Village Names
Backports modern village structures and villager designs, and generates names for villages and villagers, and other entities and structures.
237K загрузок61 подписчиковLGPL-3.0-onlyforge
Обновлён 9 ноября 2024 г. · опубликован 1 июня 2022 г.

The Village Names mod backports modern village structures and villager skins, and assigns randomized names to villages and villagers and other structures and entities. The mod offers a lot of customization village generation and entity naming.
Some features developed over the years:
- A new village generator, able to place down road blocks other than gravel, and will even use certain backported Grass Path blocks in 1.7.
- Backported and custom village components
- Highly configurable village size and components
- Highly configurable syllable pools for name generation
- Custom name signs, banners, and preferred colors for each village
- A custom item (Codex) used to generate names for supported non-village structures, obtained either from giving emeralds and iron/gold to Librarians/Cartographers, or found as chest loot
- Configurable list for entities that can receive automatic names when spawning, or names assigned when right-clicked
- Villagers with skin tones that are based on their spawn biome
- Support for a career-like profession subdivision in 1.7
- Modified villager trade pools, and added "treasure" trades for Librarians and Cartographers
- Modular biome-and-profession-based villager outfits
- Backported Cartographer villager to previous versions, and Nitwit where able
- Backported Concrete and Glazed Terracotta to previous versions
- Backported Guardian, Monuments, and Prismarine to 1.7
- Backported Igloos to 1.7 and 1.8
Here is are feature showcase videos:
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 4.4.13-1.12 | Релиз | 1.12.2 | forge | 9 ноября 2024 г. | .jar (2.9 МБ) |
| 4.4.13-1.11 | Релиз | 1.11.2 | forge | 9 ноября 2024 г. | .jar (2.9 МБ) |
| 4.4.13-1.10 | Релиз | 1.10.2 | forge | 9 ноября 2024 г. | .jar (2.9 МБ) |
| 4.4.13-1.9 | Релиз | 1.9.4 | forge | 9 ноября 2024 г. | .jar (2.9 МБ) |
| 4.4.13-1.8 | Релиз | 1.8.9 | forge | 9 ноября 2024 г. | .jar (3.2 МБ) |
| 4.4.13-1.7 | Релиз | 1.7.10 | forge | 9 ноября 2024 г. | .jar (3.3 МБ) |
| 4.4.12-1.12 | Релиз | 1.12.2 | forge | 3 сентября 2024 г. | .jar (2.9 МБ) |
| 4.4.12-1.11 | Релиз | 1.11.2 | forge | 3 сентября 2024 г. | .jar (2.9 МБ) |
| 4.4.12-1.10 | Релиз | 1.10.2 | forge | 3 сентября 2024 г. | .jar (2.9 МБ) |
| 4.4.12-1.9 | Релиз | 1.9.4 | forge | 3 сентября 2024 г. | .jar (2.9 МБ) |
| 4.4.12-1.8 | Релиз | 1.8.9 | forge | 3 сентября 2024 г. | .jar (3.2 МБ) |
| 4.4.12-1.7 | Релиз | 1.7.10 | forge | 3 сентября 2024 г. | .jar (3.3 МБ) |
| 4.4.11-1.12 | Релиз | 1.12.2 | forge | 2 августа 2024 г. | .jar (2.9 МБ) |
| 4.4.11-1.11 | Релиз | 1.11.2 | forge | 2 августа 2024 г. | .jar (2.9 МБ) |
| 4.4.11-1.10 | Релиз | 1.10.2 | forge | 2 августа 2024 г. | .jar (2.9 МБ) |
Показаны последние 15 из 98 версий. Все версии — на Modrinth.
Ченджлог
4.4.13-1.12Релиз1.12.2 · 9 ноября 2024 г.
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
4.4.13-1.11Релиз1.11.2 · 9 ноября 2024 г.
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
4.4.13-1.10Релиз1.10.2 · 9 ноября 2024 г.
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
4.4.13-1.9Релиз1.9.4 · 9 ноября 2024 г.
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
4.4.13-1.8Релиз1.8.9 · 9 ноября 2024 г.
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
4.4.13-1.7Релиз1.7.10 · 9 ноября 2024 г.
- Added config option: "Replace anvils with smooth stone slabs." When true, anvils that would be placed in VN buildings are instead replaced by smooth double stone slabs, like in classic vanilla.
- Bugfix: When attempting to generate decor but where village type, material type, and/or biome checks would fail and return null, villages will now place a tall oak torch (default plains decor) rather than crashing.
- Bugfix: Added back wall to lava basin in Snowy Weapon Smithy
- Added new "Automatic Names" and "Clickable Names" entries for the Amun-Ra mod. The easiest way to access these is to delete your "Automatic Names" and "Clickable Names" entries entirely, or to simply delete the
config\VillageNames4\general.cfgto regenerate it with the new defaults - Added Chinese lang file by Omgise
- Added mod icon to
mcmod.info
4.4.12-1.12Релиз1.12.2 · 3 сентября 2024 г.
- Bugfix: Villagers should no longer generate "emerald-for-nothing" dead-end trades. 1.11 and 1.12 like to take "null" items in villager trades and automatically convert them to "air," which is not null.
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Added support for jbredwards's Campfire mod. Add
campfireto "Mod Priority: Campfire" to access it. - Added support for Oceanic Expanse's Blue Ice. Add
oceanicexpanseto "Mod Priority: Blue Ice" to access it. - Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
4.4.12-1.11Релиз1.11.2 · 3 сентября 2024 г.
- Bugfix: Villagers should no longer generate "emerald-for-nothing" dead-end trades. 1.11 and 1.12 like to take "null" items in villager trades and automatically convert them to "air," which is not null.
- Bugfix: You can once again obtain Codices from librarians and cartographers, sorry about that.
- Added "Villager makes book" config option which lets you turn off the feature where villagers generate village books
- Renamed "Villager drops book" config option to "Villager drops book/codex" because it applies to both. If you changed this value from the default, you may need to change it again.
- Added "Villagers offer Codex trade" config option, where Librarians and Cartographers will sell you Codexes in the ordinary trade way. The original idea for acquiring the Codex item was going to be through a villager trade, but due to my lack of experience and the lack of ways to easily modify villager trades in 1.8, I scrapped this idea in favor of the right-click-with-emerald method in use since Village Names version 1.1 back in 2017.
- "Villager makes codex" is now false by default, to allow the Codex trade to be the preferred acquistion method.
- If "Codex Chest Loot," "Villager makes codex," and "Villagers offer Codex trade" are all false, Librarian and Cartographer villagers should no longer offer treasure trades, because you have no way to obtain Codices, and therefore no way to obtain the specialized books required for those trades.
- Structure foundations should now use cobblestone instead of dirt when in ocean, river, beach, mesa, or mountain biomes
- Changed the "Concrete Well" config option to clarify that it only applies to old-school wells: i.e. if "Activate New Village Generator" is false.
- Fixed Swamp Small House 2 foundation
- Optimized some code
Полная история изменений — на Modrinth.
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