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Mineforgian

Vital

A mod which adds clean, minimal, but readable SHADER COMPATIBLE health bars to each mob in the game (optionally replacing boss bars with colour coded bars per active boss too).

Загрузки
543
Подписчики
6
Обновлён
12 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 8 июня 2026 г.

Vital

Small, clean health bars above every mob, and unlike most health bar mods, they don't break the moment you turn on a shaderpack.

Vital stays minimal and readable while still telling you what matters in a fight: how much HP something has, how hard you're hitting it, and which enemies are the scary ones. It's client-side, so it runs fine on any server.

  • A tidy bar above each mob showing its current and max HP
  • Tougher mobs get a wider, differently coloured bar (four tiers), so a boss looks nothing like a chicken
  • A white "ghost" trail shows the health a mob just lost, so you can watch your hits land
  • A green trail shows the health a mob just gained/healed
  • Floating damage numbers that shift from white to red the harder you hit
    • Alternatively can be set to floating damage indicators with two modes (Float up vs Fling out)
  • Bars show up when you hit or look at a mob, fade out with distance, and hide with F1
  • They dim in the dark instead of glowing in caves
  • Bars show absoprtion in gold (configurable)

Want clean boss bars too? Vital can optionally swap the vanilla boss bar for colour-coded ones, one per boss. Off by default.

Nearly everything is adjustable in-game: which mobs show bars, when they appear, the tier colours, scale, dimming, boss bars, and so on.

Works with

  • Fabric, NeoForge, and Forge (1.20.1)
  • Minecraft 1.20.1 and 1.21 through 1.21.11
  • Client-side only. 
  • On Fabric, grab Fabric API and Cloth Config (plus Mod Menu for the settings button)
  • On both Fabric and (Neo)Forge, grab Architectury API

Ченджлог

1.1Релиз1.21.11 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.21.9, 1.21.10 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.21.6, 1.21.7, 1.21.8 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.21.5 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.21.3, 1.21.4 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.21, 1.21.1 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.20.1 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)
1.1Релиз1.21.11 · 12 июня 2026 г.
  • Added representation of absorption (and config for the colour)
  • Added ghost health system for HEALING health as well (with config for the colour)
  • Added new type for damage indicator (FLOATING)
    • Two types for representation/animation (FLOAT UP, FLING OUT)

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