
Valkyrien Space War
A comprehensive mod designed to bring a hardcore sci-fi and authentic space travel experience to Minecraft.
Обновлён 3 ноября 2025 г. · опубликован 23 июля 2025 г.

A comprehensive mod designed to bring a hardcore sci-fi and authentic space travel experience to Minecraft.
This mod's core goal is to retain the sandbox feel of Minecraft while introducing realistic physics simulation based on the Valkyrie physics engine, complex aerospace engineering concepts, and the grand conception of an interstellar society. From a small shuttle to a massive interstellar cargo ship, from planetary surface mining to beyond-visual-range galactic combat, everything is possible.
Flight Control Computer - The "brains" of the ship. It provides an interface for customizing flight control parameters, allowing players to fine-tune the ship's handling characteristics.
Thruster Control System - An aerospace-grade control distribution system that automatically calculates the optimal angle and thrust for all vector thrusters to precisely implement player control commands (built into the survival mode flight control computer).This is a cascade-structured, multi-input, multi-output (MIMO) constrained optimization control system.
Vector Thrusters - Customizable nozzle mounting angles, subject to physically defined angle and maximum thrust constraints. These can be connected to the flight control computer for automatic control or manually overridden.
Collision Cache - A highly optimized collision detection system. Utilizing efficient compression algorithms, it uses minimal memory, providing a performance foundation for beyond-visual-range projectile systems and future AI ship pathfinding algorithms.
Beyond Visual Range Projectile System - A revolutionary system designed specifically for space combat. It allows projectiles to maintain sustained flight and accurately register impacts in unloaded blocks, enabling true beyond-visual-range strikes with high performance.
Turrets - A wide range of ship-borne weapon platforms, from single-block to multi-block structures, all based on the Beyond Visual Range Projectile System.
Missiles - (Under Construction)
Energy Shield - Consumes energy to block threats such as projectiles or missiles, with different voltage levels (under construction)
Touchscreen - A functional and decorative interface for displaying ship status, star maps, or controlling various systems.
Servo Motors - Execute a variety of sequenced commands, with no limit on the number of commands.
Blueprint System - Saves both physical structures and their associated constraints.
Space and Planetary Systems - Construction has not yet begun
Trade System - Construction has not yet begun
Ultimate Vision
The long-term goal of this mod is to create a complete space simulation experience.
Realistic Space Travel: Travel between planets, moons, and even asteroid belts.
Interstellar Economy and Trade: Mine unique extraterrestrial resources and establish trade routes between different space stations or colonies.
Extensive Industrial System: Leverage GregTech's extensive chemical and power systems to build complex industrial chains from fuel refining to weapons manufacturing.
Diverse Ships and Equipment: Provides a wide range of thruster levels, weapon types, and ship components for players to design and build unique starships.
一个旨在为《我的世界》带来硬核科幻与真实太空旅行体验的综合性模组
本模组的核心目标是在保留《我的世界》沙盒乐趣的基础上,引入基于瓦尔基里物理引擎的真实物理模拟、复杂的航空航天工程概念和宏大的星际社会构想。从一艘小型穿梭机到庞大的星际货舰,从行星地表开采到超视距星系战斗,一切皆有可能。
- 飞控计算机 - 飞船的“大脑”。提供自定义飞控参数接口,允许玩家精细调校飞船的操控特性
- 推进器控制系统 - 航空航天级的控制分配系统,自动计算所有矢量推进器的最佳角度与推力,以精确达成玩家的操控指令 (内置于生存模式飞控计算机)。这是一个基于串级结构的、多输入多输出(MIMO)的、带约束的优化控制系统。
- 矢量推进器 - 可自定义喷口安装角度,受物理上的角度约束和最大推力约束。可连接至飞控计算机,由其自动控制,亦可手动覆盖
- 碰撞缓存 - 高度优化的碰撞检测系统。采用高效压缩算法,内存占用极低,为超视距弹丸系统和未来 AI 飞船的寻路算法提供性能基础。
- 超视距弹丸系统 - 专为太空战设计的革命性系统。允许弹丸在未加载的区块中持续飞行并正确判定命中,实现真正的超视距打击,且性能高效。
- 炮塔 - 涵盖从单方块到多方块结构的各种舰载武器平台,全部基于超视距弹丸系统。
- 导弹 - (建设中)
- 能量护盾 - 消耗能量抵挡投掷物或导弹等威胁,拥有不同的电压等级(建设中)
- 触摸显示器 - 集功能性与装饰性于一体的交互界面,用于显示飞船状态、星图或控制各种系统。
- 伺服电机 - 执行各种序列化命令,没有命令数量限制
- 蓝图系统 - 同时保存物理结构和它相关联的约束对象
- 太空和星球系统 - 暂未开始建设
- 贸易系统 - 暂未开始建设
终极愿景
模组的长期目标是构建一个完整的太空模拟体验
- 真实的太空旅行: 在不同行星、卫星甚至小行星带之间穿梭。
- 星际经济与贸易: 开采独特的地外资源,并在不同的空间站或殖民地之间建立贸易路线。
- 庞大的工业体系: 依托于 GregTech 的深度化工与电力系统,建造从燃料精炼到武器制造的复杂产业链。
- 多样的舰船与装备: 提供丰富的推进器等级、武器类型和舰船组件,供玩家设计和建造独一无二的星际飞船。
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.6.18 | Бета | 1.20.1 | forge | 3 ноября 2025 г. | .jar (5.2 МБ) |
| 0.6.17 | Бета | 1.20.1 | forge | 2 ноября 2025 г. | .jar (5.1 МБ) |
| 0.6.16 | Бета | 1.20.1 | forge | 21 октября 2025 г. | .jar (5.1 МБ) |
| 0.6.15 | Бета | 1.20.1 | forge | 21 октября 2025 г. | .jar (5.1 МБ) |
| 0.6.13 | Бета | 1.20.1 | forge | 16 сентября 2025 г. | .jar (5.0 МБ) |
| 0.6.11 | Бета | 1.20.1 | forge | 11 сентября 2025 г. | .jar (5.0 МБ) |
| 0.6.10 | Бета | 1.20.1 | forge | 8 сентября 2025 г. | .jar (4.9 МБ) |
| 0.6.9 | Бета | 1.20.1 | forge | 7 сентября 2025 г. | .jar (4.9 МБ) |
Ченджлог
0.6.18Бета1.20.1 · 3 ноября 2025 г.
Add Fake Thrusters
By default, thrust is generated from the center of mass, not from the thruster's actual location, hence the name "Fake Thrusters" (please send me your suggestions if you have better names).
- Allows custom thrust magnitude
- Allows custom flame size
增加假推进器
默认情况下从质心发力,而不是推进器本身的位置,因此叫假推进器(如果你有更好的名字建议,请发给我)
- 允许自定义推力大小
- 允许自定义火焰大小
0.6.17Бета1.20.1 · 2 ноября 2025 г.
Add Infinite Redstone Sender/Receiver
Place the sender in the world and press Shift + Right-click to open the GUI
增加无限红石发射器/接收器
发射器放在世界中按shift+右键打开gui
0.6.16Бета1.20.1 · 21 октября 2025 г.
bug fix
0.6.15Бета1.20.1 · 21 октября 2025 г.
Improved Servo Motor Series
Added Multi-Axis Servo Motors
- Two-Axis Servo Motor, Provides Z-X Rotation
- Three-Axis Servo Motor, Provides Z-X-Y Rotation
- Full-Featured Servo Motor, Provides Z-X-Y Rotation + Piston
Added Servo Electric Cylinder
- Also Called a Hydraulic Piston
Added Separate Control Mode to Servo Motors
- Allows Separate Commands for Each Channel
Added PD Control Mode to Servo Motors
- This mode is more suitable for parts that require collision and interaction with the world
Flight Control Computer Now Has a Built-in Touchscreen
完善伺服电机系列
新增多轴伺服电机
- 两轴伺服电机,提供Z-X轴旋转
- 三轴伺服电机,提供Z-X-Y旋转
- 全能伺服电机,提供Z-X-Y旋转+活塞
新增伺服电动缸
- 也可以叫他液压活塞
伺服电机新增单独控制模式
- 可以为每个频道单独指定命令
伺服电机新增PD控制模式
- 该模式更适合做一些需要和世界发生碰撞交互的零件
飞控计算机现在自带触摸屏
0.6.13Бета1.20.1 · 16 сентября 2025 г.
Removed Dependency: GregTech
No longer a dependency, but compatible
- When GregTech is present, GT Voltage will be used.
- When GregTech is absent, FE will be used. Maximum recharge rate is still determined by GT Voltage level (consumes 4 times the FE per EU).
New Control Seat Features
- After enabling control, you can now hold ALT to release mouse control, allowing you to freely rotate the camera. Releasing ALT will reset the camera. (Suggested by Brickyboy)
Shift+right click to open the Control Seat GUI:
- Added a reset camera angle option, which can be toggled. If disabled, sitting down will not reset the camera angle.
- Added a new camera angle setting. For example, when flying in FPV mode, you often need to look up. To do this, set PITCH to -30 degrees. This setting will apply whenever you sit down or reset the camera angle.
VS Third-Person Camera Enhancements
For deformable structures, when multiple ships are connected by constraints (e.g., servos or bearings), the third-person camera may be obscured by the structure itself. This feature skips these linked structures, allowing the third-person view to display the entire ship, including its constraints, without obstruction.
New command - deleteAllRelatedShips
Deletes a ship and deletes all associated ships with its constraints.
- /vssw deleteAllRelatedShips
Added automatic spaceShip leveling
When in spaceShip mode, press the "Auto Level" button to activate it. This function attempts to level the ship to (pitch = 0, yaw = current yaw, roll = 0). It automatically turns off after the attitude is leveled.
New flight mode - airship
A simple flight mode that automatically maintains leveling.
New parameter page - airship
Provides parameter adjustments for airship mode.
移除依赖: 格雷科技
不再是依赖项,而是兼容
- 当格雷科技存在时将使用格雷电压
- 当格雷不存在时使用FE,最大充能速度依然取决于GT电压等级 (消耗EU的4倍FE)
控制椅新增功能
- 启动控制后,可以按住ALT释放鼠标权限,便于自由旋转摄影机,松开ALT回正 (建议来自Brickyboy)
shift+右键打开控制椅GUI:
- 新增重置视角选项,可以切换,关闭时坐下不会重置摄影机角度
- 新增摄影机角度设置,例如驾驶FPV模式时,通常需要向上抬头,可以将PITCH设置为-30,每当你坐下或重置视角时,都会应用该设置
VS第三人称摄影机增强
针对可变形结构,当许多船通过约束关联在一起时(例如通过伺服电机或轴承),第三人称模式摄影机会被自身结构挡住。该特性是跳过这些关联在一起的结构,使第三人称可以显示出含约束的完整飞船,而不被遮挡
新增指令-deleteAllRelatedShips
删除船的同时删除所有约束关联船
- /vssw deleteAllRelatedShips
新增星舰自动改平
当处于星舰模式下,按下"自动改平"键启动,尝试调整飞船到(pitch = 0, yaw = 当前yaw, roll = 0)。待姿态改平后自动关闭
新增飞行模式-飞艇
一种简单的飞行模式,自动保持水平
新增调参页面-飞艇
提供飞艇模式的参数调整
0.6.11Бета1.20.1 · 11 сентября 2025 г.
Added CC:Tweaked compatibility:
- Control Seat
- Vector Thrusters
- Turret
增加 CC:Tweaked 兼容性:
- 控制椅
- 矢量推进器
- 炮塔
0.6.10Бета1.20.1 · 8 сентября 2025 г.
Fixed the mouse callback error that may occur on some devices 修复某些设备上可能出现的鼠标回调报错.
Полная история изменений — на Modrinth.
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