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UnsnappingLeads
Prevents leads from snapping during flight and teleportation. Adds passive mob leashing, entity Godmode, fence-to-fence ropes and more.
- Загрузки
- 235
- Подписчики
- 1
- Обновлён
- 29 июня 2026 г.
- Лицензия
- MIT
Опубликован 10 февраля 2026 г.
UnsnappingLeads
Prevents leads from snapping during flight, teleportation, and high-speed movement.
This plugin overrides vanilla behavior to ensure your mobs stay with you, no matter how fast you travel or how far you teleport.
Key Features
- Unsnapping Leads: Leads never snap. Instead, mobs are automatically teleported 2 blocks behind you if the lead is about to break.
- Teleportation Support: Allow leashed mobs to teleport with you instantly.
- Leash Passive Mobs: Allows you to attach leads to normally unleashable passive mobs (Villagers, Pandas, Turtles, etc.).
- Villager Control: Optional toggle to allow/disallow Villagers from teleporting, even if other mobs are allowed to.
- Elytra Flight Fix: Bypasses the vanilla mechanic that snaps leads when using firework rockets.
- Fence-to-Fence Leashing: Create permanent rope connections between two fence posts up to 50 blocks away, complete with a visual distance indicator.
- Fence-to-Entity Leashing: Introduced a "Reverse Tying" mechanic where clicking a fence post and then a mob ties them together instantly.
- Pass Leads: Securely hand off leashed mobs to other players by right-clicking them while facing each other.
- Entity Godmode: Mobs on a lead become invulnerable to damage (suffocation, fall damage, kinetic energy) while being towed.
Additional Features
- Smart Action Cancellation: When tying fences together, the selection is now automatically cancelled if you switch to a different item in your inventory, ensuring temporary preview knots are cleaned up immediately. Simply hitting the preview knot also cancels the action.
- Tethered Happy Ghasts: Prevents Happy Ghasts from floating upward and breaking their leads, keeping them safely tethered to fences or players.
- Configurable Snap Threshold: Set the maximum distance a lead can stretch before breaking (25, 50, 100, or 200 blocks). This acts as the "safe limit" even when teleportation is disabled.
Commands & Permissions
| Command | Permission | Description |
|---|---|---|
/uleads |
unsnappingleads.admin |
Opens the GUI to toggle settings and thresholds. |

Configuration
You can configure all settings in-game via the GUI (/uleads).
- Teleport With Entities: Enabled / Disabled
- Villager Teleport: Enabled / Disabled (Requires global teleport to be True)
- Entity Godmode: Enabled / Disabled
- Leash Passive Mobs: Enabled / Disabled
- Fence Connect: Enabled / Disabled
- Pass Leads: Enabled / Disabled
- Teleport Threshold: 25, 50, 100, 200 blocks. (For a custom distance, edit the
config.ymldirectly).
If you encounter issues or have suggestions, please contact me on Discord: @euthanasia_enthusiast.
Ченджлог
v1.0.3+26.xРелиз26.1.1, 26.1.2, 26.2 · 29 июня 2026 г.
- Added official 26.x support.
- Cleaner, modular code for future compatibility.
v1.0.2+1.21.xРелиз1.21.9, 1.21.10, 1.21.11 · 27 февраля 2026 г.
- Fixed an issue where rope hub knots could persist after fence-to-fence connections were broken (e.g., when a fence was removed), leaving “ghost” knots in the world.
- Fixed inconsistent cleanup of rope entities by adding fence-destruction handling for both player block breaks and explosions.
- Fixed unintended lead-transfer prompts/messages when interacting with players.
- Fixed lead item duplication when switching to spectator mode while entities were leashed.
- Improved event handling stability
v1.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 18 февраля 2026 г.
v1.0.1 changelog
New Features
- Added fence-to-fence leashing: You can now create permanent rope connections between two fence posts. Core lead behavior has been completely reworked to maintain a "Vanilla Feel"; when a mob is tied to a fence hub, the game intelligently prioritizes the entity's knot. Right-clicking will now correctly unleash the entity and transfer the lead to your hand instead of breaking the leads that are tied to other fence posts.
- Added fence-to-entity leashing: Introduced a "Reverse Tying" mechanic where clicking a fence post and then a mob ties them together. This system is fully compatible with complex hubs (posts serving as a central point for various lead connections); if you tie a mob to a post and subsequently connect that same post to other fences, or vice versa, the mob’s lead remains independent and can still be "held" or removed without affecting the other fence connections.
- Added Smart Action Cancellation: Fence selection is now automatically cancelled if you switch to a different item in your inventory, ensuring temporary preview knots are cleaned up immediately. Simply hitting the knot also cancels the action.
- Added lead passing: Players can now hand off leashed mobs to one another. To prevent accidental lead-stealing or transfers from behind, only the player holding the leads can initiate the transfer and both players must see and face each other to successfully pass the lead.
Other improvements
- Narrowed interaction logic to a strict block-check to prevent neighboring or diagonal fences from interfering with player inputs.
Fixes
- Fixed an issue where players were unable to unleash their own leashed entities while a lead was equipped in their hand. This behavior now correctly mirrors Vanilla interactions.
- Fixed an issue where custom lead and rope sound effects were playing at an unintended volume. All custom audio has been reduced to a 0.5f volume multiplier to better align with the default game mix.
- Fixed an issue where destroying a selection preview knot would fail to cancel the active fence selection.
v1.0.1bБета1.21.9, 1.21.10, 1.21.11 · 15 февраля 2026 г.
Unsnappingleads v1.0.1b
- Added the ability to tie fences together for more visual depth (power lines, fancy fences etc).
- Added the ability to tie entities to fences by clicking on fences first.
- Added the ability to pass leads to other players by right clicking on them. Players need to look at each other.
Disclaimer: This version is very much in beta, I haven't had much time to test it. Final version coming in the upcoming weeks.
v1.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 10 февраля 2026 г.
Initial Release
Core Features
- Unbreakable Leads: Mobs are automatically teleported to you if the lead is about to snap, allowing for infinite travel distance.
- Elytra Flight Support: Bypasses vanilla mechanics that break leads when using Firework Rockets.
- Teleportation Logic: Leashed mobs will instantly teleport with the player (e.g., when using Ender Pearls or commands).
- Villager Teleport Toggle: Added a specific sub-setting to allow/disallow Villagers from teleporting, even if global teleportation is enabled.
Mob & Interaction Mechanics
- Universal Leashing: Allows players to attach leads to normally unleashable passive mobs (Villagers, Pandas, Turtles, etc.).
- Fence Post Support:
- Attach normally unleashable mobs to fence posts.
- Untie: Right-clicking a knot unties the mob and instantly transfers the leash to your hand (matching modern vanilla behavior).
- Floating Mob Tethering: Prevents "Happy Ghasts" and other floating mobs from ascending indefinitely and breaking their leads while tied to fences.
- Entity Godmode: Optional setting to make leashed mobs immune to all damage (suffocation, fall damage, kinetic) while being towed.
Configuration & Commands
- In-Game GUI: Run
/uleadsto toggle all settings instantly without editing files.- Permission:
unsnappingleads.admin
- Permission:
- Configurable Thresholds: customizable "snap distance" (25, 50, 100, 200 blocks) acting as a safety net when teleportation is disabled.
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