Перейти к содержимому
Mineforgian

Vanilla²

This Mod overhauls many of Minecrafts outdated system, currently its in alpha, only updating the Combat system and the enchanting table.

386 загрузок12 подписчиковLicenseRef-All-Rights-Reservedfabric

Обновлён 5 июля 2026 г. · опубликован 25 февраля 2026 г.


Vanilla²

A Fabric combat and progression overhaul that keeps Minecraft close to vanilla while expanding weapons, armor, enchantments, and combat utility.

Minecraft Fabric Loader Fabric API Java

Official Bluesky

Overview

Vanilla² is a Minecraft Fabric mod that modernizes combat, enchanting, and item progression without replacing the vanilla identity of the game. It rebalances weapon and armor behavior, extends vanilla combat math, adds a recipe-driven enchanting system, introduces new special enchantments, and improves several combat quality-of-life interactions on both server and client.

Features

  • Rebalances sword, axe, spear/trident, mace, shield, fishing rod, armor, tool, and weapon behavior.
  • Expands armor, protection, magic protection, mace protection, spear protection, and dripstone protection handling beyond vanilla limits.
  • Updates combat damage calculations so higher armor and absorb values continue to scale correctly.
  • Adds new attributes and damage types for expanded combat interactions.
  • Changes item durability and combat stats by material for tools, weapons, armor, and fishing rods.
  • Updates shield blocking behavior through modern block-attack components.
  • Changes potion stack sizes.
  • Lets fishing rods work as combat tools with hook damage and enchantment integration.
  • Lets sword targeting pass through configured blocks such as grass and flowers.
  • Improves offhand interaction priority for fishing rod combat cases.
  • Extends the armor HUD so armor values above 20 render with additional rows.
  • Adds a custom Sulfur Cube entity variant/behavior and related loot/food items.

Enchanting overhaul

Vanilla² replaces much of vanilla enchanting with a recipe-based enchantment table and an enchantment recipe book.

  • Adds enchanting recipes for vanilla and Vanilla² enchantments.
  • Adds enchantment recipe discovery through loot, fishing, piglin bartering, villager librarians, and structure chests.
  • Adds an enchanting recipe book UI and server/client synchronization for known recipes and selected recipes.
  • Adds enchantment slot categories such as Special, Damage, Secondary, Defense, Utility, and Curse.
  • Supports enchantment profiles so an enchantment can have different behavior depending on the selected slot/profile.
  • Removes normal enchanted book behavior from creative/trading flows where needed for the new system.
  • Updates anvil, villager trade, command, loot, and recipe-book behavior to support the new enchantment model.

Enchantments

Vanilla² changes many vanilla enchantments and adds new ones.

New enchantments

  • Dash - burst forward and strike entities caught in the lunge.
  • Fractured - mine multiple blocks asynchronously through manual clicks.
  • Ruthless - greatly increases attack damage at a self-damage cost.
  • Swirling - spin with your weapon and repeatedly strike nearby enemies.
  • Void Strike - applies the Voided effect to targets.

Reworked/enhanced vanilla enchantments

Vanilla² includes updated data and behavior for many vanilla enchantments, including protection variants, Sharpness, Smite, Bane of Arthropods, Fire Aspect, Sweeping Edge, Looting, Efficiency, Silk Touch, Unbreaking, Fortune, Mending, Infinity, Punch, Power, Flame, Piercing, Multishot, Quick Charge, Loyalty, Riptide, Channeling, Impaling, Lure, Luck of the Sea, Depth Strider, Frost Walker, Soul Speed, Swift Sneak, Breach, Density, Wind Burst, curses, and more.

Status effects and combat states

  • Adds Voided, a custom effect used by Void Strike and related damage logic.
  • Adds lunging and swirling combat states for special enchantment movement/attack behavior.
  • Adds cooldown and hotkey support for special enchantments.
  • Adds custom death messages for fished, eviscerate, and swirled damage.

Requirements

  • Minecraft 26.2.
  • Fabric Loader 0.19.3 or newer.
  • Fabric API 0.152.2+26.2 or compatible.
  • Java 25 or newer.

Installation

  1. Download the latest Vanilla² jar from the releases page.
  2. Install Fabric Loader and Fabric API for the supported Minecraft version.
  3. Place the Vanilla² .jar file in your mods folder.
  4. Restart Minecraft or your server.

Compatibility notes

  • Vanilla² is a gameplay overhaul and intentionally changes vanilla combat and enchanting behavior.
  • The mod declares an incompatibility with ViaFabricPlus.
  • Client resources such as HUD changes are client-side, while combat and enchanting rules are server-authoritative.

Development

Updates Release in a 1-2 week cycle. Development builds are available on the Discord.

Version Naming

Alpha, Beta and Releases

Version Version Number Release Time
Alpha -2.majorVersion.minorVersion Latest development build.
Beta -1.majorVersion.minorVersion When all Alpha plans are finished.
Release 0.majorVersion.minorVersion When the mod is stable and playable.

Центр версий

14 версий
  • Альфа1.4 МБ
  • Альфа1.4 МБ
  • Альфа1.4 МБ
  • Альфа1.4 МБ
  • Альфа1.3 МБ
  • Альфа709 КБ
  • Альфа620 КБ
  • Альфа530 КБ
  • Альфа444 КБ
  • Альфа443 КБ
  • Альфа297 КБ
  • Альфа292 КБ
  • Альфа266 КБ
  • Альфа249 КБ

Ченджлог

-2.11.0Альфа26.1.2 · 5 июля 2026 г.

Changelogs

Gameplay Changes

  • Getting killed with a fishing rod now has a death msg

Combat

  • HP 40 → 20
  • Removed a bunch of rebalances for armor and tools
  • Gold remains buffed
  • The attributes on chainmail armor and gold tools/armor remain unchanged
  • Attribute Swapping has been nerfed to now only copy attack speed and range
  • Spears attack speed has been buffed
  • The dealt damage of all custom/modified vanilla enchantments was adjusted
  • Axe blocking has been removed

New Enchantment Slot System

Every Item now has Enchantment Slot Types, these Slot Types have a capacity of x enchantments(different depending on the item), they can hold multiple enchantments but not infinite requiring you to think about which enchantments you need and which enchantments you don't need! The slot types are: special, damage, defense, secondary, util and curse. Their capacities can vary between 1-4 in all loot tables where Tools, Weapons and Armor can be found.

Enchantments

  • a bunch of enchantments have received profiles for fishing rod mechanics
  • a bunch of enchantments got removed and merged into other enchantments
  • a bunch of enchantments lost their incompatibilities, with only few incompatibilities remaining

New Swirling Enchantment

  • can be enchanted on mace/spear and makes the player spin and deals good AOE damage

New Dash Enchantment

  • new Special enchantment called Dash which allows you to click on a block and then, dash forwards dealing damage to entities in your path, but also taking more damage while dashing

New Void Strike Enchantment

  • new Void Strike enchantment which applies the Voided effect to the enemies it hits, its recipe can currently only be found in end cities

New Ruthless Enchantment

  • new Ruthless enchantment - Ruthless, increases your damage massively, but also deals damage to you(the damage you get from ruthless does not decrease armor durability)

Channeling

  • Complete remake of the Channeling enchantment
  • now works on all weapons

Impaling

  • drowned are now affected by Impaling

Infinity

  • now works with crossbows

Thorns

  • now works on shields

Looting

  • now works on fishing rods
  • now drops more items when mining a block

Multishot

  • reduced level cost from 27 to 9 in the enchanting table

Enchantment Recipe Book (item)

  • the message for when you already have a recipe is now displayed in the subtitle above the hotbar instead of in the chat

Effects

  • new Voided effect:
    • increases damage multiplier every InitialEffectDuration / EffectAmplifier+1 by 0.1 until EffectAmplifier = DamageMultiplier x10
    • the effect clears itself once the affected entity takes damage, and releases its multiplier
    • the effect also has some void sounds

Controls

  • added new keybind under the already existing miscellaneous category called: "Enchantment Hotkey", it defaults to "Left Alt"

Villagers

  • Librarians now trade Enchanting Recipe Books, there trades vary per villager biome variant

Loot Tables

  • Enchanting Recipe Books can now be found in Ancient Cities
  • Enchanting Recipe Books can now be found in Bastion Remnants
  • Enchanting Recipe Books can now be found in Desert Pyramids
  • Enchanting Recipe Books can now be found in End Cities
  • Enchanting Recipe Books can now be found through fishing
  • Enchanting Recipe Books can now be found in Jungle Temples
  • Enchanting Recipe Books can now be found in Mineshafts
  • Enchanting Recipe Books can now be found in Monster Dungeons
  • Enchanting Recipe Books can now be found in big Ocean Ruins chests
  • Enchanting Recipe Books can now be found through Piglin bartering
  • Enchanting Recipe Books can now be found in Pillager Outpost
  • Enchanting Recipe Books can now be found in Stronghold Altar chests
  • Enchanting Recipe Books can now be found in Stronghold Libraries
  • Enchanting Recipe Books can now be found in Stronghold Storage Room chests
  • Enchanting Recipe Books can now be found in Ominous Trial Vaults
  • Enchanting Recipe Books can now be found in Woodland Mansions

Technical Changes

General Changes

  • Bumped Fabric Loader to 0.19.2
  • Bumped Fabric API to 0.146.1+26.1.2
  • removed Test Item

API Changes

  • new data components API
  • new attributes API
  • new API for the combat features
  • new enchantment effect API

Other Code Changes

  • removed all deprecated code and usages of deprecated code

Experiment VSQ Preview

  • added a variety of new Testificate enchantments to test out the special enchantment technical features

Datpacks

General Changes

  • replaced all instances of a "tag" field with only the individual object fields. You can now use "#tag_id" to reference tags just like in vanilla

NBT

  • Data stored relating to the Voided Status effect is now stored in NBT data, while the effect is active

Predicates

  • new is_lunging flag

Data Components

vsq:hit_through :

  • can now reference both tags and individual items

Enchantments

  • added enchantment profiles, this basically means that one enchantment can have different effects depending on the scenario, e.g. what Item its on, etc.
  • added "enchantment_slot" field for defining the enchantment slot type this enchantment supports
  • added new "vsq:in_channeling" enchantment effect component to target things inside the channeling effect
  • added new "vsq:channeling" effect, which sends out the lightning beams etc.
  • added new enchantment effect component called: vsq:post_block
  • modified the "apply_impulse" enchantment effect to now have a new "speed" field, 1.0 is vanilla lunging enchantment speed

Particles

  • added new vsq:lightning_bolt particle
  • added new vsq:voided_cloud particle
  • added new vsq:voided_pixel particle

Tags

  • modified entity tag: minecraft:aquatic to now include drowneds
  • added item tag: vsq:enchanting/thorns
  • new damage type tag: bypasses_voided which are damage types to not trigger the voided effects, e.g. /kill etc.
  • new tag type for recipes

Bugfixes

  • fixed vsq-10: annoying warning in logs that doesn't affect anything in-game except for making the mod less clean in the logs.
  • fixed vsq-11: Axes can no longer have the fortune effect
  • fixed vsq-14: wind burst doesn't launch you upwards, it yeets you sideways
  • fixed vsq-15: Thorns doesn't work
  • fixed vsq-16: The block and level requirement for the enchantment tables recipe books are not taken into account for the validation of showcasing which recipe is craftable and which one isn't
  • fixed vsq-17: The Enchanted Items Statistic is now increasing again and the "Enchanter" Advancement is granted again
  • fixed vsq-18: Fortune doesn't work at all
  • fixed vsq-19: the Flame enchantment still has some effects
  • fixed vsq-20: custom recipes are not included in the /recipe command
  • resolved vsq-21: Wind Burst is significantly weaker on non-mace Items
  • fixed vsq-22: custom recipes are not included in the * from the /recipe command
  • fixed vsq-23: the Lure enchanting recipe is in the weapons category instead of the tools category
  • fixed vsq-24: Enchanting Recipe Books don't show the translation of the recipe they are holding in their tooltip, only the raw IDs are shown!
  • fixed vsq-28: the cooldown_after_limit field is just broken
  • fixed vsq-29: the /enchant command allows enchanting items even if they already have a higher or equal level of that enchantment enchanted
  • fixed vsq-30: the testificate enchantment still had the removed loop field
  • fixed vsq-31: Fortune and Silk Touch can be combined on axes
  • fixed vsq-32: some enchantments are still incompatible on some tools
  • fixed vsq-35: the custom effect id field collides with the id field of attribute effects
  • fixed vsq-36: void strike is kinda bugged
  • fixed vsq-37: the enchantment slot capacity is bugged
  • fixed vsq-38: when auto filling with the enchantment tables recipe book a ghost item is created if the autofill is using an item from your offhand
  • fixed vsq-39: the bow/crossbow still make the lightning sound when they have channeling on them
  • fixed vsq-40: the special enchantment cooldown continues client side while the game is paused
  • fixed vsq-41: fixed channeling not working with fishing rods
  • fixed vsq-42: axes always block 100% of incoming damage
  • fixed vsq-43: the input slot is not shown in the enchantment tables recipe book preview
  • fixed vsq-44: Enchantments with only 1 level show the roman level number next to their name in the enchantment recipe book
  • fixed vsq-45: tags don't cycle in the enchantment tables recipe book preview
  • fixed vsq-46: NBT corruption bug that can rarely happen
  • fixed vsq-47: When switching between 2 items with special enchantment cooldown on, the bar flicks to nothing for 1 frame.
  • fixed vsq-48: the pipelines of special enchantment cooldowns does not work with individual levels
  • fixed vsq-50: Books have enchantment slots
  • fixed vsq-51: Items can randomly become unstackable because they sometimes have: "!minecraft:enchantments"
  • fixed vsq-52: VSQ Preview experiment can cause issues while creating a world
  • fixed vsq-53: Ruthless only works on entities which are sensitive to bane of arthropods
  • fixed vsq-54: the world will now no longer load if effect_id is missing from an enchantment
  • fixed vsq-55: the xp bar flashes for 1 tick in creative mode after the special cooldown bar has finished
  • fixed vsq-56: you cannot hit through sugar cane with a sword
-2.11.0-snapshot.7Альфа26.1.2 · 30 июня 2026 г.

This is the final snapshot for -2.11.0. And I'm adding the final enchantment, swirling. Swirling is a special enchantment which can be enchanted on maces and spears. It makes the player spin and deal some AOE damage.

Gameplay

Combat

  • HP 40 → 20
  • Removed a bunch of rebalances for armor and tools
  • Gold remains buffed
  • The attributes on chainmail armor and gold tools/armor remain unchanged
  • Attribute Swapping has been nerfed to now only copy attack speed and range
  • Spears attack speed has been buffed
  • The dealt damage of all custom/modified vanilla enchantments was adjusted
  • Axe blocking has been removed

Enchantments

Swirling

  • can be enchanted on mace/spear and makes the player spin and deals good AOE damage

Technical

Experiment VSQ Preview

  • removed all predicate test enchantments
  • removed the ability to automatically get all enchantment table recipes

Bugfixes

  • fixed vsq-54: the world will now no longer load if effect_id is missing from an enchantment
  • fixed vsq-55: the xp bar flashes for 1 tick in creative mode after the special cooldown bar has finished
  • fixed vsq-56: you cannot hit through sugar cane with a sword
-2.11.0-snapshot.6Альфа26.1.2 · 21 июня 2026 г.

This one is a polishing one, it balances a lot of the features added so far and improves their quality. It also fixes some very critical bugs which were found. From now on I'll also stop rushing snapshots and then rush a polishing snapshot afterwards.

Gameplay

  • Getting killed with a fishing rod now has a death msg

Effects

Voided

  • new sound effect for when the multiplier is released

Enchantments

Dash

  • now has more level based things, like cooldown etc.
  • now has a custom death msg when you kill someone while dashing
  • the effects of dash now work different from the 5th snapshot
  • improved the physics of dash

Technical

Code Changes

  • removed hardcoded features form dash
  • improved damage multiplier functionality of voided

Datapacks

Predicates

  • new is_lunging flag

Enchantments

  • the special cooldown field is now a level based value

Bugfixes

  • fixed vsq-46: NBT corruption bug that can happen rarely
  • fixed vsq-47: When switching between 2 items with special enchantment cooldown on, the bar flicks to nothing for 1 frame.
  • fixed vsq-48: the pipelines of special enchantment cooldowns does not work with individual levels
  • fixed vsq-50: Books have enchantment slots
  • fixed vsq-51: Items can randomly become unstackable because they sometimes have: "!minecraft:enchantments"
  • fixed vsq-52: VSQ Preview experiment can cause issues while creating a world
  • fixed vsq-53: Ruthless only works on entities which are sensitive to bane of arthropods
-2.11.0-snapshot.5Альфа26.1.2 · 14 июня 2026 г.

This week is coming in hot, with the first special Enchantment called Dash. On top of that another enchantment going by the name of Ruthless is also now a part of this update. But this snapshot is also coming with a full recode of most of the Mod. The code is a lot cleaner and has some API features now too! There is still some polishing work to do, although that'll be done in the pre-releases and release candidates.

Gameplay

Enchantments

  • added Ruthless - ruthless increases your damage massively, but also deals damage to you(the damage you get from ruthless does not decrease armor durability)
  • added new Special Enchantment, Dash - allows you to click on a block and then, dash forwards dealing damage to entities in your path, but also taking more damage while dashing

Channeling

  • buffed Channeling

Technical

API Changes

  • new data components API
  • new attributes API
  • new API for the combat features
  • new enchantment effect API

Other Code Changes

  • removed all deprecated code and usages of deprecated code

Datapacks

Enchantments

  • added new "vsq:in_lunging" enchantment effect component for targeting stuff inside the apply_impulse path
  • modified the "apply_impulse" enchantment effect to now have a new "speed" field, 1.0 is vanilla lunging enchantment speed

Bugfixes

  • fixed vsq-36: void strike is kinda bugged
  • fixed vsq-37: the enchantment slot capacity is bugged
  • fixed vsq-38: when auto filling with the enchantment tables recipe book a ghost item is created if the autofill is using an item from your offhand
  • fixed vsq-39: the bow/crossbow still make the lightning sound when they have channeling on them
  • fixed vsq-40: the special enchantment cooldown continues client side while the game is paused
  • fixed vsq-41: fixed channeling not working with fishing rods
  • fixed vsq-42: axes always block 100% of incoming damage
  • fixed vsq-43: the input slot is not shown in the enchantment tables recipe book preview
  • fixed vsq-44: Enchantments with only 1 level show the roman level number next to their name in the enchantment recipe book
  • fixed vsq-45: tags don't cycle in the enchantment tables recipe book preview
-2.11.0-snapshot.4Альфа26.1.2 · 7 июня 2026 г.

Last snapshot, was the last technical focused snapshot, from now on until release -2.11.0, its only custom enchantments! For the first 2 I am adding Void Strike and a full Channeling remake. In addition, there are also some fixes & tweaks to the features from previous snapshots.

Gameplay

Effects

  • new Voided effect:
    • increases damage multiplier every InitialEffectDuration / EffectAmplifier+1 by 0.1 until EffectAmplifier = DamageMultiplier x10
    • the effect clears itself once the affected entity takes damage, and releases its multiplier
    • the effect also has some void sounds

Enchantments

  • new Void Strike enchantment which applies the Voided effect to the enemies it hits, its recipe can currently only be found in end cities
  • remake of the Channeling enchantment

Developers Note: Void Strike is a little weak right now and has some issues which will be fixed next snapshot and channeling should also maybe deal more damage, but that's something for the future

Multishot

  • reduced level cost from 27 to 9

Enchantment Recipe Book (item)

  • the message for when you already have a recipe is now displayed in the subtitle above the hotbar instead of in the chat

Technical

Datapacks

Enchantments

  • added new "vsq:in_channeling" enchantment effect component to target things inside the channeling effect
  • added new "vsq:channeling" effect, which sends out the lightning beams etc.

NBT

  • Data stored relating to the Voided Status effect is now stored in NBT data, while the effect is active

Particles

  • new Particle: vsq:voided_cloud
  • new Particle: vsq:voided_pixel

Tags

  • new damage type tag: bypasses_voided which are damage types to not trigger the voided effects, eg /kill etc.

Bugfixes

  • resolved vsq-21: Wind Burst is significantly weaker on non-mace Items
  • fixed vsq-24: Enchanting Recipe Books don't show the translation of the recipe they are holding in their tooltip, only the raw IDs are shown!
  • fixed vsq-28: the cooldown_after_limit field is just broken
  • fixed vsq-29: the /enchant command allows enchanting items even if they already have a higher or equal level of that enchantment enchanted
  • fixed vsq-30: the testificate enchantment still had the removed loop field
  • fixed vsq-31: Fortune and Silk Touch can be combined on axes
  • fixed vsq-32: some enchantments are still incompatible on some tools
  • fixed vsq-35: the custom effect id field collides with the id field of attribute effects

*Developers Note: to fix this I renamed the custom id field to effect_id *

-2.11.0-snapshot.3Альфа26.1.2 · 25 мая 2026 г.

This weeks snapshot is a polishing one, tweaking some enchantments and fixing a lot of critical bugs! You can now also find a new Item called Enchanting Recipes, these new book variants can be found in most structures or traded with by villagers, consuming them grants you the recipe of the enchantment. Which Recipes can be found where, varies between loot table and also between villager trade. Besides that, there are also some new technical capabilities for enchantments. And a bunch of preparation for adding even more enchantments to the game.
Developers Note: from this snapshot onward to the 5th snapshot, there might be a bug that breaks your world, so use these snapshots on worlds you don't care about. It'll be fixed in the 6th snapshot. Also note that items with enchantment slots on them got wiped in this snapshot. But I guess that's the point of snapshots, don't use them on worlds you care about.

Gameplay

Villagers

  • Librarians now trade Enchanting Recipe Books, there trades vary per villager variant

Loot Tables

  • Enchanting Recipe Books can now be found in Ancient Cities
  • Enchanting Recipe Books can now be found in Bastion Remnants
  • Enchanting Recipe Books can now be found in Desert Pyramids
  • Enchanting Recipe Books can now be found in End Cities
  • Enchanting Recipe Books can now be found through fishing
  • Enchanting Recipe Books can now be found in Jungle Temples
  • Enchanting Recipe Books can now be found in Mineshafts
  • Enchanting Recipe Books can now be found in Monster Dungeons
  • Enchanting Recipe Books can now be found in big Ocean Ruins chests
  • Enchanting Recipe Books can now be found through Piglin bartering
  • Enchanting Recipe Books can now be found in Pillager Outpost
  • Enchanting Recipe Books can now be found in Stronghold Altar chests
  • Enchanting Recipe Books can now be found in Stronghold Libraries
  • Enchanting Recipe Books can now be found in Stronghold Storage Room chests
  • Enchanting Recipe Books can now be found in Ominous Trial Vaults
  • Enchanting Recipe Books can now be found in Woodland Mansions

Enchantments

  • a bunch of enchantments have received profiles for fishing rod mechanics

Impaling

  • drowned are now affected by Impaling

Infinity

  • now works with crossbows

Thorns

  • now works on shields

Looting

  • now works on fishing rods
  • now drops more items when mining a block

Technical Changes

  • removed test item

Datapacks

Enchantments

  • updated Enchantment Slots to no longer use Java Nulls
  • added new enchantment effect component called: vsq:post_block

Special Enchantment Configuration

  • special enchantment limits are now level based values

Enchantment Profiles

  • the ITEM requirement type is now lowercased to item
  • new type: projectile_takeover

Developers Note: This is currently only used to remove the hardcoded enchantment effects for the Fishing Rod modifications.

Particles

  • added new unused vsq:lightning_bolt particle, which are small lightning bolts!

Tags

  • modified entity tag: minecraft:aquatic to now include drowneds
  • added item tag: vsq:enchanting/thorns

Resourcepacks

  • added item definition, model and texture for the Recipe Enchanting Book
  • added unused Effect Icon texture called voided.png

Bug Fixes

  • fixed vsq-11: Axes can no longer have the fortune effect
  • fixed vsq-15: Thorns doesn't work

Developers Note: This was fixed by making item.owner() for item referenced only be used for the special enchantment stuff as that's where its needed, this also should have fixed any other broken enchantment effects.

  • fixed vsq-16: The block and level requirement for the enchantment tables recipe books are not taken into account for the validation of showcasing which recipe is craftable and which one isn't
  • fixed vsq-17: The Enchanted Items Statistic is now increasing again and the "Enchanter" Advancement is granted again
  • fixed vsq-18: Fortune doesn't work at all
  • fixed vsq-19: the Flame enchantment still has some effects
  • fixed vsq-20: custom recipes are not included in the /recipe command
  • fixed vsq-22: custom recipes are not included in the * from the /recipe command
  • fixed vsq-23: the Lure enchanting recipe is in the weapons category instead of the tools category
-2.11.0-snapshot.2Альфа26.1.2 · 17 мая 2026 г.

This one is a big technical one, but not too much of a gameplay changer! Feel free to check out all the new possibilities by enabling the VSQ Preview experiment, enabling the experiment will probably cause irreversible damage to your world at some point, so do it on a world you don't care about/create a new world for testing. So use it at your own risk.

Gameplay

Controls

  • added new keybind under the already existing miscellaneous category called: "Enchantment Hotkey", it defaults to "Left Alt", but currently has no use in the base game unless you have the VSQ Preview experiment on.

Technical

  • Bumped Fabric Loader to 0.19.2
  • Bumped Fabric API to 0.146.1+26.1.2

Experiment VSQ Preview

  • added a variety of new Testificate enchantments to test out the new technical features from this snapshot

Enchanting

  • removed effect type called vsq:special
  • modified enchantment definitions heavily to work with special effects!

Bugfixes

  • fixed vsq-14: wind burst doesn't launch you upwards, it yeets you sideways

Developers Note: this was fixed by fixing post_attack as it always used the position of the victim, even when the attacker was referenced

-2.11.0-snapshot.1Альфа26.1.2 · 3 мая 2026 г.

Just as promised this one is a big one! A completely new enchantment system which we is not only cool on its own, but will become so much more with the coming snapshots…

Gameplay Changes

New Enchantment Slot System

Every Item now has Enchantment Slot Types, these Slot Types have a capacity of x enchantments(different depending on the item), they can hold multiple enchantments but not infinite requiring you to think about which enchantments you need and which enchantments you don't need(We also removed a lot of enchantment incompatibilities)! A lot of enchantments have also been replaced, eg: punch is now used for both swords and bows etc.. The slot types are: special(unused rn), damage, defense, secondary, util and curse. Their capacities can vary between 1-4 in all loottables items with enchantment slot types spawn in!

Technical Changes

General Changes

  • replaced all instances of a "tag" field with only the individual object fields. You can now use "#tag_id" to reference tags just like in vanilla

Data Components

vsq:hit_through :

  • can now reference both tags and individual items

Enchantments

  • added enchantment profiles, this basically means that one enchantment can have different effects depending on the scenario, e.g. what Item its on, etc.
  • added "enchantment_slot" field for defining the enchantment slot type this enchantment supports
  • a bunch of enchantments have received profiles for fishing rod mechanics

Bugfixes

  • fixed vsq-10: annoying warning in logs that doesn't affect anything in-game except for making the mod less clean in the logs.

Комментарии

Загружаем…