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VoxelMap x SeedMapper (VoxelMapper)

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling.

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1 августа 2026 г.
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Опубликован 14 апреля 2026 г.

VoxelMap x SeedMapper by CevAPI

LOGO

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling. Perfect for base and structure loot hunting!

What This Fork Adds

SeedMapper Core

  • Integrated SeedMapper into the client (no external mod workflow required).
  • Added locating for structures, biomes, slime chunks, ore veins, terrain, caves, canyons, and loot.
  • Added world-map and minimap marker rendering for SeedMapper results.
  • Added completion tracking for located targets.
  • Added saved seeds, manual seed input, and per-world/per-server SeedMapper state.
  • Added bundled cubiomes support (SeedMapper's Fork).

Entity Display & Markers

  • Added live loaded-chunk detection for containers, workstations, redstone components, spawners, and trial spawners on both the minimap and fullscreen world map.
  • Container filters include single chests, double chests, trapped chests, ender chests, shulker boxes, barrels, hoppers, dispensers, droppers, brewing stands, and crafters.
  • Each category can be enabled independently, with a ... submenu for choosing individual block types.
  • Added Elytra Detection: End-ship markers receive a red slash when the item frame no longer contains an elytra, including after a player removes it.
  • Added optional marker clustering: matching nearby markers collapse to one Minecraft icon with a white count, then separate again while zooming in.
  • Added optional Marker Persistence. Detected markers are stored per server and dimension, restored after reconnecting, and updated when their chunk is rescanned.
  • Added live block/chunk update hooks so loaded entities update without waiting for a full render-distance sweep.

Entities

Map Icon Scaling

  • Added separate Map Entities Scale and Minimap Entities Scale controls for portals, end portals, end gateways, containers, workstations, redstone, and spawners.
  • Minimap entity scale defaults to 0.6x and is capped at 1.2x; fullscreen map entity scale remains independent.
  • Added separate SeedMapper structure-icon scale controls for the minimap and fullscreen world map under SeedMapper's World and Structures settings.

SeedMap

SeedMap

SeedMapper Menu

SeedMapMenu

Locate Structures

LocateStructure

SeedMapper Commands

  • Added local command roots: /seedmap, /sm, /voxelmap, /vmap.
  • Added locate, highlight, export, and source-chain command support.

Common commands:

  • /seedmap help
  • /seedmap seed <seed>
  • /seedmap version [auto|supported version] (choose the cubiomes Minecraft version; auto follows the client)
  • /seedmap locate structure <feature_id>
  • /seedmap locate biome <biome_name>
  • /seedmap locate orevein <iron|copper>
  • /seedmap locate slime
  • /seedmap locate loot <text>
  • /seedmap highlight ore <block> [chunks]
  • /seedmap highlight orevein [chunks]
  • /seedmap highlight terrain [chunks]
  • /seedmap highlight canyon [chunks]
  • /seedmap highlight cave [chunks]
  • /seedmap highlight clear
  • /seedmap export [visible|radius <blocks>|area <x> <z> <radius>]
  • /seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> ...

ESP, Tracing, and Loot Workflow

  • Added ESP rendering for blocks, ore veins, caves, canyons, and terrain.
  • Added configurable ESP style profiles (fill/outline/color/alpha/timeout behavior).
  • Added highlight/tracer workflow for located structures and loot results.
  • Added auto-hide for highlights when near a target.
  • Added integrated loot viewer with search (name, id, enchantments, NBT-like terms).

ESP Settings

ESPSettings

Terrain Highlighting

TerrainESP

Ore Highlighting

HardcOre

Loot Viewer

LocateLoot

Datapack Structure Support

  • Added datapack import for SeedMapper structures.
  • Added datapack URL/cache path/autoload/enable controls.
  • Added icon style and color scheme controls.
  • Added per-world datapack structure enable/disable persistence.
  • Added datapack-located marker persistence.
  • Improved world map loading state behavior so SeedMapper loading text clears reliably when hidden/disabled and after exact results resolve.

Baritone Integration

  • Added custom Baritone integration via BaritoneHelper.
  • Added automatic vein miner for ores — detects exposed ore veins and leverages Baritone to strip-mine them.
  • Requires Baritone to be installed separately.

CPU Renderer

  • Added a full CPU-based radar renderer as an alternative to the GPU pipeline.
  • Toggleable via a new option in settings (Enable CPU Rendering).
  • Includes block helmet rendering support on the CPU path.
  • Enables full VoxelMap compatibility with Vulkan and other renderer-modifying mods.

World Map Improvements

  • Added SeedMapper marker icons and loot markers on the fullscreen map.
  • Added marker context actions (completion toggles, loot actions, waypoint interactions).
  • Added configurable transport shortcuts for teleport, flight, pathing, and other client/server commands.
  • Added transport shortcut controls for excluding Y coordinates and showing all shortcuts in the main menu.
  • Transport shortcut names, commands, visibility, and client-command flags persist across launches.
  • Added persistent world-map plot lines with editing, duplication, deletion, color, thickness, and cross-dimension support.
  • Added visible-area export support.
  • Added coordinate recentering/editing and player recenter action.
  • Added deep zoom-out and performance-mode behavior improvements.
  • Added option to keep waypoints visible in world-map performance mode.
  • Added optional zoom level display while zooming.
  • Improved extreme-zoom texture processing and rendering.
  • Improved waypoint layering, depth handling, label ordering, icon rendering, and highlighted-waypoint alpha.
  • Improved world-map cache location handling and chunk readiness checks.
  • Added cache write/decompression safeguards; stale cache data may need to be cleared after upgrading.

SeedMapper Integration

LargeMap

Mark Complete Example

MarkComplete

Coordinate View

View

Plot Lines & Chunk Trials

Example

Minimap and Chunk Overlay Improvements

  • Added SeedMapper marker rendering on the minimap.
  • Added Newer New Chunks overlay support on minimap and world map (see New Chunks System above).
  • Added chunk grid/slime chunk options.
  • Improved chunk line rendering (solid mode and thickness controls).
  • Added scoreboard positioning option below minimap.

NewChunks

Portal and Waypoint Enhancements

  • Added portal marker overlays for Nether portals, End portals, and End beacons.
  • Added automatic portal recording and improved portal detection.
  • Added waypoint import from Xaero's Minimap and Wurst.
  • Added multi-select waypoint handling and optional delete confirmation.
  • Added expanded waypoint compass and label placement options.
  • Added dimension filtering and copy-to-clipboard in share flows.

ExploredChunks+PortalDetection

WayPoints

New Chunks System

  • Added a dedicated New Chunks feature set with its own options category/screen.
  • Added detection and rendering for:
    • Newly generated chunks
    • Explored chunk history
    • Liquid-exploit chunk signals
    • Block-update exploit chunk signals
  • Added minimap and fullscreen world-map visualization for New Chunks layers.
  • Added persistent chunk-history storage so detected states survive restarts.
  • Added chunk overlay styling controls including line mode/thickness and visibility toggles.

Chunk Options

ChunkOptions

ChunkSync/Sharing

ChunkSync lets you securely share chunk-layer data with other players.

One-Time Setup

  • /chunksync key <passphrase>
  • /chunksync host <litterbox|file.io>

Share

  • /chunksync share

  • /chunksync share to <name>

    • Exports your chunk-share bundle.
    • Encrypts it with your configured passphrase.
    • Uploads it to the selected host.
    • Posts (or whispers) an encoded import token.

Receive

  • /chunksync get <code>

  • /chunksync get <code> as <name>

    • Default get merges into your own layer.
    • as <name> imports as a separate colored player layer.
    • Chat prompt import actions use the separate-layer flow automatically.

Manual File Transfer

  • /chunksync export [name] writes voxelmap/chunk_share/<name>/ (folder or zip workflow supported).
  • /chunksync import [name] [as <name>] imports a local folder or .zip bundle.

Manage Imported Layers

  • /chunksync players
  • /chunksync remove <name>

ChunkSync

UI and Settings

  • Added dedicated SeedMapper options tab and related screens.
  • Added screens for locator, loot viewer, ESP profiles, datapacks, and saved seeds/maps.
  • Added Chunk management UI
  • Added ChunkSync management UI (passphrase/share/receive/manual import/export/player layers/status).
  • Updated branding to VoxelMap x SeedMapper by CevAPI.
  • Added/updated localization keys for SeedMapper and chunk-sync features.

UI

Persistence and Compatibility

  • SeedMapper state, datapack state, ESP settings, and completion state persist via VoxelMap settings.
  • Explored chunks and portal markers persist per world/server context.
  • Added compatibility helpers for Wurst waypoint data.
  • Added rendering pipeline/types and mixin integrations needed by new overlays.

Update Checking

This fork includes an in-client update checker/notification system.

Common commands:

  • /voxelmap updatechecker status
  • /voxelmap updatechecker off
  • /voxelmap updatechecker on
  • /voxelmap updatechecker toggle
  • /voxelmap updatechecker check

Quick disable:

  • Run /voxelmap updatechecker off to stop update notifications.

Notes

  • This fork is feature-focused and not intended as strict upstream parity.
  • Some legacy localization keys may still exist after UI refactors.
  • Existing world-map cache files can contain stale or damaged region data; remove .minecraft/voxelmap/cache once when upgrading if visual artifacts persist.
  • Active development is ongoing; occasional regressions are still possible.

Ченджлог

0.12Релиз26.2 · 1 августа 2026 г.

Added

  • Merged PR #16 with major upstream VoxelMap updates.
  • Added the new sidebar-based settings screen with categorized options, tooltips, and dependency-aware controls.
  • Added improved SeedMapper settings, structure detection, loot controls, ESP options, and marker configuration.
  • Added ChunkSync sharing categories, player-layer management, and improved sharing controls.
  • Added server aliases and improved per-server data handling.
  • Added world-relative singleplayer storage and migration support.
  • Added data migration screens and waypoint/config migration helpers.
  • Added improved packet handling and multiloader support.
  • Added updated Fabric, Forge, and NeoForge entrypoints and compatibility changes.
  • Added improved color picker and settings UI controls.
  • Added autocomplete support for SeedMapper text fields.
  • Added improved world map rendering, waypoint handling, translation updates, and resource loading.

Fixed

  • Fixed a world-map crash caused by a race condition in shared region data.
  • Fixed world-map dimension previews showing entities and portal markers from the wrong dimension.
  • Fixed End previews displaying Overworld containers, chests, and Nether portal markers.
  • Removed the unused End portal-frame and End beacon icons from the SeedMapper feature strip.
  • Fixed world-map text, atlas, waypoint-loading, and rendering issues from the upstream updates.
  • Fixed settings input focus and autocomplete dropdown placement.
  • Fixed various packet, waypoint, portal, and resource-reloading issues.
0.11Релиз26.2 · 31 июля 2026 г.

Release Log

  • Added configurable world-map transport shortcuts for teleporting, flight, pathing, and custom client/server commands.
  • Improved world-map caching, compressed map data handling, and cache write reliability.
  • Fixed SeedMapper ESP visibility and added a glow effect.
  • Added persistent world-map plot lines with editing, duplication, deletion, color, thickness, and cross-dimension support.
  • Added entity detection for containers, workstations, redstone components, and spawners.
  • Added persistent entity markers, clustering, minimap/world-map display, and configurable icon scaling.
  • Added Elytra detection and logging to show whether End City Elytra have been collected.
  • Added new marker icons and expanded SeedMapper marker configuration options.
  • Improved world-map controls for explored chunks, chunk overlays, entities, and map layout.
0.10Релиз26.2 · 24 июля 2026 г.

Changelog

Features

  • Added a Cubiomes Minecraft-version switcher with automatic client-version selection.
  • Added ore identification improvements, ore-target autocomplete, and ESP depth fixes.
  • Added customizable world-map transport shortcuts, including command templates, visibility, client-command flags, Y-coordinate exclusion, and main-menu display controls.
  • Added Fabric Mod Menu integration so the VoxelMap settings screen can be opened from Mod Menu.
  • Improved world-map waypoint and marker behavior, including waypoint layering, label ordering, icon rendering, depth handling, highlighted-waypoint alpha, and waypoint visibility over SeedMapper markers.
  • Improved world-map navigation, coordinate editing/recentering, deep zoom behavior, performance mode, and overlay presentation.
  • Added improved scoreboard placement and world-map status presentation.
  • Added settings-screen scrolling and improved access to options on small windows or high GUI scales.

Reliability and compatibility

  • Fixed transport shortcuts not loading when saved records included the client-command field.
  • Improved world-map cache location handling across dimensions and subworld changes.
  • Hardened persistent-map locking and visibility across worker threads.
  • Fixed block-height lookup using the wrong block state.
  • Fixed biome repository concurrency issues.
  • Closed native compression, ZIP, and save-stream resources correctly.
  • Added safer compressed-image handling and atomic world-map image-cache writes.
  • Improved world-map refresh and cache behavior during dimension and subworld changes.

Upgrade notes

  • Transport shortcuts are stored in config/voxelmap.properties and should now survive restarts.
  • If world-map artifacts remain after upgrading, remove voxelmap/cache once so regions can be regenerated.
  • Forge and NeoForge artifacts build successfully, but runtime testing is still recommended.
0.9Релиз26.2 · 2 июля 2026 г.

Added

  • SeedMap — New worldmap preview powered by seed data. Features include: a flat default style selector, parallel + cached generation with bulk texture upload, correct layering under explored chunks, configurable padding/quality/cache settings, and a biome-under-cursor readout. Height/topo ocean colour palette and level have also been tuned.

  • Baritone Integration — Custom Baritone integration via BaritoneHelper, including an automatic vein miner for ores. Works alongside the Baritone mod to automate strip-mining of exposed ore veins.

  • Sulfur Caves Support — Added a Sulfur Caves map filter, a sulfur cube icon, and updated cubiomes native libraries + jextract bindings to SeedMapper 2.27.0 (MC 26.2 worldgen).

  • CPU Renderer (Vulkan Compat) — A full CPU-based radar renderer as an alternative to the GPU pipeline, configurable via a new option. Includes block helmet rendering support for the CPU path, making VoxelMap compatible with Vulkan.

  • Server Mod — Initial server-side mod implementation (Fabric), plus a standalone Bukkit/Paper plugin.

  • Waypoint "Show On Map" Button — Waypoints now have a button to instantly jump to their location on the world map.

Changed / Improved

  • Updated to MC 26.2 world generation (merged upstream), including all supporting fixes for mob icons, radar, text rendering, minimap, Vulkan, and shutdown handling.

  • Waypoint distance settings reworked for better control.

  • Duplicate chunk updates are now coalesced on MC 26.2, reducing unnecessary processing.

  • Loader builds are now isolated per platform, and 26.1 artifacts have been separated.

  • Radar semantics revised: contacts are cleared when radar is disabled; radarAllowed now requires radarMobsAllowed or radarPlayersAllowed explicitly.

  • Version range updated and Mixin Java version downgraded for Forge compatibility.

  • Waypoint delete confirmation now opens at the context menu position instead of screen center.

  • Stronghold locating now uses the global stronghold iterator instead of a radius-capped marker search, finding the nearest stronghold anywhere in the world.

Fixed

  • Waypoint/highlight labels no longer appear washed out.

  • Biome locate now scans the full Y column when searching for cave biomes (previously only scanned Y=320).

  • Linux compatibility restored for cubiomes native libraries.

  • Waypoints now correctly display even if the dimension hasn't been visited during the current session.

  • Fullscreen rendering issues resolved.

  • Chunk data no longer desyncs when switching dimensions in the world map.

  • Ocean colours on height/topo maps fixed.

  • WorldMap crash resolved.

  • Datapack edge cases fixed.

  • IllegalStateException: Image is not allocated crash fixed.

  • Blurry subworld screen fixed.

  • Waypoint message detection corrected in chat.

  • Paper plugin tab-completion fixed.

  • Multiple mob icon rendering bugs resolved (depth clearing, GPU rendering on Vulkan, Vulkan crashes).

  • Radar renderer issues fixed, including player texture retrieval in CPU mode.

  • ConcurrentModificationException in portal markers fixed by making marker state thread-safe.

0.8Релиз26.1, 26.1.1, 26.1.2 · 1 июня 2026 г.
  • Reworked explored chunk storage into a new async LOD-tiled engine, plus a new/old chunk storage format update.
  • Added legacy data migration support (v1 → v3) for chunk data.
  • Implemented encrypted chunk export/import and in-chat sharing (with free host integration).
  • Overhauled new/old chunk overlay rendering and fixed filled-render issues for imported player chunk data.
  • Batched explored chunk line overlays into a single GUI element to improve world map FPS.
  • Added multiple follow-up performance passes and polish for new chunk features.
  • Improved datapack handling across several commits, including additional fixes and small compatibility updates.
0.7Релиз26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
  • Added minimap border markers and completion tracking.
  • Added stronghold loot support and fixed loot search/view behavior.
  • Fixed Minecraft keybind handling.
  • Improved datapack handling.
  • Updated SeedMapper structure-locate tools and added a shortcut.
  • Rolled in performance updates, a new storage method, and Cubiomes/UI refreshes.
0.6Релиз26.1, 26.1.1, 26.1.2 · 6 мая 2026 г.
  • Added a new world map overlay for New Chunks, with a dedicated toggle in the World Map options.
  • Added configurable tuning for the chunk-history overlay window, including window radius and refresh distance sliders in the radar chunk overlay screen.
  • Improved New Chunks performance by switching to region-based chunk indexing and faster range queries, and by avoiding expensive work when the feature is disabled.
  • Reduced world map rendering cost by capping overlay work at low zoom levels and during map movement, which should help FPS on busy maps.
  • Changed persisted chunk loading to use a player-centered window instead of loading everything, with periodic refreshes and cache eviction to keep memory growth under control.
  • Hardened shutdown and save handling: save queue flushing is now bounded, save tasks are guarded during shutdown, and shutdown exceptions are caught so the client can exit cleanly.
0.5Релиз26.1, 26.1.1, 26.1.2 · 3 мая 2026 г.
  • Datapack structure importing now uses the full Minecraft worldgen/registry pipeline for accurate placement, fixing the old basic-datapack-only sampling behavior.
  • Imported datapack structures now respect per-structure enable/disable filtering in both the map and the legend.
  • The large map legend now shows one icon per imported datapack structure, matching SeedMapper-style behavior.
  • Datapack structure colors now follow the selected random palette properly.
  • Regenerate Colors now cycles datapack structure colors instead of re-rolling the same palette behavior.
  • Datapack color scheme labels were renamed to clearer names: Palette Random, Highly Saturated, and Vibrant.

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