
The Twilight Forest: Re26
Unofficial port of Twilight Forest from Minecraft 1.21.1 to Minecraft 26.1.x and 26.2.x, adapting the mod's dimension, biomes, structures, bosses, items, and mechanics to the latest Minecraft version for modern gameplay.
- Загрузки
- 19K
- Подписчики
- 17
- Обновлён
- 22 августа 2026 г.
- Лицензия
- LGPL-2.1-only-CC-BY-NC-SA-4.0-
Опубликован 12 июля 2026 г.
The Twilight Forest: Re26
Unofficial port of The Twilight Forest from Minecraft 1.21.1 to Minecraft 26.1.x and 26.2.x.
"Imagine stepping through a portal into a twilight realm, filled with trees as far as the eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly."
Twilight Forest is a dimension exploration mod focused on adventure that will take you on a journey to meet strange creatures, exploring dungeons, and much more.
Features
- A Mysterious New Dimension — Enter the Twilight Forest through a water-and-flower portal and discover a vast, enchanted realm.
- Progressive Boss Progression — Defeat towering bosses such as the Naga, Lich, Hydra, Ur-Ghast, and the Snow Queen, each with unique mechanics.
- Fully-Fledged Dungeons — Explore labyrinthine mazes, hollow hills, dark towers, troll caves, and a stronghold beneath the forest.
- Rich Biomes — Traverse enchanted forests, fiery swamps, snowy glaciers, ominous darklands, and magical mushroom fields.
- Unique Items & Equipment — Wield the Glass Sword, craft magical potions, build with twilight wood variants, and discover powerful artifacts.
Getting Started

- Build a frame of natural blocks (grass, dirt, podzol, mycelium, etc.)
- Line the top edge with flowers, mushrooms, leaves, or plants
- Fill the frame completely with water
- Throw a diamond into the water to activate the portal
The portal can be built in any shape or size — the only requirements are the materials listed above.
Disclaimer
Trademark Disclaimer: "Twilight Forest" is a registered trademark of its original creator (Benimatic / TeamTwilight). This project is an independent, community-driven modification and is in no way affiliated with, endorsed by, or sponsored by TeamTwilight or Ben Mazur.
This port was created with the assistance of AI programming tools (Trae). These tools were used solely for the purpose of code adaptation and porting logic. All visual, sound, and structure assets utilized in this project remain those of the official Twilight Forest mod (or the Unofficial repository), and were not generated by AI. While efforts have been made to ensure stability and compatibility, there may still be bugs or unexpected behavior. If you encounter any issues, please report them on the GitHub Issues page. Your feedback helps improve the project!
A Note from the Author: We are aware that some members of the original development team have expressed personal dissatisfaction regarding the existence of this unofficial port. We deeply respect the original creators and their decades of passion for this iconic mod. However, this project remains an independent, community-driven effort. We do not intend to compete with TeamTwilight, but simply to provide a free, open, and functional gameplay option for players who wish to explore the Twilight Forest on newer Minecraft versions.
Links
- Original Mod (CurseForge)
- GitHub Repository
- Sound & Structure Assets Source (Twilight Forest Unofficial)
License
This project is dual-licensed, following the original Twilight Forest project:
Copyright (c) 2012-2017 Ben Mazur / Benimatic — Original Twilight Forest.
Modifications by Lonmo0208.
Code — GNU Lesser General Public License v2.1
- Modified files are marked with notices of change.
- You are free to use, modify, and distribute the code, including in modpacks (even paid ones), provided derivative work is licensed under LGPL 2.1.
Visual Assets (textures, models, artwork, etc.) — Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
- Original assets by Benimatic (Ben Mazur) and TeamTwilight.
- You may share and adapt these assets for non-commercial purposes only, with proper attribution and under the same license.
Sound Assets — sourced from the Twilight Forest Unofficial repository.
- Most sound assets are derived from the Minecraft 1.7.10 version of Twilight Forest and remain under LGPL-2.1.
- Other sound assets (including
findings.ogg,home.ogg,maker.ogg,motion.ogg,radiance.ogg,steps.ogg,superstitious.ogg,thread.ogg,wayfarer.ogg, and those undermob/alpha_yeti/*,mob/deer/*,mob/mist_wolf/*,mob/tome/*) are either removed (0 bytes), created by the Unofficial team under CC BY-NC-SA 4.0, or CC-compatible free sounds. - See the original LICENSE for details: marlester-dev/twilightforest-unofficial/LICENSE
Structure Assets — sourced from the Twilight Forest Unofficial repository, based on Minecraft 1.20.1 structure assets.
- The structure assets used in this port are derived from the official Twilight Forest 1.20.1 version.
- Crucial Fact: In the official Twilight Forest 1.20.1 branch, the structure assets were NOT declared as "All Rights Reserved" (ARR). The ARR restriction for structure assets was only introduced much later in the 1.21.1 update.
- Legality: Since software licenses are NOT retroactive, using the pre-ARR 1.20.1 structure assets under the CC BY-NC-SA 4.0 license is fully compliant and legally sound.
- See the original LICENSE for details: marlester-dev/twilightforest-unofficial/LICENSE
Summary of Permissions:
| Component | License | Commercial Use | Modification | Distribution |
|---|---|---|---|---|
| Code | LGPL-2.1 | ✅ Yes (including modpacks) | ✅ Yes (must share source) | ✅ Yes (under same license) |
| Visual Assets | CC BY-NC-SA 4.0 | ❌ No | ✅ Yes (must share-alike) | ✅ Yes (non-commercial only) |
| Sound Assets (MC 1.7.10-derived) | LGPL-2.1 | ✅ Yes | ✅ Yes | ✅ Yes |
| Sound Assets (Unofficial-created) | CC BY-NC-SA 4.0 | ❌ No | ✅ Yes (must share-alike) | ✅ Yes (non-commercial only) |
| Structure Assets (based on 1.20.1) | LGPL-2.1 / CC BY-NC-SA 4.0 | See notes | See notes | See notes |
Note on Structure Assets: Code-related parts (generation logic) are under LGPL-2.1; non-code parts (layout data, NBT structures) are under CC BY-NC-SA 4.0. These assets are based on the 1.20.1 version of Twilight Forest, which had no "All Rights Reserved" declaration at the time of its release.
For modpack creators: You may include this mod in your modpack for free. Selling the mod or a modpack containing assets under a pay-to-play model is not permitted under CC BY-NC-SA 4.0.
This project is distributed WITHOUT ANY WARRANTY; see the licenses above for details.
Known Differences from the Official Version
Because this port uses sound and structure assets sourced from the Twilight Forest Unofficial repository, some structures — most notably the Lich Tower — are based on older designs (specifically from the Minecraft 1.7.10 era) rather than the latest official versions.
Why are structure assets based on 1.20.1, not 1.21.1?
- This port explicitly uses structure assets based on the 1.20.1 version of Twilight Forest, sourced from the Unofficial repository.
- This decision is a legal compliance measure, not a technical limitation. By utilizing the older 1.20.1 branch assets, we strictly adhere to the Unofficial repository's licensing terms, which fully pre-date the 1.21.1 ARR declarations.
We appreciate your understanding.
Sound Assets — Potential Missing Audio
Due to the nature of the Unofficial repository's licensing and cleanup process, some sound assets originally present in the official mod have been removed (reduced to 0 bytes) to avoid copyright issues. As a result, you may encounter missing or silent sound effects while playing this port.
If you come across any missing sounds or audio glitches, please report them on my GitHub Issues page. When reporting, please include:
- The specific sound or event where audio is missing
- The in-game context
- Any relevant log output (if available)
I will do my best to address these issues by either:
- Creating and adding similar replacement sound effects, or
- Directly referencing and remapping to suitable vanilla Minecraft sound effects where appropriate.
Your feedback is invaluable in helping improve the audio experience of this port. Thank you for your understanding and support!

Ченджлог
Fabric-4.8.4207-hotfixРелиз26.2 · 22 августа 2026 г.
- Fix Issues 9
Fabric-4.8.4207.BetaБета26.3-snapshot-9 · 18 августа 2026 г.
- Ported 26.3-snapshot-9
Known Issues
- No trees generate in the Dark Forest biome [
twilightforest:dark_forest], making it completely empty (makes dungeons easier to find, lol) - Some structures may be affected by naturally generated terrain on rare occasions (low probability)
- There may be chunk generation performance issues. You can try using the C2ME mod to optimize.
Fabric-4.8.4207Релиз26.2 · 17 августа 2026 г.
- Fixed Residual terrain blocks (grass, dirt, stone) remaining inside and outside the Dark Tower
- Fixed Floating island terrain erroneously generated above the Dark Tower entrance and below the main tower body
- Fixed Terrain clearing logic to avoid over-excavation or structural disconnection
- Fixed Item display GUI not rendering when using Traveller's Goggles with the item display mod installed
- Fixed Incorrect item stack detection logic causing items to show as empty
- Fixed Fortification Wand not consuming durability when used
- Fixed Map display not showing checkerboard background before map data syncs
- Fixed Twilight Forest dimension chunk generation being slower than expected
Fabric-4.8.4207Релиз26.1.2 · 17 августа 2026 г.
- Fixed Residual terrain blocks (grass, dirt, stone) remaining inside and outside the Dark Tower
- Fixed Floating island terrain erroneously generated above the Dark Tower entrance and below the main tower body
- Fixed Terrain clearing logic to avoid over-excavation or structural disconnection
- Fixed Item display GUI not rendering when using Traveller's Goggles with the item display mod installed
- Fixed Incorrect item stack detection logic causing items to show as empty
- Fixed Fortification Wand not consuming durability when used
- Fixed Map display not showing checkerboard background before map data syncs
Fabric-4.8.4207.afРелиз26w14a · 17 августа 2026 г.
- Fixed Residual terrain blocks (grass, dirt, stone) remaining inside and outside the Dark Tower
- Fixed Floating island terrain erroneously generated above the Dark Tower entrance and below the main tower body
- Fixed Terrain clearing logic to avoid over-excavation or structural disconnection
- Fixed Item display GUI not rendering when using Traveller's Goggles with the item display mod installed
- Fixed Incorrect item stack detection logic causing items to show as empty
- Fixed Fortification Wand not consuming durability when used
- Fixed Map display not showing checkerboard background before map data syncs
Fabric-4.8.4206Релиз26.2 · 14 августа 2026 г.
- Fixed boss music/sound cutting out mid-fight: ServerTFBossBar did not initialize playBossMusic and darkenScreen, causing music/sound to stop abruptly; both are now explicitly enabled
- Fixed "destruction" enchantment not working: ChainBlockItem#isCorrectToolForDrops was hardcoded to false; now follows official logic with mining tiers based on enchant level (1/2/3+ → wood/stone/iron)
- Fixed freeze/frost animation jitter: freeze progress in FrostedEffect was being decremented causing oscillation; IceLayer random seed changed every frame causing jumps; now accumulates steadily and updates seed every 5 ticks
- Fixed crash when C2ME mod is installed: MushroomBlock mixin accessed chunks out of bounds during world generation; added hasChunk bounds check (closes issue #7)
- Fixed Phantom armor being wrongly dropped on death: kept_on_death items are now preserved in all game modes
- Fixed hollow log translations missing: added hollow__log keys for all languages and fixed resource merge override issue
- Fixed incorrect block ID in worldgen JSONs: twilightforest:root → twilightforest:root_block
- Fixed uncrafting table issues: scepters can now be uncrafted, shapeless uncrafting no longer requires matching output count, fixed banner patterns and entity attachment NPE
- Fixed sign rendering errors: adapted to MC 26.2 model system; fixed block/wall-hanging signs and GUI background texture rendering
- Fixed missing advancements blocking progress: repaired 20 advancement JSONs (Naga → Lich → Hydra progression chain) and cleared generated data caches
- Fixed sulphur cube giant block pickup, growth and rendering
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