
Via Romana: Infrastructure-Driven Fast Travel
Via Romana introduces a fast travel system where players can link signs over paths, allowing for instant teleportation between them.
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- Обновлён
- 13 августа 2026 г.
- Лицензия
- Responsive-Source-License
Опубликован 27 мая 2024 г.
Via Romana is a mod which allows fast travel only after a road connecting the destinations has been made, incentivizing players to build and see the world.



















Where's my paths!?
- If you were previously using a 1.X version of the mod, your paths must be re-charted for 2.X, if you were using a 2.1.X version use command `/viaromana convert legacyPaths` for them to appear for versions 2.2+.
Why am I seeing 'region underdeveloped' even when I'm on path blocks?
- If you have used an earlier version of Via Romana in the past and have since updated, try deleting your config file and letting it regenerate.
What can I control with config?
- A ton, check out our wiki.
Why doesn't the link between signs go away when the path is broken?
- We considered implementing this early on, but due to performance impacts of loading chunks and the lack of benefits to the feature, it was not. We understand that some players may expect this behaviour, but the addition of another method for griefers to use does not justify the major changes to the code required.
Which signs work?
- It's been designed mainly around vanilla signs and Supplementaries signs, but it should work with some others too. Let us know if a modded sign's menu doesn't have the "Add to Path" button.
Will this mod be available for version X?
Are there any planned features?
- We've achieved most of what we want to with the 2.0 version, but there's some things we're still keeping an eye on for future releases (such as a better system for charting a path across water).
Can I use this in my modpack and/or server?
- Yes, as long as it's downloaded from our official sources.
What's Rasa Novum?
- We're a small group of friends making mods for our modpack and eventual server of the same name.
If you have any bug reports, please leave them on our Github Issue Tracker


If you're a fan of tightly designed mods like Via Romana, try checking out our other mods like Timber Frames and Ender Sender for your building convenience! Map used in promotional content created by Nevas Buildings. Translations done by @michielderuyter and @thecooldie
Credits
Ченджлог
2.2.3+1.20.1-forgeРелиз1.20.1 · 13 августа 2026 г.
Via Romana 2.2.3 Changelog:
Features:
- Added
Spanish translationsthanks to@Amgelo563.
Fixes:
- Allowed for usage of newer
Data Anchorversions, now possible due to an update by@CorgiTaco - Disabled "out of pixel bounds" log spam on large maps
2.2.3+1.21.1-neoforgeРелиз1.21.1 · 13 августа 2026 г.
Via Romana 2.2.3 Changelog:
Features:
- Added
Spanish translationsthanks to@Amgelo563.
Fixes:
- Allowed for usage of newer
Data Anchorversions, now possible due to an update by@CorgiTaco - Disabled "out of pixel bounds" log spam on large maps
2.2.3+1.21.1-fabricРелиз1.21.1 · 13 августа 2026 г.
Via Romana 2.2.3 Changelog:
Features:
- Added
Spanish translationsthanks to@Amgelo563.
Fixes:
- Allowed for usage of newer
Data Anchorversions, now possible due to an update by@CorgiTaco - Disabled "out of pixel bounds" log spam on large maps
2.2.3+1.20.1-fabricРелиз1.20.1 · 13 августа 2026 г.
Via Romana 2.2.3 Changelog:
Features:
- Added
Spanish translationsthanks to@Amgelo563.
Fixes:
- Allowed for usage of newer
Data Anchorversions, now possible due to an update by@CorgiTaco - Disabled "out of pixel bounds" log spam on large maps
2.2.2+1.20.1-forgeРелиз1.20.1 · 6 января 2026 г.
Via Romana 2.2.2 Changelog:
Features:
- Added
GPU path renderingto theTravel Map Screen.- This resolves the lag while previewing the map of massive path networks with many curves.
Changes:
- Removed
Surveyormod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running
/viaromana maps clear biomePixelswill reset the biome colour cache for easier editing ofBiome Color Pairsconfig option without/reloador re-logging.
Notes:
- Moonlight Lib versions
2.16.17,2.16.18,2.16.19and2.16.20break block tag generation forFabric 1.20.1, either backport to2.16.16or use2.16.21+when it's released as it will fix the issue.
2.2.2+1.21.1-neoforgeРелиз1.21.1 · 6 января 2026 г.
Via Romana 2.2.2 Changelog:
Features:
- Added
GPU path renderingto theTravel Map Screen.- This resolves the lag while previewing the map of massive path networks with many curves.
Changes:
- Removed
Surveyormod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running
/viaromana maps clear biomePixelswill reset the biome colour cache for easier editing ofBiome Color Pairsconfig option without/reloador re-logging.
Notes:
- Moonlight Lib versions
2.16.17,2.16.18,2.16.19and2.16.20break block tag generation forFabric 1.20.1, either backport to2.16.16or use2.16.21+when it's released as it will fix the issue.
2.2.2+1.21.1-fabricРелиз1.21.1 · 6 января 2026 г.
Via Romana 2.2.2 Changelog:
Features:
- Added
GPU path renderingto theTravel Map Screen.- This resolves the lag while previewing the map of massive path networks with many curves.
Changes:
- Removed
Surveyormod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running
/viaromana maps clear biomePixelswill reset the biome colour cache for easier editing ofBiome Color Pairsconfig option without/reloador re-logging.
Notes:
- Moonlight Lib versions
2.16.17,2.16.18,2.16.19and2.16.20break block tag generation forFabric 1.20.1, either backport to2.16.16or use2.16.21+when it's released as it will fix the issue.
2.2.2+1.20.1-fabricРелиз1.20.1 · 6 января 2026 г.
Via Romana 2.2.2 Changelog:
Features:
- Added
GPU path renderingto theTravel Map Screen.- This resolves the lag while previewing the map of massive path networks with many curves.
Changes:
- Removed
Surveyormod (Antique Atlas/Hoofprint) map integration for the time being to avoid a crash. I plan on adding a better approach in the future, but since I don't plan on keeping the current system I don't want to maintain it. - Running
/viaromana maps clear biomePixelswill reset the biome colour cache for easier editing ofBiome Color Pairsconfig option without/reloador re-logging.
Notes:
- Moonlight Lib versions
2.16.17,2.16.18,2.16.19and2.16.20break block tag generation forFabric 1.20.1, either backport to2.16.16or use2.16.21+when it's released as it will fix the issue.
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