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Mineforgian

Various Types

Expand your gameplay customisation to the absolute limit!

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451
Подписчики
13
Обновлён
17 марта 2025 г.
Лицензия
CC-BY-4.0

Опубликован 24 июля 2024 г.

This mod adds a Character Sheet system which lets players customise their gameplay according to a combination of different datapack objects.

On first logging in, they are presented with a character creation screen, where they are prompted to choose a Species and any number of compatible Templates, each of which adjust their character and add a diverse array of configurable changes!

Your first step is to pick your Species. Venture out from the bowels of the Nether as a member of the hardy survivalist Orkin, or flit across the breadth of the End as a Crioch, a descendant from the long-forgotten uprising against the Enderman Empire, or dive for sunken treasures as the aquatic and mercantile Muckie!

Then customise your experience further by adding templates to adjust your Species. Perhaps you were gifted by the gods with the ability to fly, or mutated by deep magics into a disturbing insectile form that can climb walls with ease, or perhaps you descend from members of your kind that took to an amphibious lifestyle along a scenic coastline and became closer to a reptile in appearance. Each template has certain conditions that must be met, so choose them wisely, as choosing one may render another unobtainable!

Or just hit Randomise and see what the RNG gods select for you! You can take a look at your sheet at any time by hitting Preview in the editor or by right-clicking with the character sheet item. The item can even take a peek at the sheets of other players!

And if none of that particularly strikes your fancy, every aspect of this mod can be tailored to suit your server community using easy-to-understand datapack files!

What's more, other mods are fully able to expand the Character Sheet system dramatically, giving the free potential to take virtuous oaths, contend with bewitching curses, pledge yourself to unseen gods, or progress through the game with a level-based class system!

Ченджлог

0.8Бета1.20.6 · 17 марта 2025 г.

In addition to new ability content, there are two major changes this version:

  1. The /vartypes command has had a significant structural change, making it easier to retrieve/modify specific elements of character sheets, as well as adding the /vartypes test sub-command for detecting specific conditions using command blocks. See the wiki for a thorough explanation of this revised structure.
  2. Added the cosmetic system, allowing player appearance to be modified by abilities as well as custom cosmetic values in their character sheet. There's a wide variety of cosmetics already available, with most also allowing colour tinting, with each occupying certain distinct "slots" on the player for maximum customisation.
0.8Бета1.20.6 · 17 марта 2025 г.

In addition to new ability content, there are two major changes this version:

  1. The /vartypes command has had a significant structural change, making it easier to retrieve/modify specific elements of character sheets, as well as adding the /vartypes test sub-command for detecting specific conditions using command blocks. See the wiki for a thorough explanation of this revised structure.
  2. Added the cosmetic system, allowing player appearance to be modified by abilities as well as custom cosmetic values in their character sheet. There's a wide variety of cosmetics already available, with most also allowing colour tinting, with each occupying certain distinct "slots" on the player for maximum customisation.
0.6Бета1.20.6 · 30 августа 2024 г.

So many new toys!

  • Berserk, grants a big health & damage boost followed by a period of slowness & weakness
  • Mindless, prevents the accumulation of XP and the use of any crafting menus
  • Omniscient, prevents the accumulation of XP... because the game thinks you always have 9999 levels anyway
  • Quake, drop from the sky to create a shockwave through the earth
  • Thunderstep, teleport to a visible surface position via lightning
  • Bad Breath, spawn a lingering potion cloud at your feet
  • Flameproof, take 50% less damage from any fire source
  • Webweaver, pass through cobwebs without being slowed down
  • Herbivore, prevents you from eating any meat or fish food
  • Fleeced, trade your hunger bar away for white wool

As per usual, any element of these abilities that is in [square brackets] in their description is configurable, allowing them to be retooled towards other use-cases.

Other changes:

  • Gelatinous provides 15% resistance to physical damage sources and makes you translucent
  • Regeneration now works like Fast Healing but also converts applicable damage into nonlethal damage, rendering you largely unkillable at the cost of substantial Fatigue
  • Avatars in the character creator or sheet screens can now strike some poses for an indefinite length of time
0.5Бета1.20.6 · 13 августа 2024 г.

Added a crafting recipe for the Character Sheet item. Combined any enchanted book with an experience bottle and blue dye. Opening the sheet for the first time will also instead open the character creation menu.

Some character display animations (as seen in the character creator and the sheet display menu) can now last for abitrarily-long periods of time. Yes, including sitting.

Overhauled networking so there shouldn't be any packet-related crashes happening in multiplayer with this version.

Added several new abilities, but especially noteworthy in this version are the movement abilities: Ghostly, Burrow, and Fly.

  • Ghostly is a toggled ability that grants you the Intangible passive ability whilst on, allowing you to phase through most terrain.
  • Burrow similarly lets you phase through dirt and grass blocks in a crawling pose, allowing you to fit through 1-tall spaces. If you get this ability from the Earth subtype, you can also burrow through solid rock!
  • Fly is a passive ability now, granting you access to elytra-style flight at all times (as long as you have at least 3 food) with the added bonus of being able to press forwards to use your food bar as fuel for self-propulsion! This ability comes as standard for those with the Air subtype.

Attribute-modifying abilities have also been implemented, including the Health Bonus/Penalty and Natural Armour abilities. The effects of these abilities are even reflected in stats displayed during character creation!

Other new abilities include:

  • Pariah (which makes certain mobs hostile to you)
  • Goldheart (which makes piglins passive unless attacked, regardless of armour)
  • Indomitable (which renders your hitbox solid, like a shulker, making you impossible to shove past but also able to be stood on top of)
  • Water Walking (which lets you treat certain fluid sources as solid)
  • And a pair of prototype projectile abilities: Ribshot and Fireball.

Species and template default datapacks have been updated to reflect new content.

New status effect: Fatigue! This effect sharply curtails your attack damage, attack speed, and movement speed as its intensity grows. It is chiefly obtained by accruing nonlethal damage, which for now is sourced using commands (see below)

/vartypes [target] apply nonlethal [amount]

When healing by any means, nonlethal damage is healed before actual damage to your hit points. Nonlethal damage also recedes naturally at a rate of 1 point per minute.

0.3Альфа1.20.6 · 30 июля 2024 г.

First alpha version!

Character creation is functional and accessible via the "/vartypes @p create" command.

The character sheet item can be used to view character details post-creation, it is available via the /give command currently.

Not all available abilities are properly implemented at this time, but the mechanics of sleeping, eating, breathing, and natural health regen have been fully implemented. As has the ability menu and the use of favourited abilities.

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