Millie's Server Additions
Random (but configurable) server-side additions - QoL, Fun, Moderation and other
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- Обновлён
- 22 февраля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 22 января 2026 г.
Millie's Server Additions
Very cool 👍
Why?
I made this mod initially for my community Minecraft server, but after a while decided to put some more work into it and share it with the world.
How long will this be kept updated?
As long as the two Minecraft servers I moderate live. So pretty long I guess.
Support for other mod loaders or/and older versions?
No. This mod is only for Fabric servers and will not receive updates for older Minecraft versions as the mod's development continues.
Features list
--- Config ---
You can enable or disable basically any feature, command etc. that this mod provides.
--- Commands ---
/scale | Fun & Administrative
Allows the players to change their height (scale attribute) to e.g. their irl height to be height-accurate in-game. Players can not change their height again and are limited to choose between being 1-3 meters tall.Command also features some admin tools for unlocking, resetting etc. players' heights.
/duel (If Enabled) | Fun
The command is enabled in the config, all PvP will be disabled, but players can still fight via the duel command.It exists to prevent unwanted PvP on servers that aren't too keen on it
/daycount | Informative
To get the tick-exact day count and game time of the server/afk | Helpful
Puts the player in a AFK state, indicating their status in tab list, making the afk player unable to move, attack or be attacked.Configurable. Will despawn hostile mobs around the player by default.
/damagetoggle | Administrative
Allows players with Operator permissions disabling individual damage types from vanilla Minecraft. Everything goes back to normal after a server restart./banish | Administrative
Allows players with Operator permissions to get rid of people in a way that doesn't require banning so you can laugh at their misery in the endless void just because they broke the rules.--- Gameplay Changes ---
Removed Anvil Expense Limit
A mixin to get rid of Anvil's "Too Expensive" limit.Never Too Fast
Removed player movement limiters, essentially getting rid of "Player moved too fast!" warnBetter Push Limit
Allows the admin/owner to change the piston push limit in the mod configUsage Permission
You are not allowed to modify or/and redistribute the original code.
You are allowed to distribute the mod in modpacks.
You are allowed to use this mod on public and private servers.
Ченджлог
1.2.2+mc1.21.11Релиз1.21.11 · 22 февраля 2026 г.
1.2.1+mc1.21.11 Changelog
BUG FIXES
- Duel ends after someone dies
- I'm hoping it works because I'm writing this at 3 in the morning and don't have time to test it
Yes that's literally it.
1.2.1+mc1.21.11Бета1.21.11 · 21 февраля 2026 г.
1.2.1+mc1.21.11 Changelog
BUG FIXES
- You can no longer
/duelyourself - Duel request no longer get overwritten if a new one comes in
1.2+mc1.21.11Бета1.21.11 · 21 февраля 2026 г.
1.2+mc1.21.11 Changelog
NEW CONTENT
- Now you can configure how many blocks a piston can push
- Default is 12, minimum is 0, maximum is 511
/duel <player>command (Disabled by default)- ENABLING THIS COMMAND WILL DISABLE PVP THROUGH
ALLOWS_DAMAGELIVING ENTITY EVENTS! /duela player you wish to fight. They can either/duel acceptor/duel decline.- One duel per 2 players can be going on at a time
- Can end duel with
/duel end- No damage can be taken within last 30s to end duel
- Can't enter a new duel until previous duel has ended
- ENABLING THIS COMMAND WILL DISABLE PVP THROUGH
1.1.4+mc1.21.11Релиз1.21.11 · 15 февраля 2026 г.
1.1.4+mc1.21.11 Changelog
BUG FIXES
- Fixed teleport to coords
0/0/0or0/255/0(depends on which version of the mod you started with) at relog when AFK (/afk)
DEV STUFF
- Moved methods
PlayerAttachments.createValueandPlayerAttachments.createPersistentValuetoFdaApiUtil.createValueandFdaApiUtil.createPersistentValue - Made all afk-command-related variables persistent in
PlayerAttachments
1.1.3+mc1.21.11Релиз1.21.11 · 15 февраля 2026 г.
1.1.3+mc1.21.11 Changelog
CONFIG
- Switched to using SuperMartijn642's Config Lib (It is now a dependency)
- You can now disable any command in the mod within the config
DEV STUFF
- Mod now also works in singleplayer for people that want things like
/afk,/damagetoggle,/scaleand everything else in survival - Renamed method
CommandUtil.failChecktoCommandUtil.checkIfPlayerExecuted - Changed method
CommandUtil.checkIfPlayerExecutedto useCommandContext<CommandSourceStack> contextinstead ofCommandSourceStack source - Fixed error notification from
CommandUtil.checkIfPlayerExecuted(context)to display executed command in message instead of command source - Added indicators for commands with outputs, now displaying from what mod the command is
- Method
Afk.despawnNearbyMonstersno longer depends on ServerLevel. It just gets it from the player instead. - Created methods
PlayerAttachments.createValueandPlayerAttachments.createPersistentValuecreatePersistentValuevalues will not be cleared after server/game restartcreateValuevalues will be cleared after server/game restart
1.1.2+mc1.21.11Бета1.21.11 · 12 февраля 2026 г.
1.1.2+mc1.21.11 Changelog
1.1.0 and 1.1.1 were skipped as they were debug and wip versions
CONFIGURATION
- The mod now has a config file!
NEW CONTENT
- Uncapped speed limits of players, vehicles and players on elytras.
- No more "Player moved too fast!" warn and hold-back
- You can disable/enable specific limiters in config. Only Elytra limit is disabled by default
- Added
/afkcommand- Utilizes Teams to give the player a
[AFK]name prefix - Makes the afk player invulnerable, but also player can not damage anything nor move in any way when AFK
- When coming out of AFK, if it's night, all instances of Monster entities will be despawned in a 16x16x16 area of the player
- THIS BEHAVIOR CAN BE TURNED OFF IN CONFIG
- Only targets "wild" Monsters (not nametagged, not in vehicles)
- Command has a 5min (6000 ticks) cooldown (TIME CAN BE CHANGED IN CONFIG)
- Utilizes Teams to give the player a
CHANGED CONTENT
- Reworked
/scalemecommand, now named/scale- Normal players can still use
/st-scale <height_cm> - Admins now have scaling tools:
/scale force <player> <height_cm>- Forces specific scale on a player./scale unlock <player>- UnlocksScale Lockallowing the player to change their scale again./scale reset <player>- Resets the player's scale to the base scale and unlocksScale Lock/scale reset-nounlock <player>- Resets the player's scale to the base scale without unlocking theScale Lock
- Commands
/scalemeand/forcescaleno longer exist in favor of the rework.
- Normal players can still use
DEV STUFF
- In some commands renamed
CommandContext<CommandSourceStack> ctxtoCommandContext<CommandSourceStack> context, so everything is the same - Renamed method
ServerTweaks.asIdtoServerTweaks.asResource - Renamed class
DataAttachmentstoPlayerAttachmentsfor player data variables using Fabric Data Attachment API - Created class
FdaApiUtil- Moved and renamed methods from
Scalerutil.isLockedandScalerutil.setLockedtoFdaApiUtil.getBoolValueandFdaApiUtil.setBoolValue - Additionally made similar methods for Strings, ints, doubles, floats and longs
- Moved and renamed methods from
- Created class
CommandUtil- Moved method
ServerTweaks.hasPermstoCommandUtil.hasPerms - Created "check-if-executed-from-server-or-by-player" method
CommandUtil.failCheck - Created methods
sendFail(source sendFailure),sendSucc(source sendSuccess) andsendTo(player sendSystemMessage)
- Moved method
- Renamed class
GetDayCounttoDayCount - Renamed mixin class
NotTooExpensivetoRemoveAnvilLimit
1.0.0+mc1.21.11Альфа1.21.11 · 31 января 2026 г.
Initial upload
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