),RF工具箱(RFTools),工业先锋(Industrial Foregoing),精致存储(Refined Storage),powah!,集成动力(Integrated Dynamics),热力系列(Thermal Series),格雷科技现代版(GTM),循环 (Cyclic),敌对神经网络(Hostile Neural Networks),通量网络(Flux Networks),核电工艺(NuclearCraft),龙之研究(Draconic Evolution)等等
不支持 沉浸工程的多方块结构,MEK的输导矩阵,铁熔炉的工厂强化组件
- 玩家物品无线充电 除机器外,WMP 还支持对玩家随身携带的可充电物品进行自动充能。系统会扫描玩家的可用物品来源,并尝试为其中支持的能量物品补充电量。
Ченджлог
1.7.0Релиз1.20.1 · 18 июня 2026 г.
西瓜发电机1.7.0更新公告 1.新增配置界面,可以修改发电量等数据 2.修复了玩家能量池显示的实时发电量与发电机实时发电量不一致的问题
Watermelon Generator 1.7.0 Update Announcement
Added configuration interface, allowing modification of data such as power generation.
Fixed the issue where the real-time power generation displayed in the player's energy pool was inconsistent with the real-time power generation of the generator.
1.6.0Релиз1.20.1 · 15 апреля 2026 г.
WMP-1.6.0更新日志 1.支持跨维度无线供电,主世界、下界、末地及其他维度的已绑定机器都可参与玩家能量网络。 2.重构西瓜发电机供电分流,发电时会在 GTM 电网、玩家能量池和相邻机器之间分配能量。 3.优化分流逻辑,某一路无法接收时会自动把剩余电量重新分配到可用通道。 4.修复玩家能量池界面中机器实时耗电与总输入/总输出不刷新的问题。 5.支持发电机停机后由玩家能量池继续向 GTM 电网供电,并限制异常高的单 tick 灌入速率。 6.新增玩家能量池“清空能量”按钮,操作前会弹出二次确认。 7.修复网络注册重复与客户端可伪造玩家 UUID 的安全问题。
1.4.2Релиз1.20.1 · 28 марта 2026 г.
WMP-1.4.2 Update Log
- Fixed the missing recipe for Qi Ning Nian Nuan
- Fixed the recipe for Herrscher of the Void, Sirin
WMP-1.4.2更新日志 1.修复栖宁念暖丢失的配方 2.修复了空之律者西琳大人的配方
1.4.1Релиз1.20.1 · 28 марта 2026 г.
WMP-1.4.1 Update Log
Fixed an issue where the player's energy pool was not displaying output per second.
Fixed internal code issues.
WMP-1.4.1更新日志 1.修复了玩家能量池无法显示每t输出 2.修复了内部代码
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