
[VSE]Visual Set Edit
This mod lets you edit custom set effects through a visual GUI with intuitive operations.
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- 42K
- Подписчики
- 1
- Обновлён
- 27 августа 2026 г.
- Лицензия
- MIT
Опубликован 28 июня 2026 г.
GitHub Overview This mod lets you edit custom set effects through a visual GUI with intuitive operations.
Use /vse gui to open the management interface where all editing is centralized.
Preset List: Scroll through all presets, click to select for editing or deletion.
Phase Editing: Each set can contain multiple phases (freely configured, e.g., 2-piece, 4-piece), each with independently set required slots and items.
Item Specification: Assign specific gear to head, chest, legs, feet, main/off-hand, and Curios slots, with smart slot-based filtering (Curios slots are not filtered) and Chinese/English item search.
Effect Editing: Freely add potion effects (supports other mods), attribute modifiers (supports other mods), abilities (flight/fall immunity), command execution, and Iron's Spells binding with hotkey casting when installed.
Condition System: Support environment and player state conditions (light level, dimension, health, sneaking, etc.), freely combined with AND/OR/NOT.
Tooltips: Hold Shift to see which sets an item belongs to, current phase progress, and effect previews.
Integrations: Automatically reads Curios slots when installed, browses Iron's Spells spell lists when installed and binds to sets.
Persistence: All changes saved as JSON files under config/visual_set_edit/. Server reload auto-syncs to all players.
Localization: Built-in English and Chinese language files, auto-switching with game language.
Commands /vse gui – Open the management interface. /vse reload – Reload presets from configuration files to apply changes instantly.
Ченджлог
1.9.3.0Релиз1.20.1 · 27 августа 2026 г.
增加“击杀指定攻击目标”的指令触发时机 Added command trigger timing for "kill specific target"
1.9.2.1Релиз1.20.1 · 27 августа 2026 г.
将tag纳入哈希缓存 Added entity tags to the hash cache
1.9.2.0Релиз1.20.1 · 26 августа 2026 г.
1.修复“饰品栏”槽位套装数量显示错误问题
2.动态属性板块新增“计分板”变量,可以将指定计分板分数作为变量
3.新增计分板注册(全局,首次注册后需/vse reload或者退出游戏重进)
1.Fixed the display error of set quantity for "Any Curio Slot" slots in tooltips
2.Added "Scoreboard" variable to dynamic attributes, allowing a specified scoreboard score to be used as a variable
3.Added scoreboard objective registration (global; after first registration, a /vse reload or world restart is required)
1.9.1.0Релиз1.20.1 · 26 августа 2026 г.
1.条件新增属性条件 2.新增比较符≠ 3.tag支持使用比较符“==”和“≠”
- Added Attribute condition to conditions**
- Added ≠ (NEQ) comparator**
- Tag condition now supports "==" and "≠" comparators**
1.9.0.0Релиз1.20.1 · 25 августа 2026 г.
1.性能优化 2.命令板块增加触发时机(破坏/放置方块,交互某实体,睡醒),增加cd编辑 3.新增方块、方块tag、实体、实体tag选择器 4.动态属性新增百分比血量,百分比饱食度变量 5.tooltips可以开关指针是否开启 6.保存预设后自动广播更新 不需要再次切换套装 7.curios新内置“饰品栏”代表该注册饰品可放置在任意饰品栏,装备槽位选择“饰品栏”代表该注册饰品在任意饰品栏都被视为它为所属套装效果的一部分 8.tooltips颜色支持hex 9.移除旧presets.json的套装写入(仍保留读取) 10.攻击施加药水效果支持内置cd
1.Performance optimizations
2.Command effects now include new trigger timings (break/place block, interact with entity, wake up) and cooldown editing
3.Added block, block tag, entity, and entity tag selectors
4.Dynamic attributes now include Health Percent and Food Percent variables
5.Tooltips can toggle the pointer display
6.Preset updates are automatically broadcast after saving; no need to re-equip sets
7.Curios now has a built-in "Any Curio Slot" option: registered curios can be placed in any curio slot, and selecting "Any Curio Slot" in equipment slot requirements counts the item as part of the set when in any curio slot
8.Tooltip colors now support hex
9.Removed writing to the old presets.json (reading is still supported)
10.Attack-applied potion effects now support built-in cooldown
1.8.2.1-neoforge-1.21.5Релиз1.21.5 · 22 августа 2026 г.
同步
1.8.2.1-neoforge-1.21.1Релиз1.21.1 · 21 августа 2026 г.
同步forge
1.8.2.1Релиз1.20.1 · 20 августа 2026 г.
命令板块增加占位符%target% 便于精确描述指令对象
可以在攻击命中时/击杀时/被攻击时/死亡时 这四个指令触发时机使用
在攻击命中时/击杀时 %target%就指代的被攻击的目标/被击杀的目标;在被攻击时/死亡时 %target%指代的攻击玩家的目标/击杀玩家的目标
例子:比如我要做一个秒杀剑 用原版指令就是/kill @e[type=!minecraft:player,sort=nearest,limit=1] 这样就会击杀离玩家最近的目标 但是不排除其他玩家并且对象并不是我去攻击的目标
如果用占位符 指令就变成了/kill %target% 这样就只会kill玩家当前攻击的目标
Added the %target% placeholder to the command effect section for precisely describing command targets.
It can be used in the following four command trigger timings: On Attack, On Kill, On Hurt, and On Death.
On Attack / On Kill: %target% refers to the attacked target / killed target.
On Hurt / On Death: %target% refers to the attacker / killer.
Example: If I want to make an instant-kill sword, the vanilla command would be:
text /kill @e[type=!minecraft:player,sort=nearest,limit=1] This kills the nearest entity to the player, but it does not exclude other players and may not be the target the player is actually attacking.
With the placeholder, the command becomes:
text /kill %target% This will only kill the target the player is currently attacking.
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