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Mineforgian

Vanilla But Wrong

Vanilla but wrong is a Fabric psychological horror mod for singleplayer and multiplayer. One shared sanity system, adaptive Director events, trauma progression, and UI/audio corruption turn normal survival into a tense mind game.

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7K
Подписчики
4
Обновлён
8 мая 2026 г.
Лицензия
MIT

Опубликован 29 марта 2026 г.

Vanilla But Wrong

A Fabric psychological horror mod for Minecraft 1.21.1 centered on shared sanity, adaptive events, trauma progression, and UI/audio corruption.

Overview

But Vanilla is Wrong introduces a global sanity model for multiplayer and singleplayer sessions. The game tracks pressure, escalates intrusions, and turns ordinary survival decisions into high-stakes risk management.

Key Features

  • Global shared sanity system (hivemind model)
  • Context-driven Director events with escalation phases
  • Event priority/lock orchestration for coherent pacing
  • Low-sanity visual/audio/UI corruption
  • Trauma stack system tied to death progression
  • Medicine-based recovery layer
  • First-join written manual with mechanic + recipe guidance

Sanity Model

  • One sanity pool for everyone on the server
  • Passive and impact loss channels
  • Environmental pressure scaling:
  • hunger stress
  • darkness stress
  • weather/biome stress
  • dimension pressure modifiers
  • Controlled low-band pacing near critical values

Event Framework

  • Director attacks selected by sanity phase and context
  • Priority-aware event locking to prevent noisy overlaps
  • Critical-phase event sets for endgame pressure
  • Execution states block lower interruptions

Trauma and Recovery

  • Death increases trauma burden
  • Trauma reduces long-term ceiling/stability
  • Dedicated medicine items for recovery workflows
  • Death/respawn handling integrated with cap-aware sanity flow

UX and Horror Presentation

  • Dynamic sanity HUD and phase readability
  • Corrupted overlays on menus and in-game screens at low sanity
  • Button instability effects for psychological tension
  • Tooltip/name corruption and ambient discomfort cues
  • Retuned passive encounter audio for cleaner, less fatiguing horror

Multiplayer Notes

  • Built for co-op pressure and consequence sharing
  • Join/respawn grace handling for fairness
  • Session/world state handling tuned to avoid unintended carryover behavior
  • New arrivals are integrated into active world pressure state

Compatibility

  • Minecraft: 1.21.1
  • Mod Loader: Fabric
  • Java: 21
  • Environment: Client + Server
  • Play modes: Singleplayer + Multiplayer

Version Direction

The current overhaul generation focuses on:

  • better pacing
  • cleaner event logic
  • stronger atmosphere
  • fewer unfair edge cases
  • better onboarding and readability

Ченджлог

1.1.1Релиз1.21.9, 1.21.10, 1.21.11 · 8 мая 2026 г.

VanillaButWrong 1.1.1

Bug Fixes & Improvements

  • ✅ Fixed critical SANITY_PILL item registry crash for 1.21+
  • ✅ Improved item registration with proper RegistryKey definitions
  • ✅ Enhanced stability on newer Minecraft versions

Features

  • 🧠 Full sanity and trauma system
  • ✨ Vibrant UI effects and visual feedback
  • 📖 Detailed onboarding manual with recipe guides
  • 👥 Works in singleplayer and multiplayer

Requirements

  • Minecraft 1.21.1
  • Fabric Loader 0.16.7+
  • Java 21+

This patch release ensures crash-free gameplay on the latest Minecraft updates!

1.1.0Релиз1.21.9, 1.21.10, 1.21.11 · 11 апреля 2026 г.

Vanilla But Wrong 1.1.0

Major overhaul release focused on sanity pacing, horror presentation, and world/session correctness.

New

  • First-join horror manual book
  • Recipe pages for both medicines
  • Expanded low-sanity UI corruption system
  • Menu and in-game button vibration effects

Improvements

  • Critical sanity range pacing is more controlled
  • Death/respawn sanity flow now aligns better with trauma cap progression
  • Passive event audio is cleaner and less fatiguing
  • Better visual consistency across title, pause, book, and container UIs

Fixes

  • Fixed sanity/session data leaking between worlds in the same client session
  • Fixed repeated intro notebook grants on world rejoin
  • Fixed page overflow/truncation in manual content
  • Fixed multiple edge-case event interactions and safety issues

Files

  • VanillaButWrong-1.1.0.jar
  • VanillaButWrong-1.1.0-sources.jar
1.0.4Релиз1.21.9, 1.21.10, 1.21.11 · 1 апреля 2026 г.

Vanilla But Wrong v1.0.4

"the darkness knows you are pretending to sleep..."

Just a quick hotfix update to patch out some major exploits players were using to bypass the sanity drain.

Fixes

  • Bed-Hopping Exploit Patched: You can no longer get in and out of a bed instantly to cure your sanity. The game now checks the raw server ticks—if the sun hasn't actually come up, your mind doesn't heal.
  • Multiplayer Double-Heal Fixed: Fixed a bug where 3 players sleeping meant the server got 3x the sanity heal. The Hivemind now tracks the current day and will only accept one sanity heal per morning, no matter how many people wake up at the same time.
1.0.3Релиз1.21.9, 1.21.10, 1.21.11 · 30 марта 2026 г.

💀 Vanilla But Wrong v1.0.3 - The Director's Awakening

"you will know me soon enough as a blade to your back..."

This update introduces The Director, a fully integrated, lightning-fast AI entity that actively watches, listens, and psychologically torments players based on their in-game actions.

🧠 The Director AI

  • Sub-Second AI Integration: The Director is now powered by the Groq API (Llama 3 8B), providing terrifying, context-aware responses in under a second.
  • Dynamic Eavesdropping: The Director no longer waits to be spoken to.
    • 10% chance to randomly comment on standard chat.
    • 40% chance to answer when a player asks questions to the void.
    • 70% chance to actively stalk and harass players whose Sanity drops below 50%.
  • Contextual Awareness: The AI knows your exact Sanity percentage and alters its personality—shifting from cold and distant to aggressive and starving as you lose your mind.
  • Auditory Hallucinations: Messaging the Director now triggers an immediate, unsettling sculk clicking sound before it speaks.
  • The Offline Hivemind: If an API key is missing, the Director falls back to a custom array of 20 hardcoded, deeply unsettling phrases to keep the horror alive.

🩸 Sanity & Survival Mechanics

  • The Violence Penalty: Slaying peaceful animals now instantly drains 2.0% Sanity.
  • Starvation Multiplier: Letting your hunger bar drop to zero will now cause your Sanity to decay 4x faster than normal.
  • Stress Eating: Gorging yourself when your hunger bar is full (20) now violently strips away 4 hunger points and temporarily pauses your Sanity drain.
  • The Cure: Sanity Pills (Sugar + Glow Berries + Glass Bottle) are fully functional.

🖼️ UI & Quality of Life

  • Native Configuration UI: Added a sleek, in-game Fabric UI screen to easily configure the Director's API key.
  • Auto-Detection: New players joining a world without an API key will be greeted with an automatic pause-screen popup explaining how to connect the AI.
  • Title Screen Integration: Added a permanent "Director AI" button directly to the Minecraft Main Menu for easy key management, editing, or removal. No file digging required.

⚙️ Under the Hood (Technical Fixes)

  • API Architecture Overhaul: Migrated to a universal OpenAI-compatible JSON structure.
  • Persistent Connections: Replaced per-message HTTP clients with a single SHARED_CLIENT to eliminate SSL handshake delays.
  • Cleaned Rendering: Scrapped clunky Mixin injections and chat commands in favor of native Fabric UI events.

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