
Variants-CIT
Alternative CIT format for large collections of variants with repeating patterns.
Обновлён 29 июня 2026 г. · опубликован 5 августа 2024 г.
Variants-CIT
An alternative CIT format designed to handle large amounts of variants.
This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.
Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.
Resource Pack Format
This is a quick showcase. Refer to The Wiki for a complete guide.
The format revolves around item variants being automatically associated to models or textures with matching names. Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called modules). This module defines what item is affected, how to figure out its variants, and where the variant models are located.
Fully automatic variants-to-model association
Here's a simple module that would change the texture of enchanted books :
{
"items": "enchanted_book", // The affected item type(s)
"modelPrefix": "book_cit/", // The folder containing the possible models/textures.
"assetGen": "item_model/generated", // Auto-generate models from textures (if missing)
"type": "stored_entchantment", // How to compute the item's "variant ID"
"parameters": { // Extra options specific to the module's type
"levelSeparator": "_lvl_" // Include enchantment level in the variant ID
}
}
Here, a book with the enchantment minecraft:unbreaking at level 2 will have the variant ID minecraft:unbreaking_lvl_2, and thus use the texture stored at /assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png.
This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.
Automatic variants based on custom data
The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:
{
"items": "minecraft:suspicious_stew",
"modelPrefix": "item/suspicious_stew_cit/",
"assetGen": "item_model/generated",
"type": "component_data",
"parameters": {
"componentType": "suspicious_stew_effects", // The component containing the variant ID
"nbtPath": "[0].id" // The location of the variant ID in the component.
}
}
Processing data that can't be used as-is:
{
"items": "diamond_sword",
"modelPrefix": "item/named_swords/",
"assetGen": "item_model/handheld",
"type": "component_data",
"parameters":
{
"componentType": "custom_name",
"transform": [
{
"function": "regex",
// Pattern matching,..
"regex": "(?i)(.*'s )?(Great |Grand )?(?<var>.*(sword|dagger))( of doom)?",
// ... and preserve only a portion of the name.
"substitution": "$var"
// (E.g: "steev18's great Steel Sword" => "Steel Sword")
}
{
// Turns any text into a valid identifier
"function": "sanitize"
// (E.g: "Steel Sword" => "minecraft:steel_sword")
}
]
}
}
Combining multiple pieces of data from different sources:
{
"items": "minecraft:diamond_sword",
"modelPrefix": "item/trimmed_diamond_sword/",
"assetGen": "item_model/handheld",
"type": "component_format",
"parameters":
{
// How to combine various pieces of data into a variant ID
// (E.g: sentry_diamond)
"format": "${pattern}_${material}",
// Where to find those pieces of data.
"variables": {
"pattern": {
"componentType": "trim",
"nbtPath": ".pattern"
},
"material": {
"componentType": "trim",
"nbtPath": ".material",
"transform": "discard_namespace"
}
}
}
}
Case-by-case variants
For systems that don't really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT's paradigms:
{
"items": "trident",
"modelPrefix": "item/godly_tridents/",
"assetGen": "item_model/trident",
"type": "predicates",
"parameters": {
"predicates":
[
{
"variantId": "zeus_smite",
"precondition": {
"enchantments.channeling": { "greater_or_equals": 1 }
}
},
{
"variantId": "jupiter_syphon",
"precondition": {
"enchantments.riptide": { "greater_or_equals": 1 }
}
}
// etc
]
}
}
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 5.5.0+26.1.2 | Релиз | 26.1, 26.1.1, 26.1.2, 26.2 | fabric | 29 июня 2026 г. | .jar (368 КБ) |
| 5.5.0+1.21.9 | Релиз | 1.21.9, 1.21.10, 1.21.11 | fabric | 29 июня 2026 г. | .jar (370 КБ) |
| 5.5.0+1.21.6 | Релиз | 1.21.6, 1.21.7, 1.21.8 | fabric | 29 июня 2026 г. | .jar (370 КБ) |
| 5.5.0+1.21.5 | Релиз | 1.21.5 | fabric | 29 июня 2026 г. | .jar (370 КБ) |
| 5.5.0+1.21.4 | Релиз | 1.21.4 | fabric | 29 июня 2026 г. | .jar (370 КБ) |
| 2.18.0+1.21.1 | Релиз | 1.21, 1.21.1 | fabric | 29 июня 2026 г. | .jar (164 КБ) |
| 5.4.2+26.1.2 | Бета | 26.1, 26.1.1, 26.1.2, 26.2 | fabric | 22 июня 2026 г. | .jar (367 КБ) |
| 5.4.2+1.21.9 | Бета | 1.21.9, 1.21.10, 1.21.11 | fabric | 22 июня 2026 г. | .jar (369 КБ) |
| 5.4.2+1.21.6 | Бета | 1.21.6, 1.21.7, 1.21.8 | fabric | 22 июня 2026 г. | .jar (369 КБ) |
| 5.4.2+1.21.5 | Бета | 1.21.5 | fabric | 22 июня 2026 г. | .jar (369 КБ) |
| 5.4.2+1.21.4 | Бета | 1.21.4 | fabric | 22 июня 2026 г. | .jar (369 КБ) |
| 5.4.1+26.1.2 | Бета | 26.1, 26.1.1, 26.1.2, 26.2 | fabric | 19 июня 2026 г. | .jar (364 КБ) |
| 5.4.1+1.21.9 | Бета | 1.21.9, 1.21.10, 1.21.11 | fabric | 19 июня 2026 г. | .jar (366 КБ) |
| 5.4.1+1.21.6 | Бета | 1.21.6, 1.21.7, 1.21.8 | fabric | 19 июня 2026 г. | .jar (366 КБ) |
| 5.4.1+1.21.5 | Бета | 1.21.5 | fabric | 19 июня 2026 г. | .jar (366 КБ) |
Показаны последние 15 из 172 версий. Все версии — на Modrinth.
Ченджлог
5.5.0+26.1.2Релиз26.1.1, 26.1.2, 26.2 · 29 июня 2026 г.
- Fixed number-like components not automatically casting to string.
- Commands under
modulenow shows info on modules that failed to load. - Added
"expect":"snbt"for parity with v2. (Still, prefer usingget_snbton this version.)
5.5.0+1.21.9Релиз1.21.9, 1.21.10, 1.21.11 · 29 июня 2026 г.
- Fixed number-like components not automatically casting to string.
- Commands under
modulenow shows info on modules that failed to load. - Added
"expect":"snbt"for parity with v2. (Still, prefer usingget_snbton this version.)
5.5.0+1.21.6Релиз1.21.6, 1.21.7, 1.21.8 · 29 июня 2026 г.
- Fixed number-like components not automatically casting to string.
- Commands under
modulenow shows info on modules that failed to load. - Added
"expect":"snbt"for parity with v2. (Still, prefer usingget_snbton this version.)
5.5.0+1.21.5Релиз1.21.5 · 29 июня 2026 г.
- Fixed number-like components not automatically casting to string.
- Commands under
modulenow shows info on modules that failed to load. - Added
"expect":"snbt"for parity with v2. (Still, prefer usingget_snbton this version.)
5.5.0+1.21.4Релиз1.21.4 · 29 июня 2026 г.
- Fixed number-like components not automatically casting to string.
- Commands under
modulenow shows info on modules that failed to load. - Added
"expect":"snbt"for parity with v2. (Still, prefer usingget_snbton this version.)
2.18.0+1.21.1Релиз1.21, 1.21.1 · 29 июня 2026 г.
- Added
"expect":"snbt"as an equivalent of v5'sget_snbt
5.4.2+26.1.2Бета26.1.1, 26.1.2, 26.2 · 22 июня 2026 г.
- Fixed
priorityworking in reverse order. (Bug introduced in v5.0.0) - Command
crawlnow gives more informations about skipped modules. - Command
crawlno longer list internal module types.
5.4.2+1.21.9Бета1.21.9, 1.21.10, 1.21.11 · 22 июня 2026 г.
- Fixed
priorityworking in reverse order. (Bug introduced in v5.0.0) - Command
crawlnow gives more informations about skipped modules. - Command
crawlno longer list internal module types.
Полная история изменений — на Modrinth.
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