
VexBot
Super smart Minecraft bots For PvP In any gamemode.
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- Подписчики
- 43
- Обновлён
- 24 августа 2026 г.
- Лицензия
- CC-BY-NC-4.0
Опубликован 21 марта 2026 г.

VEXBOT V2.2 THE MACE PVP (AND MORE) OVERHAUL OUT NOW!

ISSUE TRACKER mods.icondice.org
PvP Styles
- Sword
- Axe
- Sheild
- Crossbow & Bow
- Cobweb (Toggleable)
- Potions
- TnT Minecart PvP (Toggleable)
- Crystal PvP
- Anchor PvP
- Wind Charge Macing
- Elytra mace
- Spear Mace
- Orbital Strike Cannon
- Trident Mace

Techniques
- Crit Chaining
- Combing
- Sweeping Hit
- W Tapping
- Cooldown Trick
- Stun Slam
- Jump Resets
- Peak Crit
- Mirror Punsish
- Pearl Chasing
- Hit Select
- Cooldown Trick
- 2 Tick Stun Slamming
- D Tapping
- Hit Selecting
- Hit Web
- Pearl Catch
- Windcharge Pearl Catch

Pathfinding & Ai
- Avoids Obstacles
- Allways Takes the best route
- Revenge Mode
- Follow Mode
- Priority Targeting
- Auto Targeting (Configurable)
- Formation Follow

Other Features
- Record The Bots Pov
- FFA Mode
Made By Gooob21 and Vortexal2
Ченджлог
2.2.4+mc26.2Бета26.2 · 24 августа 2026 г.
VEXBOT 2.2.4
MASSIVE OPTIMISATION IMPROVEMENT
LESS LAG
A FULL PATH SYSTEM LIKE PVPBOT
LESS BOT GHOSTING
MORE ORGANISED COMBAT SCHEDULER
2.2.4+mc26.1.2Бета26.1.2 · 24 августа 2026 г.
VEXBOT 2.2.4
MASSIVE OPTIMISATION IMPROVEMENT
LESS LAG
A FULL PATH SYSTEM LIKE PVPBOT
LESS BOT GHOSTING
MORE ORGANISED COMBAT SCHEDULER
2.2.4+mc1.21.11Бета1.21.11 · 24 августа 2026 г.
VEXBOT 2.2.4
MASSIVE OPTIMISATION IMPROVEMENT
LESS LAG
A FULL PATH SYSTEM LIKE PVPBOT
LESS BOT GHOSTING
MORE ORGANISED COMBAT SCHEDULER
2.2.1+mc26.1.2Бета26.1.2 · 20 августа 2026 г.
VEXBOT 2.2.1
MASSIVE PVP OVERHAUL IN MOST GAME MODES
SWORD PVP: Much Better Combos Much Better Crit Chains More Realistic Movemensts No Shielding In Combos Dosent Only Mirror The Opponent Strafes More
CART PVP: (more soon) Better Cart Placement SMART cart mode improvements Cart Defense
CRYSTAL PVP: (MUCH MORE IN THE COMING DAYS) Smarter Crystal Placement Totem Issues Fixed Better Cadence Better D-Tapping Better Hole Fights Starts All Fights With An Anchor (Crystal is still a bit slow but will be fixed very soon)
INTERNAL:
Combo Detector Encounter Detecor More Difficulty Knobs
/vexbot settings botdontleave Makes Bots Not Leave When You Leave (Saves the bots state)
2.2.1+mc26.2Бета26.2 · 20 августа 2026 г.
VEXBOT 2.2.1
MASSIVE PVP OVERHAUL IN MOST GAME MODES
SWORD PVP: Much Better Combos Much Better Crit Chains More Realistic Movemensts No Shielding In Combos Dosent Only Mirror The Opponent Strafes More
CART PVP: (more soon) Better Cart Placement SMART cart mode improvements Cart Defense
CRYSTAL PVP: (MUCH MORE IN THE COMING DAYS) Smarter Crystal Placement Totem Issues Fixed Better Cadence Better D-Tapping Better Hole Fights Starts All Fights With An Anchor (Crystal is still a bit slow but will be fixed very soon)
INTERNAL:
Combo Detector Encounter Detecor More Difficulty Knobs
/vexbot settings botdontleave Makes Bots Not Leave When You Leave (Saves the bots state)
2.2.1+mc1.21.11Бета1.21.11 · 20 августа 2026 г.
VEXBOT 2.2.1
MASSIVE PVP OVERHAUL IN MOST GAME MODES
SWORD PVP: Much Better Combos Much Better Crit Chains More Realistic Movemensts No Shielding In Combos Dosent Only Mirror The Opponent Strafes More
CART PVP: (more soon) Better Cart Placement SMART cart mode improvements Cart Defense
CRYSTAL PVP: (MUCH MORE IN THE COMING DAYS) Smarter Crystal Placement Totem Issues Fixed Better Cadence Better D-Tapping Better Hole Fights Starts All Fights With An Anchor (Crystal is still a bit slow but will be fixed very soon)
INTERNAL:
Combo Detector Encounter Detecor More Difficulty Knobs
/vexbot settings botdontleave Makes Bots Not Leave When You Leave (Saves the bots state)
2.2+mc26.2Релиз26.2 · 13 августа 2026 г.
VEXBOT 2.2
ONE MOD, THREE MINECRAFTS - 1.21.11, 26.1.2 AND 26.2 A JAR PER VERSION - PICK YOURS ABOVE
THE MACE AND SPEAR-MACE GAME, REBUILT PEARL CATCHES THAT ACTUALLY LAND 27 SWITCHABLE TECHNIQUES ENDER CHEST REGEARING PER-BOT DIFFICULTY AND PLAYSTYLES
AN OPENING THAT LOOKS HUMAN NO MORE GRINDING INTO CORNERS
EVERYTHING FROM THE 2.1 PRE-RELEASES, OFFICIAL
FIX
Fixed #280 - Random Chest Loot Issue - cooked beef now respects allowfood, and the new allowarrows turns arrows off
Fixed #287 - Bots do not mend their armour during a fight
Fixed #288 - A bot that wants to mend stands in your face instead of backing off
Fixed #289 - /vexbot nick stop cannot find a nicked player
Fixed #300 - The settings chest is missing most of the settings
Fixed #301 - Restocking bots empty the shulker and come back with less
Fixed #302 - Bots with their shield up take no damage, no armour wear and no knockback
Fixed #303 - Running out of blocks or XP bottles never sends a bot to restock
Fixed #304 - The head web swings before the weapon is charged
Fixed #305 - Web controllers are not cleared when the bot loses its target
Fixed #318 - Armour breaks mid-fight instead of the bot mending it
Fixed #319 - Mending stops after about 32 bottles with stacks still in the bag
Fixed #320 - Bots never pot up when the potions arrive after the fight started
Fixed #321 - Bots stand still in crystal PvP instead of hitting you at point blank
Fixed #322 - Bots do not glide with the elytra after a pearl catch
Fixed #324 - Wind charges should be a real right-click, cooldown and all
Fixed #330 - The spear dash should be positioning only, never damage
Fixed #331 - Bots throw wind charges into you by accident
Fixed #335 - The windcharge pearl catch only ever threw one charge
Fixed #336 - Bots ignore hunger while mace fighting and starve themselves
Fixed #337 - Bots glide on the ground wearing a chestplate, flopping and bouncing
Fixed #338 - The elytra-spear stopped flying through at all
Fixed #339 - The spear dash hits for almost nothing
Fixed #351 - Bots freeze mid spear-mace, stuck looking straight up
Fixed #352 - The spear dash does random damage when it is only meant to reposition
Fixed #353 - The bot never actually holds the pearl or the wind charge it throws
Fixed #354 - Pearl catches never land - the bot drifts before both throws are away
Fixed #355 - The higher pearl catch throws on the way up instead of at the peak
Fixed #356 - Bots throw wind charges into you by accident
Fixed #357 - Bots ignore hunger while mace fighting and starve themselves
Fixed #358 - The adaptive playstyle acts on a one-tick-old read of the opponent
Fixed #364 - getkitid wipes the kit it is asked about - it reads the kit now and changes nothing
Fixed #365 - null portals stop working after using kit IDs - same cause as the kit ID bug
Fixed #366 - Mod icon is still a placeholder - the real logo, on VexBot, VexSim and VexTrial
Fixed #367 - Add-ons credit an author by name - authors is empty on all three now
Fixed #368 - Bots run in a dead straight line at you the moment they see you - the opening side-steps, pauses and arcs in, until the first hit
Fixed #369 - Bots grind into the wall when the fight reaches a corner - melee movement now slides along walls instead of pressing into them
FEATURE
Added #361 - Minecraft 26.2 support - vexbot-2.1.54+mc26.2.jar
Added #362 - Minecraft 26.1.2 support - vexbot-2.1.54+mc26.1.2.jar
Added #363 - VexSim and VexTrial for 26.1.2 and 26.2 - vexsim 0.4.17 and vextrial 0.1.1, one jar per version
Added #340 - Ender chest regearing - pearl away, chest down, shulker out, restock, chest back up
Added #341 - /vexbot view <inventory|echest> - and the ender chest is editable
Added #342 - Kits save and restore whatever is in your ender chest, kit IDs included
Added #343 - /vexbot difficulty player - one bot's own difficulty knobs
Added #344 - Pearl catch: smart, standard, higher, instant and angle
Added #345 - /vexbot settings backstab - beat a shield from behind instead of stunning it
Added #346 - A dash that flies past should turn round and hit you on the way through
Added #347 - A dash that overshoots should dash straight back over the target
Added #327 - Spear dash length should be picked from where the target is
Added #328 - A dash that flies past should turn round and hit you on the way through
Added #329 - A dash that overshoots should dash straight back over the target
Added #332 - Pearl catch should live in settings, not techniques
Added #333 - Pearl catch standard: up, wind charge, four ticks, pearl, mace out
Added #334 - Pearl catch windcharge: down, jump + charge, flick up, then the catch
Added #279 - /vexbot renamekit
Added #291 - Prediction webs - web the ground the target is walking onto
Added #292 - Head web - knock the target into a wall and web where their head lands
Added #293 - Bots hold the cobweb out before they place it
Added #294 - /vexbot randomplaystyle <bots|all>
Added #295 - /vexbot randomplaystylechances
Added #296 - /vexbot settings stats <on|off> - anonymous counts, off by default
Added #297 - Bots restock fireworks, shears, buckets, blocks and more
Added #281 - /vexbot difficulty elytramace <easy|medium|hard|expert|professional>
Added #282 - Per-team elytra mace difficulty
Added #283 - Lower elytra mace levels should miss like a real player
Added #284 - /vexbot settings attackrange
Added #307 - /vexbot techniques - turn each spear, mace and pearl technique on or off
Added #308 - /vexbot settings bridgemode <ninja|god|moonwalk>
Added #309 - /vexbot settings nametagcolour
Added #310 - /vexbot settings pearlcatchtype <standard|windcharge>
Added #311 - Wind charge pearl catch - jump, wind charge your own feet, then catch from up there
Added #312 - Bots should use a wall for free height on a pearl catch
Added #313 - Spear dash out of a pearl catch instead of dropping short
Added #314 - /vexbot givekitid - give an imported kit to a bot or a selector
Added #315 - /vexbot teamgivekitid
Added #316 - /vexbot settings fireescape - a burning bot water buckets its own feet
BALANCE
Changed #348 - Spear dashes overshoot, and the look-down barely happens
Changed #349 - Spear-mace bots pearl at you far too much instead of dashing
Changed #350 - The mace attribute swap should be a wind charge swap, not a sword one
Changed #325 - Bots spear-dash far too rarely
Changed #326 - The elytra ladder starves the spear when a bot has both
Changed #298 - Web escape should use shears instead of the water bucket and pearl
Changed #299 - Bots cut the web under their feet instead of the one in their way
Changed #285 - Bots reach further than a player can
Changed #286 - The spear jab swings past its real 4.5 block range
Changed #317 - SMART cart mode should be the default
INTERNAL
Internal #306 - Remove the old telemetry system
Internal #290 - Re-audit every combat controller and confirm none are stubbed out
PATHFINDING
Fixed #323 - Bots walk straight into cobwebs
2.2+mc26.1.2Релиз26.1.2 · 13 августа 2026 г.
VEXBOT 2.2
ONE MOD, THREE MINECRAFTS - 1.21.11, 26.1.2 AND 26.2 A JAR PER VERSION - PICK YOURS ABOVE
THE MACE AND SPEAR-MACE GAME, REBUILT PEARL CATCHES THAT ACTUALLY LAND 27 SWITCHABLE TECHNIQUES ENDER CHEST REGEARING PER-BOT DIFFICULTY AND PLAYSTYLES
AN OPENING THAT LOOKS HUMAN NO MORE GRINDING INTO CORNERS
EVERYTHING FROM THE 2.1 PRE-RELEASES, OFFICIAL
FIX
Fixed #280 - Random Chest Loot Issue - cooked beef now respects allowfood, and the new allowarrows turns arrows off
Fixed #287 - Bots do not mend their armour during a fight
Fixed #288 - A bot that wants to mend stands in your face instead of backing off
Fixed #289 - /vexbot nick stop cannot find a nicked player
Fixed #300 - The settings chest is missing most of the settings
Fixed #301 - Restocking bots empty the shulker and come back with less
Fixed #302 - Bots with their shield up take no damage, no armour wear and no knockback
Fixed #303 - Running out of blocks or XP bottles never sends a bot to restock
Fixed #304 - The head web swings before the weapon is charged
Fixed #305 - Web controllers are not cleared when the bot loses its target
Fixed #318 - Armour breaks mid-fight instead of the bot mending it
Fixed #319 - Mending stops after about 32 bottles with stacks still in the bag
Fixed #320 - Bots never pot up when the potions arrive after the fight started
Fixed #321 - Bots stand still in crystal PvP instead of hitting you at point blank
Fixed #322 - Bots do not glide with the elytra after a pearl catch
Fixed #324 - Wind charges should be a real right-click, cooldown and all
Fixed #330 - The spear dash should be positioning only, never damage
Fixed #331 - Bots throw wind charges into you by accident
Fixed #335 - The windcharge pearl catch only ever threw one charge
Fixed #336 - Bots ignore hunger while mace fighting and starve themselves
Fixed #337 - Bots glide on the ground wearing a chestplate, flopping and bouncing
Fixed #338 - The elytra-spear stopped flying through at all
Fixed #339 - The spear dash hits for almost nothing
Fixed #351 - Bots freeze mid spear-mace, stuck looking straight up
Fixed #352 - The spear dash does random damage when it is only meant to reposition
Fixed #353 - The bot never actually holds the pearl or the wind charge it throws
Fixed #354 - Pearl catches never land - the bot drifts before both throws are away
Fixed #355 - The higher pearl catch throws on the way up instead of at the peak
Fixed #356 - Bots throw wind charges into you by accident
Fixed #357 - Bots ignore hunger while mace fighting and starve themselves
Fixed #358 - The adaptive playstyle acts on a one-tick-old read of the opponent
Fixed #364 - getkitid wipes the kit it is asked about - it reads the kit now and changes nothing
Fixed #365 - null portals stop working after using kit IDs - same cause as the kit ID bug
Fixed #366 - Mod icon is still a placeholder - the real logo, on VexBot, VexSim and VexTrial
Fixed #367 - Add-ons credit an author by name - authors is empty on all three now
Fixed #368 - Bots run in a dead straight line at you the moment they see you - the opening side-steps, pauses and arcs in, until the first hit
Fixed #369 - Bots grind into the wall when the fight reaches a corner - melee movement now slides along walls instead of pressing into them
FEATURE
Added #361 - Minecraft 26.2 support - vexbot-2.1.54+mc26.2.jar
Added #362 - Minecraft 26.1.2 support - vexbot-2.1.54+mc26.1.2.jar
Added #363 - VexSim and VexTrial for 26.1.2 and 26.2 - vexsim 0.4.17 and vextrial 0.1.1, one jar per version
Added #340 - Ender chest regearing - pearl away, chest down, shulker out, restock, chest back up
Added #341 - /vexbot view <inventory|echest> - and the ender chest is editable
Added #342 - Kits save and restore whatever is in your ender chest, kit IDs included
Added #343 - /vexbot difficulty player - one bot's own difficulty knobs
Added #344 - Pearl catch: smart, standard, higher, instant and angle
Added #345 - /vexbot settings backstab - beat a shield from behind instead of stunning it
Added #346 - A dash that flies past should turn round and hit you on the way through
Added #347 - A dash that overshoots should dash straight back over the target
Added #327 - Spear dash length should be picked from where the target is
Added #328 - A dash that flies past should turn round and hit you on the way through
Added #329 - A dash that overshoots should dash straight back over the target
Added #332 - Pearl catch should live in settings, not techniques
Added #333 - Pearl catch standard: up, wind charge, four ticks, pearl, mace out
Added #334 - Pearl catch windcharge: down, jump + charge, flick up, then the catch
Added #279 - /vexbot renamekit
Added #291 - Prediction webs - web the ground the target is walking onto
Added #292 - Head web - knock the target into a wall and web where their head lands
Added #293 - Bots hold the cobweb out before they place it
Added #294 - /vexbot randomplaystyle <bots|all>
Added #295 - /vexbot randomplaystylechances
Added #296 - /vexbot settings stats <on|off> - anonymous counts, off by default
Added #297 - Bots restock fireworks, shears, buckets, blocks and more
Added #281 - /vexbot difficulty elytramace <easy|medium|hard|expert|professional>
Added #282 - Per-team elytra mace difficulty
Added #283 - Lower elytra mace levels should miss like a real player
Added #284 - /vexbot settings attackrange
Added #307 - /vexbot techniques - turn each spear, mace and pearl technique on or off
Added #308 - /vexbot settings bridgemode <ninja|god|moonwalk>
Added #309 - /vexbot settings nametagcolour
Added #310 - /vexbot settings pearlcatchtype <standard|windcharge>
Added #311 - Wind charge pearl catch - jump, wind charge your own feet, then catch from up there
Added #312 - Bots should use a wall for free height on a pearl catch
Added #313 - Spear dash out of a pearl catch instead of dropping short
Added #314 - /vexbot givekitid - give an imported kit to a bot or a selector
Added #315 - /vexbot teamgivekitid
Added #316 - /vexbot settings fireescape - a burning bot water buckets its own feet
BALANCE
Changed #348 - Spear dashes overshoot, and the look-down barely happens
Changed #349 - Spear-mace bots pearl at you far too much instead of dashing
Changed #350 - The mace attribute swap should be a wind charge swap, not a sword one
Changed #325 - Bots spear-dash far too rarely
Changed #326 - The elytra ladder starves the spear when a bot has both
Changed #298 - Web escape should use shears instead of the water bucket and pearl
Changed #299 - Bots cut the web under their feet instead of the one in their way
Changed #285 - Bots reach further than a player can
Changed #286 - The spear jab swings past its real 4.5 block range
Changed #317 - SMART cart mode should be the default
INTERNAL
Internal #306 - Remove the old telemetry system
Internal #290 - Re-audit every combat controller and confirm none are stubbed out
PATHFINDING
Fixed #323 - Bots walk straight into cobwebs
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