
Warband
Mob AI overhaul that makes Minecraft’s mobs smarter, not spongier. Face regional difficulty, coordinated combat squads, and factional illager wars.
Обновлён 3 июня 2026 г. · опубликован 21 мая 2026 г.
Warband
A vanilla+ mob AI and difficulty overhaul where the world fights back with strategy.
Warband makes hostile mobs smarter, not spongier. Regions learn from the players who spend time there, squads coordinate around roles and terrain, and illagers become rival factions with grudges, bounty hunters, and strongholds.
- Tactical mob squads with leaders, bruisers, marksmen, support roles, morale, regrouping, flanking, pressure, and last-known-position searches
- Regional or distance-based difficulty with depth scaling, dimension pressure, death mercy, and multiplayer presence
- Mob-family tactics: skeleton smoke screens and dusk perches, spider webs and leap-strikes, creeper stalking, zombie surrounds and stacks, blaze high-ground pressure, witch potion support, piglin morale, hoglin stampedes, phantom harassment, natural jockey acquisition, and more
- Multiplayer-aware pressure with threat memory, anti-dogpile targeting, local smart-mob budgets, death mercy areas, and limited shared squad intel
- Illager factions with doctrines, banners, named ranks, mansion/outpost strongholds, Warmarshals, faction territories, grudges, heat that decays and shifts with rival kills, bounty hunters, raid finale boss summons, and rival interceptions
- Boss upgrades, anti-farm behavior, golem support tools, goat horn interactions, debug commands, and a broad
config/warband.propertiestuning surface
Full Documentation -> Wiki
The wiki covers tactics, mob families, difficulty modes, multiplayer behavior, illager factions, commands, configuration, compatibility, anti-farm behavior, boss abilities, and testing tools.
Requirements
- Fabric API
Warband is server-side and can be added to an existing world.
Compatibility
- Illager Invasion: soft, automatic support; its illagers join the faction system.
- The Lost Castle: its castle is treated as a faction seat.
- Structure mods: mansions and outposts are detected by structure tag, so compatible pillager strongholds can opt in.
- Ascendant Armory: supported from the Ascendant Armory side. Warband-stamped mobs can influence core drops when both mods are installed.
- True Ending: auto-detected. When loaded, Warband's Ender Dragon phase abilities are suppressed so True Ending's dragon overhaul runs unobstructed; Wither abilities are unaffected.
- Stormie's Spiders: auto-detected. When loaded, Warband defers its ceiling-crawl goal to Stormie's realistic climbing; web throws, sticky paths, and leap-strikes still apply.
License
MIT.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.3.2 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 3 июня 2026 г. | .jar (308 КБ) |
| 1.3.1 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 31 мая 2026 г. | .jar (304 КБ) |
| 1.3.0 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 30 мая 2026 г. | .jar (304 КБ) |
| 1.2.1 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 27 мая 2026 г. | .jar (278 КБ) |
| 1.2.0 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 27 мая 2026 г. | .jar (270 КБ) |
| 1.1.0 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 27 мая 2026 г. | .jar (233 КБ) |
| 1.0.0 | Бета | 26.1, 26.1.1, 26.1.2 | fabric | 25 мая 2026 г. | .jar (231 КБ) |
Ченджлог
1.3.2Релиз26.1, 26.1.1, 26.1.2 · 3 июня 2026 г.
1.3.2
- Added
/warband intel <player>for ops to inspect another player's faction state. - Added
/warband clear <player> [faction]for ops to wipe grudges and heat from a player, optionally scoped to one faction. - Added spider rain shelter: out-of-combat spiders path to the nearest covered tile when caught in the rain.
1.3.1Релиз26.1, 26.1.1, 26.1.2 · 31 мая 2026 г.
1.3.1
- Fixed a server crash during raid scans caused by an overly large entity-lookup box.
1.3.0Релиз26.1, 26.1.1, 26.1.2 · 30 мая 2026 г.
1.3.0
- Added proactive AI: skeletons perch on high ground at dusk, spiders pre-web approach paths, idle zombies cluster into hordes.
- Added spider leap-strike and ceiling-crawl drop attack.
- Added bounty hunter ambush hold when closing without line of sight.
- Added natural jockey acquisition: smart skeletons mount nearby spiders, smart baby zombies mount nearby chickens.
- Added vex bond: vexes die when their summoning evoker dies.
- Added zombie stacking to reach perched players.
- Added raid predation: raiders pillage every animal in range once no village defenders remain.
- Added raid finale bounty hunter on high-ominous raids.
- Added rival faction interception during raids.
- Added faction-colored trophy banner drops on Warmarshal and patrol-captain kills.
- Added passive faction heat decay over time.
- Added rival-kill heat reduction: killing a faction helps their rival forgive you.
- Added faction territories: kills inside a faction's territory hit harder; kills in their rival's territory hit softer.
- Added difficulty floor for spawner, trial spawner, and summoned mobs.
- Added Stormie's Spiders compatibility.
- Changed sun-shelter: undead seek shade at dawn predictively instead of waiting to burn.
- Changed witches to throw real splash potions for buffs.
- Changed zombie encirclement to surround from all angles instead of stacking on one flank.
- Changed retreat behavior to apply only to illagers, piglins, and drowned. Other monsters fight to the death.
- Changed retreat trigger: smart mobs pull back earlier when no allies are nearby.
- Changed backup calls to alert nearby idle squads.
- Fixed jockeys steering their mounts away from the player instead of engaging.
- Fixed spider webs not firing.
- Fixed sun-shelter not triggering.
1.2.1Бета26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
1.2.1
- Tuned bounty hunters down: less bonus health, less speed, no enchanted armor, and no long Speed effect.
- Improved bounty hunter pursuit: smaller hitbox scale for two-block gaps and wind-charge jumps for vertical targets.
- Improved bounty hunter rewards with stronger vanilla loot: more emeralds, XP bottles, and occasional supplies.
- Fixed faction-seat state: Warmarshal crowns/broken seats persist, broken seats stop creating new heat/grudges, and Illager Invasion Invokers are prioritized as Warmarshals when present.
- Removed Warband's vanilla-difficulty scaling hooks; Easy/Normal/Hard no longer scale Warband difficulty or boss ability damage.
1.2.0Бета26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
1.2.0
- Added Illager War advancements, including mansion entry, faction milestones, bounty, crusade, and Warmarshal kill progress.
- Added modded stronghold support: Illager Invasion forts/labyrinths are faction camps, and The Lost Castle is a faction seat.
- Added new hostile tactics: spider ceiling crawl, elevated-target hops, ranged repositioning, stealth/status-aware detection, bogged poison back-dash, stray jump shots, and more reliable Enderman disrupt/provoke behavior.
- Added optional Overworld depth difficulty for harder deepslate caves, with
/warband difficultyshowing raw/applied depth bonus. - Added the bounty hunter overhaul: diamond gear, melee/ranged weapon swapping, parkour pursuit, taunts, glowing mark, stalk teleport, one revive, ominous summon cue, and
/warband debug bounty. - Added faction-war escalation and feedback: heat states, war/crusade patrols, in-world event cues, better witness rules, and clearer
/warband intel. - Changed config presets to
CUSTOM,VANILLA_PLUS(vanilla+accepted), andFANTASY; Vanilla+ disables the more RPG-facing systems by default. - Changed REGIONAL spawn protection:
safeRadiusnow applies in REGIONAL mode, with a separateregionalSpawnRampBlocksramp and tighter defaults. - Fixed Warmarshal Illusioner conversion reliability in worlds without Illager Invasion.
- Fixed revenge and bounty patrols not immediately pathing toward the target player.
- Fixed revenge and bounty leader nametags rendering through walls.
- Fixed rare false-death states where normal Warband-stamped mobs could play death animation/audio but keep fighting.
- Fixed faction heat not tracking when bounty hunters were disabled.
- Fixed revenge grudges expiring from missed random spawn rolls instead of real failed spawn attempts.
1.1.0Бета26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
1.1.0
- Split
bossAbilitiesEnabledintowitherAbilitiesEnabledandenderDragonAbilitiesEnabledso each boss can be toggled independently. ExistingbossAbilitiesEnabledvalues are read once as the default for both new keys. - Auto-disable Warband Ender Dragon abilities when True Ending is loaded — detects both the Fabric mod (
mr_true_ending) and the datapack distribution (via thetrue_endingdata namespace), and re-checks on/reload. - Added
/warband reload(op-only) to re-readconfig/warband.propertieswithout restarting the world. factorVanillaDifficultydefault flipped tofalse. Vanilla difficulty already scales mob stats on its own and Warband already respects vanilla via the global ceiling; the extra floor was double-dipping and caused sudden jumps when toggling vanilla difficulty.- Regional difficulty ramps faster by default:
regionalIncreaseDelaySeconds10 → 0regionalBlendRate0.08 → 0.20regionalAccelerationPerSample0.01 → 0.03
Полная история изменений — на Modrinth.
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