Перейти к содержимому
Mineforgian

VoxelMap x SeedMapper

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling.

Загрузки
1K
Подписчики
6
Обновлён
2 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 14 апреля 2026 г.

VoxelMap x SeedMapper by CevAPI

LOGO

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling. Perfect for base and structure loot hunting!

What This Fork Adds

SeedMapper Core

  • Integrated SeedMapper into the client (no external mod workflow required).
  • Added locating for structures, biomes, slime chunks, ore veins, terrain, caves, canyons, and loot.
  • Added world-map and minimap marker rendering for SeedMapper results.
  • Added completion tracking for located targets.
  • Added saved seeds, manual seed input, and per-world/per-server SeedMapper state.
  • Added bundled cubiomes support (SeedMapper's Fork).

SeedMap

SeedMap

SeedMapper Menu

SeedMapMenu

Locate Structures

LocateStructure

SeedMapper Commands

  • Added local command roots: /seedmap, /sm, /voxelmap, /vmap.
  • Added locate, highlight, export, and source-chain command support.

Common commands:

  • /seedmap help
  • /seedmap seed <seed>
  • /seedmap locate structure <feature_id>
  • /seedmap locate biome <biome_name>
  • /seedmap locate orevein <iron|copper>
  • /seedmap locate slime
  • /seedmap locate loot <text>
  • /seedmap highlight ore <block> [chunks]
  • /seedmap highlight orevein [chunks]
  • /seedmap highlight terrain [chunks]
  • /seedmap highlight canyon [chunks]
  • /seedmap highlight cave [chunks]
  • /seedmap highlight clear
  • /seedmap export [visible|radius <blocks>|area <x> <z> <radius>]
  • /seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> ...

ESP, Tracing, and Loot Workflow

  • Added ESP rendering for blocks, ore veins, caves, canyons, and terrain.
  • Added configurable ESP style profiles (fill/outline/color/alpha/timeout behavior).
  • Added highlight/tracer workflow for located structures and loot results.
  • Added auto-hide for highlights when near a target.
  • Added integrated loot viewer with search (name, id, enchantments, NBT-like terms).

ESP Settings

ESPSettings

Terrain Highlighting

TerrainESP

Ore Highlighting

HardcOre

Loot Viewer

LocateLoot

Datapack Structure Support

  • Added datapack import for SeedMapper structures.
  • Added datapack URL/cache path/autoload/enable controls.
  • Added icon style and color scheme controls.
  • Added per-world datapack structure enable/disable persistence.
  • Added datapack-located marker persistence.
  • Improved world map loading state behavior so SeedMapper loading text clears reliably when hidden/disabled and after exact results resolve.

Baritone Integration

  • Added custom Baritone integration via BaritoneHelper.
  • Added automatic vein miner for ores — detects exposed ore veins and leverages Baritone to strip-mine them.
  • Requires Baritone to be installed separately.

CPU Renderer

  • Added a full CPU-based radar renderer as an alternative to the GPU pipeline.
  • Toggleable via a new option in settings (Enable CPU Rendering).
  • Includes block helmet rendering support on the CPU path.
  • Enables full VoxelMap compatibility with Vulkan and other renderer-modifying mods.

World Map Improvements

  • Added SeedMapper marker icons and loot markers on the fullscreen map.
  • Added marker context actions (completion toggles, loot actions, waypoint interactions).
  • Added visible-area export support.
  • Added coordinate recentering/editing and player recenter action.
  • Added deep zoom-out and performance-mode behavior improvements.
  • Added option to keep waypoints visible in world-map performance mode.
  • Added optional zoom level display while zooming.
  • Improved extreme-zoom texture processing and rendering.

SeedMapper Integration

LargeMap

Mark Complete Example

MarkComplete

Coordinate View

View

Minimap and Chunk Overlay Improvements

  • Added SeedMapper marker rendering on the minimap.
  • Added Newer New Chunks overlay support on minimap and world map (see New Chunks System above).
  • Added chunk grid/slime chunk options.
  • Improved chunk line rendering (solid mode and thickness controls).
  • Added scoreboard positioning option below minimap.

NewChunks

Portal and Waypoint Enhancements

  • Added portal marker overlays for Nether portals, End portals, and End beacons.
  • Added automatic portal recording and improved portal detection.
  • Added waypoint import from Xaero's Minimap and Wurst.
  • Added multi-select waypoint handling and optional delete confirmation.
  • Added expanded waypoint compass and label placement options.
  • Added dimension filtering and copy-to-clipboard in share flows.

ExploredChunks+PortalDetection

WayPoints

New Chunks System

  • Added a dedicated New Chunks feature set with its own options category/screen.
  • Added detection and rendering for:
    • Newly generated chunks
    • Explored chunk history
    • Liquid-exploit chunk signals
    • Block-update exploit chunk signals
  • Added minimap and fullscreen world-map visualization for New Chunks layers.
  • Added persistent chunk-history storage so detected states survive restarts.
  • Added chunk overlay styling controls including line mode/thickness and visibility toggles.

Chunk Options

ChunkOptions

ChunkSync

ChunkSync lets you securely share chunk-layer data with other players.

One-Time Setup

  • /chunksync key <passphrase>
  • /chunksync host <litterbox|file.io>

Share

  • /chunksync share

  • /chunksync share to <name>

    • Exports your chunk-share bundle.
    • Encrypts it with your configured passphrase.
    • Uploads it to the selected host.
    • Posts (or whispers) an encoded import token.

Receive

  • /chunksync get <code>

  • /chunksync get <code> as <name>

    • Default get merges into your own layer.
    • as <name> imports as a separate colored player layer.
    • Chat prompt import actions use the separate-layer flow automatically.

Manual File Transfer

  • /chunksync export [name] writes voxelmap/chunk_share/<name>/ (folder or zip workflow supported).
  • /chunksync import [name] [as <name>] imports a local folder or .zip bundle.

Manage Imported Layers

  • /chunksync players
  • /chunksync remove <name>

ChunkSync

UI and Settings

  • Added dedicated SeedMapper options tab and related screens.
  • Added screens for locator, loot viewer, ESP profiles, datapacks, and saved seeds/maps.
  • Added Chunk management UI
  • Added ChunkSync management UI (passphrase/share/receive/manual import/export/player layers/status).
  • Updated branding to VoxelMap x SeedMapper by CevAPI.
  • Added/updated localization keys for SeedMapper and chunk-sync features.

UI

Persistence and Compatibility

  • SeedMapper state, datapack state, ESP settings, and completion state persist via VoxelMap settings.
  • Explored chunks and portal markers persist per world/server context.
  • Added compatibility helpers for Wurst waypoint data.
  • Added rendering pipeline/types and mixin integrations needed by new overlays.

Update Checking

This fork includes an in-client update checker/notification system.

Common commands:

  • /voxelmap updatechecker status
  • /voxelmap updatechecker off
  • /voxelmap updatechecker on
  • /voxelmap updatechecker toggle
  • /voxelmap updatechecker check

Quick disable:

  • Run /voxelmap updatechecker off to stop update notifications.

Loader and Build Changes

  • Added SeedMapper/ChunkSync client command registration for Fabric, Forge, and NeoForge.
  • Updated metadata and fork versioning for this project.
  • Changed output artifact naming to voxelmap-x-seedmapper_<loader>_v<version>.jar.

Platform Support

  • Fabric
  • Forge (Needs Testing)
  • NeoForge (Needs Testing)

Notes

  • This fork is feature-focused and not intended as strict upstream parity.
  • Some legacy localization keys may still exist after UI refactors.
  • Active development is ongoing; occasional regressions are still possible.

Ченджлог

0.9Релиз26.2 · 2 июля 2026 г.

Added

  • SeedMap — New worldmap preview powered by seed data. Features include: a flat default style selector, parallel + cached generation with bulk texture upload, correct layering under explored chunks, configurable padding/quality/cache settings, and a biome-under-cursor readout. Height/topo ocean colour palette and level have also been tuned.

  • Baritone Integration — Custom Baritone integration via BaritoneHelper, including an automatic vein miner for ores. Works alongside the Baritone mod to automate strip-mining of exposed ore veins.

  • Sulfur Caves Support — Added a Sulfur Caves map filter, a sulfur cube icon, and updated cubiomes native libraries + jextract bindings to SeedMapper 2.27.0 (MC 26.2 worldgen).

  • CPU Renderer (Vulkan Compat) — A full CPU-based radar renderer as an alternative to the GPU pipeline, configurable via a new option. Includes block helmet rendering support for the CPU path, making VoxelMap compatible with Vulkan.

  • Server Mod — Initial server-side mod implementation (Fabric), plus a standalone Bukkit/Paper plugin.

  • Waypoint "Show On Map" Button — Waypoints now have a button to instantly jump to their location on the world map.

Changed / Improved

  • Updated to MC 26.2 world generation (merged upstream), including all supporting fixes for mob icons, radar, text rendering, minimap, Vulkan, and shutdown handling.

  • Waypoint distance settings reworked for better control.

  • Duplicate chunk updates are now coalesced on MC 26.2, reducing unnecessary processing.

  • Loader builds are now isolated per platform, and 26.1 artifacts have been separated.

  • Radar semantics revised: contacts are cleared when radar is disabled; radarAllowed now requires radarMobsAllowed or radarPlayersAllowed explicitly.

  • Version range updated and Mixin Java version downgraded for Forge compatibility.

  • Waypoint delete confirmation now opens at the context menu position instead of screen center.

  • Stronghold locating now uses the global stronghold iterator instead of a radius-capped marker search, finding the nearest stronghold anywhere in the world.

Fixed

  • Waypoint/highlight labels no longer appear washed out.

  • Biome locate now scans the full Y column when searching for cave biomes (previously only scanned Y=320).

  • Linux compatibility restored for cubiomes native libraries.

  • Waypoints now correctly display even if the dimension hasn't been visited during the current session.

  • Fullscreen rendering issues resolved.

  • Chunk data no longer desyncs when switching dimensions in the world map.

  • Ocean colours on height/topo maps fixed.

  • WorldMap crash resolved.

  • Datapack edge cases fixed.

  • IllegalStateException: Image is not allocated crash fixed.

  • Blurry subworld screen fixed.

  • Waypoint message detection corrected in chat.

  • Paper plugin tab-completion fixed.

  • Multiple mob icon rendering bugs resolved (depth clearing, GPU rendering on Vulkan, Vulkan crashes).

  • Radar renderer issues fixed, including player texture retrieval in CPU mode.

  • ConcurrentModificationException in portal markers fixed by making marker state thread-safe.

0.8Релиз26.1, 26.1.1, 26.1.2 · 1 июня 2026 г.
  • Reworked explored chunk storage into a new async LOD-tiled engine, plus a new/old chunk storage format update.
  • Added legacy data migration support (v1 → v3) for chunk data.
  • Implemented encrypted chunk export/import and in-chat sharing (with free host integration).
  • Overhauled new/old chunk overlay rendering and fixed filled-render issues for imported player chunk data.
  • Batched explored chunk line overlays into a single GUI element to improve world map FPS.
  • Added multiple follow-up performance passes and polish for new chunk features.
  • Improved datapack handling across several commits, including additional fixes and small compatibility updates.
0.7Релиз26.1, 26.1.1, 26.1.2 · 27 мая 2026 г.
  • Added minimap border markers and completion tracking.
  • Added stronghold loot support and fixed loot search/view behavior.
  • Fixed Minecraft keybind handling.
  • Improved datapack handling.
  • Updated SeedMapper structure-locate tools and added a shortcut.
  • Rolled in performance updates, a new storage method, and Cubiomes/UI refreshes.
0.6Релиз26.1, 26.1.1, 26.1.2 · 6 мая 2026 г.
  • Added a new world map overlay for New Chunks, with a dedicated toggle in the World Map options.
  • Added configurable tuning for the chunk-history overlay window, including window radius and refresh distance sliders in the radar chunk overlay screen.
  • Improved New Chunks performance by switching to region-based chunk indexing and faster range queries, and by avoiding expensive work when the feature is disabled.
  • Reduced world map rendering cost by capping overlay work at low zoom levels and during map movement, which should help FPS on busy maps.
  • Changed persisted chunk loading to use a player-centered window instead of loading everything, with periodic refreshes and cache eviction to keep memory growth under control.
  • Hardened shutdown and save handling: save queue flushing is now bounded, save tasks are guarded during shutdown, and shutdown exceptions are caught so the client can exit cleanly.
0.5Релиз26.1, 26.1.1, 26.1.2 · 3 мая 2026 г.
  • Datapack structure importing now uses the full Minecraft worldgen/registry pipeline for accurate placement, fixing the old basic-datapack-only sampling behavior.
  • Imported datapack structures now respect per-structure enable/disable filtering in both the map and the legend.
  • The large map legend now shows one icon per imported datapack structure, matching SeedMapper-style behavior.
  • Datapack structure colors now follow the selected random palette properly.
  • Regenerate Colors now cycles datapack structure colors instead of re-rolling the same palette behavior.
  • Datapack color scheme labels were renamed to clearer names: Palette Random, Highly Saturated, and Vibrant.
0.4Релиз26.1, 26.1.1, 26.1.2 · 26 апреля 2026 г.

0.4 Updates

  • Updated version to 0.04.
  • Reworked the README with clearer feature documentation.
  • Reorganized minimap and world map settings into cleaner grouped sections.
  • Added facing display options for degrees and cardinal directions.
  • Added Radar Text Scale for minimap HUD text.
  • Added waypoint import from Xaero’s Minimap and Wurst.
  • Added waypoint multi-select, bulk delete, and improved delete confirmation.
  • Added per-waypoint beacon visibility.
  • Added optional waypoint compass with configurable position, range, coords, outline, and opacity.
  • Added Auto Portal Waypoints for nearby detected Nether and End portals.
  • Fixed portal detection so End portal frames are no longer treated as portals.
  • Updated Nether portal markers to use the Nether portal texture.
  • Added world map toggles for Nether portals, End portals, and End gateways.
  • Improved explored chunk path tracking and chunk line rendering.
  • Improved fullscreen world map options layout and explored chunk controls.
  • Fixed SeedMapper seed handling so seeds save per server and stale seeds are cleared.
  • Added SeedMapper seed cracking helper screen with links to recommended tools.
  • Added minor UI polish, layout fixes, and localization updates.

Late Fixes:

  • Fix SeedMapper highlighting.
  • Fix Waypoint coordinates.
  • Fix Auto Portal waypoints.
  • Added dimension sorting in waypoints screen.
  • Added copy to clipboard in waypoints share screen.
0.3Релиз26.1, 26.1.1, 26.1.2 · 23 апреля 2026 г.
  • Expanded world map zoom-out range (lower minimum zoom)
  • Added world map far-zoom performance mode with configurable activation threshold
  • Added world map option to keep waypoints visible in performance mode
  • Added Solid Chunk Line Mode for explored chunk lines on the world map
  • Added Chunk Line Thickness slider for explored chunk-line rendering
  • Reworked explored chunk-line rendering for far zoom (caching, decimation, bridging, and draw throttling)
  • Improved far-zoom world map FPS by skipping heavy region/background/biome rendering in performance mode
  • Added zoom-level HUD text while actively zooming on the world map
  • Added SeedMapper title click toggle to hide/show all SeedMapper locations on the large map
  • Improved SeedMapper marker filtering so disabled features are no longer rendered
  • Added/updated world map settings persistence and localization for new controls
0.2Релиз26.1, 26.1.1, 26.1.2 · 20 апреля 2026 г.
  • Better minimap zoom controls and labels (including lower minimum zoom)
  • Improved minimap rendering at extreme zoom and frame-edge coverage
  • Expanded world map zoom range (lower min, higher max)
  • World map coordinate editing improvements
  • Added world map explored chunk-line overlay tooling
  • Added clear explored chunk lines action with confirmation flow
  • Improved NewerNewChunks / explored-chunk tracking and parity behavior
  • Better SeedMapper world map marker behavior/performance while moving/zooming
  • Added SeedMapper highlight options for locate flows
  • Fixed Loot Search highlighting and enchantment filtering behavior
  • Improved highlight tracer controls (toggle/color/thickness/nearby auto-remove radius)
  • Improved keybind editing UX
  • Better map region texture processing/caching
  • Chunk rendering and minimap scaling fixes
  • General UI/settings polish (including popup/confirmation behavior)
  • Upstream merge updates

Комментарии

Загружаем…