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Mineforgian

VO: Agrarian Reform

a pastoral immersion mod that transforms Minecraft's agriculture from a proximity-based machine into a living, breathing ecosystem.

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748
Подписчики
11
Обновлён
22 июля 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 2 марта 2026 г.

Requires Fabric API Java 25 License Minecraft 26.2+

⚒️ Agrarian Reform

"The world should not wait for you to watch it."

Agrarian Reform is a pastoral immersion mod that transforms Minecraft's agriculture from a proximity-based machine into a living, breathing ecosystem. It ensures that your hard work persists and grows even when you aren't there to witness it, while adding depth to soil management, irrigation, and biodiversity.

Part of the Vanilla Outsider Collection — mods that refine the vanilla experience with modern standards.


✨ Features

🕰️ The Continuum (Offline Persistence)

Stop waiting for chunks to load for your crops to grow. The Continuum introduces true offline persistence:

  • Timestamped State: When a chunk unloads, the exact state of every crop and plant is saved.
  • Time Delta Simulation: Upon re-entering the area, the mod calculates exactly how much time has passed and simulates growth stages accordingly.
  • Universal Scope: Supports standard crops (CropBlock), Sugar Cane, Cactus, Nether Wart, Cocoa, Vines, Sweet Berry Bushes, and Saplings.
  • Performance Optimized: Uses a throttled, distributed update system to ensure no lag spikes upon returning to a large farm.

🧤 Soil Resilience (Smart Trample Logic)

Protect your fields without sacrificing immersion:

  • Soft Step: Walking and running on crops is safe. Only jumping or falling from height onto them without protection will turn them back to dirt.
  • Boot Immunity: Wearing Leather Boots or having the Feather Falling enchantment (any level) prevents crops from being trampled.
  • Heavy Entities: Large beasts (Ravagers, Iron Golems) will always trample farmland, maintaining the threat of raids.
  • Total Immunity: A dedicated GameRule agrarian_reform:total_trample_immunity allows admins to disable trampling entirely for a more relaxed experience.

💧 Hydro-Dynamics (Advanced Irrigation)

Water behaves more logically, rewarding strategic placement and natural weather:

  • Deep Reach: Water source blocks hydrate farmland up to 8 blocks away.
  • Source vs Flowing: Only Source Blocks reach the full 8-block range. Flowing water remains at vanilla range (4 blocks).
  • Rainfall Celebration: Natural rain hydrates all exposed farmland and provides a growth acceleration spurt.
  • Always Wet Option: agrarian_reform:always_wet_farmland forces farmland to remain hydrated regardless of water proximity.

🍀 Polyculture (Biodiversity Bonus)

Nature thrives in variety. Planting different types of crops adjacent to each other (e.g., Wheat next to Carrots) provides a Biodiversity Bonus (+10% growth speed boost), rewarding organic farm designs over monoculture grids.

🌾 Right-Click Harvesting & Seed-to-Grass

Farming QoL improvements designed to fit seamlessly into the vanilla experience:

  • Right-Click Harvest: Right-click mature crops to harvest and automatically replant them in one smooth action. Fully supports vanilla crops, modded crop blocks (e.g. Farmer's Delight, Croptopia), and Sugar Cane columns (harvests all blocks above the base, allowing the column to automatically regrow).
  • Seed Planting: Use seeds on dirt blocks to grow short grass, making landscaping and sheep grazing setups easier.

🦴 Universal Bone Meal

Grow plants that are not natively bonemealable in vanilla:

  • Sugar Cane & Cactus: Grows the vertical column up by 1 block (up to the standard limit of 3 blocks).
  • Nether Wart & Cocoa: Advances their growth by 1 stage per use.
  • Vines: Grows the vine downwards by 1 block, matching the horizontal attachment properties of the vine above.
  • Fair Consumption: Consumes exactly 1 bone meal item from your hand (unless in Creative mode) and triggers standard particles and sounds.

⚡ Global Growth Multiplier

Control the growth speed of your crops globally without modifying actual server game ticks:

  • Proportional Ticking: Speeds up or slows down the random tick rate of crops.
  • Ticking Math: 0 stops growth entirely, 50 halves growth speed, and values above 100 speed it up proportionally (e.g. 200 runs growth ticks twice as fast).
  • Target Scope: Targets vanilla and modded crops, sugar cane, cactus, nether wart, cocoa, vines, saplings, and sweet berry bushes.

⚙️ Configuration (Native Game Rules)

[!IMPORTANT] Config vs. In-Game GameRules: The global configuration file only defines default values for new worlds at creation time. If you have already created/opened a world, changing the config file will have no effect. You must change the settings in-game using the Edit Game Rules UI screen or the /gamerule command.

No messy config files. Everything lives in the Edit Game Rules screen or via standard commands:

  • agrarian_reform:hydration_source_range: How far still water hydrates farmland. (Default: 8)
  • agrarian_reform:hydration_flowing_range: How far flowing water hydrates farmland. (Default: 4)
  • agrarian_reform:rain_growth_acceleration: Growth stages jumped during rain events. (Default: 1)
  • agrarian_reform:growth_biodiversity_bonus: Toggles speed bonus from mixed crop planting. (Default: true)
  • agrarian_reform:ambient_crop_rustle: Enables sound effects when walking through crops. (Default: true)
  • agrarian_reform:ambient_vitality_particles: Enables vitality particles on growth events. (Default: true)
  • agrarian_reform:total_trample_immunity: Toggle whether trampling is disabled entirely. (Default: false)
  • agrarian_reform:always_wet_farmland: Forces farmland to remain hydrated regardless of water. (Default: false)
  • agrarian_reform:seeds_grow_grass: Toggles whether seeds grow short grass on dirt. (Default: true)
  • agrarian_reform:right_click_harvest: Toggles right-click harvesting and automatic replanting. (Default: true)
  • agrarian_reform:universal_bonemeal: Enables using bone meal on non-bonemealable plants. (Default: true)
  • agrarian_reform:global_growth_multiplier: Scale growth speeds globally (0 = disabled, 100 = vanilla, 200 = 2x speed). (Default: 100)

☕ Support

If you enjoy the Vanilla Outsider collection, consider supporting the next update!

Ko-fi SocioBuzz Saweria

[!NOTE] Indonesian Users: SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!


📦 Modpack Permissions

Modpack Distribution Policy: You are free to include this mod in any modpack, provided that the modpack is hosted on the same platform where you obtained this mod (e.g. CurseForge modpacks on CurseForge, Modrinth modpacks on Modrinth). Cross-platform redistribution is strictly prohibited to support the creator and ensure legitimate downloads.


📜 Credits

Role Author
Creator Dasik (Rifaditya)
Collection Vanilla Outsider
License GPLv3

Made with ❤️ for the Minecraft community

Part of the Vanilla Outsider Collection

Ченджлог

2.2.2+26.2Релиз26.2 · 22 июля 2026 г.

[2.2.2+26.2] - 2026-07-22

Added

  • Forward Compatibility & Version Guard: Configured fabric.mod.json with "minecraft": ">=26.2-" for open-ended forward compatibility. Added zero-dependency ModVersionGuard check on startup to display human-readable guidance if an incompatible Minecraft API version is encountered.
2.1.1-26.2Релиз26.2 · 22 июля 2026 г.

[2.1.1-26.2] - 2026-07-21

  • Continuum Acceleration Synchronization:
    • Synchronized the offline growth simulator ("The Continuum") catch-up time delta with the active global_growth_multiplier GameRule configuration.
    • Offline growth is now slowed down, accelerated, or disabled proportionally to active gameplay rules when chunks reload.
2.1.0-26.2Релиз26.2 · 11 июля 2026 г.

[2.1.0-26.2] - 2026-07-05

  • Universal Growth Multiplier:
    • Implemented the global_growth_multiplier GameRule (Integer, default 100), allowing server administrators and players to globally scale the growth rate of all plants.
    • Ticks are modified proportionally without altering the actual server tick rate (TPS):
      • 0 stops growth ticks entirely.
      • 1-99 represents a percentage chance to let a growth tick execute (canceling ticks to slow down growth).
      • >100 executes the growth tick multiple times per random tick (e.g. 200 represents 2x speed by running randomTick twice).
    • Broadly targets vanilla and modded crops, Sugar Cane, Cactus, Nether Wart, Cocoa, Vines, Saplings, and Sweet Berry Bushes.
  • Ticking & Performance Optimization:
    • Created a dedicated utility class GrowthHelper to handle tick calculations and crop filtering, adhering to strict Mixin isolation standards.
    • Mixed into BlockBehaviour.BlockStateBase.randomTick at HEAD to intercept random ticks globally and efficiently before they delegate to specific block implementations.
    • Implemented block state identity checks between consecutive accelerated growth runs to prevent ticking blocks that have already grown, changed, or been broken.
2.0.3-26.2Релиз26.2 · 8 июля 2026 г.

[2.0.3-26.2] - 2026-07-05

  • Universal Bone Meal:
    • Implemented custom Bone Meal right-click interactions for plants that are not natively bonemealable in vanilla:
      • Sugar Cane & Cactus: Grows the vertical column up by 1 block (up to the vanilla height limit of 3 blocks) if the space above is empty.
      • Nether Wart: Advances the age property by 1 stage per use (up to max age 3).
      • Cocoa: Advances the growth stage by 1 (up to max age 2).
      • Vines: Grows the vine downwards by 1 block, copying the horizontal wall attachment property state from the vine block above it.
    • Plays the green vanilla bone meal particle and sound event (1505) at the growth position.
    • Consumes exactly 1 Bone Meal item from the player's hand (bypassed in Creative mode) and swings the player's hand.
  • Configuration:
    • Registered the boolean GameRule universal_bonemeal (default true) in AgrarianGameRules.java to toggle the feature, with full descriptions added to en_us.json.
2.0.2-26.2Альфа26.2 · 7 июля 2026 г.

[2.0.2-26.2] - 2026-07-05

  • Right-Click Harvest:
    • Expanded Right-Click Harvest to support Sugar Cane columns: right-clicking any block in the column harvests all blocks above the base block, leaving the bottom-most block intact so it can continue to grow.
    • Expanded crop detection to include modded plants (detecting any block inheriting from BushBlock that has an "age" property, excluding stems).
    • Enhanced the replanting algorithm to scan for items inheriting from BlockItem that place the harvested block, making seed consumption fully compatible with custom modded seeds.
  • Changelog Consolidation:
    • Deleted the root-level CHANGELOG.md file. All change records are now centralized in Doc/Develop/Changelogs/History.md to conform to standard collection conventions.

[2.0.1-26.2] - 2026-07-05

  • Dependencies: Hardened Minecraft version dependency constraint from open wildcard * to >=26.2.
  • Versioning: Switched to a clean, numeric-only version naming convention (removing stage-specific alphabetical markers).
2.0.0+R-26.2Релиз26.2-rc-2, 26.2 · 14 июня 2026 г.

[2.0.0+R-26.2]

Changed

  • Platform Upgrade: Ported the entire mod to target Minecraft 26.2.
  • Dependencies: Upgraded Fabric Loader to 0.19.1, Fabric API to 0.150.1+26.2, Fabric Loom to 1.15.5, and DasikLibrary to 1.8.2.
  • Versioning: Major version bump to reflect the platform migration.
1.2.7+R-26.1.2Релиз26.1.2 · 14 июня 2026 г.

[1.2.7+R-26.1.2]

Added

  • Right-Click Harvest: Capability to right-click fully grown crops to harvest and automatically replant them. Gated by right_click_harvest GameRule.
  • Modded Crops Compatibility: Supports all vanilla and modded crops dynamically using block state property queries.
  • Soil Restoration: Ability to grow grass on Dirt blocks by right-clicking them with seed items. Gated by seeds_grow_grass GameRule.
1.2.5+A-26.1.2Альфа26.1.2 · 13 июня 2026 г.

[1.2.5+A-26.1.2]

Added

  • Soil Restoration: Added capability to grow grass on Dirt blocks by right-clicking them with seed items (supports wheat, melon, pumpkin, beetroot, etc. via #minecraft:chicken_food tag).
  • Configuration: Added seeds_grow_grass GameRule (Boolean, default true) to toggle the seed-to-grass growth feature.

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