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Mineforgian

VexBot

Super smart Minecraft bots For PvP In any gamemode.

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71K
Подписчики
43
Обновлён
24 августа 2026 г.
Лицензия
CC-BY-NC-4.0

Опубликован 21 марта 2026 г.

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VEXBOT V2.2 THE MACE PVP (AND MORE) OVERHAUL OUT NOW!

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ISSUE TRACKER mods.icondice.org

PvP Styles

  • Sword
  • Axe
  • Sheild
  • Crossbow & Bow
  • Cobweb (Toggleable)
  • Potions
  • TnT Minecart PvP (Toggleable)
  • Crystal PvP
  • Anchor PvP
  • Wind Charge Macing
  • Elytra mace
  • Spear Mace
  • Orbital Strike Cannon
  • Trident Mace

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Techniques

  • Crit Chaining
  • Combing
  • Sweeping Hit
  • W Tapping
  • Cooldown Trick
  • Stun Slam
  • Jump Resets
  • Peak Crit
  • Mirror Punsish
  • Pearl Chasing
  • Hit Select
  • Cooldown Trick
  • 2 Tick Stun Slamming
  • D Tapping
  • Hit Selecting
  • Hit Web
  • Pearl Catch
  • Windcharge Pearl Catch

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Pathfinding & Ai

  • Avoids Obstacles
  • Allways Takes the best route
  • Revenge Mode
  • Follow Mode
  • Priority Targeting
  • Auto Targeting (Configurable)
  • Formation Follow

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Other Features

  • Record The Bots Pov
  • FFA Mode

Made By Gooob21 and Vortexal2

Ченджлог

2.2.4+mc26.2Бета26.2 · 24 августа 2026 г.

VEXBOT 2.2.4

MASSIVE OPTIMISATION IMPROVEMENT

LESS LAG

A FULL PATH SYSTEM LIKE PVPBOT

LESS BOT GHOSTING

MORE ORGANISED COMBAT SCHEDULER

2.2.4+mc26.1.2Бета26.1.2 · 24 августа 2026 г.

VEXBOT 2.2.4

MASSIVE OPTIMISATION IMPROVEMENT

LESS LAG

A FULL PATH SYSTEM LIKE PVPBOT

LESS BOT GHOSTING

MORE ORGANISED COMBAT SCHEDULER

2.2.4+mc1.21.11Бета1.21.11 · 24 августа 2026 г.

VEXBOT 2.2.4

MASSIVE OPTIMISATION IMPROVEMENT

LESS LAG

A FULL PATH SYSTEM LIKE PVPBOT

LESS BOT GHOSTING

MORE ORGANISED COMBAT SCHEDULER

2.2.1+mc26.1.2Бета26.1.2 · 20 августа 2026 г.

VEXBOT 2.2.1

MASSIVE PVP OVERHAUL IN MOST GAME MODES

SWORD PVP: Much Better Combos Much Better Crit Chains More Realistic Movemensts No Shielding In Combos Dosent Only Mirror The Opponent Strafes More

CART PVP: (more soon) Better Cart Placement SMART cart mode improvements Cart Defense

CRYSTAL PVP: (MUCH MORE IN THE COMING DAYS) Smarter Crystal Placement Totem Issues Fixed Better Cadence Better D-Tapping Better Hole Fights Starts All Fights With An Anchor (Crystal is still a bit slow but will be fixed very soon)

INTERNAL:

Combo Detector Encounter Detecor More Difficulty Knobs

/vexbot settings botdontleave Makes Bots Not Leave When You Leave (Saves the bots state)

2.2.1+mc26.2Бета26.2 · 20 августа 2026 г.

VEXBOT 2.2.1

MASSIVE PVP OVERHAUL IN MOST GAME MODES

SWORD PVP: Much Better Combos Much Better Crit Chains More Realistic Movemensts No Shielding In Combos Dosent Only Mirror The Opponent Strafes More

CART PVP: (more soon) Better Cart Placement SMART cart mode improvements Cart Defense

CRYSTAL PVP: (MUCH MORE IN THE COMING DAYS) Smarter Crystal Placement Totem Issues Fixed Better Cadence Better D-Tapping Better Hole Fights Starts All Fights With An Anchor (Crystal is still a bit slow but will be fixed very soon)

INTERNAL:

Combo Detector Encounter Detecor More Difficulty Knobs

/vexbot settings botdontleave Makes Bots Not Leave When You Leave (Saves the bots state)

2.2.1+mc1.21.11Бета1.21.11 · 20 августа 2026 г.

VEXBOT 2.2.1

MASSIVE PVP OVERHAUL IN MOST GAME MODES

SWORD PVP: Much Better Combos Much Better Crit Chains More Realistic Movemensts No Shielding In Combos Dosent Only Mirror The Opponent Strafes More

CART PVP: (more soon) Better Cart Placement SMART cart mode improvements Cart Defense

CRYSTAL PVP: (MUCH MORE IN THE COMING DAYS) Smarter Crystal Placement Totem Issues Fixed Better Cadence Better D-Tapping Better Hole Fights Starts All Fights With An Anchor (Crystal is still a bit slow but will be fixed very soon)

INTERNAL:

Combo Detector Encounter Detecor More Difficulty Knobs

/vexbot settings botdontleave Makes Bots Not Leave When You Leave (Saves the bots state)

2.2+mc26.2Релиз26.2 · 13 августа 2026 г.

VEXBOT 2.2

ONE MOD, THREE MINECRAFTS - 1.21.11, 26.1.2 AND 26.2 A JAR PER VERSION - PICK YOURS ABOVE

THE MACE AND SPEAR-MACE GAME, REBUILT PEARL CATCHES THAT ACTUALLY LAND 27 SWITCHABLE TECHNIQUES ENDER CHEST REGEARING PER-BOT DIFFICULTY AND PLAYSTYLES

AN OPENING THAT LOOKS HUMAN NO MORE GRINDING INTO CORNERS

EVERYTHING FROM THE 2.1 PRE-RELEASES, OFFICIAL

FIX

Fixed #280 - Random Chest Loot Issue - cooked beef now respects allowfood, and the new allowarrows turns arrows off

Fixed #287 - Bots do not mend their armour during a fight

Fixed #288 - A bot that wants to mend stands in your face instead of backing off

Fixed #289 - /vexbot nick stop cannot find a nicked player

Fixed #300 - The settings chest is missing most of the settings

Fixed #301 - Restocking bots empty the shulker and come back with less

Fixed #302 - Bots with their shield up take no damage, no armour wear and no knockback

Fixed #303 - Running out of blocks or XP bottles never sends a bot to restock

Fixed #304 - The head web swings before the weapon is charged

Fixed #305 - Web controllers are not cleared when the bot loses its target

Fixed #318 - Armour breaks mid-fight instead of the bot mending it

Fixed #319 - Mending stops after about 32 bottles with stacks still in the bag

Fixed #320 - Bots never pot up when the potions arrive after the fight started

Fixed #321 - Bots stand still in crystal PvP instead of hitting you at point blank

Fixed #322 - Bots do not glide with the elytra after a pearl catch

Fixed #324 - Wind charges should be a real right-click, cooldown and all

Fixed #330 - The spear dash should be positioning only, never damage

Fixed #331 - Bots throw wind charges into you by accident

Fixed #335 - The windcharge pearl catch only ever threw one charge

Fixed #336 - Bots ignore hunger while mace fighting and starve themselves

Fixed #337 - Bots glide on the ground wearing a chestplate, flopping and bouncing

Fixed #338 - The elytra-spear stopped flying through at all

Fixed #339 - The spear dash hits for almost nothing

Fixed #351 - Bots freeze mid spear-mace, stuck looking straight up

Fixed #352 - The spear dash does random damage when it is only meant to reposition

Fixed #353 - The bot never actually holds the pearl or the wind charge it throws

Fixed #354 - Pearl catches never land - the bot drifts before both throws are away

Fixed #355 - The higher pearl catch throws on the way up instead of at the peak

Fixed #356 - Bots throw wind charges into you by accident

Fixed #357 - Bots ignore hunger while mace fighting and starve themselves

Fixed #358 - The adaptive playstyle acts on a one-tick-old read of the opponent

Fixed #364 - getkitid wipes the kit it is asked about - it reads the kit now and changes nothing

Fixed #365 - null portals stop working after using kit IDs - same cause as the kit ID bug

Fixed #366 - Mod icon is still a placeholder - the real logo, on VexBot, VexSim and VexTrial

Fixed #367 - Add-ons credit an author by name - authors is empty on all three now

Fixed #368 - Bots run in a dead straight line at you the moment they see you - the opening side-steps, pauses and arcs in, until the first hit

Fixed #369 - Bots grind into the wall when the fight reaches a corner - melee movement now slides along walls instead of pressing into them

FEATURE

Added #361 - Minecraft 26.2 support - vexbot-2.1.54+mc26.2.jar

Added #362 - Minecraft 26.1.2 support - vexbot-2.1.54+mc26.1.2.jar

Added #363 - VexSim and VexTrial for 26.1.2 and 26.2 - vexsim 0.4.17 and vextrial 0.1.1, one jar per version

Added #340 - Ender chest regearing - pearl away, chest down, shulker out, restock, chest back up

Added #341 - /vexbot view <inventory|echest> - and the ender chest is editable

Added #342 - Kits save and restore whatever is in your ender chest, kit IDs included

Added #343 - /vexbot difficulty player - one bot's own difficulty knobs

Added #344 - Pearl catch: smart, standard, higher, instant and angle

Added #345 - /vexbot settings backstab - beat a shield from behind instead of stunning it

Added #346 - A dash that flies past should turn round and hit you on the way through

Added #347 - A dash that overshoots should dash straight back over the target

Added #327 - Spear dash length should be picked from where the target is

Added #328 - A dash that flies past should turn round and hit you on the way through

Added #329 - A dash that overshoots should dash straight back over the target

Added #332 - Pearl catch should live in settings, not techniques

Added #333 - Pearl catch standard: up, wind charge, four ticks, pearl, mace out

Added #334 - Pearl catch windcharge: down, jump + charge, flick up, then the catch

Added #279 - /vexbot renamekit

Added #291 - Prediction webs - web the ground the target is walking onto

Added #292 - Head web - knock the target into a wall and web where their head lands

Added #293 - Bots hold the cobweb out before they place it

Added #294 - /vexbot randomplaystyle <bots|all>

Added #295 - /vexbot randomplaystylechances

Added #296 - /vexbot settings stats <on|off> - anonymous counts, off by default

Added #297 - Bots restock fireworks, shears, buckets, blocks and more

Added #281 - /vexbot difficulty elytramace <easy|medium|hard|expert|professional>

Added #282 - Per-team elytra mace difficulty

Added #283 - Lower elytra mace levels should miss like a real player

Added #284 - /vexbot settings attackrange

Added #307 - /vexbot techniques - turn each spear, mace and pearl technique on or off

Added #308 - /vexbot settings bridgemode <ninja|god|moonwalk>

Added #309 - /vexbot settings nametagcolour

Added #310 - /vexbot settings pearlcatchtype <standard|windcharge>

Added #311 - Wind charge pearl catch - jump, wind charge your own feet, then catch from up there

Added #312 - Bots should use a wall for free height on a pearl catch

Added #313 - Spear dash out of a pearl catch instead of dropping short

Added #314 - /vexbot givekitid - give an imported kit to a bot or a selector

Added #315 - /vexbot teamgivekitid

Added #316 - /vexbot settings fireescape - a burning bot water buckets its own feet

BALANCE

Changed #348 - Spear dashes overshoot, and the look-down barely happens

Changed #349 - Spear-mace bots pearl at you far too much instead of dashing

Changed #350 - The mace attribute swap should be a wind charge swap, not a sword one

Changed #325 - Bots spear-dash far too rarely

Changed #326 - The elytra ladder starves the spear when a bot has both

Changed #298 - Web escape should use shears instead of the water bucket and pearl

Changed #299 - Bots cut the web under their feet instead of the one in their way

Changed #285 - Bots reach further than a player can

Changed #286 - The spear jab swings past its real 4.5 block range

Changed #317 - SMART cart mode should be the default

INTERNAL

Internal #306 - Remove the old telemetry system

Internal #290 - Re-audit every combat controller and confirm none are stubbed out

PATHFINDING

Fixed #323 - Bots walk straight into cobwebs

2.2+mc26.1.2Релиз26.1.2 · 13 августа 2026 г.

VEXBOT 2.2

ONE MOD, THREE MINECRAFTS - 1.21.11, 26.1.2 AND 26.2 A JAR PER VERSION - PICK YOURS ABOVE

THE MACE AND SPEAR-MACE GAME, REBUILT PEARL CATCHES THAT ACTUALLY LAND 27 SWITCHABLE TECHNIQUES ENDER CHEST REGEARING PER-BOT DIFFICULTY AND PLAYSTYLES

AN OPENING THAT LOOKS HUMAN NO MORE GRINDING INTO CORNERS

EVERYTHING FROM THE 2.1 PRE-RELEASES, OFFICIAL

FIX

Fixed #280 - Random Chest Loot Issue - cooked beef now respects allowfood, and the new allowarrows turns arrows off

Fixed #287 - Bots do not mend their armour during a fight

Fixed #288 - A bot that wants to mend stands in your face instead of backing off

Fixed #289 - /vexbot nick stop cannot find a nicked player

Fixed #300 - The settings chest is missing most of the settings

Fixed #301 - Restocking bots empty the shulker and come back with less

Fixed #302 - Bots with their shield up take no damage, no armour wear and no knockback

Fixed #303 - Running out of blocks or XP bottles never sends a bot to restock

Fixed #304 - The head web swings before the weapon is charged

Fixed #305 - Web controllers are not cleared when the bot loses its target

Fixed #318 - Armour breaks mid-fight instead of the bot mending it

Fixed #319 - Mending stops after about 32 bottles with stacks still in the bag

Fixed #320 - Bots never pot up when the potions arrive after the fight started

Fixed #321 - Bots stand still in crystal PvP instead of hitting you at point blank

Fixed #322 - Bots do not glide with the elytra after a pearl catch

Fixed #324 - Wind charges should be a real right-click, cooldown and all

Fixed #330 - The spear dash should be positioning only, never damage

Fixed #331 - Bots throw wind charges into you by accident

Fixed #335 - The windcharge pearl catch only ever threw one charge

Fixed #336 - Bots ignore hunger while mace fighting and starve themselves

Fixed #337 - Bots glide on the ground wearing a chestplate, flopping and bouncing

Fixed #338 - The elytra-spear stopped flying through at all

Fixed #339 - The spear dash hits for almost nothing

Fixed #351 - Bots freeze mid spear-mace, stuck looking straight up

Fixed #352 - The spear dash does random damage when it is only meant to reposition

Fixed #353 - The bot never actually holds the pearl or the wind charge it throws

Fixed #354 - Pearl catches never land - the bot drifts before both throws are away

Fixed #355 - The higher pearl catch throws on the way up instead of at the peak

Fixed #356 - Bots throw wind charges into you by accident

Fixed #357 - Bots ignore hunger while mace fighting and starve themselves

Fixed #358 - The adaptive playstyle acts on a one-tick-old read of the opponent

Fixed #364 - getkitid wipes the kit it is asked about - it reads the kit now and changes nothing

Fixed #365 - null portals stop working after using kit IDs - same cause as the kit ID bug

Fixed #366 - Mod icon is still a placeholder - the real logo, on VexBot, VexSim and VexTrial

Fixed #367 - Add-ons credit an author by name - authors is empty on all three now

Fixed #368 - Bots run in a dead straight line at you the moment they see you - the opening side-steps, pauses and arcs in, until the first hit

Fixed #369 - Bots grind into the wall when the fight reaches a corner - melee movement now slides along walls instead of pressing into them

FEATURE

Added #361 - Minecraft 26.2 support - vexbot-2.1.54+mc26.2.jar

Added #362 - Minecraft 26.1.2 support - vexbot-2.1.54+mc26.1.2.jar

Added #363 - VexSim and VexTrial for 26.1.2 and 26.2 - vexsim 0.4.17 and vextrial 0.1.1, one jar per version

Added #340 - Ender chest regearing - pearl away, chest down, shulker out, restock, chest back up

Added #341 - /vexbot view <inventory|echest> - and the ender chest is editable

Added #342 - Kits save and restore whatever is in your ender chest, kit IDs included

Added #343 - /vexbot difficulty player - one bot's own difficulty knobs

Added #344 - Pearl catch: smart, standard, higher, instant and angle

Added #345 - /vexbot settings backstab - beat a shield from behind instead of stunning it

Added #346 - A dash that flies past should turn round and hit you on the way through

Added #347 - A dash that overshoots should dash straight back over the target

Added #327 - Spear dash length should be picked from where the target is

Added #328 - A dash that flies past should turn round and hit you on the way through

Added #329 - A dash that overshoots should dash straight back over the target

Added #332 - Pearl catch should live in settings, not techniques

Added #333 - Pearl catch standard: up, wind charge, four ticks, pearl, mace out

Added #334 - Pearl catch windcharge: down, jump + charge, flick up, then the catch

Added #279 - /vexbot renamekit

Added #291 - Prediction webs - web the ground the target is walking onto

Added #292 - Head web - knock the target into a wall and web where their head lands

Added #293 - Bots hold the cobweb out before they place it

Added #294 - /vexbot randomplaystyle <bots|all>

Added #295 - /vexbot randomplaystylechances

Added #296 - /vexbot settings stats <on|off> - anonymous counts, off by default

Added #297 - Bots restock fireworks, shears, buckets, blocks and more

Added #281 - /vexbot difficulty elytramace <easy|medium|hard|expert|professional>

Added #282 - Per-team elytra mace difficulty

Added #283 - Lower elytra mace levels should miss like a real player

Added #284 - /vexbot settings attackrange

Added #307 - /vexbot techniques - turn each spear, mace and pearl technique on or off

Added #308 - /vexbot settings bridgemode <ninja|god|moonwalk>

Added #309 - /vexbot settings nametagcolour

Added #310 - /vexbot settings pearlcatchtype <standard|windcharge>

Added #311 - Wind charge pearl catch - jump, wind charge your own feet, then catch from up there

Added #312 - Bots should use a wall for free height on a pearl catch

Added #313 - Spear dash out of a pearl catch instead of dropping short

Added #314 - /vexbot givekitid - give an imported kit to a bot or a selector

Added #315 - /vexbot teamgivekitid

Added #316 - /vexbot settings fireescape - a burning bot water buckets its own feet

BALANCE

Changed #348 - Spear dashes overshoot, and the look-down barely happens

Changed #349 - Spear-mace bots pearl at you far too much instead of dashing

Changed #350 - The mace attribute swap should be a wind charge swap, not a sword one

Changed #325 - Bots spear-dash far too rarely

Changed #326 - The elytra ladder starves the spear when a bot has both

Changed #298 - Web escape should use shears instead of the water bucket and pearl

Changed #299 - Bots cut the web under their feet instead of the one in their way

Changed #285 - Bots reach further than a player can

Changed #286 - The spear jab swings past its real 4.5 block range

Changed #317 - SMART cart mode should be the default

INTERNAL

Internal #306 - Remove the old telemetry system

Internal #290 - Re-audit every combat controller and confirm none are stubbed out

PATHFINDING

Fixed #323 - Bots walk straight into cobwebs

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