
Trimica
Trim anything with anything, also trim shields! Successor to AllTheTrims and DynamicTrim
10K загрузок70 подписчиковMITfabricneoforge
Обновлён 28 ноября 2025 г. · опубликован 20 июля 2025 г.
Trimica
All in one mod for your item trimming needs.
Features
- Almost any item can be a trim material - Even modded
- Most equipment can be trimmed - Even modded
- Custom Shield Trims
- Trim Material Additions
- Animated Trims (Animator)
- Emissive Trims (Glow Ink Sacs)
- Per-trim-pattern item textures
- The item texture overlay now has a custom pattern for each trim pattern rather than a single overlay for all trims.
- This falls back to the old overlay if the trim pattern does not have a provided item texture.
Items
- Animator
- Adding the "Animator" item to a trimmed item in a smithing table (without a pattern) will make the trim animated
- Can be occasionally found anywhere a trim pattern can be found
- Rainbowifier
- Using the "Rainbowifier" as a trim material will make the trim an animated rainbow
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.4.4 | Бета | 1.21.10 | fabric | 28 ноября 2025 г. | Скачать (677 КБ) |
| 1.4.4 | Бета | 1.21.10 | neoforge | 28 ноября 2025 г. | Скачать (662 КБ) |
| 1.4.4 | Бета | 1.21.7, 1.21.8 | fabric | 28 ноября 2025 г. | Скачать (678 КБ) |
| 1.4.4 | Бета | 1.21.7, 1.21.8 | neoforge | 28 ноября 2025 г. | Скачать (662 КБ) |
| 1.4.3 | Бета | 1.21.9, 1.21.10 | fabric | 23 ноября 2025 г. | Скачать (678 КБ) |
| 1.4.3 | Бета | 1.21.9, 1.21.10 | neoforge | 23 ноября 2025 г. | Скачать (662 КБ) |
| 1.4.3 | Бета | 1.21.7, 1.21.8 | fabric | 23 ноября 2025 г. | Скачать (678 КБ) |
| 1.4.3 | Бета | 1.21.7, 1.21.8 | neoforge | 23 ноября 2025 г. | Скачать (663 КБ) |
| 1.4.2 | Бета | 1.21.9, 1.21.10 | fabric | 19 ноября 2025 г. | Скачать (677 КБ) |
| 1.4.2 | Бета | 1.21.9, 1.21.10 | neoforge | 19 ноября 2025 г. | Скачать (661 КБ) |
| 1.4.2 | Бета | 1.21.7, 1.21.8 | fabric | 19 ноября 2025 г. | Скачать (677 КБ) |
| 1.4.2 | Бета | 1.21.7, 1.21.8 | neoforge | 19 ноября 2025 г. | Скачать (662 КБ) |
| 1.4.1 | Бета | 1.21.9, 1.21.10 | fabric | 19 ноября 2025 г. | Скачать (677 КБ) |
| 1.4.1 | Бета | 1.21.9, 1.21.10 | neoforge | 19 ноября 2025 г. | Скачать (661 КБ) |
| 1.4.1 | Бета | 1.21.7, 1.21.8 | fabric | 19 ноября 2025 г. | Скачать (677 КБ) |
Показаны последние 15 из 56 версий.
Ченджлог
1.4.4Бета1.21.10 · 28 ноября 2025 г.
1.4.4
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.4Бета1.21.10 · 28 ноября 2025 г.
1.4.4
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.4Бета1.21.7, 1.21.8 · 28 ноября 2025 г.
1.4.4
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.4Бета1.21.7, 1.21.8 · 28 ноября 2025 г.
1.4.4
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.3Бета1.21.9, 1.21.10 · 23 ноября 2025 г.
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.3Бета1.21.9, 1.21.10 · 23 ноября 2025 г.
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.3Бета1.21.7, 1.21.8 · 23 ноября 2025 г.
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
1.4.3Бета1.21.7, 1.21.8 · 23 ноября 2025 г.
1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
1.4.2
- Fix missing trim data file in neo distribution
1.4.1
- Fix crash on neo related to accessing unloaded tags
1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
1.3.2
- Whoops I broke the material addition recipe (its fixed now)
1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
1.2.2
- Update configurable dep
- Include icon in neo dist
1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
- Disabled by default but can be enabled in the config or via
1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
1.0.0
Intial Release
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